/gengen/ - Genesys Roleplaying General

Veeky Forums GOT DA LEEKS! Edition

>Totaly NOT anything:
drive.google.com/open?id=1j-6zsjft-HKKcTCD3qlRGUixfNwWZiIr

>Previous thread:
>Known Genesys Settings
pastebin.com/7knE7KSv

>Official Charterer sheets
images-cdn.fantasyflightgames.com/filer_public/51/80/51807b45-7dc3-4530-93da-609c7075caad/genesys_character_sheet.pdf

>Disord Server
discord.gg/3vNJa6t

>FFG Community Forums
community.fantasyflightgames.com/forum/527-genesys/

>There is a reddit group but meh

>Known Narrative Dice (Star Wars based) Homebrews and Conversions
pastebin.com/3L0R2ttq

Other urls found in this thread:

i.4cdn.org/tg/1512153122703.pdf
community.fantasyflightgames.com/topic/128120-ffg-shipping-costs/
docs.google.com/spreadsheets/d/1Qy33uMm1FqQJPD8W-p5aXM5XHNwsU4126JgJ91LsIfE/edit?usp=sharing
twitter.com/SFWRedditGifs

>gengen
The only reason this thread was made.

The op of the other thread was actual trash with troll links.

Speaking of which I'm getting the message that the drive file is trashed, is this because I'm accessing via mobile?

This is now the official thread.

Post the good shit here.

It works for me on mobile so no idea what your issue might be.

Any pics/scans regarding character creation and careers?

Anyone making some systems that aren't just video game IPs?

Look in the drive link, it has some stuff on it, though not everything.

Gengen was the name we all talked about in the very first thread. Never mind that every thread after that has been hijacked by an autismo who wants nothing more than to start system wars and irritate people. Kind of like how pfg used to have a notorious tohou fag who would always make the OP a hundred or so posts early.

What custom stuff have you all made so far? Here's one

Talent: Technical Focus
>Tier:1
>Ranked: yes
>Prerequisites: None
>Description: Choose one specific facet of the Mechanics skill (Vehicle [Type] Repair, Home Maintenance, Security Systems, Lockpicking, Trap Finding, Computer Hardware, Demolitions, Metal Working, ect) and increase the skill rating by 1 (to a maximum of four) per rank in this Talent when making Mechanics checks relating to the chosen specialty, as approved by the GM

The rationality is that Mechanics can be rather broad. It bugs me that a car repairman can also disable a nuclear missile or break through a lock, since it's all Mechanics. This allows a player to put a point or two into Mechanics then specialize into the field that matches the character concept.

So, the car repairman could have two ranks of mechanics skill, and two ranks of this Talent, meaning they are amazing at fixing a car, and generally okay at everything else. Or same set up with a safe cracker or surveillance expert. Just choose a different specialization. I put a hard limit at 4, so that way it isn't cheesed to get cheap ultra high levels in Mechanics, and balances out at the 2/2 skill and talent rank spread.

And variants could be be for other Skills

Scholar: be an expert in one field and cut down on knowledge skills bloat

Computers: pretty similar to the above but with different types of software

Sick! Do you have a link for the next iteration of the general?

I'm planning a few
>Mech warrior knights battle across the Feudalistic moons of a lone gas giant. Cyberpunk Escaflowne essentially.
> Stargate 1963. Stargate is found in south America and is opened in the 60s. Events ensue.
> Native American inspired battel-star galactica. Lone survivors escorts the last great magical canoe down the infinite rivers, fleeing pure consuming darkness.
>

A hybrid of Weird War, Steampunk, and Fantasy, where magic has been gone for thousands of years, and the world has advanced to Scythe-level tech, with giant walkers and partially mechanized warfare. Magic returns on the first day of a new year, however, in the form of a giant golden comet called the Herald, which instantly restores the world's magic.

Chaos ensues as the nations and races of the world rush to secure this new-found power source, and leverage it to expand their territory, revolt, or settle age-old grudges.

>I'm getting the message that the drive file is trashed, is this because I'm accessing via mobile?

Im on PC. Looks good to me. It does prompt for me to download instead of view.

I think the talent is good but too niche for many settings. However for some settings, especially scifi, it would be useful and not be too narrow.

That actually sounds really coom. Ill keep an eye out for it as you progress.

Nice.

Now we just need one where all the skills are blank and fillable

i.4cdn.org/tg/1512153122703.pdf
There you go

I won't make any progress for a long time, as I'm still developing a different system at the moment. But if you'd like, I can send you my worldbuilding notes. (It's a setting for a novel I abandoned).

How long do Veeky Forums links stay live?

Thanks user

I dunno. I just relinked a pdf from the last thread.

Sci Fi is exactly what I'm running. Specifically Miami Vice in Spaaace. Which is a very tech oriented setting.

Although I think Weird War and anything beyond in tech level could use it.

does leakanon have more pages?

Not too long. Download it now. Maybe when I get home Ill make a permanent link.

