/swg/ In The Emperor's Name edition

Last Thread: Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>Someone reported the Mega, it's gone now, RIP.

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

What heroic things have your players done recently?

Other urls found in this thread:

youtube.com/watch?v=BY5WE66YKcU
youtube.com/watch?v=0uKU_Z05vPQ
youtube.com/watch?v=qmBj-7CWj3A
mega.nz/#!EOxzyYJI!1aWfoCj7APeKB8fCr4MhQGMZITeabeUnmCKNFHS1X8A
fantasyflightgames.com/en/news/2017/11/29/space-superiority/
twitter.com/NSFWRedditImage

I miss the old Imperial Remnant. So much more class than the First Order.

youtube.com/watch?v=BY5WE66YKcU

Thread theme

Please remain calm. Thought police are on the way to rectify your thoughtcrime. Soon, you too will win the victory over yourself and accept the First Order.

Well yeah, the first order is meant to be run by maniacs and die hards.

It's all the nazi's that escaped to Argentina, except they tried to build again.

The imperial remnant was made of the people sane enough to realize that they lost.

Suppose Jag and Jaina saw a threat that they deemed serious enough to require hands-on, direct intervention. What's a reasonable fleet composition to accompany them on their quest to fuck up something that has royally pissed them off? Assume that the Imperial Navy wants to spare no expense to protect the new Imperial family and that the fleet will include Bloodfin and a refurbished Venator, both fully loaded with Royal Guard TIE Defenders.

In reference to OPic and the fact we'll never get a good Star Wars battlefield-ish game again.
youtube.com/watch?v=0uKU_Z05vPQ
A gem cut even before EA took over.

If we're posting Star Wars music, this is a must.

youtube.com/watch?v=qmBj-7CWj3A

I would go for coordinating all the local defense forces and sector forces into a quick task force that can lock down a system quick. Drop in a Immobilizer 418 and some Lancer and Vindicator escorts in until you establish whats going on. Along with a cruiser or corvettes dedicated to ECM. and then slowly create a perimeter of cruisers and combat shuttles good enough to down any snubfighters, and if the rebel scum have something heavier they're packing keep an ISD or maybe a VSD II or gladiator class on standby to drop in and complete the encirclement and Engagement

>Royal Guard TIE Defenders

I'm pretty sure the Solo-Fel Dynasty would immediately budget the first Incom/Sienar collab. I don't know what the baby of a StealthX and a TIE/HU looks like, but I'm pretty sure 30+ years of R&D on the TIE/D will count for something.

The french silencer spoilers.

Now with the generics at the end.

...

...

I'm sad that the rumors of a 4 speed bank seems to be debunked

Sup /spacefights/, I need your help.

I'm going to my first X-wing event this season soon, and I'm stuck on finishing up my list.

Here's what I'm bringing-

- Rho Squadron Veteran (Crack Shot, Heavy Laser Cannon, XG-1 Assault Configuration, Linked Batteries, Long Range Scanners)-32

- Rho Squadron Veteran (Crack Shot, Heavy Laser Cannon, XG-1 Assault Configuration, Linked Batteries, Long Range Scanners)-32

- Mystery Ship-36

The things that the Mystery Ship needs to be able to deal with are as follows-

Enemy Double-Reposition ships
RAC
Dash Rendar
Kylo Silencer
Miranda Doni
Nym (to some extent)
TLT spam

There are 3 ships I'm considering here at 36-

- Soontir Fel (Push the Limit, Stealth Device, Autothrusters)-35

Fel can deal with most of the above (Kylo if (and only if) Kylo has initiative, etc), has Autothrusters, and is great in the late game. He's also got some great memes. My problem is that his offense is a bit limp, and if I meet up with any flavor of Nym, I'm fucked.

