/40krpg/ General

Power disparities in the party edition

Previous thread: For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.1.8) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/dghh4d6spcd6io9/

Mars Needs Women! (v1.3.11) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/oocu0xqq97oa8pe/

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.16) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/cu99mwnw75sw9y9

How powerful have you or your PCs become?

Other urls found in this thread:

mediafire.com/file/mrura6do2y9w2x2/Reference Template v4.xlsx
twitter.com/NSFWRedditVideo

Shamelessly shilling my battlegrid / character sheets
Now with better organized alignment and limited OW / BC npc choices.

mediafire.com/file/mrura6do2y9w2x2/Reference Template v4.xlsx

First for Sisters

>Big guns
>Godwyn De'az Pattern
o i am laffin

>How powerful have you or your PCs become?

They're at the end of the first rank of Ascension, so pretty hard core. I'm wondering about how to balance encounters with them, as I haven't thrown a fight their way in a while and I'm building up to a big one at the end of this arc. I'm a little worried I'll either paste them, or they'll paste the baddies. Oh well, that's what fate points are for (on both sides).

Finally finished my DH1.0 campaign. What a fucking blast, everyone liked it too.

>I'm a little worried I'll either paste them, or they'll paste the baddies
I always err on the side of caution. If they're too easy, "uh oh, reinforcements come in" or "just when you think you cut through the last of them, BIG_BAD_BOSS appears in the fading smoke of the carnage"

I've critted my players all of 4 times in 10 sessions of deathwatch

Well obviously you can't leave it at just that. What happened?

How do you handle ambushes, /40krpg/?
Some marines make a ruckus on the top levels of a blood pact bunker. With their buddies kerfuffled, the ones deep inside overwatch the entryway with meltaguns.

If they don't have the overwatch, they get slaughtered in one turn.
If they DO have the overwatch, the MARINES get slaughtered to the man.

How do I balance this?

>they solved a cult problem by broing up with an imperial knight chapter and killed an angsty teen rogue psyker
>they YOLO'd a terminator chaos lord with bayonets and won
>they organized a payday-style raid
>theykneecapped a lord of change
>they took part in the assault on a demon world and emerged victorious
>they fought off an alpha legion attack