Kamigakari Thread

Legendary Arms RPG Kamigakari Thread

Previous Thread: Last time:
Kansai user Storytime
>Beat up a zombie chick, and adopt her
>Go clothes shopping for her, Hilarity ensuing
Isekai user Storytime
>Ruth player gives their account on other characters and interesting happenings

Also:
>Comfy posting
>Uniform posting
>Advice about class combinations
>Another GM starts in on roll20

Baseline stuff
mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

Expansions and errata
pastebin.com/u/RoyalTeaRed

Google Docs Character sheet (for if you play online)
docs.google.com/spreadsheets/d/1xY5uiJleOpnlh93SGLq2_iKteOFZnlMH1X-MtEDsWsw/edit#gid=0

Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
pastebin.com/u/HomebrewAnon

JTTRPG Discord - Look for games in "On-Topic", Not "General"
discord.gg/9RUTurB

Kamigakari is a JTTRPG Focused on episodic storytelling, with simple but tight mechanics.

Its design goal is to start players spread out, getting involved with the episodes peculiarities, and eventually coming together to fight a big bad, A la Power rangers, Kamen rider, Magical girl shows, and other such shows in that vein.

TL;DR, Its a Monster of the Week Format game with an emphasis in the fluff on high power shenanigans of just about every type.
Remember boys and girls, Japanese schedules suck, so JTTRPGS are optimized toward quick and easy sessions.
That said, they can be adapted for longer ones.

Just for the record, i'm still taking potential submissions for art we can use for the OP. It can't just be random images, we have an image to maintain and all that jazz. The one i used here is one of a few i've gotten that are up to snuff, but i'm always looking for more.

look at all those digits in the last thread...

Well, kansai user, you're up. Screencap user is headin to bed, so its up to you to keep things lively.

I'll start writing up on wordpad

Well, i didn't necessarily mean with a story. Even just being here to talk is enough. Still, people did want more storytime, and ruth user is supposed to give his story "Next thread".

Either way, we'll see how this goes. I'm always a bit apprehensive about makin threads back to back like this, but if there's demand, who am i to judge?

how would you stat up the Noisy Cricket in this game?

Oh well I guess I can pretty much answer any questions and give pointers if anyone asks, i've been running the game for a long enough time that I think I have a handle on things.

one good fantasy gun deserves another.

Does Target: Area hit allies as well as enemies?

The funnier thing is, being the guy who's made threads, created a homebrew guide, and screencapped all this stuff, i've only ever played 2 sessions myself.

Only if you want them too.

mechanically what are the best ways to go about being your party's big damage dealer if you don't want to be a melee specialist?

Nope. The way it works when you target area is that you imagine it's an attack within an engagement that you target freely so you can pick and choose. If your attack does not have a number of targets you treat it as #1.

Imagine it as the same thing as attacking enemies in an an engagement in melee, except you're at range instead.

Are you one of the anons who's work schedule is torpedoing their attempts to find a game?

Legion is probably your best bet if you don't want to use magic. Elder mage if you do.

If you plan to use a gun, make sure to get the accessory that allows you to add your PD to its damage. Tactical holster or something.

Nah, my DM is a bag of dicks that ditched the game due to drama in another group. The two were intertwined, so it was more or less understandable, but i'm still salty about it.

What would be recommended number of players? I'm trying to aim for at least 3, keep the group small.

As in you want to do big damage but don't want to be up close and personal. Hmm well you might be best served by combining Legion A with a primarily ranged based class or using range based weapons

Magic wise probably Elder Mage but if your weapon changes the range of attack you could probably mix and match with things like Dark Hunter.

There was a game opening in the last thread if you're interested, although it might have filled up by now

It did, and my schedule sucks to bad right now to actively take part in games.

That was months ago anyways, so don't worry bout it. Its given me plenty of time to get a good grasp on the rules and idea's of the game, and helping others is good enough for me, for the moment.

Alrighty, here goes my first attempt at storytime. I guess there's technically spoilers for the real isekai storytime that'll eventually arrive at this episode, if anyone cares about stuff like that? Either way, into the story.