No worries, what's the setting youre working on now?

I'm working on a Made in Abyss setting, it's coming along but will need heavy playtesting to fine tune some things.

I've been developing Vikingr, a new gaming system based in the world of Stand Still, Stay Silent. I ended up liking a lot of systems I came up with, so I might release a generic version for other people to use, much like Genesys.

How strong are characters in genesys?

Compared to what? Itd be setting specific anyway.

Not that strong, i'd say. Depends on the setting, level and gear, though. Combat is quite deadly, and engagements typically short. Even a "routine" encounter can easily lay some hurt onto PCs.

You can create punch/gun munchkins who will be good party tanks, damage dealers, and you really only need one or two of them to balance out a party. Typically, for combat, you'll be throwing minion waves at them with maybe a rival or adversary there to lead them all, so everyone can feel like they're doing something (people who aren't combat monkeys can still kill plenty of minions or help in other ways). Outside of combat, there's real incentive to be something different. If you don't have a mechanic, say goodbye to repairing things or modding weapons easily. No doctor and you'll suddenly be stacking up crits to the point your combat munchkins will likely die. The list goes on. Usually most characters are really good at two or three things, okay at a bunch of other things, and downright awful at at least a fourth of the skills in the game. Then there's getting into talent which significantly alter gameplay as well. So all in all, characters are fairly balanced because the gameplay allows for not only a game where characters aren't in the same xp ranges (the system itself suggests new characters be 100 XP below the strongest character if joining mid-campaign), but for building just about any way you want to and you'll still be useful.

Are the dice the same ratios as the Star Wars dice? Can I just use the edge of the empire dice?

Yes and yes. Only difference is they're generic symbols and also the dice are printed much better. Crisper symbols and all that.

Yes. The symbol distribution is exactly the same

Kk cool. I ended up order a set of them for my players, so as a DM I will just save money and use my starwars ones.

Does anyone know how improving characteristics works? Still by the rank 5 talent Dedication? Can you buy as much as you want during play?

Rank 5 talent. You can only improve each characteristic once. Soft cap in Genesys is 5.

It's the same as eote. Only upgrade characteristics during creation. Still by dedication. Though, dedication is much more streamlined to get now, instead of being hidden in a maze of talents for some classes.

Working on Black Company since fuckboi Pramas fucked it up in 3.5

Never played it, but the setting sounds interesting at least.

I wonder if certain settings will stand out and more players will gravitate to them. It's obviously something that has happened to things like GURPS and FATE.


Perhaps the official ones they release will end up being the main played Genesys settings.

I wouldn't have though the Black Company is adaptable considering how imprecise the in-universe magic is.

Did the home worlds for my Dark Heresy conversion. Might add a couple more if I feel like it, but I feel like this covers most of the important bases.

>Anyone making some systems that aren't just video game IPs?
Oh, well, I guess eventually.

First order of business is adapting Titanfall stuff, for me. Love that universe and its aesthetics, but the video games are gone, dead, and/or mobile trash at this point.

I like the size and design of their mechs, mostly. I'll probably use it as a jumping off point for something more homebrew and "weird" though, maybe closer to Voltron but with smaller robots.

I was also thinking mecha stuff, though not necessarily adapting a videogame/anime setting. I've got one I came up with for a game once and from what I've seen I think there's a lot of potential for mechs as characters in Genesys, and it'd be fun to come up with starting 'races'/archetypes/whatever for each general mech type.

This is some great stuff.

Fanfuckintastic, read through this and loved it. A suggestion
>Forge world
The cybernetics cap works differently now, every cybernetic decreases strain by 1, suggest "Forge worlders can take a number of cybernetics up to their brawn rating before decreasing their strain"

Good catch. The Forge World rules are pretty loose at the moment considering I haven't actually done the cybernetics part of the gear section. I probably will keep the Genesys version rather than the EotE version though, and just have the provision that Techpriests can take X number of cybernetics without strain damage. Maybe even add some high tier talent to let you get properly cybered up.

I'm going to do what I can to recreate Ravenloft.

Can one of you guys with the book post a pic of the rules for making a career? Thanks.

>Anyone making some systems that aren't just video game IPs?

I am gonna do Shadowrun as soon as I can.

As someone who spent a year to make a full homebrew ruleset for Shadowrun, I can tell you that Genesys will work fine for this setting.

I got a shit load of careers to build and my book got delayed. Anyone?

>Made in Abyss homebrew
user, please. I'm not ready for suffering on that level yet.

+1 for some altruistic user out there uploading the rules for careers and if someone's feeling especially generous, the necesities of character creation.

I ordered yesterday and I guess since it's the weekend FFG isn't going to be shipping mine out until Monday

Luckily with my gang of retards Im sure there wont ever be sadness, only laughs and autism.

Does FFG sell books in Europe, or will it be shipped from the US in this case?