- Darth Vader (Veteran Instincts, Engine Upgrade, Advanced Targeting Computer)-35

Vader solves some issues Soontir has (Offense consistency, needing a bid, and dying immediately to Autodamage) but becomes MUCH more vulnerable to turrets since he gets 2 actions per turn instead of 3 and has no Autothrusters. On the other hand, that PS 11 could end games in my favor.

- Quickdraw (Veteran Instincts, Lightweight Frame, Fire-Control System, either Pattern Analyzer or Advanced Optics)-36

Quickdraw is to Vader as Vader is to Soontir. With only 2.5 agility and no Evade action or ability to double-action in a turn, Quickdraw is going to take damage. He has the worst dial of the batch as well. On the other hand, 6 HP is hard to burn through with Autodamage, he has 2 firing arcs and has modifications needed to hit like a truck, and his ability means he will burn stuff down fast. He's very sad when forced to deal with turrets though. He's also the only one without a bid.

Thoughts?

>You will never watch Pellaeon verbally tear Hux a new one being a disgrace to the Empire

I actually enjoy both characters, but let's not pretend that wouldn't be how things would go if they ever met.

If anybody is actually upset at the TIE/VN dial, they need to quit X-Wing now. The only thing it can't do (arguably) is slow roll, but since this thing is basically a Super-Interceptor I'm not sure why you would.

Maarek Stele in a Defender would be almost worth it for the insane lore points, but i'm not sure he can handle the threats my list has well enough. If only he were PS 8 native so I could run him at 10...

Alternatively, I could drop the Rhos down to Nus, and take a fully-Loaded Blackout at 43.

I have zero ideas as to which of these options work well- any analysis would be great.

oh the dial is great and that is not in question

I just remember some people seeding the idea that the larger box was being used to slip in a new maneuver template that the ship would use.

Yeah - even if it's only the ship which can use them yet, I think new maneuver templates is a bit much. There's plenty they can do with the ones they have still. I want drifts, slips and whatever the hell you call a reverse into a K-turn.

First imperial ship with T-Rolls at least, and with Primed/PA to take advantage of it.

No one is sayimg that the dial isn't good- There was hope that since it was in a box instead of a blister, that the ship would have some wacky new move on its dial like a 6 straight, 4 bank, or 2 Very-hard.

It's still an amazing dial, almost as good as a Jumpmaster with Unhinged.

>It's still an amazing dial, almost as good as a Jumpmaster with Unhinged.

So something which doesn't exist anymore?

I'd be far more interested in a movie about the breakup of the Empire where Pellaeon's more rational brand of Imperialism clashes with the crazy New Order extremists

Look at Kanan Yt-2400's, or the left half of the JM5k dial- those are still better due to (all-green, all moves) and (2 speeds of green hard turm, white Sloop)

I'm happy with this thing's dial, I'm just thinking that the JM5k needs more nerfs.

I think it's about as good as it's gonna get, unless FFG is gonna start handing white-out or red markers at official events.

Pealleon in the Moffernece Room on Bastion during the Starkiller Base Crisis
>Those idiots!! They're destroying everything!! How can we rebuild the Galactic Empire if there is no galaxy?!?! Moffs, we are at our limits, we have no choice. Send in the Reaper and Dominion!!

I'm also not 100% sure the left-jump is actually super better. While true, it can have a 1 bank and does have the green 1 turn, the Silencer has a 3 turn and a green 3 bank. And then it has 3/4/5 ↑ green also, and since it can equip tech upgrades, any of it's turnarounds can be effectively white for at least one turn.

They could add text to the pilot cards (eg, no barrel roll or say only BR to the left) or say when executing a right move you get stressed) or just change the fucking point cost.

To what end though? A Jumpmaster now basically can only shoot turret or sloop and poop. Dengar's still good, but you're tacking on the Punishing One for +12 at least if you're going that far.

3 Turbulents or a quartet of legacy ISDs, a heroic/new ISDII a la the Gilad Pellaeon with something to set it apart like long range turbolasers and a sick command suite Or gravity wells. Starhunters and TIE Defenders on the racks with current gen 181st. Lancers or 'frigates' with sick names screening. One legends Imp with an up in the air answer to 'what happened to..?' or a kid of a legends Imp we all know for Command/aide duties.