So as quick context, there's only supposed to be one Guardian in the world at the time, or at least there's only been one at a time before. This time however, five stepped through the portal at once, which has Haxia (fantasy world) divided. Some think it means that there's a greater evil in the world that requires more than one Guardian to stop it, some think it's a coincidence, but the common theory is that only one of the 'Guardians' is the real one and the rest are eventually going to turn villain. Because nobody knows which is which, the king decided to treat the entire party equally with hopes that the 'true' hero would be able to overcome the impostors when the time came. A third party kingdom is having none of that, however, and has made the executive decision this episode that playing bizarro-russian-roulette where only one of the cylinders is empty is statistically stupid, so they're going to kill all five for the greater good.

So while the king of the hub city is at the gates trying to convince the army's commander to leave, the party is being constantly ambushed by demoneye soldiers (pic related). The demoneyes play smart, making sure not to bunch together for Ryuko's or Hayate's area attacks and targeting Su the healer as much as they can. It's clear that they know the party's fighting style and they're out for blood, and worryingly enough Ryuko is too-- she legit kills a few of them with her punch-blasts instead of knocking them out. Ultimately the fight starts to wear down on the party as the soldiers just keep coming, and it seems pretty clear that they're getting overwhelmed.

one of those posts is not like the other.

I am now imagining something like this.

the king seems to be a bit outclassed if someone was able to get that many soldiers into his city.

Whoops, misquoted one of those, you're right.

what part of the city was the battle happening in, or was it a fighting retreat toward some destination in the city that passed through several areas?

Honestly, what comes to mind for me when i think legion is vash the stampede

And then, poof, smoke bombs. Nobody knows quite what's going on, though Su recognizes that these are smoke bombs used by the town's own militia. We're dragged aside in the confusion by a darkstalker by the name of Schlange (pic related), who we had met in passing once before. She begs for the party to follow, but Ryuko is still out for blood and wants to keep fighting the people that hurt her friends. Su urges her to retreat, wanting as little bloodshed as possible and to avoid "another stain on Ryuko's soul" as she puts it, noting that the soldiers aren't harming the populace, only the party. Rei is nearly comatose from damage, and is in no place to object. Ruth has no objections to tactical cowardice.

Out of the smoke Schlange leads the party through back alleyways, evidently not being the one using the smoke bombs themselves as more of them keep getting thrown from the rooftops whenever more enemy soldiers show up. Eventually she leads the party to a secluded part of town, specifically to a busted-up looking shack in one of the poorer districts.

The army was actually supposed to be outside of the city until negotiations were completed, so the fact that a bunch of the Korefuta snuck inside and ambushed us anyway was a big no-no. The king wasn't aware of it at the time, but I'm pretty sure some political bridges were burned there.

The original fight broke out on one of the streets leading towards the king's castle, where the portal home was located. Our plan was to sneak back to the real world and wait out the negotiations, but since the portal's location is supposed to be a dangerous secret we weren't able to run home while there was a strike team on our tails.

vash seems more like a dark hunter mixed with a dragon carrier to me

Legion is a pretty good style for gunner but one of the main drives is that you can customise your attacks, like bumping up ranks or halfing armor.

so did everyone from the "pragmatic" kingdom dress like villains or just the sneaky Korefuta Soldiers?

The party cautiously follows inside, seeing the inside stuffed with unfamiliar faces, notably all darkstalkers. Children of all shapes sit at rounded tables, either scribbling on paper or listening to a large blue oni-looking woman read stories. Ryuko is immediately distrustful at first, mostly riding on the same adrenaline/rage from the earlier battle. Rei is very weirded out by the crowd of monsters, while Su and Ruth find the kids adorable. Hayate is chill as always.

The troll-looking darkstalker (further to the left in pic related) saunters over and notes remarks that Schlange "didn't say she'd be bringing over such handsome company," giving Rei in particular a wink and likely scarring the boy for life judging by his reaction. Schlange apologizes as she had nowhere else she knew where to go, but the troll hushes her apology and says that her roof is always open. It has a serious leaking problem.

The troll introduces herself as Sorge, District Mistress in charge of overseeing houses like these, and the rest of the darkstalkers in the room look at the Guardians in stunned silence as they all realize who just walked in. Sorge says that they would be honored to have a Guardian around and that the party is welcome to stay as long as they like. Wanting to be as far away as possible from weirdo monsters, Rei slumps against a far corner of the room to rest his injuries, while Ryuko and Hayate largely do the same as everyone's still heavily injured from the last fight.

Just the sneaky ones to my knowledge, though we never saw the rest so I suppose I can't rightfully say.

