Pitch your campaign idea

Quick, pitch the awesome idea for your next campaign. Five sentences max, make it spicy. We'll rate it x/10.

>The apocalypse has settled and the survivors are enjoying the radioactive air and the warmth of the sun
>They are the lucky few who's mental pattern was uploaded to a computer brain and placed inside various types of machine bodies
>The world is crawling with busted robots, unclear which were once human and which have been infected or corrupted
>The players have to find their way into this new "social network" of robots
>All with hints to their mysterious existence, and the cause of the machine-driven apocalypse.

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youtube.com/watch?v=ec0XKhAHR5I
twitter.com/SFWRedditGifs

You roll up random characters to dive dungeons to make money. You level up from spending this dungeon money. You can die easy but you'll become very strong if you play smart. Any stories or goals of the game emerge naturally through play.

I'll grant you that's a very valid and effective way to drum up a campaign, but you are very much missing the point of the thread.

> It's the age of discovery, fantasy edition.
> Time to discover the new world/forgotten old magical realms, you may need a well prepared expedition to go anywhere far.
> Join elven expedition to look for the lost elven tribe in the farthest reaches of a gigantic jungle, join the dwarves to open new trade routes in the deepest part of the underdark, dive under the seas to yet another world, try to find the mystical source of the not-Nile or whatever you want.
> Rivals explorers, rival nations and their political conflicts that may or may not pursue you, ancient civilizations and all that jazz, but also new technologies and scientific discoveries.
> There is no roads to follow, not everything must be solved with a gun, inventiveness would be very opportune and every gentlemen worth his place in an expedition should know a craft and try to further at least one field of science.
I'm a man of simple tastes and want a bit of positivism in my fantasy for once.

>Its post-apocalypse, and you are a cryptid that has to find new ways to survive now that humanity is gone and the world is dying

I'll see you in the GM thread complaining about how your players first and only solution was guns

>I'll see you in the GM thread complaining about how your players first and only solution was guns
I'm new to this, I'm sure it's going to work fine!

>The princess has been kidnapped by a dragon.
>Are you a bad enough dude to rescue the princess?

Pic related

adequate
Cliché, how would you spin it?
Chaotic fun?

7/10, premise reasonable, feels potentially unfocused

Mine, probs a repeat of one I've run before cuz hey I gots all the notes and it went over well
>generic fantasy human kingdom, lightly fascist, PCs off to join town guard of isolated community of outcasts and oddities in the spoopy woods
>episodic, each episode dealing with a particular problem in town, usually relating to some otherworldly forest being
>town has fleshed out cast of characters, of varying plot importance and activity, that characters interact with as they choose in down time
>during episodic foresty adventures, slowly piecing together the nature of the new threat that has arisen

>You are cute little girls doing cute little girl things in unkown armies

or

>God that Crawls but rolls are replaced by actual tests. Fighter has to do push-ups/pull-ups/crunches based on difficulty. Thief has to do dexterity puzzles. Wizards has to sing a song while being tickled.

I've got two
>Custom Stars Without Number sector
>PCs are military of some wealthy, powerful faction that is rivals with another wealthy, powerful faction
>War breaks out
>PCs are deployed to the front
>PCs are mech pilots

Or

>Custom SWN sector
>PCs are part of some underground organization in some wealthy, powerful planet's underbelly
>This organization has a sworn enemy [genecult or local government conspiracy are both viable here]
>PCs group gets attacked and takes heavy losses early on
>PCs need to rebuild their group and fight a shadow war with the enemy at the same time

I find this post to be unreasonably hilarious.

>Its a fantasy setting renaissance cirka 1700's with exception of crude but still advanced for the time technologies
>Players are employs under the minor god of libraries to get him the legendary ur-gods artifact The book of life
>Pages scattered from the book across the world the players have to go on trough these wacky countries and kingdoms battling, coercing and working with good evil and what lies between to get them
>Doing oddjobs on the side to fund their travels across the countries
>All for the promise of 10 million gold pieces.

