/STG/ - Star Trek General

Luxury Space Fortress Edition

Previous Thread: A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.


Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>modiphius.com/star-trek.html
-PDF Collection
>mediafire.com/folder/0w33ywljd1pdt/Star_Trek_Adventures

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

Star Trek: Attack Wing
-Official WizKids Page (Rules, FAQ and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

Star Trek: Ascendancy (Rules and Player Resources)
-Official Gale Force Nine Page
>startrek.gf9games.com/


Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Other urls found in this thread:

stoacademy.com/guides/alien/cardassian.php
sto.gamepedia.com/Cardassian_Keldon_Cruiser
sto.gamepedia.com/Cardassian_Galor_Cruiser
continuingmissionsta.wordpress.com/
youtube.com/watch?v=l-ICRW5-ygA
arcgames.com/en/games/star-trek-online/news/detail/10737984
arstechnica.com/gaming/2017/12/quentin-tarantino-said-he-preferred-trek-over-star-wars-now-he-has-a-film-idea/
twitter.com/AnonBabble

Man, STA seems a little bit on the confusing side.

Also, how would you go about making tokens?

3D printing maybe? What sort of Tokens are you talking about? Ships? Crew? General Counters?

Sorry, I meant Roll20.

Is the STO free character creator good enough I could install it just to make my crew?

It's serviceable enough. Don't expect miracles.

All the good uniforms are reserved for higher ranks.

Yeah, you can make pretty much anything. There are guides online for non-supported species too. The only obstacle I can think of is that some races are locked behind a paywall. (Aenar, liberated Borg, Androids)

I heard is F2P and I'm not interested in playing it/spending money.

Thanks anons.

Do any of you do Bio’s for your characters and bridge officers in STO?

No. I was going to but I didn't want to look autistic.

However after having read some of the ones done by other people what I had planned would not have been too bad. Comparatively.

Some of them were either taking the piss intentionally bad or were written by the mentally handicapped.

That, also there's quite a lot of clothing items behind pay wall as well, like the TOS uniform, the WoK uniform, th DS9 uniform, the motion picture uniform and a whole lot more.

Although, you can get yoruself TOS uniform by making a TOS character and then never changing your uniform.

I just memed in mine.
Pic related.

I guarantee anything you make up won't be as bad as any of the guys going around with harms of young girls as their Boffs. I read one of their bios and it legitimately sounded like Sonic fanfic.

It’s actually super simple once you play a game.

The Rulebook is clear if you read throughout it but it is a bit Flip to page 59 now back to 23 for a new player.

...

Yep, but only for my Cardassian character and his officers. I tried to make it all read like Cardassian propaganda. A lot of denying any breaches of treaty or accusations of piracy.

...

Do you have to pay for Cardies. I couldn’t find them and went Klingon instead.

Cardies dont exist per say.
You would have to make an alien character and then keep on mixing the stuff till you get a cardassian.

stoacademy.com/guides/alien/cardassian.php

Go Alien and make them yourself

Ah ok. So theres no playable Cardie ships then?

There are, but they're loot box only ones.

Only two you can get from lockbox/exchange are the Keldon and Galor.

sto.gamepedia.com/Cardassian_Keldon_Cruiser

sto.gamepedia.com/Cardassian_Galor_Cruiser

Also as soon as you get either one, you can then buy spiral phasers from dilithium store.

Meant to say spiral wave disruptors, not spiral phasers.

There's also a holographic skin for a Hideki patrol craft you can buy off of Ferengi Traders.
I have both the Galor and the Keldon and they're actually pretty good ships. Nice and tanky with a few specialised abilities and they look the part.

No. Though about it, but then realized coming up with anything would be pretty pointless since you have pretty much zero interaction with your crew.

>tfw no comfy Christmas episode with your bridge crew

I suggest giving it a go. Even if the story is very bland, and they throw in ever faction in the universe, you'll get everything for free - from Ensign to all the way to Admiral ranks. And plenty of ships to choose from.

You'll only need to spend money if you want to buy some specific ship variants, get some added clothing options, and bypass (some) grind for the endgame gear.

I don't think it's worth paying for. But for free, it's pretty good.

>can’t play poker with your senior officers
What’s even the point then?

Perhaps a nice game of Chess?

Trust me, it's the safer option to Tri-dimensional Monopoly.

Isn't Tri-dimensional Monopoly just the basic edition of Ferengi Monopoly?

It's actually not really F2P, or at least, nowhere near as bad as some other MMOs on that front *coughSWTORcough*. You can gt 99.99% of everything in the game without ever paying a dime, you just need to invest the time.

The only thing that is truly locked behind an impermeable paywall is the Talaxian race (which no one wants) and access to the Captain's Table (which no one uses).

