I got into MTG probably during its heyday during the Rath Cycle (Tempest Block) and really started playing competitively in Type II for the Urza and Masques blocks. Absolutely crazy decks and fun times in my younger years.
Haven't touched it or really looked into it since, do you think MTG today worth playing, or is it shit? I bought my brother in law a booster box a few x-mas' ago, and looked at some of the cards and some of them don't really make a lot of sense or had mechanics I was unfamiliar with.
Was there anything notable introduced to MTG in between now that comes that either improved or profoundly ruined the game?
Magic is garbage unless you print out some proxy decks free at work and play with some friends.
Aiden Nguyen
Urza blocks had fucking gross decks. Nothing's come close to that level of power in Standard again
I have fun with MTG but I can understand why you might not. Read up on the new (new to you) card types, maybe grab a couple intro decks to see if you like where they've taken the game
Evan Bennett
Wait till this time next year, everything will be cheap as fuck and the fake nerds will be mostly all gone after poisoning the well and running WotC into the ground.
Jason Flores
Current wizards design is horrible, but legacy is a great format and modern is completely open. They've fucked shit up, but they haven't been able to fuck up too much of the good old stuff.
Henry Nguyen
Thanks for the heads-up. Glad to see someone who knew what those days were like lol. I was thinking of maybe going to the local card shop and trying like a booster draft but you're right I would need to study up on the new rules to make good draft picks.
So is my hunch that wotc milked this game into the ground correct?
Jaxson Cruz
Ixalan is boring as shit to draft. Hell most of the recent sets have been pretty boring to draft, and constructed is also a bit of a snoozefest. I don't know if milked it is the right term, but complexity has been shot in the back of the head and left to rot.
Joshua Martinez
Well, the issue isn't the milking per say. The issue is that the development team doesnt know what the fuck they are doing, the last couple of sets were mostly terrible and/or underwhelming.
See, we had over 6 different cards banned in type II in the last year and a half or so. Just NOW they got a team to actually balance the cards for competitive play.
Parker Gonzalez
Also, there is nothing interesting about cards now, just "power or trash".
Andrew Smith
Major rules changes including: >removal of mana burn Which didn't really improve or ruin the game. It's just something that's gone now. >combat damage no longer uses the stack Which is an improvement. >legend rule Has probably changed twice from what you were used to, I can't remember the timeline. Now, each player can have one copy of any given legendary permanent, so each player can control their own Gaea's Cradle. If you ever control more than one of a legendary permanent of a given name, you pick one and put all others in the graveyard. May have improved or ruined the game, it honestly goes both ways here. >equipment They're kind of like creature enchantments except they enter the battlefield unattached and you have to activate their equip ability (sorcery speed) in order to attach them to a creature. Upside - if the creature dies, the equipment doesn't die along with it. Probably makes the game worse with its existence, but hard to tell. >sideboard No longer has to be exactly fifteen cards, can now be up to fifteen cards, which changes basically nothing. Cards no longer have to be exchanged on one-for-one basis, but your deck can't be smaller than it started. So for game two, you can slam seven of your cards into your deck, shuffle up, present it to your opponent, and then lose because what you did was retarded and it's perfectly legal. Doesn't really change much of anything, honestly, but there's no downside, so I guess it's an improvement. >mulligans If you keep a hand that's smaller than the default (usually 7), then after you keep but before the first player takes their turn, you get to look at the top card of your deck and choose whether to put it on top or bottom of your deck. Definite improvement.
I think that covers just about all of the major changes.