/swg/ Rebel Specforce Edition

Last Thread: Post about FFG, WEG D6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>Someone reported the Mega, it's gone now, RIP.

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

When have you used Special Forces in your campaigns?

Other urls found in this thread:

youtube.com/watch?v=siwpn14IE7E
twitter.com/SFWRedditVideos

>Rebel Specforce Edition
>Not Jerjerrod's Bizarre Fleetventure Edition

I'm not mad, OP. Just disapointed.

>tfw the ST wasn't a story about wacky Grandpa Luke taking a new Skywalker and his crew on a crazy road trip to fight an immortal space vampire
>tfw Stardust Neo-Crusaders never

I done fucked up...

Is Sex Pistols an A-Wing squadron?

Trench is Stroheim

That was the idea, yeah.

Why is the Victory-class the coziest Imperial warship?

>Threat Tracker for Zeta Ace
>Threat Tracker with FCS for any and every TIE/sf
>Advanced Optics for Poe
>TIE Punisher with Trajectory Simulator and Salvo, running a bro-op with TIE Aggressor
>Using Maul on a Huge Ship for all the rerolls with no penalty
What has YOU the most pumped in the new wave?

So Veeky Forums, the Trioculus test prints came out great.

If you want an X-wing card of Trioculus (or an Agency Burgular, Cheaty Palpatine, ATHF Carl Horton Salm, or the 'Not an idiot' Dash Rendar rules card) send an email to [email protected] with the following info-

- Where you play (Don't want to send multiple sets to the same city)
- What majorevents you plan on going to (System Opens, Regionals, Krayt Cup)
- How many of each card you want.

GUNBOAT

GIVE ME GUNBOAT

Also, Saturation salvo is both insanely bad, and it can't actually go onto a punisher.

>The experimental missile cruiser "Xizor" has tracked the Mandator Star Dreadnought "W'amm" with the intent to eliminate the vessel and acquire security codes to disable a self-destruct mechanism implanted on "Violet Solitaire"
>To counter Wham's massive advantage in firepower, Xizor fires unique shield equipped missiles, which absorb firepower and crash into the turrets, while keeping the vessel stunned with ion weaponry
>the Mandator is unable to attack, while the Xizor sends a boarding party to complete mission
>The Xizor boarding party reaches the bridge, finds the codes, and prepares to execute the captain
>In a rush, the Xizor ceases bombardment to approach the bridge and perform a direct extraction of the team
>With control momentarily regained, the W'amm performs a sudden ramming maneuver into smaller cruiser, wrecking the Xizor
>Desperate, the boarding party destroys the viewing pane and fly into the vacuum, clutching the codes and activating their relay signals
>The last of the Xizor's boarding party are found lifelessly drifting in space by allied vessels

>ST ships we’ve are barely visuay distinct maybe-Mon Cals instead of the sexy Nebula Star destroyer

Just end me, not even MC90s

>tfw you spend too much time in this general and now have no chance in running a Star Wars game that doesn't devolve into some unholy fusion of Ace Combat and JJBA

are you having a stroke?

sorry phoneposting is not my strongest talent

I just want to fling bomblets with a punisher now

For someone wanting to get into x wing, what are (in your opinion) some of the must have scum and rebel ships?

B-BUT DEMILITARIZATION, user

If nothing else, I hope FFG writes a ST setting book like the Rebels one they're working on so I don't have to fuck around with my own stats, and someday I'll just run my own
>This is the Cold War to the OTs WWII
game.

That'd be way more fucking human and interesting.

>Of course the New Republic is demilitarized, we do not condone escalation. Any ships built by the Corellians, Sullustans or Moncals are entirely their personal defense fleets or other private, non-government contracts. If they end up in the hands of Outer Rim systems we are merely supporting our allies against criminals, slavers and Imperialist agitators. Incom has definitely not been shipping excess X-Wings to any sort of "Resistance" movements fighting the First Order.

Do you mean must-have for fun or must-have for having any chance of winning?
If you want to win with Rebels right now you probably want Auzitucks and either a YT-2400 or a K-wing, if you want to have fun you probably want an ARC and at least one A-wing, maybe a Ghost or a T-70.
Scum just buy pretty much whatever, aside from the G1-A and Quadjumper everything is both fun and able to win games.

I am so glad that people with good computers play EAfront 2 for youtube so I don't have to.

I like their Deathtroopers, deadly bastards.

Obviously the compression fucks up when said deathtroopers are getting force pushed over a pair of S-foils.

We really really need a Rebel Veterans pack to save the original X-wing from the scrap heap and make the Alliance great again.

