>Players come across a thing >Literally anything could be a damn sandwich >Examine it >Ask a person about it >Person tells them a thing >Players get suspicious call for a Perception roll >They fail it >"Just as they described it's a regular sandwich." >Players are now plotting to burn the sandwich at the earliest provocation
Is there a way to do away with or to circumvent the almost assured paranoia and skepticism that goes hand in hand with a failed perception roll?
Hunter Moore
Lay off the Mimics.
Camden Walker
>>Players get suspicious call for a Perception roll >>They fail it Then there must have been something to perceive.
Liam Russell
How do the players know they failed the perception roll? Did they roll for it and get a 1? Why are you making them roll for something they could take 10 on? They're not under duress. How do they know what the DC for this check was anyway?
Kevin Wood
This. Train your players.
>there is a sandwich here >I roll to perceive the sandwich >what are you doing >I'm rolling to perceive the sandwich >what are you doing though >I'm checking the sandwich for traps >yeah but what are you doing >I look at the sandwich >it's a sandwich >I poke the sandwich with a ten foot pole >there is a dent in the sandwich now >I roll to perc >no
Isaac Morgan
>Is there a way to do away with or to circumvent the almost assured paranoia and skepticism The players have been conditioned to act this way by you or a previous GM. If you don’t want them to be paranoid then don’t put contact poison on door handles and pit traps under every rug.
Kevin Ramirez
Then if you do make them roll, they'll know that something is there even if they fail it.
Landon Russell
The ingredients of the secret sauce, of course.
Landon Powell
I never tried because I mastered few times but I think there are a couple of options: 1) have your players relevant stats and ability modifier and ask them for rolls without telling them what they're rolling for, and add some random rolls to confuse them 2) wheb they fail the roll, describe the thing they rolled for as a failure (nothing outside the norm) but add a detail that could seem important from players perspective, but isn't, or make them perceive another thing near which isn't the main thing, even though it holds no importance
Landon Brooks
Don't allow them to roll perception. You roll for them to see if they're caught by surprise, you roll when they ask to perceive. It's explained in almost every DMG ever printed.
Gabriel Carter
If your players are going to metagame like that, just don't let them roll perception. That way they don't know when they've failed a perception check.
Owen Brown
Let them roll perception, but don't tell them if they won or failed, just describe the result.
Jason Thomas
When I was a kid I used to do kinda the same IRL. I was paranoid about computer viruses and scanned almost every single thing I downloaded.
Landon Perry
But that's bullshit, it assumes that players should be proficient in detecting traps in real life and should know how to check a sandwich for traps. And if the GM has imagination they can come up with all sorts of traps that players won't know how to check for.
Jaxson Wilson
I met plenty of players that were already paranoid when they started playing either because D&D is infamous enough about its trapped dungeons or because they believe RPGs are a contest where the GM tries to kill the players at any possible chance.
Jace Nguyen
More to the point, how do players fail a perception roll when there's nothing to perceive?
Julian Sanders
This is exacerbated somewhat in AD&D. Considering that you can easily tell if you've failed.
Landon Powell
>Players get suspicious call for a Perception roll Player's don't get to call for rolls, the DM does.
Robert Edwards
Wel it wasn't a perfect sandwich. The turkey is a little dry.
Carson Wilson
It's fucking turkey. Order something else if you can't handle a dry kind of meat.
Jace Adams
You roll in secret. Duh. GURPS spells this out clearly, does D&D not?
Juan Wright
Oh foul accursed thing! What demon from the depths of hell created thee?
Levi Watson
Excuse me?
Elijah Ramirez
that's not the issue if the GM wants to fuck you over, he always has a way. if the players want to ruin the setting the GM has prepared, they always have a way. You can't make it impossible for them to do so, you just have to come to an understanding between all people at the table and make it clear that you're there to have fun
Grayson Perez
Yes, making players pay for wasting time. They're investigating the sandwich like paranoid imbeciles only because they don't see any possible danger/detriment in doing so. Probably because you never made them pay for it.
Cameron Kelly
Yeah but my point was that some players see in such behaviour the optimal way to beat scenarios. They need to be reconditioned that there is not a single pattern that can be followed slavishly. Instead, they need to read every situation correctly.
Oliver Nelson
Write down your player's perception scores, roll it for them behind the screen. Don't even tell them you're rolling it. And fake a roll every once in a while. Make it impossible for them to know if you rolling dice behind your screen has any significance whatsoever.
Brayden Cooper
Veeky Forums here. We humbly request that you destroy this abomination of a "sandwich" immediately.
Jacob Robinson
Have the sandwich attack them if they fail immediately.
They'll second guess rolling for perception now on but they'll also not worry anymore.
Or limit the times they use it.
Jace Evans
Roll perception where they can't see it. How the fuck do you KNOW if you failed a perception check?
Zachary Bailey
>OP trying to kill his party with the ol' demon sandwich trick
Didn't work did it OP?
Ryan Allen
The characters don't know they failed, that's the problem. If they get suspicious over a failed roll, then it's metagaming.
John Carter
Don't play Dnd
Ian Green
this is terrible advice, it just confuses and frustrates players and wastes everyone's time
Henry Diaz
Add more harmless/mundane stuff to room descriptions. Things naturally seem important if it was worth describing, so add enough fluff that turning every single location upside down makes them look foolish.
Jordan Hall
With Labyrinth Lord at least I do roll the search checks for the players. That way they wouldn't know whether they don't find anything due to them failing, or there just not being anything there. RAW that is how it works.
