Kamigakari Thread

Legendary Arms RPG Kamigakari Thread

Previous thread: Last time:
>- storytime
>- Mechs within Mechs
>- A group formed to start a new game
>- GMing advice, what do when you want to run but are stumped on plot.
>- homebrew Mononoke
>- tips for using Booru type sites and Pixiv to search for character and setting inspiration art.

Baseline stuff
mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

Expansions and errata
pastebin.com/u/RoyalTeaRed

Google Docs Character sheet (for if you play online)
docs.google.com/spreadsheets/d/1xY5uiJleOpnlh93SGLq2_iKteOFZnlMH1X-MtEDsWsw/edit#gid=0

Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
pastebin.com/u/HomebrewAnon

JTTRPG Discord - Look for games in "On-Topic", Not "General"
discord.gg/9RUTurB


Kamigakari is a JTTRPG Focused on episodic storytelling, with simple but tight mechanics.

Its design goal is to start players spread out, getting involved with the episodes peculiarities, and eventually coming together to fight a big bad, A la Power rangers, Kamen rider, Magical girl shows, and other such shows in that vein.

TL;DR, Its a Monster of the Week Format game with an emphasis in the fluff on high power shenanigans of just about every type.
Remember boys and girls, Japanese schedules suck, so JTTRPGS are optimized toward quick and easy sessions.
That said, they can be adapted for longer ones.

Oh sweet, someone got it up before i had to go to work.

I forgot to get the last SS for Kansai anons story and had to get it from an external archive, so this ones green.

Also, i've got a bunch of other homebrew mononoke saved, so once i get off work i'll post some if there's enough interest.

>I forgot to get the last SS for Kansai anons story and had to get it from an external archive, so this ones green.

Cool.

>Oh sweet, someone got it up before i had to go to work.

Good luck at work. Anyone can start these threads. I'm just the one who did it this time. Usually they get started on Fridays because a while ago there was a poll on what day would be best for most people.

>Also, i've got a bunch of other homebrew mononoke saved, so once i get off work i'll post some if there's enough interest.

Please do.

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Soon! Soon, they say... The campaign will move, eventually.

Because I believe it will move! I have to be believing in a sign of Zeta, beyond the hard times from now!

Are you saying the game you are in is on hiatus or has not begun yet?

It hasn't begun yet! GM's been sick for quite a while.

Maybe you should try running a one shot to keep everyone warmed up get some practice in while you GM is fighting their illness.

It's still in the Veeky Forums archive user. The link to the thread is in the op

>It's still in the Veeky Forums archive user. The link to the thread is in the op

Dear me, you're right.

Hey or someone else please snag that when you get off work. I'm trapped on a phone so I can't do it myself.

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Back from work, and i'll start in on the mononoke. Gonna do the "God Eater" series of mononoke this time. This is a small portion of the monsters from that game, but i've got a good chunk.

also, to be fair, i'm the one that was doing polls.

As in make another one but regular color?

Also, i'd done a quick Ctrl+f in the archive and it didn't show up, which is why it ended up green.

>As in make another one but regular color?

Yes plz.

Ah fuck. Yeah, i guess i'll do that. It was my bad for not finding it originally anyways.

>Maybe you should try running a one shot to keep everyone warmed up get some practice in while you GM is fighting their illness.

Ok so I know Kamigakari is optimized toward quick easy sessions, but how well does it handle one shots?

Extremely easily. Its arguably designed for it, even.

You could also tap into sanctum rules if you really wanted to try some shit, but if you just wanna fill in, a regular one shot is very doable. You could have them make some characters real quick, or use the sample ones, if you don't want to continue their character progression without the GM.

One shots are pretty much 90%+ of Japanese rpg playing

So is the Cocoon Maiden meant to act as a Sentry Gun?

A self defending Prison Cell? (You lock a prisoner up in it and anyone who tries to get close without authorization {say someone wanting to break the prisoner out} gets shot?)

A sentry gun is a better way to put it, though a mononoke that traps others inside of it as a prison is another neat idea.

but yeah, its just a turret, basically.