Sounds pretty good, would play. Shame that the big evil is just nature itself, would be pretty easy to figure out I think.

The party is a group of couriers in a whimsical feudal Japan setting. They deliver letters and packages across the region.

C...can i p...play a wizard user?

The party is a group of demonic generals in the Blood War working for some bigshot demonlord and trying to claw their way into more power and prestige.

>user asks for campaigning premise.

>Everyone post his autistic homebrew.

never change Veeky Forums, never change

No people are posting their campaign premises?
Nobody has talked about the system they are gonna use sperg-o

sure thing virgin world builder

>Following the end of the elf war, the human kingdoms become aware of a mystical island far off the coast, hidden for ages.
>When a shipwrecked explorer discovers a new untaped resource on island called "dew", it sparks a colonial dash as the humans try to claim the island for themselves.
>You are a conquistador, contracted out by any one of the human kingdoms to push their agenda on the island, and protect their colony.
>But beware, because the jungles are more that what they appear to be, time seems to eb and flow differently in this land, and the natives don't take kindly to intruders.
>Will you uncover the mysterys of this island, and learn the secrets of the dew? Or become just the latest corpse to feed the jungle floor...

FANTASY VIETNAM
>players are scrappy resourceful resistance fighters against an evil empire OR part of a powerful noble kingdom fighting evil fantasy viet congs, i'll ask them on session 0 which they prefer
>players explore the jungles of not the Nam and conduct sweet sweet asymmetrical warfare to either win hearts and minds or leave no one alive
>[it aint me starts playing]

It is, with a twist. The forest has been agitated by of the lower case gods, who is being driven mad by pollution choking its holy places from the capital city to the north. The campaign climax involves either going to the capital to shut down industry/divert waste/purify the hallowed groves, or to deal with the problem head on and go god slaying.

The campaign itself is very linear, so I made a point to try to offer choice in solutions to the problems the PCs are mostly obligated to deal with.

>space manifest destiny, forgotten treasures left over from AI war, supernaturals. card games.

Op here, what exactly is your point? Because you seem to be the one misunderstanding.

It's called Fortunate Son, user.
youtube.com/watch?v=ec0XKhAHR5I
Vanilla but has potential. I'd say 6/10 as you've laid it out, but easily could be improved if there are role playing opportunities that you haven't really laid out yet. Personal taste, I don't love pure combat campaigns.

As I am this poster... ...yeah that's right up my fucking alley. 10/10 would play spooky jungle exploration adventures.

one exactly do you even want, retard?

At a guess, it sounds like that poster wants the pitches to be more about the content of the campaign and less about the setting. Though I'd agree that setting is potentially fairly essential to the content of the campaign.

Actually the song is It Aint Me by the Fortunate Sons :^)

>Generic street-tier capeshit, X-Men style mutties running around
>Muties are both public celebrities and treated as non-humans, confirmed muties lack a lot of rights normies might, but are generally still free to do whatever
>Superhero scene split into 2 sides, one which is your passing fair spandex shitshow, the other a no-nonsense cloak and dagger affair.
>Players are a corporately owned team, they have to deal with a national scale plot on the 'dark' side of thing while also maintaining good pr on the 'light' side.

Pic unrelated.

>Thousands of years ago, two collussi did battle: a massive automaton and beast.
>Since then, the details and outcome of the battle have been lost to time but ancient text describe the simultaneous return of The Guardian and The Destroyer.
>Everybody assumes the automaton was The Guardian and the beast was The Destroyer, the former becoming a figure of worship in many cultures.
>One such place believes they've found the seperated parts of the automaton ans send the heroes to collect them so it may be rebuilt.
>As they collect each part they might learn the truth behind what happened thousands of years ago.

>Far north in a realm of death
>You are X people of various backgrounds who have all ended up in a prison of a local Wight Lord
>The wight lord is attacked by a rival and you get a chance to escape
>You find work for the various undead and living factions and work on finding a way out of the realm of death and/or finish the mission you were sent here to do
>factions include various wight and liche lords, vampire lords worshipping a powerful death god who is said to be sleeping in this realm, necromantic orcs, gloomy high elves and humans, ghoul clans and reformed ghouls close to nature

It's not going to be a "technology is evil" thing, right?