James Nguyen
It had ranch on it
It was a ArchDemon Sandwich
Logan Wilson
This... it's not about public or hidden rolls it's about dramatic irony and the ability to role play knowing OOC that you failed.
I never do hidden rolls because my players know how to role play while having meta knowledge. In fact it often makes scenes more tense or entertaining especially if the players roll with it or even into it.
Benjamin Morgan
What´s wrong with wanting a toasted sandwich?
Luis Price
Stop inserting your magical realm into shit. Toasted? Really? Take that shit to /d/
Henry Morgan
Start making lots of beneficial things seem suspicious.
Camden Peterson
>not toasting your sandwiches You will never know life's true pleasures, normie.
Grayson Murphy
>Is there a way to do away with or to circumvent the almost assured paranoia and skepticism that goes hand in hand with a failed perception roll? Play it straight. >Later on the players go into a tavern >Everyone stars at them and snickers >The rogue walks up to a barmaid and orders a beer >The barmaid covers her mouth, tries to stiffle a laugh and hurries away, excusing herself between quick, deep breaths >Some burly lumberjack guy walks up to the party >"HEY FELLAS! IT'S THE SANDWICH EXAMINATION GUY!" >Everyone laughs >Some fat fishhag throws a ham sandwich at the paladin's face >"BE CAREFUL! IT MIGHT BE A WITCH IN DISGUISE!" >Even greater laughter >The barmaid returns with a cold beer, her face red and flustered from trying to hold in her laugh >"H-Here's your trap! I-I MEAN BEER! Your beer!" >She runs off again but collapses a few steps later, clutching her stomach and laughing wildly
Brandon Jackson
>But that's bullshit, it assumes that players should be proficient in detecting traps in real life and should know how to check a sandwich for traps. How does one trap a sandwich?
Kevin Rogers
The sandwich contained a fairy.
Blake Sullivan
Wouldn't playing it straight be more like people treating the guy checking sandwiches for traps like he was a little odd or touched in the head?
Jackson James
Don’t play with Cthulhu players. I was playing a Star Trek game recently and came under fire from players for using a computer on an alien ship.
Daniel Mitchell
Razer blades, poison, spit, having a real thin tin strip like a ham slice linked to a wire leading out the bottom of the sandwich to a detonator.
Jackson Morgan
Poison it. But that doesn't usually use the game mechanics for traps.
Noah Hill
This is great, gotta remember this one.
Jason Gonzalez
Is a trap sandwich Gay ?
Adrian Mitchell
>>Players come across a thing >>Literally anything could be a damn sandwich
>Dungeon master mentions a thing >"It's not relevant to the plot"
WhatDidHeMeanByThis.png?
Josiah Carter
It's not gay if it's a feminine piece of ham.
Dylan Gutierrez
You're... you're confusing players and characters. It doesn't matter if it's public or hidden. I didn't even say anything about hidden rolls.
Gavin Phillips
"Your character doesn't know they rolled low. They don't know what a perception check is. If you're not able to stop metagaming, then from now on I will ask you for your bonus and then roll behind the screen. This will slow down the game, but it's what we'll have to do if you leave me no option. So, what's your decision?"
Aiden Phillips
I don't want a iceberg salad sandwich, though
James Price
Why? Because it isn't a mcchicken you worthless piece of shit?
Noah Gray
a roll is only used when there's a chance for failure that could have meaningful consequences at a task
if there's no chance for a meaningful failure, don't ask for a roll
James Brown
Didn't know this was a ylyl thread lost
Liam Perry
They might even get angry - hospitality is usually a big deal, and suspiciously poking and prodding the food offered to you is hella insulting
Lincoln Evans
>what is atmosphere
Nolan Lee
I had players who did this, so I just told them suspicious things about everything. One time they sat in front of a grove of trees for an in-real-life hour because I told them a tree detected as magical.
Adrian Barnes
This should be true, but now every time you roll, your players KNOW something is bad with it
Jeremiah Wright
>Good job, you managed to take down the assassins ambushing you in the warehouse district. Now- "I loot the assassin! How much is his stuff worth?" >It's- he had a poster with your names on it, and there's a strange corroded golden medallion that- "How much is it worth?" >Looks like - uh, you put points in appraise - you could probably sell it for 20 GP, but- "Shit, that must mean the loot's around here. He attacked us in the warehouse district, so therefore they're probably in on it. I break into the nearest warehouse. >What? Uh, the nearest one's not locked, the nearest worker sees you marching in with a bloody sword and drops a crate and runs off screaming- "I break open the crate. What loot is in it? >What. It's just.. there's just farming tools, worth only about fifty gold pieces but they're really heavy- "Where's the loot, GM? That guy was at least level 3, we should be getting at least +1 weapons and magic items by now." >Magic items don't just spawn because you kill someone and open up a nearby container- "Stop wanking over "muh gritty realistic low magic campaign", GM, I'm going to go complain about this on Veeky Forums" >what
I've reversed two That Guy stories and one That GM story for the above, so am fairly confident someone will actually believe someone would be this self-entitled
Hunter Collins
Fuck off Chekhov
Logan Ross
If the players attempt to do something they can perceive the result of immediately, they should only roll if there's a chance of meaningful failure.
The solution is for the DM to roll behind the screen for everything else that happens.
You find a sandwich? The barmaid brings you beers? The party crosses the street?