Okay, here it is, in all its Yotsuba B glory.

When I read it is intended for episodic formats I thought that it might be good for one-shots since it focuses on introducing and resolving minor struggles in the same session, but wasn't sure if that was true.

I'm not the user with the sick GM I just asked because curious. Thank you though.

Thank you.

>I'm not the user with the sick GM I just asked because curious. Thank you though.

Oh. Well, your welcome then. The advice is pretty valid regardless.

If you bind/teacher someone's soul, or install a copy of someone's mind into a golem is the result a cyborg or something else?

At best it would be an android. It still wouldn't have any biological traits, and the information would be wholly digitized, so it wouldn't really be a cyborg as we normally think of them.

Also, i think you meant tether.

>install a copy of someone's mind

What about a creature that copies someone's mind then starts building constructs and pasting copies of the mind into them?

That would create some issues if all these new people weren't hostile and wanted to integrate into society.

an android/gynoid (depending on whether the body is male or female) as a cyborg is a biological being that has replaced parts of itself with mechanical parts.

>Also, i think you meant tether.
Indeed I do.

So full body cyborgs where "full body" includes the brain are androids in this systems. And what is a souls bound to a puppet body (be it your own corpse like a lich, or something else, body-less armor like FMA, or sticking someone in an articulated doll or statue) be in this system?

No, i'm saying that at the point that you are taking a digitized mind and putting it into a robotic shell, thats a bit too far into robotics to be a cyborg, from a semantics point of view.

Using motoko kusanagi as an example, She's only still a cyborg because she has a human brain, albeit one rigged up with a bunch of shit. If her brain becomes digitized and put back into the body, at that point she would be an android.

So far as sticking the soul to shit and what that would be, that all depends on the "body" used. If its a corpse, then basically an undead of whatever type. Like a lich, as you said, or just a ghoul or something. Bodyless armor would just be possessed armor, as would a doll or statue. Its a very case by case thing.

Homebrew guide updated up to level 7.

You'll notice that there seems to be a spike in power at level 6, but thats due to an outlier entry at a stat total of a whopping 39, with the others being 37, 32, and 33 respectively. Its hardly conclusive data, so aim at around 32 for actually making stats for a level 6 mononoke.

I feel like some of these might make interesting basis for characters in this system.

How fast can mononoke get wierd? Is it only the ones that get powerful and strange?

Wondering if throwing a situation like this at players when they coming home from another (or just their first) successful job would be a way to drive home how the supernatural is not something you let your guard down or get complacent about.

>Homebrew guide updated up to level 7.

Cheers.

>Its hardly conclusive data, so aim at around 32 for actually making stats for a level 6 mononoke.

Ok then.

I did put a note on that and explained it in the guide itself.

And i realize it sucks to say "I figured out the math" and then say "Its hardly conclusive", but i only had 4 entries to work with. Shit sucks, but so it goes.

well, you could go two ways with this. Fast and hard, or build up security with more mundane shit and rip it down in an instant.

With the former, you slap em with it outright. Nothing held back, shits gettin weird NOW.

With the latter, it may have more impact overall, but will take some reading and at least a few rounds of some fairly mundane fantasy shlock. But the pay off when some weird shit happens will be worth it.

Totally up to you though. Mononoke can get weird just as fast as you want them too.

Dude you are one guy working on this in his spare time and currently without assistance to help you test stuff. Slow progress is very much understandable.

Its not so much slow progress as it is a lack of data to work with from official sources.

To be fair though, i have all of 2 books worth of mononoke to use, out of 4 assuming the main book and first 3 expansions.

So I tried reading the Kamigakari rule book on my day off before weekend workshifts.

There's a lot of it, haven't even gotten through most of the fluff.

This may take awhile.

Going unconscious now. I hope this thread is still up in the morning.

Take your time, there isn't any rush.

Sleep tight, user.

Sounds like getting some anons together to make and test more mononoke would be key.

Goodnight.