>World nearly entirely covered by water forces nautical focus on varying cultures who inhabit the world.
>technology all has a 1930s to 1950s feel but with the incision of various technological boosts that could make sense for the setting.
>Focus is on the various submariners of this setting.
>Party can be a crew belonging to an existing world faction via military service, receiving a letter of marque, maritime trade and smuggling or open piracy.
>There might be some truth to yarns of horrors lurking in the crushing depths that the salty old Skippers love to tell to any who'll listen.

>You are special detective team working for the crown
>Your speciality is magic crimes. Assasination, theft etc. using magic or crimes agains royal spellcasters
>Citadel ceiling collapse during important meeting. Lots of people died. You are looking for traces of magic and find one.
>It leads to the person who died under wreckage.
>Your superior tells you that its all obvious and case is closed. Next day chief royal engineer who constructed citadel find out dead beaten to death.

>time seems to eb and flow differently in this land

Five sentences max?
>Players are a regiment of clone troopers, their Jedi commanders, and the various allies they gather during the Clone Wars.
>Players drop in and drop out as the game goes along, and if anyone dies there's always a clone right next to you to start playing.
>Plot involves chasing a group of dark Jedi who are hunting with artifacts.
>Several sessions in, priority transmission from Coruscant.
>"Execute order 66."

*Sith artifacts

Its not good to plan the actions of your players that far ahead. Especially with established franchises.

>The zombie apocalypse takes place, in the form of a strain of spores that work symbiotically spread across the globe.
>95% of the population dies and comes back as the undead. Most others are eaten and turned as well.
>150 years in the future, most guns are exhausted and machinery wasted away, and people live only in the remote of places in small groups or in small and fortified cities in difficult terrain, as the dead are drawn towards loud noises and large groups of prey.
>People have learned to use tools and weaponry mostly on par with medieval technology, living in a sort of anarcho-capitalist society, in which old world technology and pleasures are the most valuable of commodities.
>You play freelance mercenaries, whose greatest source of income is venturing into the cities choked with the restless dead, in the hopes of staying alive, getting rich and retiring early.

>Ancap society

Dropped

>High magic setting, basically all weapons and armour are sentient and enchanted
>Can’t even buy a sword that doesn’t have three eyeballs and poison constantly leaking from it
>PCs find out about mass conspiracy to lobotomise the entire population and make everyone pack mules for their new DeathSword overlords
>Have to downgrade to mundane items and watch what they say around any magical object
>Plays out like pic attached

The year is 1939. The players are young soldiers, drafted into a war they don't understand and thrown into a world they can barely comprehend. The war machines they face are maddening in their complexity and savagery. The only thing the player characters have in their corner is the fact there's more to them than meets the eye. These young Autobots, transforming into the vehicles of the Allies, must stop Megatron and his Nazi comrades from capturing the energon of Europe and using it to take over Cybertron.

Toril's drowning. it's raining buckets everywhere, and the reason seems to be a portal to the elemental planes. At the same time, technology's advancing, due to changes within the Planar consensual reality. The rain will result in an interesting campaign atmosphere, and the advancement of technology will allow some nice dungeonpunk aesthetics.

>>The Emperor's youngest daughter has chosen a lowly Hida to be her betrothed, because he saved her soul from being trapped in an endless nightmare
>>The wedding is set to be held in Kyuuden Hida next year during Winter Court
>>The delegation from the Lion clan has decided that they are going to help the young Crab soldier how to be a proper gentleman/courtier/stick-in-the-mud
>>A Bayushi general, who has been skirmishing with the Lion over the year has plan to fucj ahit up for bothe the Lion and the young Crab
>>His eldest daughter, who is higly trained in both seduction, and ninjutsu will stop at nothing to foul up the plans of all parties involved; including trying to sleep with the princess

Pic related are the only people who could enjoy this nearly perfect piece of utter shit

i'd play the fuck out of that game.