Time for me to pass out. looking forward to reading this stuff when I wake up.

Is there a way as a tank class to prevent not-mindless enemies to ignore me and go straight for the squishies or to not get memed on by ranged flier teleporters, or was the guy from last thread right and I fucked myself over for not going double A?

Before anything else happens, there's an ominous knock on the door. Whole party jumps into a fighting pose until it opens, revealing another darkstalker with the head of a human and the body of some sort of bird. Schlange immediately blurts out "Bote!" before recoiling after the outburst. He walks in and introduces himself formally to the Guardians, who thank him for assumedly being their savior. He points to Schlange as the one who saved us, claiming that all he did was throw the smoke bombs like she asked him to. Schlange remarks meekly that she was just doing what her master said, though it's pretty obvious that's a lie. The two banter for a bit about who really deserves the credit, and there's some obvious romantic tension going on.

While they bicker in the background, the party asks some questions about how the slave trade works. Sorge explains that places like these are meant for rearing all the darkstalker children until they're old enough to buy, and that it's her job to oversee that. Su has to mentally restrain herself from asking what happened to all of their parents, fearing a tragic answer. Ruth blurts out the question unintentionally anyway and immediately apologizes over the mental link. Schlange says that they're just working; it's not like she'd be able to take care of a kid and work for the local bar at the same time. Not that she's thinking of having kids in the first place. Sorge interjects, saying she'd make an excellent mother, but Schlange just waves the comment away and says that most darkstalkers have no idea who their parents are anyway.

I'm glad you like it! I might do more if you get curious about something in one of the isekai storytimes.

Double-A as in two A-type styles? I don't know why you'd do that if you're trying to play a tank. As for protecting your allies, Dragon Carrier B lets you intercept some attacks with , and otherwise you just want to engage enemies first so they have to focus on you. Remember you can forcibly stop an enemy's movement if they pass through a square next to you, although it won't stop teleports.

Ryuko pipes up, asking curtly why darkstalkers don't even get to know their own parents. Su tries to calm her down over the mental link, but Ryuko is pretty angry about this fact. Sorge explains "dear, you can't have proper families when you're both owned and can have children that breath something different than you," somewhat implying that darkstalker reproduction is a sort of lottery? She gestures to a shy girl with snakes for hair in the corner, saying "little Furcht over there accidentally petrified her mother at birth, poor thing." She explains that Furcht had to be raised by Rau, the house's gargoyle cook. Can't turn stone to stone, after all. Ruth makes everyone cringe as the mental link floods with loud blubbering and nonsensical 'I want to protect all of them' rambling, though she wears the same vaguely angry expression as always.

Sorge invites the party to stay as long as they need to as the kiddies would probably love to meet them, and most of the party discusses ways to stealthily get back home without the Korefuta finding them. Ruth has trouble concentrating on the discussion, to Su's amusement.

I'll stop there and catch some sleep, continuing tomorrow. The next part actually deals with getting to know the various kids, which was fun to do. I hope I'm retelling this well enough for you guys.

I'm running Legacy User B so Regalia of Protection does the same as Guard but without jumping in front of my ally (which is better and worse).

What I meant is that there was talk last thread and in the discord of my game that playing defensively is pointless because hyper offense is king in Kamigakari for the reasons I mentioned in my last post, and because any enemy that isn't mindless is encouraged by GMs to specifically avoid getting close to the tank, not giving me any chance of doing what I'm supposed to do.

Also because bosses can and will actually easily outdamage any sort of protection I can try, so the only real way to play is to play rocket tag. In the combat test my group did, the GM threw out a boss that had two attack timings and oneshot everyone but me (unless it got a max damage rolls, in which case it actually oneshot me).

>Ruth makes everyone cringe as the mental link floods with loud blubbering and nonsensical 'I want to protect all of them' rambling, though she wears the same vaguely angry expression as always.
best girl

Here we go, some more storytime for you guys

We return to another day in Nanto high. if our characters were not prospective Godhunters they would be spending their days studying for university enterance exams but their calling is a bit higher than that, regardless it's a peaceful day.
Ito Daiichi is standing by the lockers which might as well be his proving grounds with his good friend "B". The Ito gang was ACTUALLY up a member, up a zombie samurai from another dimension, but up nonetheless. The teachers and student body take absolutely no notice of this clearly alien face to this school and Nana had actually taken liberties and hid her true appearance with the help of Shizune's magic. She was even wearing the Nanto high official uniform (the school is bizzare in that it actually doesn't have a uniform policy because the school just doesn't care at this point) and has swapped out her deadly katana for a slightly less deadly wooden blade. B is in awe of this new presence.