Pellaeon was a really smart and relatable guy though, and Disney doesn't want smart or relatable Imperials anymore.

actually none of their new characters are that smart or relatable, imperial or otherwise

What do you feel is the most under rated combat droid modle?

Asteroid Gambit with Vader or Youngster

hnnnng

No one ever talks about them, but Droideka Mk2s are fucking terrifying. Imps and Rebs alike struggled to get their hands on them and they could lock down entire combat areas on their own.

They look much less mobile and very clunky

you have two dps heavy ships.

one should compliment for that and i would vouch for Soontir fel or else Darth vader for more firepower..

But i would put double-edge

"Double Edge" — TIE Aggressor 19
Lone Wolf 2
Twin Laser Turret 6
Unguided Rockets 2
Lightweight Frame 2
Ship Total: 31

stay out of range 3 and snipe while your Alpha class double team create trouble.

Yeah, but they have like nine light repeating blasters.

Two of them are ion. Which is probably more scary, really.

It really is. The best response to droidekas is probably armor (or anti-armor) and even portable Ions will probably fuck up anything on repulsors.

let's post our favorite shitty illustrations

first up we have a Thakwaash, this artist read "equinoid" and assumed it meant literally Bojedi Horseman

next is an old classic, from Han Solo Fights the Space Otters

Star wars as written by Brian jacques?

you might be thinking "why is this one here?"

well the text from the Z-95's first appearance describes it as having swing wings, a bubble canopy, and triple blaster canons, but the first artist to illustrate it decided "nah fuck all that let's just make an x-wing that looks like an amputee"

Reminder that I have a scan of Disciples of Harmony, the Consular Source Book, that is still missing from the OP archive and is of higher quality than some of the other shit scans in there.

I would still like to add it or have someone add it. For the time being, I have uploaded it to a shitty one click hoster, if someone wants another upload place (that I don't have to pay for) then ask me and I will try

Oops, forgot link, here it is:

ul to cjbtslc0

Pretty sure that ain't the first one.

Apparently "Nonintrusive ISD Gravity Wells" were starting to become standard issue even during the Vong War. One of the ISDs at Borleias in Enemy Lines had gravwells.

So, for no particular reason I'm throwing together a Special Missions Platoon of either Imparmy, Stormtrooper, or full blown stormcommando units.

I'm having a hard time deciding on the variety of weapons in each squad at each level of importance.

The Imperial Sourcebook/Handbook says that even at the base army level Sharpshooter squads can usually manage to requisition light repeaters and generally get some form of sniping weapon, while engineers go a little wild with it.

I'm thinking DLT-20a as the main Sharpshooter weapon(Looks nice and imperial, but less unwieldy than the DLT-19x) and one pulse cannon per squad, plus probably T-21s or the DF1/2 repeaters as their Light repeaters.

Engineers would probably be a mix of scatterguns, TL-50s, DEMP2 Ion guns and other crazy shit at each level but I wonder how much is too much.

What would the rest of the final Heavy-Repeater squad not part of its 3-man crew do though?

no, but every illustration since has based the design on the first illustration (which is erroneous) rather than the descriptive text. I just chose the first Z-95 pic I had.

>What would the rest of the final Heavy-Repeater squad not part of its 3-man crew do though?
standard E-11's or similar, their purpose is to support and cover the big gun so they'd need a good bread-and-butter weapon, but their armament isn't priority so they'd just get standard issue rifles/carbines

Would they have their own light repeaters to keep heads down while the crew set up the E-Web though?