It made the most sense when I came up with it.

Most goods are either hard to produce or impossible to replicate. Farming requires huge giant tracts of well-guarded land to make them work properly.

Who will have more sway with the survivors in this world? The person who claims to have moral and legislative authority, or the person who can set up the people with food, guns, medicine, porn and cigarettes?
Not an idealized society, not by a long shot. Maybe this would be more of a merchant republic, but the die is cast.

A simple teleport spell has gone horribly wrong, and now a group of adventures have been flung across the planar chaos. With nothing but an adjustable tuning fork and a Stone of Planar Shifting, the players seek to find their way back l home, helping out the communities they encounter along the way.

Meanwhile, there's quite the tumult in the Planes. In order to restore the Planar state of affairs the PCs must find a way to integrate the planes of Fire and Earth in the newly rain-soaked world. Flooding doesn't occur everywhere because the water's going back into the elemental planes after being filtered through the ground

No. The technology of the modern in-game world has improved the lives of most people, whoever being against it being only people who are tribal and wish to remain that way or those fearing the rebuilding of the automaton.

Fuck, it's six lines at my zoom level.

A terrorist cell of the Elves have managed to go to an ancient dwarven-made moonbase and plan to use the abundant lunar energies to extinct every non-elven race on the surface of the planet. Are you a bad enough dude to save the President?

>Newly settled frontier of the south-most region
>Mostly done for support of whaling ships
>Sparse settlements that have all the frontier needs they can get
>And reports of uncooperative natives, along with non-native made ruins
>Also, lots of cartography exercises.

Couldn't care less of what you think, me and my players finally found something we can all enjoy

So not only you are retarded, but also know shit about just about anything? Why I am not surprised at all?

I came up with it ages ago, gave up because I had no system for it.
Basic idea is the Autobot Brass are all back on Cybertron and have little idea what's going on. They just detected an energon burst on Earth (the tunguska blast) and have sent some low ranking Autobots to investigate. By the time they arrive, WW2 is already underway and the Decepticons have already made a secret alliance with the Nazis and the Japanese. Basically, it's all a big excuse to play with WW2 tropes in a setting where all the seekers turn into Zeros and you've just got a Jeep, a couple tanks, and a spitfire to save the universe for freedom.

I don't get the ancap hate.

If I'm wrong, show me how.

Welcome to nu/tg/pol/.

Go back to /Pol with this shit

>I don't understand why THE joke ideology is a punchline of all possible jokes, regardless of political lining of people making fun out of it
Then I'm not sure if it's possible to help you.

Ancap, please

...

Go to library and ask the nice lady at the desk to show you where books about agriculture and gardening are stored. Borrow few and read up.
Then apply the same to the subject of DIY handbooks and similar subjects.
Then stop being retarded.

Did you even read anything I said? Like how most human beings either have to live remotely from one another, or in "fortified cities in difficult terrain"?

Did it not occur to you that "difficult terrain" implies places where food is difficult to produce, like in the colder regions of the world, in the mountains, or deep in the woods? Where farming even to feed oneself, let alone an entire city full of people, is extremely difficult if not outright impossible?

Did you not read that most of the 95% of the global population became zombies, and most of them are still wandering the earth, drawn to prey-rich human settlements like moths to an open flame, therefore making the task of growing food for most of the remaining human population of the world difficult?

Please take your own advice, and come back to me when you have legitimate criticisms.

So like the other guy originally stated - you know shit and are retarded.

>150 years
>zombies still walking
This is some high impact bullshit.

Just because you are some sort of uneducated piece of shit that gets defensive about it, doesn't make the other 370 millions people just as dense.
Your setting makes no sense, other than being Atlas Shrugged fanfiction with Last of Us bullshit tucked in.

Considering the conditions, they would more likely be strongly communalist and not bother with internal trade at all. Basically self-sufficient villages with strong internal discipline and little individual freedom.