Ito introduces her as the newest member of the Ito gang and fills her in on B, his right hand man and "uhh, information manager". He tells him that she is not from around here so he would have to show her the ropes, Nana gives B a soldiers salute. B excitedly shakes her hand with two of his own and introduces himself as B "Like a honey bee" he tries to say her name but gets his tongue twisted and thinks perhaps she should get a nickname. Nanatsume says that she will trust Master Ito to provide a suitably shorter name. B almost lets that slip by but freaks out a bit when she calls Ito "Master". Ito says it's fine to call her Nana-chan when B pulls him over and whispers to him asking him in a concerned manner if he is taking advantage of this foreign broad

Akira (M) happens to pass by the group in the hall and Nana bows at the boy adressing him as Akira-dono which against surprises B and he has suspicions that she might be a freelancer. Akira asks Nana out to get some icecream and Ito invites himself, Akira asks if that makes him Ito's sugar daddy and Ito almost does one of those "Lemme at im"'s. B also asks if Ito had actually been successful in recruiting Akira, he was not. B turns to Nanatsume and performs his administrative duties asking for an adress, a phone number, next of kin, a secure password and so on and so forth.

Shizune catches a whiff of thuggery and tiredly asks what these bozos are up to, Nana bows and again calls her master which gets another Nani!? from B. She also gets invited out for ice cream though B wonders if it is truly okay to bring her, Shizune being the leader for the totally real Ghost Glasses Gang. The crew ditches school for the moment and heads into the seedy heart of Dotonbori, they pass like five strip clubs before making it to Emisumairu, the very same ice cream shop that Akira took Shizune a long time ago.

Along with Shizune her "friend" Jagasaki tags along (in a more human form). He was not going to get cheated out of ice cream. The concept perplexes Nanatsume, especially in how it's served in a cone device. Of course Nanatsume gets the strawberry cone dripping with blood red strawberry sauce.

Ito tries to get B to step aside for the moment and get himself some ice cream but he gets side tracked when he remembers that he wanted to tell Ito this craaazy story that he saw a few days ago. Involving a dude and a few chicks and a demon in an alley. Ito asks what channel this was on but B ensures his friend that he is totally serious.

He was walking home one day and he see's this alley and smells something and goes "Man that smells good", he takes a look in and see's four of them going at it in a fight (this of course is Christophe Lombardo, Sister Mary and Eliza fighting some unknown entity). Shizune asks if he remembers what they looked like but he said it's hard to remember because he had a bad headache coming on when he saw it.

Now i'm sad I can't recreate this but in Roll20 I had created a "second screen" showing what B saw while puppeting the figures "fighting" eachother as B commented on the memory with "An this demon chick was like POW POW" and "Then she hits her WACHOW! and she goes down UGHH". He mentions there was some kind of shadow with like "a billion tails" in the fight as well. He mentions that the man was yelling about God and pizza pasta or something and the demon vanishes.

The characters here can imagine that that really happened but the story sounds so crazy that B himself isn't sure if it was real anymore saying he might have just been hallucinating from that headache.

Hmmmm. I've played a tank before. In games that aren't about moving though tight spaces in dungeons don't they usually have moves or techniques that help them draw fire and attention?

I'm also new to this system so I have no idea how to make a tank that is good at absorbing punishment and doing a lot to make sure they are being targeted.

Shizune comments that weird stuff happens all the time and says that she has something important to do with that place, with the thing, and Akira has to help her and didn't Ito have to do the thing in that place that's halfway to this place with the thing Akira and her have to do? Shizune was trying her best here to get the group away from B so that they could discuss this.

Ito like the densest of metals completely lets this fly over his head and says that he needs to go on patrol with Nana and B. Shizune turns and gives Akira a knowing wink and a "re-mem-ber" to let him in on this being a bit of misdirection so they can investigate the area. Akira however gets flustered and completely misinterprets Shizunes words, her wink and suggestion and says "Wait, Shizu-nee, you mean we're gonna do *it* today" like he could not believe her words. Nanatsume whispers to Ito wondering if they are speaking in code as Shizunes neck audibly creaks to look at Akira with stiff disbelief with a "come again?"

