Are we still doing this?
Is vikingr still alive?
Are we still doing this?
Is vikingr still alive?
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>Stan’s Still Stay Solent.
Fucking phone post kill me. And I picked the wrong picture.
I've honestly been checking in on a daily basis to see if a new thread's been put up. I figured that OP just wanted to give it some time and maybe wait until he had a new release ready as discussion seemed to be unfortunately sparse.
Also have only just caught up with the comic and I have to say it was an amazing ride but it really does lose some of it's charm when you have to wait for updates. In saying that though Mina must be a demi-god of productivity.
You bet your sweet ass it's still alive! Have a massive update, on me! Added a bunch of shit this time around, so let me know what you think.
Changelog:
CORE RULEBOOK (Version 11)
Deleted ‘Recluse’ Negative Quality
Massively revamped ‘Combat’ chapter.
Increased in-game time of a single Combat Round from 3 to 5 seconds.
Added Movement Rules.
Clarified Wounding Rules.
Reformatted Weapons tables into their respective sections, making them actually fucking usable.\
Added a few Special Qualities for weapons.
Added some weapons tables.
Added ‘Bleeder Pole’ to ‘Spears and Polearms’
Added FN FAL to ‘Battle Rifles’ list.
Added range rules for Firearms.
Added ‘Maneurvable’ Special Quality to Pistols and the Carl Gustav m/45.
Added ‘Adaptable’ Special Quality to MP5.
GAME MASTER’S HANDBOOK (V4)
Added a sexy recycled paper texture.
Added ‘Zeal’ rolling mechanic for Monsters, similar to the PC’s ‘Precision’ mechanic. This drastically increases their lethality and capability.
Added ‘The Incorporeal’ enemy section.
Formatting Adjustments.
Link to where the magic happens:
So, any thoughts on this development?
Ho
Definitely make for some interesting roleplay scenarios and game mechanics.
As for the comic I hope that Mina uses it to help refine and expand on the two characters.
Is this a good or a bad thing? I can't tell.
Wow this thread is dead. Where did everyone go?
hope she gets them to talk.
>where did everyone go?
I guess lack of interest desu.
>Lalli is still a grumpy kitten
Goddammit Lalli, he's the one laughing around your body and ensuring that you *have* a body of return to when you wake up. At least express some goddamn gratitude.
Lalli is 100% tsundere.
I'm starting to suspect that it's just full-blown cat autism on Lalli's part now. Its the only thing that really makes sense.
and that wasn't obvious since the very chapter he first showed up in?
It was somewhat more reserved in earlier chapters, which we can likely attribute to Tuuri being there to watch and motivate him. With her death though, he's just gone full lazy-layabout cat now.
Bump.
Supporting this with another Bump.
> Wow this thread is dead. Where did everyone go?
Why dicepool? WHYYYY??
What's wrong with dice pool?
...
> What's wrong with dice pool?
> The maximum rollable number of d10’s is twenty
This. This is wrong.
There is no reason to roll more than 3 dice (because normal distribution is cool). Ever.
But user, rolling dice is fun.
Rolling dice and rolling buckets of dice are two different things.
Also, as a rule, dicepool systems have poor guesstimates (guess- because nobody bothers to do math) on challenge difficulties.
>this is ok because I think it's cool
>that's bad because I don't
> there is no truth, only opinions
Fucking Americans.
Vikingr is designed so that you aren't going to be rolling 20 dice unless you're 3/4ths of a way through a Campaign, or you cripplingly over-specialized yourself at character creation.
Either way, you'll have enough of a handle on the System to know what you're doing. Unless counting hits is too difficult for you?
> let me attempt to distract you from poor game design with cheap baits
Yeah, very persuasive.
Let's check your skills: what are the chances of dicepool 13 succeeding at Threshold 5?
A super basic and cursory check lists the chances of success at 60% using the Precision System (assuming you read that far). Given that 13 dice is usually about a mid-level character, that sounds right to me.
I know you're just shit-stirring, but you compelled me to check my math, so thanks, I guess.
> A super basic and cursory check lists the chances of success at 60% using the Precision System (assuming you read that far).
It says a lot, if you need to look up some table to see your chances of success.
And - no, I didn't read that far, while Ctrl+F doesn't show where your table is located.
> I know you're just shit-stirring
I'm doing what any player wants to do IRL numerous times during session.
I think you meant fucking eurofags
> lists the chances of success at 60%
Lol. Shouldn't be higher than 40% even with re-rolls.
> eurofags
It's US that went full-on pomo.
No table, just ran a bunch of rolls and tallied the failures and successes. Basic math stuff.
Also,
>didn't read that far
>literally on the same page
Opinions discarded.
> I can't do math, so I attempted to bruteforce solution
Which is exactly what I'm talking about.
As I've told you: it can't be higher than 40%. _That_ is the basic math.
> Opinions discarded.
Because I couldn't find the non-existent table with chances? You are literally retarded.
>Because I couldn't find the non-existent table with chances?
There is no table. I mentioned the Precision System, which allows PCs to re-roll 10s, which is on the _same page_ as the one that lists the maximum number of dice rolled at 20.
And yes, without the Precision system, the raw hit rolls turn out an average 40% success rate.
Quality bait overall I'd say, you got some good (you)'s from me.
> There is no table. I mentioned the Precision System, which allows PCs to re-roll 10s, which is on the _same page_ as the one that lists the maximum number of dice rolled at 20.
Autistic retard, you mentioned "super basic and cursory check" - and I've assumed that you actually have _real_ values somewhere.
