/srg/ - Shadowrun General - Grab and Go

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>Watch your back
>Shoot straight
>Conserve ammo
>And never, ever make a deal with a dragon

Extraction Edition. What's your preferred method for getting someone out alive? How do you keep them secure and compliant while waiting for the hand-off? Any good stories?

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drug ´em

Neuro Stun & NarcoJet

Pretend that they are already dead.
Knock them out with drugs, narco is cost efficient, but more sophisticated targets need better stuff.
Have the face playing a shocked bystander and plant some sense of unease/grief, maybe even playing a mourning lover.
In the bodybag the target goes and the sammy plus somebody else carry him out.

The cyber-face gives them a bear hug and grapples them into unconsciousness. Seriously, 5E's grappling rules are fucked.

How so ?

Make an Unarmed Attack. If you hit them, you compare your Net Hits + Strength to their Physical limit. If greater, those net hits get turned into the threshold for your target to break free on a Complex Action Unarmed Attack (Str) check. Normally, the people you are wanting to Grapple don't have massive Unarmed Attack pools. It takes no roll to maintain, but the grappler must spend a Complex action every following Initiative pass that allows you to either
>inflict damage equal to Strength, with a martial art upgrading it to Physical
>make another Unarmed Attack with a +2 bonus with all net hits being applied to the previously-set threshold
>attempt a Knock Down with a +2 bonus
And in the meantime, the grappled individual can take no action that requires any physical movement aside from the Unarmed Attack to break free. You run the risk of lowering the threshold if you someone get fewer net hits in the second option, but otherwise you are able to constantly increase the Threshold while the defender has to completely break free. So a grappler even with a modest attack might set the Threshold at 4 on the first hit, and if you don't instantly break free, there's a good chance that Threshold is going up to 8 or 9 with the next check. And now, he can just begin to choke you out at his leisure while you can take no action other than desperately trying to get 8 or 9 successes on your Unarmed Attack roll. Which again, usually the people you are choosing to grapple aren't dedicate grapplers.

why the fuck do i play this game

Nerve Strike/ Nine Chakra them into uselessness. No physical wounds or signs of harm, but they're completely at your mercy. Also works on critters, spirits, or whatever you want.
Except AI. Fuck those guys.

Not him, but if you're strong and good at unarmed combat, it's pretty trivial to wrestle people into submission. On any character who is useful in unarmed combat, strength+net hits will always exceed the target's physical limit, and opposed unarmed tests will basically always go his way, even before he starts racking up superior grip net hits.


>normie has no chance against an experienced wrestler
I've done MMA for a few years, I can say that's accurate. A highly-skilled and physically-powerful wrestler will completely overpower and subdue most people in close quarters, and can basically do whatever he wants. Once he closes that distance it's over, even if the target is armed. This goes double if the target is a normie with little close-quarters combat training.

Though if you ask me, the core book doesn't have good enough rules for submission holds. A solid hold should do a bit more than (STR) in DV. I'd probably consider it a no-defense unarmed attack since there's also a little variation in how solid your hold is and how quickly you squeeze the life out of people (or break their arms, etc).

Looks fine to me, if someone is really good at grappling, Joe Normal has no chance. It's also highly situational, in a normal fight against multiple opponents you shouldn't grapple someone, or the other guys will just kick the shit out of you.