Ito wrangles up B and Nana to go off an patrol their turf so that no weaklings try to take over. Akira is still: "...Hey, you guys heard what I heard, right? I'm not going crazy, am I?". Shizune is a bit stunned at Ito giving Nanatsume convinient orders and Akira gives a "Oi, c'mon, don't leave me hanging like this! Gimme a hand, you can't..." as they leave.

...

What would the best way to build an "evade" tank? Obviously Blade Flash would be useful, maybe Legacy User for overflow and human for spirit control.

I don't know much about an evade tank in this game but perhaps Dragon Carrier B and Arc Slayer B might be your speed. [Guard] lets you jump in and take hits and Arc B lets you return damage.

Dragon Carrier B will give you a lot of mitigation to tank the hits harder and Arc Slayer lets you punish (at least thats what it looks like on paper), maybe for a third style you could go Elemental Adept B or God Hand B for more mitigation to the point where you're taking the hit but taking no damage

would Time Wizard be a good second class for a Tank? Thinks you can't block or absorb, you prevent from happening in the first place via initiative and order fuckery?

Offense is only king because people forget that engagements are things that can be activated by as little as saying they are to an adjacent person.

As a tank, its not your duty to draw everything towards yourself. Instead, its your job to move into their path and act as a roadblock. This is easier said than done, but one thing people need to realize is that to get out of an engagement you either need [Shift: Flight] or to "Withdraw".

Withdrawing is the action of breaking out of an engagement without using a specialized skill for doing so. It has the same move range as a combat move, but the same penalties as a Full move. Forcing others to either fight you or back off is the way of the tank in this game. So long as ruth is one square adjacent to something, it can't move towards the back line without taking heavy penalties for doing so, or risking getting decked.

There is a bit of awkward silence.

Shizune cuts through the silence becaue the shadowy figure B was talking about sounds like a kitsune and thats something Futaba might know more so she frantically takes out her phone and calls her with a quick and fast "hellofutaba-sansomethingverystrangehappenedandweneedyourhelp" . Jagasaki seems to be bothered by something so he goes to follow Ito out. Shizune fills in Futaba on the details and she suggests they check the area. Shizune notices Jagasaki slinking off and she tries to get him to stay to save her even more embarrasement. Akira snatches the phone and says very flustered "Futaba-san, Shizu-nee said we were going to do it, come here right now!", Futaba is very confused.

Jagasaki overhears this with a big WHAT WAS THAT?!. Shizune is looking frantically back and forth between the two not entirely understanding this very clear misunderstanding. Akira says we have to be honest to Futaba so she knows what they're dealing with and Jagasaki says that he is dealing with HIM and if he so much lays a finger on her he'll tear him apart. Akira says this wasn't his idea because Shizune suggested it. Shizune shouts that she said no such thing and does not understand what is going on but asks them both to drop it. Jagasaki is still simmering but he obeys and she says they should just meet Futaba. Misunderstandings are part and parcel with this group.

Demon Eye Arc Slayer B + Dark Hunter B

Dragon carrier B is the style of choice for outright tanking, and Arc slayer B is the style of choice for punishing people that attempt to attack you.

Remember, you aren't supposed to set up shop and hold there, you need to move and get in the way of enemies so that they can't get behind you. Dragon carriers have issue with regular movement due to low initiative, but this can be rectified with the bio-skinsuit.

Either way, if you want to tank damage, your best shot is the guard line of talents in dragon carrier, and if you want to outright avoid it, arc slayer B is more your speed.

Also, Dark hunter A or B are always worth considering, like said because they open up movement options that don't have to do with your move speed.

>Forcing others to either fight you or back off is the way of the tank in this game. So long as ruth is one square adjacent to something, it can't move towards the back line without taking heavy penalties for doing so, or risking getting decked.

please tell me more. I had not picked up on the practical implications of this at all while reading the rules.

>I'm glad you like it! I might do more if you get curious about something in one of the isekai storytimes.

I'd really like a retelling of the events of the first few sessions.

Going to school, fire drill, and then going to Haxia for the first time, the initial chaos surrounding that, and then everyone getting a chance to breathe and start processing what's going on.