Players murderhobo'd their way through last campaign.
>This time they'll all be playing as newly recruited enforcers of the Zhentarim.
>Engage in cartel behavior. Remove all opposition to the Black Network.
>Plant evidence, intimidate others, do heists, rob competitors and dungeon crawl to build up capital for the Black Network.
>A wealthy traveling Gnomish tinkerer is rumored to have created a new weapon (a gun), they must find and acquire him.
>Dabbling with the idea of making every player think they're the sole undercover agent in the party tasked with foiling the illicit activities.

If you knew just about ANYTHING about farming, you would never try to pull some "b-but they can't feed themselves".
An acre of land (or 0.4ha for people not using retarded) can perfectly fine be "settled" by group of 3 people, regardless of climate. Plus small herd of goats and some poultry and rabbits. It produces enough food to feed 8 people in the end.
And that's regardless of climate, as long as it's feasible to farm at all.

Also, what said. It's like you never heard the term "farming commune".

Did you literally just find that image and transcribed the images into a """next setting"""?

>post apocalyptic campaign with Atomic Highway as a system
>no particular big plot, the players will have to do a roadtrip on road 66, from Arizona to Michigan
>each session would be a self contained adventure, for instance, visiting a slaughterhouse in Texas or the Barringer Crater in Arizona
>vehicular combat and scavenging

I'm trying to make a proper travel plan and finding good landmarks and points of interest on the road.

The idea was that the zombies experienced a sort of symbiotic relationship with the spores that infested them.

They grey into a fungi of sorts, and fed off moisture and sunlight, using the zombie as a means to move around to sunlit or moist places, if need be. If they couldn't get these things, they'd feed off the zombie itself.
The zombie eats flesh as a means to sustain themselves, including each other if one of them dies, but a live or recently dead target infinitely more preferable.
In effect, they're not really "zombies" so much as they are lobotomized people that can't really die.

I wanted to have a somewhat-somehow scientifically feasible way to do zombies. Granted, this is all bullshit rubber science, but that's never stopped a game or movie before, and I think it makes a lot more sense than "it doesn't have a heartbeat, need to eat, drink or breath, yet somehow it's still walking around".


That's would be how most of mankind lives, but I imagine there'd be some kind of trade and the formation of cities.
Someone wants to have a fortified position they can live in without fear of being eaten, so they build walls.

Okay. Now try to defend that against a horde of zombies with medieval weaponry, who will kill and eat your workers or livestock, or at the very least trample all over your fields at night.

Build a fence? It gets torn down by the dead who push their way through it trying to get at your animals. Now they're all running for the hills, and you have no livestock.
Build a coop? They break in, eat all your chickens, and now you have no poultry or eggs.
Now try to find a way around this, and make enough food to sustain a city full of people.

Oh, so you've got god-like zombies that are utterly unstoppable and a 3 tall wall is not going to stop them... good for you, I guess.

Seriously, it's like you are actually stupid and not just trying to goad people with pretending.

Shit son, a stadium has a field in size of two acres and walls already build. Congrats, you've now got a self-sustanable community of 30+ people inside, depending on how good they are at managing tribunes.

And that's the idea from the top of my head.

>Dis aint ow it was suppose ta be. Fings is bad, real bad.
>Da humies iz 'arder den anyone fought, deyz ded ard.
>Da boss iz ded, the nobz iz ded an da stompa is krumped.
>Youz a ragtag band a' boys who aint big and aint even got no flash or fancy gubbinz.
>Da only way you sorry lot iz gunna survive to waaaaagh another day is by lootin enough bits ta get yer truck into space.

>An urban supernatural campaign as DMed by Chuck Tingle

How does any of that suggest they're god-like or unstoppable? You kill them in the usual way, you just can't rely on them starving to death.

Unless all of mankind's survivors are going to live in a stadium (which is generally in or near an urban area, which is hell on earth for most people considering the sheer number of undead there are in the cities), you're still not giving me a full answer.