> And yes, without the Precision system, the raw hit rolls turn out an average 40% success rate.
Liar, liar, pants on fire. Without re-rolls you get below 35%.
You don't even roll anything, you are just pulling numbers out of your ass, aren't you?
>I've assumed that you actually have _real_ values somewhere.
>You don't even roll anything, you are just pulling numbers out of your ass, aren't you?
Me, a few posts ago:
>just ran a bunch of rolls and tallied the failures and successes
So is reading really that hard? And where are your numbers coming from? Are _you_ just pulling numbers out of your ass? I'll admit my method is pretty crude, but I don't have access to any statistics programs at the moment, but I still ran the numbers.
Should mention that I ran the numbers on an online dice roller.
> Me, a few posts ago:
Which was _after_ I've told you I didn't see your table with probabilities, you retard.
> And where are your numbers coming from? Are _you_ just pulling numbers out of your ass?
Lo and behold, the "tu quoque" made an appearance!
No, degenerate. I actually can do math.
If you doubt me, you can check anydice.com - it does dice statistics for people like you. Of course, it won't go beyond 12d10 rolls (which is why I asked for 13d10), but it will show you that chances of dicepool 12 beating Treshold 5 without re-rolls are 27.63%
> but I still ran the numbers.
You did not "run the numbers". You guessed.
And this all proves my point:
> Also, as a rule, dicepool systems have poor guesstimates (guess- because nobody bothers to do math) on challenge difficulties.
You had no intentions of making your system work. You put together some sloppy crap and attempted to obfuscate it with dicepool mechanics most people can't grok.
>gets angry when his results are questioned instead of providing them
>quotes site he used, but site doesn't run the numbers he's asking for
I've run an additional 30 trials, and the results are still broadly the same. %58 successes.
Even if you were right (you aren't), let's do a fun hypothetical - what would you suggest in its place?
>inb4 rolling 3 dice
Rolling 3 dice all the time is boring as hell, even if it's mathematically sound. It's partially why I made Vikingr a dice party - rolling a d20 in D&D coveys 0 progression, even if your character is magnitudes more powerful.
I want higher leveled or extremely specialized characters to feel how much they progressed in a more tangible way.
>sloppy crap
At no point did I argue that anything I've posted so far is final. I like the universe enough to really make Vikingr shine, and I'm willing to listen to constructive criticism. But so far, all I see here is an angry autist who doesn't like dice pools, and decides to screech because how dare people enjoy something he doesn't!?
> I've run an additional 30 trials, and the results are still broadly the same. %58 successes.
Over 500 rolls (13d10, re-roll 10s, 8-10 are successes). Result: 47.11864407%
> Even if you were right (you aren't)
I am right. You are supposed to be competent, but you aren't.
> let's do a fun hypothetical - what would you suggest in its place?
Stop using dicepoll.
> >inb4 rolling 3 dice
> Rolling 3 dice all the time is boring as hell, even if it's mathematically sound.
Two or even one dice is enough. And it's not about being sound. It's about having system that actually makes sense and is predictable.
Also, rolling buckets of dice is fun only during first hours. It gets old fast.
> It's partially why I made Vikingr a dice party - rolling a d20 in D&D coveys 0 progression, even if your character is magnitudes more powerful.
What the fuck does this even mean?
> I want higher leveled or extremely specialized characters to feel how much they progressed in a more tangible way.
Does "tangible way" mean "roll a bucket of dice IRL"? Or "significant statistical improvement"?
> But so far, all I see here is an angry autist who doesn't like dice pools, and decides to screech because how dare people enjoy something he doesn't!?
Reality check: nobody enjoys it yet.
And the "angry autist" correctly pointed out that you don't have a good grasp on your own system.
>Over 500 rolls (13d10, re-roll 10s, 8-10 are successes). Result: 47.11864407%
Does this account for the fact that the 10s aren't re-rolled, just the equivalent number of misses? Genuinely curious.
>What the fuck does this even mean?
Only rolling one die for everything forever is boring to me and it makes the game feel stagnant (at least to me). Adding more numbers incrementally to that one roll doesn't feel organic to me.
>Reality check: nobody enjoys it yet.
It's been playtested exactly once, and I've been working on the feedback I received. If more attempts are made to play it, and I hear consistent issues with the dice pool system, I'll adjust it.
Elaborating briefly: adding more dice provides the statistical improvements I want characters in Vikingr to make - they're a lot more realistic than characters in other systems. They're not very durable, and they're not super heroes (not even the mages).
Adding more dice restricts huge leaps in ability, which fits the slightly more grounded and gritty aesthetic of the comic. And it still allows for noticeable character progression.
> Does this account for the fact that the 10s aren't re-rolled, just the equivalent number of misses? Genuinely curious.
An additional roll is made for every 10 rolled.
> Only rolling one die for everything forever is boring to me and it makes the game feel stagnant (at least to me). Adding more numbers incrementally to that one roll doesn't feel organic to me.
You need to play Exalted for 3 sessions. One session will provide enough dicepool-rolling for a year, second will make you annoyed with dicepools, third will make you hate them.
> It's been playtested exactly once, and I've been working on the feedback I received. If more attempts are made to play it, and I hear consistent issues with the dice pool system, I'll adjust it.
Survivor bias. People who hate dicepools will not playtest game.
> Elaborating briefly: adding more dice provides the statistical improvements I want characters in Vikingr to make - they're a lot more realistic than characters in other systems. They're not very durable, and they're not super heroes (not even the mages).
Which is easily handled by regular dice.