I was curious about both fun and competitive ships, thanks for your suggestions friend

Wedge with VI and the new droid. Should be pretty damn solid. Horton with Chopper and as many free and cheap cards as I can get. Gunboat also looks sexy as hell, gonna be the first small ship I get more than one of since the Kihrazx.

Also looking forward to blowing up Kylos all day long with my PS10 RAC with Gunner/HotCop/Vader. But that's for being mean in tournaments later in the month, have to let people have fun for the first few weeks.

And the Y-wing, and the HWK, and the B-wing since I don't think Linked Batteries will really go far enough, and I'd say the Z-95 too since Rebels lack something like Howlrunner that lets them get anything out of swarms as ops spec HWK really doesn't cut it, and maybe the E-wing too since it only has any life through Corran who I think has fallen pretty far behind the power curve. Basically everything from waves 1-4 other than the Falcon and the A-wing.

>you are now imagining a Rebel Veterans pack that comes with an X Wing and an E Wing and a stack of pilot and upgrade cards as thick as a fist to patch the disastrous Rebel early waves

I want Gavin Darklighter and Asyr Sei'lar to grow old together.

They need to figure out a campaign box like Armada - that offered new unique pilots for basically every fighter squadron which existed in the game.

Make a little map or other tracking thing, put in a booklet with a series of missions, assume the game plays on a rule that unique pilots/upgrades are "lost" if they go down in a mission - thus you include some new unique pilots and upgrades in the pack, maybe a couple for each of the under-utilized ships in the original two factions (Scum still has some laggers but mostly they've caught on to basically being XWM 1.5 and know what the fuck they're doing). If they got such a product approved for Armada, no reason it can't work for X-Wing.

For rebels, bundle in a couple pilots and some upgrades for all the underused letter wings
>X, Y, E, A, B, U
For imperials, all of our under-utilized TIEs:
>TIE/IN, TIE/ph, TIE/IT, TIE/v1, TIE/sk
And then throw the Imperial Firespray a bone for their large ship.

>Star Wars Destiny has regional championships in 31 states and 7 canuck provinces
>LCG has 12 states and Quebec

dead game

I really love the TIE/gt, it's just such a silly middle-stage design that's not really good at anything in particular.

...

Ah yes the "Shit Sienar, we need to shoot the ground sometimes but we can't just waggle ISDs at the problem all the time" design between TIE/LN and TIE/sa.

Intermediary designs are fun.

Armada stats?

For ease even, given both how often Legends pilots were able to get around in different ships, and how much nucanon characters there are flitting about, you could save production time by making like half those new pilots just pilots already in the game in different ships. All of the ARC-170 pilots are originally from other ship, Hera's flown like half that list and all the other pilots get around so much.

For TIEs too, I'm sure you could find extant pilots who could fly other ships. For instance, because FFG conflated Punishers with Black Eight squadron, you could easily put Juno or Chaser (but sadly not Youngster) in the Punisher.

It was basically dead already two years ago. I went to a store tournament in summer 2015 and made the top 4 cut, but so did the other guy.

Its basically for all those guys who join the air force and go, "Imma be a fighter pilot ma!"
youtube.com/watch?v=siwpn14IE7E

Then end up flying some tarted up bomb truck and dropping a years wages worth of munitions on $10 mud huts and donkeys.

You silly fucks. The important question isn't, "Is the Hardcell shit?" it's, "How can the underfunded Rebel Admiral make his new Hardcell flotilla not shit?" and "What witty nomenclature will the Rebel naval grunts use to talk about the new Hardcell flotilla?"

>Nickname- Benis Squadron
>Crewed by- The Dick Beaters
>Admiral- 'Fun Gun'
>Armament- angry white concussion torpedos
>Imperial Quote- "they came from behind!"

>"So fleet command got in a couple of the new dickblazers."
>"Oh jesus, that always ends badly. What happened to the last 2 batches?"
>"Well I remember the first batch of rod launchers they tried to use as actual transports and command centers. Then we realized they guzzled fuel at 3 times the rate of a GR-75 and the guns weren't actually doing any work. So they along with a second delivery batch got sent to the mon cal system. Something about finding a use for them. Last I heard some crazy bastard was arguing they could be used to set up "the perfect wall of laser fire" as long as we can automatize them enough to not need a large crew compliment."
>"Force preserve the poor bastard stuck in them. At least they aren't trying to make them into suicide boats. Any idea what command is thinking about with this batch?"
>"They might actually hollow out most of its internal bulkheads and turn it into a mobile base. Heard someone talking about how the cockrocket has its own impressive internal pressure. Sink it in oceans or aquatic worlds, operate under the Empire's nose."
>"Wouldn't you have to deal with everything being in that techno union beatbox language bullshit?"
>"Well its got some kinks to iron out."
>"I'll fucking say. You volunteering to ride the first injector engine out of here?"
>"Fuck no, I heard enough horror stories about the navigator having to try and dubstep to tell the navicomputer where to hyperspace out to. They can load some dumbass idealist team into one, I'm not touching that crotch tornado with a 50 meter stick."