>Build a fence
Ever heard of walls? And trenches in front of them?
I get it, Amerifat never had medieval times, so they are unfamiliar with very basis of fortifications, but come the fuck on. It really doesn't take a genius or much effort to effectively forfity a land parcel of about 2-3 hectares and ignore anyone who won't show up with siege engines or heavy-duty contruction machines.

>Ever heard of walls? And trenches in front of them?

Just a little while ago, somebody called me an idiot because I suggested that people would do just that, but it would be difficult for most communities to do so.

The Vault of Time is a micro-dimension prison built by the Archmage of time past. Anything that goes inside it is removed from history and memory. The prison houses the most dangerous artifacts, creatures, and people ever whose existence threaten the Dragon Empire, the world, or reality itself. To tell them if something comes out of the vault, papers are made detailing what goes in and then placed in a room so they will return to reality in this room if something escapes they will know what. That room is now filled with papers, scrolls, and books, as someone has stolen the Vault and is pulling stuff out.

One I've been sitting on for a while

>A wizards guild has been developing a plan to make resources more renewable
>Get funding from low level nobles to create bigger and better wood at a that grows at a faster rate for first job. Easy peasy no?
>The forest grows, but so do the animals and they begin to grow cancerous gems from their body and gain strange new powers making it impossible to fell trees safely
>They accomplished this by bringing power from the earth elemental plane Into the material plane.
>Experiment proven a success. They proceed to move forward with the next step. They lose control over how much spills over. Spirits and fey take advantage, must find out how to counteract the merging of the planes.

>A long time ago, the gods decided to make a world that would be a paradise for the mortals that lived within it.
>They made the world ring-shaped, and at the center of the ring they put a small, sun-like sphere that would keep temperatures peaceful and comfortable, change in brightness to make day and night, and produce a magic energy that could be formed into physical matter.
>The gods gave mankind a race of sphinx-like guardians that could fly up to where the sphere was, use that energy to create for man whatever they needed, and bring it back to the surface.
>Centuries later, people capture and enslave the guardians, forcing them to get for them whatever they need, claiming ownership over everything the sphinxes pull in. The gods haven't been seen or heard since creation, and the sphinxes don't want humanity (who've never heard of farming or any real labor) to suffer and starve to death.
>The setting is a heavily urbanized medieval one, where everyone is either a slave, a merchant or a thief (more or less).

War between rival mageocracies left the world an arcane wasteland populated by horrific abberations.

Titanic iron golem's shattered, -still antimagic- body provides shelter for a few houndred refugees.

150 years later, the body of the golem has a new name: "The city of the End of the World"

The water purifier crystal breaks, wat do?

>The water purifier crystal breaks, wat do?

That actually sounds pretty fun, 8/10 with a potential extra point if its executed well. I love the inherit drama built right into the main plot.

7/10: This sounds good I'd play it. I think it would really come down to the system you used. Bottom line: Nazis are always good for shooting.

This would be a fantastic oneshot or maybe even a great mini arc. 9/10 with one point being removed for every session we play.

This sounds like a great jumping off point. I love the believable benevolent economic strategy. It makes just "burning down the forest" a bitter sweet option. 7.5/10 with an extra point up for grabs for execution.

Here's mine:
> The game takes place on a relatively new forge world, with only about 1500 years of urbanization.
> The players are all part of the civil service, maintaining and updating the civil and social infrastructure.
> One of the player's finds evidence of embezzlement and the Magos is not happy.
> This launches a planet wide detective story, where the players match accounting skills against fraud and water pipe maintenance against trained assassins.
> The breadcrumb trail eventually leads them taking down a budding Slaanesh cult before being offered positions in the inquisition.

>Through hard work and determination, the PCs have finally been summoned by the Prince of Darkness to test their mettle before being granted entrance into the annual Battle of the Bards.
>Through his interpreter, the Stardust, the PCs are tasked with assisting a prominent barkeeper.
>They make their way to the Holy Dive and are met by it's patron, a Ronald James Dio, who explains that a troupe of musicians have been luring women into the sewer system of the city and tasks them with putting a stop to it.
>The PCs end up clearing Ratt out of the sewers, eventually learning that they had been bewitched by Mariah the Caring into sowing discord into the city.
>They eventually discover a plot between the "Poplands" (still working on a name) and the Stardust's alter-ego, the Goblin King, to dethrone the Prince of Darkness.