Does anybody know of any good character creators or auto-filling form fillable sheets for character creation in STA? Also does anybody a good list of custom races and ships for the system?

And one type of uniform and a destroyer class ship.
Again things nobody uses.

There's this for the second question:
continuingmissionsta.wordpress.com/

I've seen that although I forgot the name and I have one pdf that's been floating around but I was curious if there was more I haven't found. The real issue is character creation being more than most people want to track.

>youtube.com/watch?v=t8xliaDUPwg
>Trying to run STA for my dungeon crawling Rollplayer group

For tokens up to scale for roll20.

Do federation ships have armour or do the have no protection other than mass when the shields drop? From what I remember of ds9 the defiant with ablative armour was a surprise because it was shaking off hits from an excelsior up to the point they could only think to use quantum torpedoes on it.

In my recent STA game, the players discovered that several of the crew, including their Tactical Officer, were actually Chameloids. Up until this point, the officers had served with distinction (save for one but he was a lost cause anyways), and had not given any reason to suspect they might be working a double agenda. However, rather than talk things out, my players immediately and in typical "solids" fashion threw the former Tactical Officer in the brig and started to interrogate her via double Betazoid emotion/thought reading. If it matters, the tactical officer in question had come onto the ship via the Klingon Officer Exchange program, while the other Chameloids actually went through the Academy.

My question is this: Suppose this happened with your crew. How would you deal with these Chameloids? Lock them away and dump them off at the nearest starbase to make them someone else's problem? Give them a second chance based on their past performance? Report them back to the Klingon Empire where they might face death?

As a general rule, firepower has greatly outpaced the defensive ability of physical armor, so shields are really the only reasonable option. Armor capable of withstanding a full-scale assault from a 24th century warship would take up far more mass and resources than creating a more powerful shield generator.

For the most part few even outside the Federation bothers with armour specifically, the outer hulls of starships are incredibly tough as it is, but with weaponry being what it is most armour would be effectively wasted tonnage.

The introduction of ablative armour for the Defiant was largely down to it being a specialist design for fighting an enemy for which shields were fairly useless also, so innovation was required, leading to the thick layer of energy dispersing ablative plates it has built in.

They all have armour but Ablative was the latest and best.

Generally speaking the arms race between armour and weaponry fluctuates alot over the centuries of Trek and often the weapons are WAY ahead.

>How would you deal with these Chameloids?
So, it really depends. How did we find out? Did they come clean? If so, I'd probably give them a second chance. If we found out in some kind of bad circumstance, I might use the brig to hold them while I talk it out with them (I don't think I'd immediately mind-read them or something, just a discussion while they're somewhere that they can't affect the ship). Torture or threats of extradition to a dangerous foreign power isn't really something the Federation would do so I'd avoid it too.

This really does come down to how I found out and how they react to being revealed.

They found out when the mate of one of the aliens they were in the middle of first contact with brought the tactical officer in while she was in her "true" form. Luckily no harm was done and the aliens didn't really mind all that much. I had the players roll a disguised difficulty task to see if they noticed anything peculiar about this individual, since they'd never seen the tactical officer in this form before. One of them passed, and upon asking the Chameloid came completely clean.

>Do any of you do Bio’s for your characters and bridge officers in STO?
Yeah. I run an Andy separatist on two of my characters and they both have small bios written up.

The Klink is an overt pirate with a Klingon political officer, a Gorn Engineer in Dad Pants, Grandma Orion the doctor/Ops officer, and a bunch of Andorians tooling around in a slaver carrier.

The Feddie is a "reluctant patriot" sort. I RP a Blue-fleeter and Warrior of Andor (see the FASA/LUG-trek books by John Ford) having escort carrier funtimes, and loyal largely because she can kill Klingons. When I break out the Breen and Cardie ships, though, I let the black flag fly.

My Romulan is a straight-up Aenar I made with the "alien" template, complete with psychic powaz, but there's no bio or anything on her.

Hmm. He came clean, that's good. Still wonder why he was lying to begin with, it's not like the Federation doesn't like meeting new species and hanging out with them. Why are there so many chameloids in Starfleet and on this specific ship? Has a reason been given?

I think that, given the circumstances, putting them in the brig until more answers are forthcoming is reasonable. Maybe the Betazoid mindrape is a little extreme and should draw a reprimand from whoever is around to give one but taking precautions is reasonable. Have they changed the relevant officer's codes and authorities with the computer? They probably should.

>Suppose this happened with your crew. How would you deal with these Chameloids? Lock them away and dump them off at the nearest starbase to make them someone else's problem? Give them a second chance based on their past performance? Report them back to the Klingon Empire where they might face death?

Sit down and work out their intentions and skills. That's a HELL of a resource, and I'd frankly rather have it working for me than a) resenting me and b) with an unknown number of Chameloid crewmembers still to find. Plus it's a pretty great propaganda opportunity to use against both the Jem'Hadar and general prejudice in the field..