Opinions on Legion?

my gut says that might be reasonable but might depend on the prestige of the unit. a few normal rifles can lay down suppressing fire just fine, and the way I see it, the quartermaster isn't going to give his good rifles to a repeater squad... he's going to give his good rifles to a rifle squad. but beyond that, I'm talking outta my ass.

that said, maybe do some quick googling on WW2 German MG units and modern US infantry compositions to give you a good baseline to compare with

The best response is to take advantage of its limited mobility (limited ability to traverse rough non-artificial surfaces). Bypass whatever strongpoint it protects, isolate it, destroy with overwhelming force once it is surrounded.

cheaper than wh40k

it's missing several pages, I can't tell which because the page numbers aren't in frame but definitely some in the vehicles section

Still better than nothing, the specializations and new lightsaber crystals are there and that is mostly what I cared about.

I'll go have a look at it later, maybe I can somehow procure the missing pages and edit them in.

Just had a quick look and you are right, pages 60 & 61 are missing, i'll see what I can do about that, maybe I can find another shit scan that has those.

I mean, the First Order was imagined by a Jew that explicitly quoted as wanting to make them Nazis in Space after their defeat. You kinda lose any and all nuance after that.

Their aesthetics are great however.

The Megador at least, probably any other Praetor+ sized ships still kicking, too

Torquemada, is that you again?

If I was doing that, I'd take Kestal- Double Edge is nowhere near strong enough or a good solution to my problems.

Looks like fun

I am thoroughly baffled by these four squadrons

I suspect you'd do better with Ordnance Experts & ACMs, since your goal is to pile damage on from 1000 Raiders rather than to one-shot stuff.

Upgrade one Raider to Demolisher and it'd be a workable list, imo.

If say Poe is pretty okay.
And they meant to kill him off after 20 minutes so that doesn't say a lot for their priorities.

That said maybe I'm just biased because he's a wisecracking x-wing ace which makes him husbando material instantly

Poe was the second best character in TFA. He had charisma, confidence, and all those other Han Solo-y traits that Disney tried to remake ANH without.

But he had five minutes of screentime, so it's sorta irrelevant.

I was looking around to see if i can find another scan or maybe another incomplete one that I can use to build a full version, but it turns out someone on another chan took the same base scan and added most of the missing pages and uploaded it to a faster file hoster, so here you go:

mega.nz/#!EOxzyYJI!1aWfoCj7APeKB8fCr4MhQGMZITeabeUnmCKNFHS1X8A

There are still a few pages missing, so if anybody got the book and would be willing to take a few pics so I can piece together a full version, no matter how shit they are, I would appreciate it.

These seem to be the pages missing:
6,7,10,11,32,33,69,76,77

Eh. There's crazier things in Star Wars. Anthro horse people don't even peg the meter.

a species that naturally has multiple distinct personalities is crazy. an x-wing pilot with a horse head is dumb.

You now remember that the Chadra-Fan not only exist, they were onscreen in ANH.

>an x-wing pilot with a horse head is dumb
>Implying IRL militaries don't employ horsehead people

The fact he turned up to work and hasn't drawn a penis on the airfield visible from space, means he'll probably get out with a good service record

bat heads look alien, horse heads look dumb

Is there any compete RPG plotpoint campaigns for starwars ?

You know like the old DND modules,or modern savage world campaigns like 50 fathoms.

I know there's small 1-3 session adventures scattered across the various system books but I'm asking about the years campaigns long stuff.

TLDR where's the Temple of elemental evil, greyhawke, 50 fathoms etc etc etc of the starwars setting ?

If I want to take my huge twice a month group through 3-5years of starwars RPG without massive handwaving which campaign should I pick up?

PS bonus if it's not forcing players to literally be the movie characters.

Also, I convert anything to GURPS so I'm system neutral.
Spoonfeed me full SW campaigns. Quick Google gives me one shot adventures and homebrews.

I doubt SW is the only setting without dozens of 300 page pre written sandbox campaigns

Sup /swg/
Starting an EotE campaign soon, I'd like to set it up just before and during the battle of Hoth and have the PCs unwittingly help the Empire. I'm drawing blanks on any adventure hooks that I could use to tie into the battle, though.