All of that seems like it would be packed with role playing and character interactions that were cut from the first story timing of it for reasons of focusing on needing to get the plot laid out.

I'm guessing that would take several story timing sessions to get though in this more detailed manner, I'm good with being patient between sections of it though.

>Nanatsume says that she will trust Master Ito to provide a suitably shorter name. B almost lets that slip by but freaks out a bit when she calls Ito "Master". Ito says it's fine to call her Nana-chan when B pulls him over and whispers to him asking him in a concerned manner if he is taking advantage of this foreign broad

B doesn't seem like a bad guy when he isn't bullying people.

Meanwhile at the Onigata hotel, Futaba hangs up her phone and comes across her mother. She looks a bit physically beat up but stands firm and regal as usual. Futaba is concerned but she quells the thought by saying it was a mere scuffle, but asks her to pick up some miscellaneous healing poultices for her wounds while she's out in town.

The three meet up in what they correctly assume is the area where this went down, the curryhouse alley. They work on uncovering what went down here. The party at first assumes this was a fight between Kuristoffu Rombarudo and a stray spirit but they detect a tinge of the demonic. There is holy magic residue in the air and the remnants of a barrier, which is probably what made B nearly pass out. Futaba is putting the dots together but she really doesn't seem to want to say it, at least to these two.

Akira and Shizune are concerned about this spirit and the danger it might pose, especially with Reverse Godhunters and Ciero's Aramitama active in the area. This could affect the truce between the Society and The Church. Futaba finally breaks and tells them the person that fought with the church was likely her mother. The Onigata and The Church go about as well together as Consensual Vanilla and any given topic on /d/. The group leaves the alley with more questions than answers but they don't pry.

B is a good boy who is surrounded by bad influences. You could call him the somber yin to Ito's raging yang. Also Ito and B don't go about bullying people who don't deserve it, i.e rival delinquents and in Ito's case Shizune because ETERNAL RIVALS whether she likes it or not

>the very same ice cream shop that Akira took Shizune a long time ago.

Oh right there was a time skip wasn't there.

A long time ago might be a stretch, it was early on in the campaign. Akira took Shizune into the darkest and seediest depths of Dotonbori for icee cream in what I believe was the first side session I ran for the group

Also that last post actually marks the end of that session. I have been posting more sporadically but that's really on me.

A couple of weeks at most.

Actually, I'm the one playing Shizune. Do any of you guys have questions about Kansaianon's storytime?

Does Shizune have much of a life or contact outside the party? or was she living a very isolated existence in osaka?

Has she made friends or acquaintances with any sort of regular customers at the Combini?

>Does Shizune have much of a life or contact outside the party?
little to none, because
>or was she living a very isolated existence in osaka?
She hates living in Osaka. A thing Kansaianon has not communicated (due to reasonable conservation of detail) is that Shizune constantly laments the fact she's currently living there, even to the point where she has introduced herself more than once commenting on it.
>Has she made friends or acquaintances with any sort of regular customers at the Combini?
No. We considered that with Kansaianon but we didn't get any good ideas for possible contacts there.
She also hates her job.
She also works in a maid cafe on weekends, but that's been kept secret. Seems like it won't be revealed because we're sort of progression locked as of the end of the last session. Needless to say, she does NOT like said job

>biggest meanest scariest quietest character is secretly the most moe of them all
yesssss

Can't argue with jackpot trips, but who are you even talking about?

That would be Ruth.

>constantly laments the fact she's currently living there

>even to the point where she has introduced herself more than once commenting on it.

can you give some examples of this to help make it clearer?

_ALSO_

How does she get on so well with Akira while being so mopey and negative? Does she tone it down, or does Akira happen to be the sort with a high tolerance for it?

_AND_

How is Shizune set up mechanically, what is she intended to do, what of the intended works, what of the intended doesn't?

I was actually a bit surprised Jagasaki got upset at the idea of Shizune having some fun and potentially advancing a relationship.

I guess he's more worried about the relationship going badly then Shizune collapsing in on herself from depression if she keeps going like she has been.

Or maybe he wants her to marry into money.

1)Don't remember the exact quote, but when she presented herself to Furiten and Mei-ling she outright said "My name is Mitsuki Shizune, and I really don't like living in Osaka, but we have to do this" (referring to protecting the city) for example.
She's somewhat awkward and sometimes just says the first thing on her mind (see: the curry fiasco) and sometimes the first thing in her mind is that the place kind of sucks.
She also lamented the fact she hates the accent quite early on, but I don't remember exactly when.