5/5, would steal pantsu with.

As far as video game designs go, is the Achillies and it's micro quantum torpedo actually viable for the purpose of engaging much larger warships?

Also, I heard this class of ship is canon in the book continuity, so I wonder if the Hutet and K'vort'cha are as well.

Lots of shit is canon in beta canon, so yeah, the Hutet and K'vort Cha are as well.

As for if it is useful, eh, probably not. Micro torpedoes, regardless of type, are still micro torps. They don't carry a huge warhead and shields are still pretty powerful. Maybe if you got a wolfpack of Achilles-class ships together you could do something serious though. That's how the smaller ships should operate: in wolfpack formations that use numbers to overwhelm larger targets.

And on that same note, why exactly did the Cardassians need the Dominion's advance structure field technology to make the Hutet work exactly?

Couldn't they have used what they learned in building that automated missile to make the Hutet work?


The main advantage of the micro quantum torpedoes was similar to pulse phasers in that was it was a constant barrage that weakened a section of the shield and collapsed it under a more continuous assault like this:

youtube.com/watch?v=l-ICRW5-ygA

The reason I came up with was that the senior chameloid (the Tactical Officer) had two mentees that she wanted to show the wonders of the galaxy other than what they had access to back on Arc. That and it was a good way to do a "field test" of their long-term shapeshifting capabilities.

They have indeed rescinded all relevant codes, so no going rogue at this point even if the character(s) in question wouldn't do so.

Is the K'vort'cha a good idea on paper as a compromise between a bird of prey and an attack cruiser?

Is "Suurok" correct?

I am very surprised attack fighters are effective at all in Startrek.

I'm kind of wondering if a few flights of those could threaten a ship as powerful as the Jem'Hadar battleship.

>How would you deal with these Chameloids?

Well, if I were a captain, it'd go something like this:

>"Captain, sir! There's chameloids in the crew!"
>"...did they go through the Academy?"
>"Uh...yeah?"
>"Are they following standard Starfleet Uniform regulations with regards to body markings, hairstyles, jewelry cleanliness of uniform, and so on?"
>"Yes, but - "
>"Have they done anything that is in violation of Starfleet regulations or Federation law?"
>"Their records don't state their species as chameloid."
>"Well, I'll have to talk to them about that, last thing we need is for one of them to get injured or sick and the doctor to give them medicine their bodies can't handle. Otherwise anything of note?"
>"No, but - "
>"Then it's not an issue. None of my business what a person looks like off-duty."
>"But how can you trust them?"
>"Because they're Federation citizens and Starfleet officers. And don't give me the 'they could look like anyone' crap. Give me ten minute with any decent Starfleet doctor and they can modify me to look like just about anything, too. Spent three weeks disguised as a Cardassian once on one assignment. And Lieutenant Bahran can look like a rock."
>"Technically as a Horta he IS a rock - "
>"Well there you go. Point proven. Dismissed, ensign. I won't put this on your record this time, but I recommend scheduling an appointment with the Counselor for some sensitivity training."

If I had the campaign I'd like to play the chameloids would likely be escorted to the brig, interviewed (with telepathic lie detection if they'll allow it), and then if all goes well they'd be asked to put an update to their Starfleet file which would likely be classified if they still wanted to hide their true species (especially if they accepted an offer from Intelligence to aid them) along with an apology for any inconvenience. They'd also be offered a transfer to an exploration ship instead of a warship if they wanted since they're a bit too useful for intelligence and situations where a ship would need to do something on a pre-warp world without raising suspicion.

And this years winter ship is...
A Breen Plesh Tral Heavy Raider [T6]

Congratulations to those who guessed it right!

Also on the new stuff, some Krampuses, new clothing, dark saber from star wars and a literal nerf gun!

arcgames.com/en/games/star-trek-online/news/detail/10737984

I wonder why the Vulcans were able to build so big in pre-Fed times. Were they not giving their construction secrets away to the rest of the Federation for hundreds of years?

Archer says, "Surak" like they did in TOS but he may just be mispronouncing it.

Miniaturization is very important for fuel efficiency, maybe the Vulcans and the Feds simply had different design goals.

Well the good news is they're already on an exploration vessel, a Nova to be more specific.

I make my own in GIMP.
My Vulcan characters token. I've also done one for my GM's other game. He needed a Catian Admiral so I threw one together for him.

STA is honestly super intuitive when it comes to how the rules actually play out.

What the fuck was their problem?

This user gets it. That is extremely Starfleet.

They're dickbags. Not much else to it.

Their grievances are basically the same as the Cardassians, post treaty. Starfleet’s reaction to the 1st incident was much better.