More like Hardsell, amirite?

For this week* only, 90% off, buy one get two free, if you have a legally valid credit score we'll let you fly off the lot in it on an iou, 30 year 0% app for everyone else, please just buy these things and get them out of here they take up so much space."
*Week defined as forever

Now that we're talking freighters, just like every other category of ship, the Empire seems to make the most aesthetic ones

Fug forgot file

>I'm gunna stick some solar panels on this shit

>then we will make it fly!

W H Y
H
Y

It was already retarded, but at least now it has some strategic mobility, and since it's a separate docking piece, there's minimal to no reduction of its already questionable integrity.

So, i stopped playing xwing for a while now, what does the current meta look like?

Considering it's just a converted Acclamator....

>special forces
My players have just encountered a squad of shadow stormtroopers.
They have no idea how much of a pain in the ass they'll be if the fuckers hide again.

Then again they're currently fighting an Inquisitor in a Phase III Dark Trooper suit, so they may just have to let 'em.

I'm struggling to think what kind of card combo would make Saturation Salvo actually good, best I can think up is some kind of card that let's me take a second shot with secondaries after I miss, but without discarding the card? Except the discard step happens in the firing step.

Hmm. Nope, it's basically unfixable.

So who would be Forever and his stand Strength?
The death star is big enough, but Tarkin is no horny orangutan

The better question is

W H Y N O T
H
Y

N
O
T

How does this list look? Last 2 points are going to be Advanced Optics on Poe

T-70 X-Wing: · Poe Dameron (33)
· A score to settle (0)
· R2-D2 (4)
Vectored Thrusters (2)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
Hotshot Co-pilot (4)
X-Wing: · Wedge Antilles (29)
Expertise (4)
· BB-8 (2)
Integrated Astromech (0)
-- TOTAL ------- 98/100p. --

So the flying scout troopers will have some armoured support

All the good aesthetics, none of the cumbersome oversizing.
Shit's good.

Smaller ships are always the absolute cosiest anyways.

With the new FAA card, whatever you want, really. Nothing is terrible.

If you want cancerous stuff that will probably get nerfed, Kwings (Miranda), Wookiee gunships (especially Lowhrick) and Dash Rendar.

"Captain, when High Command told us we were tranferring to an under-strength cell i thought they meant like, a rebel cell. A cell of rebel insurgents."
Captain Raks Hadassan sighed heavily, his head in his hands, as he did his damndest to not stare in horror at the new ship he'd been assigned command of.
"I know Thrace, I know."

Corran is still amazing, and with FAA, X's and Y's are pretty good.

Z's are good as spammable missile carriers.

A new 5-ship wave releases in 40 hours.
It's about to go full Wild West.

>Internal screaming

Right, first off, put Black one on Poe and give him Autothrusters. Then, with his ability, you don't need ASTS. Adapt would be better.

Captured TIE with HSCP is a non-combo. You could maybe do Sabine+Seismic+Scavcrane? Or cut her entirely.

For Wedge, swap to Flight Assist Astro. Remember, your squad doesn't need to fly in formation. Just jam PS
9 Poe (PS8+Adapt) (40), PS9 Wes, and Trick Shot Wedge (FAA on the last 2) for a list maybe?

Unfortunately making them all PS 10 is 102- You would have to shave 2 points off of Poe, and that would probably be Autothrusters (which means you would struggle against turrets late-game.

Whatever happened to Garm in legends after the Vong War?

Save the set up for a couple of choice battles

>Science isn't about why! It's about why not!
Imperial scientist Cavve Jonzon

Really? That soon?

OT
>uplifting story of hope, friendship, and forgiveness wherein the heroes overcome their own negative impulses and save the galaxy

ST
>and then everything became awful for all of them, Luke lost all his students and his hope, Han fucked off for no reason, Leia's son abandoned her, and all narrative momentum was discarded

Did the writers of Mass Effect 2 do TFA

Nah, the writers of mass effect 3, 2 had some of the people that gave a shit still on board (the prequels)

>witty nomenclature
>Blood cell - medical Hardcell
>Prison cell - transport Hardcell
>Perfect cell - Hardcell that has been modified using the cannibalized parts of two other ships
>Incell - Unmodified Hardcell that has not yet seen combat
>Cell phone - ECM Hardcell
>Dead Cell - Hardcell carrying the flotilla's special forces contingent
>No cell - Heavily armored Hardcell
>Softcell - Hardcell stripped of its armor

Retirement, probably. Guy would have been pushing 90 by the end of it

...