2) Several things really. Akira not only is very friendly, but Shizune reciprocates the friendliness. She speaks her mind, but if no bullshit is happening, she's not complaining. Considering Shizune currently thinks Akira is transgendered and Akira has expressed anxiousness about 'being themself' she sort of feels like protecting Akira. As players we also have good chemistry, and we're sort of going with things that play out the other's shtick.
Narratively, it all comes down to the fact Shizune is a good person on the inside, but doesn't like showing it. For example, she genuinely took pity on Nanatsume when she saw she was being mind-controlled, but when Nanatsume asked why, she replied: "Well... It could be because I'm a very nice person. Or because we need information. Or because keeping you on our side is more convenient. Or I just like undoing what other mages do because I'm a spiteful person.
Up to you really. The fact of the matter is that you're not under that guy's control anymore"

3) As an Elder Mage A/God Hand AB, she's a nuker that can 'tank' by denying damage she takes (plus some debuffs) Lastly, she's a very utility-like character as Kansaianon allows me to do some 'freestyle magic' with INT checks, which I love.
Honestly, she does her job well and also scratches many of my itches as a player.
If I'm honest, I'm starting to think I fucked up because I think I did everything I wanted with the system with her.

Jagasaki is actually lowkey very protective of Shizune. And for all his bluster, he's obedient and caring.

It may or may not be that she reminds him of someone else...

But that's something that was recently answered. Look forward to it!

what itches are those?

The fact another player liked the idea of Jagasaki being Shizune's "Servant" (in Fate terms) is a thing I've always wanted to do, and it's the biggest one, as it requires two players to pull off. I should say, it has worked remarkably well for both of us.
The player chemistry is top-tier even with Ito's player, and Kansaianon goes right into genuine 10/10 GMing territory sometimes.
From a thematic standpoint, I could go on all day talking about it. Suffice to say she's a fresh take on some concepts I've used to make characters before, as well some new ones I haven't had the chance to try up until now.
Personality-wise, I'm actually really surprised with how much I enjoy writing her dialogue, and there's been various situations where even I had some surprises.

Mechanically speaking, I generally like all-rounder types of characters with many options that can do spike damage when it's needed (even if they don't get to access all their options all the time). Shizune has that.
I also like mages that go with big cool spells, and I've absolutely taken advantage of fluffing them and such. The fact she's also very resistant to damage means I can indulge in a bit of power fantasy, which I usually don't do.
Finally, I love me some punch wizards, and she qualifies as that perfectly, just look at her Styles.


While I could be answering stuff about my character all night, do you guys have other questions related to the game? Kansaianon officially let me handle this thread while he sleeps.

what makes the visual novel style of the game different compared to other more traditional ways games are run?

Where does it excel?

how is Ito's mom's recovery going by this point?

It's mostly a sensory thing. I'd say it allows you to focus on the characters mentally. It really catches your attention, and it gives the scene some, let's say 'weight' to them.
Otherwise, It's pretty usual stuff.

Whenever an enemy moves into a square touching your characters sides on the grid, you can declare an engagement and stop them in their tracks. This wastes whatever movement they had left, and forces them to waste time in the subsequent round getting away from you.

Another method of tanking is "obstacle tanking" which works by putting obstacles on the map. Obstacles cannot be moved through, and do not count as engaged for area attacks. One method of this is to use Form: Hammer weapons

so tanking in this game is dependent on map usage and loses it's best tools in purely description based combat?

>purely description based combat
Kamigakari is similar to D&D4e in that it absolutely cannot work in the theater of the mind.

Is part of the reason for this because you are thinking about the social interactions between the characters moving around on the stage instead of their spacial relationship to each other like you would when looking at a map?

>that user who got mad one of Kansainon's players was playing discount Midoriya
Well, he says that, but I'd totally make a Cyborg just to play Arale with absolutely zero shame.

How nice does it play with non-rectangular maps and verticality?

It works as any other grid-based TTRPG, as long as don't you use stupid shit like hexes.

How much would using hexes actually fuck with things? Buffs engagement a bit, doesn't it?

who and what is Arale and why do I hear DBZ fans talk about her?

She's a robot from Toriyama's previous manga.