So something i just noticed, There has been a severe lack of "Comfy" art. In my time in these threads, i've only saved a handful of pics i'd consider "Comfy"

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And thats about all i got.

that head is hilariously small for that body

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I'm not entirely surprised that there's a manga thats done that concept.

Have there been any attempts at salvaging this game's setting into something that isn't just an excuse to avoid worldbuilding?

The games I've seen so far using this system have taken place in Japanese cities or in different settings altogether.

I am enjoying this influx of comfy

I miss Hat-chan.

I hope we get more storytime.

Is the Chi You meant to be something to throw at a party in ones or twos or in numbers?

I'm not sure if it's mobility powers would cause it to make combat a slog when encountered in groups.

Most god eater monsters are usually accompanied by ogre tails, cocoon maidens, or these zygotes.

I suppose i shoulda made that clearer. Obviously as the game went on there were more variations, with elements, status', and even different mononoke altogether, but these 3 are the basic ones.

Yeah, there's a definite lack of comfy art in these threads. We could use a lot more but thats all i had.

I've got one of those dumb questions related to the game, but when something mentions a "use condition" for a talent, what's that even referring to? Presumably, it's whatever condition for a unique or similar talent for "Use when target does a thing", and removing that lets one use the talent freely for the same effect.

That about right?

Do you have a specific example?

Here's the item write-up that prompted the question:

Magic Ring
Slot : Hand
Cost : 500G
An otherworldly ring that serves as a magical weapon. It can be used as a conjuration focus.
While [Equipped], the character is treated as fulfilling the use condition of [Elder Mage A] Style Talents.

Ooooooooooh. Thats entirely different to what i was thinking.

You see, most style's require you to have something specific equipped so as to use them. For example, arc slayer requires weapons, Dragon carrier requires one of two specific accessories, and Elder mage talents require [Form: Magic] Weapons specifically.

What that ring does is let you use said talents even if you don't have said kind of weapon equipped. So you could, as an example, have a [Form: Sword] equipped, while simultaneously using Elder mage style talents. It opens up variety.

so if you are two things
Arc Slayer B/Elder Mage A for instance.
that ring would, for all intents and purposes, let you be equipped to use abilities related to both since with it on your finger you would only need to be carrying your Arc Slayer weapon?

Correct.

So the maindrawbacks are

if no one in your party is the thing the ring helps, it's only useful for trade/resale/sentimental value.

if more than one party member is the thing the ring helps then you need to work out who gets it at what times.

As with any loot in any system, yes.

Its also stupid cheap, so just buy another one between sessions if you really want one, for the second situation.

That's handy to know. Potentially useful, too. Although given it was suggested for a character whose entire theme is just being full Magical girl, probably not necessary. Still a decent option to grab, I suppose.

With the sheer variety i've seen in magical girls over the years, thats not saying a lot. For that matter, assuming your magical girl is using dragon carrier for their transformation shenanigans, keeping a physical weapon and that ring handy is by no means a bad idea.

Don't magical girl powers sometimes need worn artifacts to work?

Dragon Carrier B. So pretty much defense focus with Elder Mage A for most of the actual damage output.

It still might be a good idea to pick up and a non-magic type weapon for melee or ranged just in case, but she's not leaned toward it at all.

...Hm, just having a grenade launcher or similar in reserve would be amusing, though.

how well does this system handle attempts to solve problems with charm instead of diplomacy?

Charm instead of diplomacy?

oops. That should say.

How well does this system handle attempts to solve problems with charm instead of violence?

Okay, thats what i assumed but had to make sure before making an ass of myself.

Its dependant on the baddy in question, but there are a few mechanics for at least attempting it. The system is built on the assumption that the majority of baddies are, for lack of a better term, non-negotiable. Aramitama are avatars of destruction, with all the leeway that gives. Few are intelligent, and less are open for discussion.

If you use godhunters as enemies often, or have a few particularly intelligent and less-belligerent aramitama in the game, then diplomacy is possible. There's a set of 4 skills in the maneuvers part of the rules section of the core book that would be used for this purpose. They are Etiquette, Negotiation, Command, and Charm.