My group is just tired of serious campaigns and both they and I want something where we can dick around and have fun. Working on posing this to them.

That sounds fantastic. IT actually sounds amazing. Throw in the Benevolent Cult of the River-dance and you've sold me on it. 9/10. Would play.

10/10

If you have undead as any sort of issue 150+ years after the apocalypse, you've got worst kind of zombie setting imaginable.

What's so fucking hard in digging up a trench, use the dig up soil to form a bank and then put a fence of the top of said bank? You now have 5-6 meter tall embankment, finished with a fence, and gravity is your best friend.
That goes without mentioning building actual walls, which isn't hard at all. Especially since all it needs is driving to nearest construction depo in your area (hardly a populated place or first site anyone would run to), load delivery trucks with materials and just drive whenever you please with that shit. Or even staying on site, to keep it ancap and then charging people for the materials you've got stored.

Okay, good advice for reinforcement. Nothing I didn't know before, but good.
Now try doing that around the acres upon acres of land it would take to feed a city full of people.

See where it gets difficult yet?

You are talking about jokes, not hate. Jokes make people laugh not mad.

My game is also a bit Vietnam based.

>Players are all custom designed warforged prototypes built by a dwarven kingdom. They are a special forces group being utilized in an alliance to clear the Savannah of the bandit kingdom. (lots of your standard enemy races like orcs, goblins etc but also humans, elves, dwarves and other homebrew races for flavor) What they will find out through interactions is that the enemy isn't evil or all that bandit-y, they are mostly just outcasts the alliance wants cleared to colonize with their own people.
I'm working on lists of possible upgrades they can get for their warforged as they level up to customize them even more.It will be more combat heavy, but I'm giving them all a chance to pick a quirk for personality that will also give some kind of ability to make their characters feel unique among all warforged since they are prototypes.

I'm starting a new group with some friends who never played RPG, but are well versed in popculture and really like postironic stuff. so I'm thinking about running a campain filled with all kinds of common tropes spinned so it would become a pastiche. over the top edgy bad guy in black armour who just wants to destroy the world for the sake of it, saving princesses and villagers in trouple, chosen ones, stuff like that. do you have any ideas for spinning common tropes in a comedic and ironic way?

>See where it gets difficult yet?
No?
Because like already pointed out, a football field is over two acres and that can be fenced just all right or walled by a single construction team within single, 8 hour shift. And before that, a day to lay foundation.
Which means you can easily wall-up a 20 acre farm, as long as you have materials, within just few days. You now have enough farmland to feed your "typical" post-apo community with ease. And since large numbers = bigger security, you are set.
It only gets easier if there is a corpo farm in the area, since those are already fenced. Or if it's farm next to woodland, since those are fenced too, private, corporate or communal.

11/10 would play

I've got numerous ones, most of them pitchable as "[THING I LIKE]: the RPG". But there's this one campaign that I simply love as a concept.

>Okay, so, it's called "Hall of Fame".

>Modern-day setting, except that there's some shenanigans going on because rock'n'roll, badassness and reality warping are linked together.

>As in, if you're head of a nation, you probably know how to riff and your personality probably dictates what your very country looks like; if you're a bonafide rockstar, you're one of the most powerful being in the universe and can reshape the landscape and the hearts of the people with a good solo.

>Your characters are a band, and thus must play an instrument, and also, they must, for some reason, want to be part of the most elite organization in the world, the one guys who do whatever the fuck they want and decide what the world becomes: the legendary Top 10.

>Also, you guys are in charge of the campaign's playlist.

>No?

Obviously you're having a hard time acknowledging the "feed a city full of people" bit.
Because I'm sure a community of hundreds/thousands of people can subsist off a single football field's worth of land.

I pity you.

sounds great