It just helps keeping the characters visible, and thus relevant in the mind. Humans experience the world with their senses, after all, and it's easier to focus on roleplaying when you can 'outsource' your visual feed, is what I think.

But no one is playing anything resembling Midoriya in Kansaianon's game .
Who would even get mad at such a thing.

i assume they mean "mad at one of Kansainon's players"

>But no one is playing anything resembling Midoriya in Kansaianon's game .
>Who would even get mad at such a thing.

there talking about the other Kamigakari game that's being story timed in these threads. (the game Ruth is in)

Yeah, I got Isekainon and Kansainon mixed up. My bad.

so do you use a maps for combat?
(I used roll 20 to make grid for this map which is why there is no grid on the image file. just a 5 foot bar to use when sizing the grid [though because one of the PCs was teeny tiny all the maps actually used a 2.5 foot by 2.5 foot {2 feet 6 inch} grid instead of a 5 foot by 5 foot grid])

Actually, so far as that goes, it would buff both engagements and area attacks both. Since an engagement would be anywhere a side is touching and every hex surrounding you is touching a side, being in an engagement is MUCH easier, but that also means nukes get more powerful.

Its an interesting concept, i could see it working with some jury rigging.

Anyways, what i meant with the tanking thing is that positioning based tanking is important, but if the character themselves can't take a hit its a bit moot since the enemies will knock you out. You need toughness, mobility, and perhaps the ability to control the map some. But the idea of tanking in the MMO "Taunt an enemy and its forced to hit you" terms doesn't exist in this game.

Thats actually what makes roll20 such a good tool for kamigakari. You can lay out a map, adjust it as you please, and the site itself will deal with the grid and token positioning.

Oh. Hey. I didn't realize you were in this thread. Interested in running because the system is good for shorter, self-contained games?

I'm currently looking into joining a game so I can get some experience with the system before trying to run anything with it.
Right now I'm trying to figure out what kind of character would be appropriate for the game the group is going to be playing.

Which person are you?

MOAR!

Possessive like a partner or like a protective parent?

...

You kinda got skipped over there. Yuuna's recovery is slow-going, but it hasn't been mentioned because it comes up as plot in a later session. We'll get there, eventually.

I can answer a couple of questions before I go to work

Perhaps a bit of both. In one of the side sessions which took place after the first meeting at the DHS, Jagasaki and Shizune had a moment in which Jagasaki mentioned that he served Shizune's ancestor, a woman that he loved and Shizune reminds him of her.

At this point she is still in something of a coma, but worry not that gets covered, but not for a little while and there is a reason for that.

How much of an episode summary do you give your players?

question is this

Sorry for the delay, but here we go! Also apologies for the rest of the scene mostly involving Ruth, as the chat had moved to Discord and not many other players were around for too long.

The party scatters to various parts of the room to rest, or investigate a bookshelf in Hayate's case. He flips through a couple to find basic educational texts of various levels, maybe 6th or 7th grade at most, while the bottom shelves hold mostly picture books. The images themselves are quite dark: darkstalkers completing menial tasks with bright smiles, being sold, money exchanging hands. All of the darkstalkers wear collars and seem happy. There are references to something called a "Selling Day." It seems to be pretty blatant propaganda.

Ruth decides to join one of the less crowded tables, where she's greeted by a rambunctious pumpkin-headed child before she can even sit down, waving his arms and saying "You're Missus Ruth the Whirlwind, right? Or, is it Miss Ruth the Whirlwind? Do you wanna hear a joke!"
Too afraid of being rude, Ruth takes him up on his offer, though between the crossed arms and perpetual angry glare her answer of "whatever" comes out a lot meaner than she intended. The kid is thankfully unfazed, and asks her what's brown and sticky. Before she can answer, he blurts out "a stick!" This pinnacle of comedy gold elicits a laugh from the other darkstalker at the table, a satyr-looking teenager previously practicing scales on a pan flute, while Ruth admits over the mental link she'd never had someone try to tell her a joke before.

"Didja' like it?" the boy asks with a light in his eyes that tells Ruth his entire future as a person is relying on this answer. She's too scared of being rude to say no even if she wanted to, and after a hesitant "yeah" the pumpkin-headed boy cheers and introduces himself as Lach. Evidently he's been writing down jokes on paper, but he hastily covers them up when she looks, admitting that most of them aren't done.