To actually answer the question though, its largely dependent on the GM in question. The mechanics are there, but you'd need to play some of it by ear.

>someone else watched maoyuu

That series is underrated as fuck. i never hear anyone talking about it.

command has direct diplomatic use? I kind of thought it was only useful in manipulating people and things that are already on your side.

The manga made a splash here but the pace slowed down when the anime was greenlit.
Also it never actually turned into porn, and our attention spans are short.

Forceful as it may be, direct force of personality can also be a diplomatic endeavor. For example, Two people are attempting to take control over a mob of people over the other person. One person manages to win out over the other, and gains an advantage.

The ability to command people isn't directly diplomatic, rather the opposite, but its effects can be used to diplomatic effect. The effects a command on a third party can have can be used as a bargaining chip of sorts.

>That series is underrated as fuck. i never hear anyone talking about it.

What is it?


so are these meant to be both early encounters and something a GM can easily make tougher versions for stronger parties or when a greater threat of the same kind (exploits difficult environments and inflicts status effects respectively) is deemed desirable?
Or would scaling these be a bit finicky?

Well, most things can be "Scaled" so to speak by adding the aramitama or boss templates.

Aside from that though, making a higher level version wouldn't be too hard, so long as the core principle behind the stats remains the same.

Also, the anime is "Maoyuu maoh yuusha". Its similar to spice and wolf in that it focus' on themes outside of direct combat, and even features horo and laurence's VA's as the "maoh" and "Yuusha" respectively.

Ok that makes sense.

So using command as a diplomatic tool is using raw presence or force of personality to manipulate a situation or put yourself in a position to use Etiquette, Negotiation, or Charm where you otherwise wouldn't or would have faced a harsher challenge in doing so.

It's also useful for inserting your influence by providing guidance or direction in a situation that desperately requires it.

>spice and wolf
>horo and laurence VA
>"maoh" and "Yuusha"

I don't know what these are.

Spice and wolf is an anime, horo and laurence are the female and male lead of said anime, and "Maoh" and "Yuusha" are terms meaning "Demon lord" and "hero" respectively.

Maoyuu uses titles as names, rather than distinct names, so the female and male leads are the "Maoh" and "Yuusha" from

I feel like a buddy cop game in this system might be fun.

lethal weapon meets men in black but with supernatural stuff instead of aliens.

It'd make for an interesting story, i'd bet.

So "RIP only good"? I can dig it.

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We've run into an arms race in our group that's starting to hurt the campaign. One of our players is running an Elder Mage B/Digital Sorcerer B, playing a very effective white mage. Problem is, he's a little too effective, as he can easily clean up any damage we take every round. This has led to the GM sending much larger waves of stronger enemies at us every combat, which forces our white mage to step up his game and pick healing talents that can compete with the sheer numbers the enemies are throwing out.

At the moment our GM is lamenting that he can't throw appropriately-leveled challenges at us anymore because they've been made a non-issue by our healer, and he doesn't want to keep upping the ante for everyone else just because of one player. Do you have any suggestions for how we can regain some degree of normalcy, or how to make appropriately-leveled encounters that aren't trivialized by a healer?

You can always have it so the party is forced to split, that's one way.

Another thing is to challenge them in the weakpoints for a change? What are they bad at?

Vary up the enemies and the terrain so that they have to deal with other obstacles that require their attention while taking them out of their comfort zone.

I actually have a few mononoke in stock for just that issue.

The problem with your situation is that its an arms race to hit an arbitrary number of damage that your healer then mops up. I'm willing to bet that he also deals pretty well with a good assortment of status effects.

So get creative. Using this mononoke as an example, i gave it an ability that skips downed, and goes straight to taken out. Healers can't do anything about that, to my knowledge, so it makes it a race against time to take it out before it takes down the party as a whole.

Here's a set of three meant to work in conjunction with eachother.

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And the last one. One acts as a guardian, one acts as CC, and the other uses the strength of the party against it, if it works correctly.

These are just a couple ideas for how to deal with power bloat.