Will 6e D&D save the game?

Will 6e D&D save the game?

Will we have the classic feel of 2e? The complexity and simulation of 3.5? The balance of 4e? And what ever people like about 5e?

Will we ever have a good D&D?

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Each edition is good in its own weird way.

5e is the most popular and best selling Role Playing Game of all time. More than half of the roleplayers on Veeky Forums play 5e.

If D&D needs to be saved, I feel really, really, really bad for every other game.

Replace is good with acceptable and you'll have my consent.

>5e is the most popular and best selling Role Playing Game of all time.
Why would it matter to me? Are you trying to make me like due to its popularity?

>If D&D needs to be saved, I feel really, really, really bad for every other game.
Popularity and economic success are not necessarily based on quality though.

We won't know for a while anyway. 5e's shoestring budget and dripfeed release schedule means that it'll likely have a significantly longer lifetime than other editions. Which makes sense, it basically exists as a low budget way of maintaining the IP and trademarks so Hasbro/WotC can make actual money on videogames and other tie ins.

>Why would it matter to me?
You asked if 6e will save the game. user pointed out that the game is very very much not in need in saving. It's doing extremely well for itself as-is. Regardless of what you think, 5e is very successful, and WotC is unlikely to mess with it when it's doing so well.

It would be nice that D&D 6 would be a one page rules lite; taking advantage from the small games popularity that has arosen in the last years.
Just like OD&D but more compressed.

The hobby is the largest it has ever been so ya its the best selling. New people are not going to go out and buy older editions of the game because the think 5e is the best because its new.

D&D is too big to be anything other than half baked entry level holy cows garbage. 6e would pander to popular trends without fully committing one way or another.

I think 5e is fairly emblematic of what the creators were trying to achieve. Given that D&D is uniquely represented in mainstream media, it behooves them to make it as beginner-friendly as possible to cash-in on all the new people flocking to the hobby. From there you want a simple but robust system that enables the sorts of stories they hear about, without too much extra mucking about required.

Clearly this is not a game for everyone, and a lot of people on Veeky Forums in particular have been a part of the hobby long enough to develop unique tastes and preferences in systems which will deviate significantly from D&D, but that doesn't mean D&D itself is flawed.

It's kinda like a hamburger. It's not terribly complicated, easy to make, and can be enjoyable, but it gets kinda icky if you eat nothing but hamburgers.