Based on this thread (granted it's 3 years old) it looks like they only ship from the US, at an exorbitant shipping fee too:

community.fantasyflightgames.com/topic/128120-ffg-shipping-costs/

Man being a eurofag sucks ass for TTRPGs. I guess at least FFG will release a PDF eventually.

So that means expensive and slow as fuck.

you forgot to reduce the hell weapon ranges

I've got it done in the google docs I'm using for keeping up to date rules, just didn't reflect it in the PDF yet (revisiting that entire section next to even up all the rules).

I do all my actual rules design in google docs and then transfer my work over to InDesign when I'm making the PDFs so sometimes there's a bit of a disconnect between what shows up in sample PDFs and where I'm actually at with rules (I usually only bother to fix up the part I'm showing off).

ah, cool

Aw yeah nigga. Book just came, Time to get the Destiny hack going.

Cool man, can you post the career rules for me?

I would if I could man. My phone's camera is shit and my printer is barely functional. I'd grab the scan off the OP

They're not in the scan, which is presumably why he's asking for it. The scan's really just got whatever was requested at the time or he liked. And he hasn't graced us with his presence since.

Your phone camera can't be that bad, right? Unless you got like a flip phone, in that case please get a new phone user.

If you're worried about anonymity you could use 10minutemail.com to sign up for a throw away imgur and upload the pics there

Neat cover. Never heard of the setting though.

Seems like it will be even more important to get your optimal characteristic spread early on. Do you get more XP during chargen? Or higher characteristics with the same amount of XP?

EotE has that spinal implant, which costs no slot and raises your cap by 3. Lords of Nal Hutta, I think.

That's cause I'm still developing it! Posting a big update in /SSSS/ tomorrow if you wanna check it out.

Your image reminds me of another I think would make excellent inspiration for a setting

Don't know if this is what you're looking for user, sorry for potato quality but it's straight from my phone and I'm passing out.

...

...

I want to put together a Shadowrun: Genesys Edition but the scope is a little oberwhelming. There's a LOT to cover and convert.

I'm focusing on magic first, rewriting the rules to fit. Considering utilizing EotE Force dice to represent Force Level/Drain

...

Last one, I didn't take the pics sideways so no clue why it came out that way, hope it helps user.

World War m8

So, how does Mad Science compare to Spellcasting?

IM sure there is a bunch of people doing Shadow run. DO what you can and at some point it will get merged with all the others.

(aside from talents apparently) Are there any mechanics that function differently from EotE? I know Autofire and whether or not Defense stacks with Cover are two things that often get houseruled but I'd be curious about anything else as well

Apparently there will be a full subsystem for hacking. Pretty exciting.

Do we have any working download link? The drive links is down

>t some point it will get merged with all the oth
Not the user you're asking but thank you!!

Thanks user. May you find great fortune in your life and avoid all FFG ninjas!

Can we have a picture of the four basic human archetypes and their stats in character creation?

Me and a friend transcribed the spellcastig pictures

docs.google.com/spreadsheets/d/1Qy33uMm1FqQJPD8W-p5aXM5XHNwsU4126JgJ91LsIfE/edit?usp=sharing


YOU FUCKING LAZY CUNTS

Talked with my FLGS. Asmodee (the local Leaf distributor) fucked the order and send them 1 book only. So I need to wait until next weekend to grab a copy.

Fucking Asmodee.

The dream is to rip all the good shit out of Green Ronin's ASoIaF rpg and put it in Genesys.

Thank you! Very interesting read!

So a week or so ago some user posted the sample character sheets that FFG showed at some con. There was a thing each character had called an "Ultimate Ability" or something similar. It looked something like the generic version of the Signature class skills in Star Wars, but I cannot for the life of me find the rules for that shit in the actual book.
Did I skip over it, am I blind or retarded, or did FFG cut stuff out last minute?

Can someone share Android Universe sample setting? I am sure ANR general would be grateful.

It is in the pdf in the op

I think like Rune and Verse magic they intended for it to be more specific to Runebound, but it IS pretty odd that it's not in the book at all in any respect. Do they have any talk or guidelines about 'ability points' or coming up with ways of spending story points? If it's effectively just an extension of that then it'd still be an adaptation bog-standard stuff and I could see why they wouldn't dedicate space to it.

I just saw a typo on first page of hacker rules: "short for" written as "sort for"
What a blunder.

Story Points don't get expanded much beyond the way Force dice worked in EoTE

I'm working on a Lost Planet Genesys Splat right now.

It wasn't. Sci-Fi chapter and Android sample setting were omitted.

Honestly, fellow eurofag, we're probably going to be at the mercy of Veeky Forums here. I expect that by the time FFG bothers to ass a pdf release people will have already scanned the entire book six months ago.

Oh, this is out?

Okay, guys, level with me. If I already have the Star Warns manuals, how worth it is it to have this thing instead of just hacking the Star Wars rules? (ie, how much new stuff is actually in there as opposed to being a "how to hack" manual)