Didn't the UFC have like 20 years to move the colonists that were on their turf? I think they were justified if I'm remembering correctly.

The UFP didn't know the colonists were there until contacted by the Sheliac, they'd assumed they'd been lost.

That's the episode where Data shoots a ton of them right?

The Sheliak gave Starfleet 5 days to evacuate 15,000 people from a colony that the Federation didn't even know existed until the Sheliak informed them. Their claim was, however legitimate, as the colony ship came from the Federation.

He shoots an aqueduct.

Which, effectively, is the same as what Sisko later did but on a smaller scale.

The difference being that if the colonists didn't move they'd be killed from orbit inside the week.

Well their leader had just murdered him.

Admittedly he was alive again a few hours later but dead for a few hours is still dead.

No, that's pretty much the same for both cases still.

I still don't think that under either circumstance population relocation is a war crime, simply because the narrative necessitates that. If I wrote for beta canon I'd make it so that a colony world is owned by the Federation until they reach some standard of self-sufficiency, at which point they can apply for independence or an upgrade to membership. If a tinge of grey were needed I'd have it so that Ensigns of Command world and For the Uniform world would have been granted this had they been within the Federation and applied.
There's also the path that, just as the Federation is a military dictatorship with vastly different political, legal, and practical implications of such, forced population relocation simply isn't seen as a crime because the people and the academics have a fundamentally different perspective on natural rights.

I agree completely with the not a war crime thing, and furthermore I believe that only a tremendous homosexual would claim otherwise.

Does Sisko have the best "I've had enough of your and/or this shit" speeches?

"You do not talk, you gibber"

I figured their language was so different than most that dealing with most humanoid species was incredibly taxing for them.

Absolutely. But then his entire character is much more partial to the mindset. I think the perfect illustration of the difference between Kirk, Picard and Sisko is how each of them reacts to a court case.

Hard to say one things for sure. He’s the most underrated actor to Captain a series.

I suspect that their form of communication conveys the full context of a statement all at once. Their message to Starfleet seems very blunt and lacking in information, despite the complexity of their treaty and seeming attention to detail. I suspect it’s very difficult for them to deal with species that have to spoonfed information, by their own standards. The treaty is almost meant to act as a catch-all so that the Sheilak need never directly communicate with Humans again.

Anyone have a pdf copy of Star Trek Adventures i can grab? There isnt one in the mediafire link.

Check the Veeky Forums archives. It should have one, at least it did last time someone asked for it here.

Drop a discord name. I’ll sort ya out.

Micen#2594

Sisko is in a perpetual state of "enough of your shit"

If that's the one with Eddington I can honestly say that it annoyed me more than anything.

"U betrayed Ur Unicorn!" is the cheapest way possible to berate someone for fucking up as hard as Eddington just did.

Unless your grandfather is a Romulan. Because then fuck you, you mongrel race traitor.

To be fair, that was mostly down to Admiral Emeritus Crazypants being a paranoid mess and turning Crewman Tarses from a guy who lied to avoid prejudice into a co-conspirator in a plan to blow up the ship he was still on. The Admiralty seems to have dismissed the latter part of that case as the ravings of a lunatic.

arstechnica.com/gaming/2017/12/quentin-tarantino-said-he-preferred-trek-over-star-wars-now-he-has-a-film-idea/

Wut.

If I was the Admiral she had dragged along to trial Picard I would be asking some very serious questions. Starting with:

Why did the ships token psychic not notice she was batshit crazy?

Why did her own presumably Starfleet employed telepath not notice she was batshit crazy and report it?

Why should we care if his grandfather was a Romulan considering they're just a distinct Vulcan ethnic group?

Why the fuck did we let her have a job beyond "because her dad was a diplomat"?

What exactly is the policy on betazoids and their habit of casual privacy violation and do we need a Final Solution to these fuckers if they can't learn?

I think he could pull it off too. Something wholly unique yet very Startrek. The Startrek 4 of Nu-trek.

Well, he seems to at least know what he's talking about with the series...

>Why the fuck did we let her have a job beyond "because her dad was a diplomat"?
The same could be said for Troi. Nepotism is rampant in Starfleet.

>The Hateful Cardassians
>Resivoir Targs
>Inglorious 31s
>Pulp Latinum
>Reman Unchained
>Kill Bill Riker

>I still don't think that under either circumstance population relocation is a war crime

It's not the relocation part that was a war crime, it's the trilithium resin.

In the present day it'd be the relocation that's a crime.

The Federation isn't a military dictatorship!

Pretty sure in the present day they're both a crime.

Moreso the use of chemical weapons I would say. Forced relocation of populations is a currency of any leader that holds designs of Empire. Only makes the news when it happens to a group that your nations holds amity towards.
The use of bioweapons and chemical weapons is so strictly prohibited that it makes the news regardless.