>PCs unwittingly help the empire
Easy!
The Rebels at that point were still using smugglers and volunteer contractors to run supplies to their stuff.
Maybe the party are one such group, and maybe the Empire tracks them.
Sure, they might not be able to track them straight to Hoth, but they get the general cluster - leading to the probe droid launches at the start of ESB.
Maybe they're carrying parts for the big generators the Rebels have up top, which is what Vader recognises from the probe footage.
The way he's all "That's it, they're there" could work into that easy.


For the battle itself, that could be a bit more of a struggle - there's no real way to have them be actively involved with the battle and help the empire and not realise it, unless they're a very dense group.

Saga Edition had a levels 1-20 campaign called Dawn of Defiance. I'm not aware off the top of my head of any others for that one, beyond the "small 1-3 session adventures" like you mentioned.

fantasyflightgames.com/en/news/2017/11/29/space-superiority/

Anyone else get the feeling that FFG are getting bullied by spoilers to reveal stuff ahead of schedule these days?

All we need now if you somebody to "accidentially" unbox Wave 7 for Armada.

Anyone else feel that Threat Tracker might be a really good way of getting inside Dash Rendar's doughnut?
Hell, at a native PS one point higher, a Trick-Shot+ Firecon + Threat Tracker Black-Out could be easily rolling 5 Attack Dice against a Dash Rendar now deeply regretting taking nothing but Debris tokens.

VI is probably a more rounded all-comers build on Blackout. By which I mean "gives her a higher PS than Kavil and Miranda" so she could get inside both of their TLT doughnuts.

WEG had a few, I think. The Minos Cluster from the Tramp Freighters book is pretty well-done, but you'll have to include some of your own material to fill in the space between the major plot-relevant adventures.

Sorry, replied to the wrong post.

>Anyone else get the feeling that FFG are getting bullied by spoilers to reveal stuff ahead of schedule these days?

Probably, but they're getting bullied by days, not weeks or months.

I like your idea a lot. Thanks user!

>story with Imperial protagonists
>they end up defecting to the rebels
Is there anything more boring and predictable?

Yes yes, we get it. Battlefront 2's story sucks. We've gone over this at least two dozen times by now. Shut up.

Is this the place to complain about the Mandator IV-class Dreadnought?

It's been done.

The fuck is this, a pizza slice? It looks like a particularly boring piece of a larger superstructure, not a starship.

>The fuck is this, a pizza slice?
Yes. Funnily enough, at least one user in past threads had the same idea.

>50% off your FIRST ORDER
gets me every time

It's the ugliest design in all newcanon except that one other one.

>story with Rebel protagonists
>they end up defecting to the Empire

The fact Snoke has eyebrows is disturbing as hell to me for some reason.

Thanks dudes. I know very little about SW and my group is yearning for an authentic SW experience that's above my knowledge.

The Empire was Nazi's in space in the original trilogy.

The New Order just gave up on any subtly. They're honestly more Skin Head Neo Nazi in space than anything.

The OT Empire was a mix of multiple influences. It was a mix of Third Reich, British Empire, IJN, with maybe a dash of Imperial Rome. The FO seem to have been written as pure Hollywood Nazi without any of the other cultural influences that made up the old Empire.

I don't know, it makes sense to me to have the First Order be the neonazis to the Galactic Empire's Third Reich. Less of the dignity, all of the butthurt.

Am I scum for playing Saga edition?

A different analogy could also work, with the First Order being THE Third Reich, if the Galactic Empire can be likened to the German Empire.

Over-the-top Hollywood Nazis 2.0 was a bit too samey for me. I would have enjoyed the FO more if they had been written as the Brotherhood of Nod or GLA in space.

>British Empire
Only because of British accents.
>dash of Imperial Rome
That's already covered in Nazi references.

But user, why would you have wanted them to write the good guys as the villains?