>Hard Sell - Hardcell kitted out for merchant raiding
>Hell-inna-Cell - prisoner transport Hardcell

>Perfect cell - An actually useful ship cosmetically modified to look like a hardcell at a casual glance

>Osscell 0 (read "aught") - a pretty good Hardcell

>YFW The Gunboat/Star Wing in two days

>YFW the Profundity/Chimaera in some unspecified time hopefully between now and never

Yep, thursday.

Sienar. That's why.

So who's actually buying a Resistance Bomber? It's not going to be good for anything but damn if it doesn't seem conceptually cool to fly a pair of them with a fighter escort.

I’m planning on getting one, seems fun to play. Then again I don’t play competitive, and I live in bumfuck nowhere so games are rare if not nonexistent

FUCKING KILL ME PLS

It might be worth it for Trajector Whatsit. You get it and Nym, see how many point you have left to spend and act accordingly.
It's not going to replace either Nym or the K-Wing as the Rebel Bomber of choice though I think.

>Gravity is tied to time
>The most experimental of gravity wells could bend or even stop time
>Hid away in the dusty reaches of Hutt Space an ancient evil stirs
>The sinister ship "Zawardo" is being reactivated
>The disturbance in The Force alerts an old Skywalker who must take a talented but inexperienced apprentice with them to defeat the evil once more

Unguided Rockets into an Auzituck pack to squeak a damage past their reinforces

>With Rogue and Wraith Squadrons occupied elsewhere, Luke assembles an elite team of force-sensitive pilots to aid him on his journey.
>And so begin the adventures of Stardust Squadron...

>not using force ghost kenobi for his stand
Are you even trying?

>Hid away in the dusty reaches of the Outer Rim an ancient evil stirs
>The sinister ship "Mandator IV" is activated
>The disturbance in The Force alerts an old Skywalker who must take a talented but inexperienced apprentice with them to defeat the evil once more

There, TLJ in a nutshell

>Poe Noralif

This would actually be a lot of fun

You might as well just use Harpoons.

Of course, but you can say that about basically any munitions situation because Harpoons are just retarded good.

So there are still people caring about this newly shitty franchise after Disney did their canon butchering ?

You have to learn to let go.

I'll be upset until Wraith Squadron are canon in all their original glory, and i'll not stop till then.

...

>newly shitty

The franchise has been shit since the late 80s.

Doesn't mean it's not fun.

Yeah its mostly shitty but there's still fun stuff to be had with certain traditional games - especially as you have more leeway to flee to better parts of canon.

There can still be hope for goodness to return.

How would his giant flattop fit under a helmet, though?

Lets also be real here, it's not like ongoing canon prior to the split was necessarily doing good directions in all aspects. Dark Nest was blech. LotF was blech. FotJ was mostly okay but got more esoteric toward the end which made it worse. Crucible was shite.

As always, only a few shining gems left.

He just doesn't wear one, he'd rather bash his skull in that die without style.

Besides he's cursed to survive.

Also fuck you /swg/ you made me re-watch JoJo and experiencing Young Caesar again made me cry into my dinner.

His hair becomes the helmet during flight.

Gotta agree with this user here , and implore you to edit it, lest i do it myself.

You flatter me, I pulled this off Google Images.

>Resolution of an attack
>To carry out an attack, a unit must complete the following steps:

>1. Declare the defender: The attacking player chooses an enemy unit as the target of his attack and measures the range that separates it from him; this enemy unit is now the defender.
>2. Create an attack pool: Each model in the attacking unit that can draw line of sight to the defender can add the weapon to the attack pool.
>3. Declare an additional defender: If there are remaining weapons available that have not been added to the attack pool, the player may repeat steps 1 and 2 to form an independent attack pool with these new weapons.
>4. Throw the attack dice: An attack pool is chosen and the dice are thrown. Then they re-roll whatever is necessary and convert the relevant attack increments.
>5. Apply Dodges and cover: The effects of Dodge tokens and cover are applied to cancel impacts.
>6. Modify the attack dice: The effects that modify the attack dice are resolved.
>7. Roll the defence dice: For each impact and critical impact, the defender rolls a die of the color corresponding to his Defence.
>8. Modify the defence dice: The effects that modify the defence dice are resolved.
>9. Compare the results: The attacker counts the number of hits and critical impacts, and the defender does the same with the number of blocks. The defender's total is subtracted from the attacker's total, and the defender suffers as many Wounds as the difference between both totals.
>10. Choose an additional attack pool: If the attacker has declared multiple defenders, steps 4 through 9 of the procedure are repeated by choosing a new attack pool.

tl;dr Legion has split-fire