Should I allow Path of War and Path of War: Expanded in my Pathfinder game?
I'm starting up a new game, level 5. Four players, one's a Tiefling Magus Hexcrafter, another is an Angel-Blooded Aasimar Paladin, there's a Kitsune Impossible/Undead Crossblooded Sorcerer, and there's a guy who wants to be a "religious warrior" but not any existing class.
He wants to use third party books called Path of War and Path of War: Expanded. He wants to be an Oni-Spawn Tiefling Warder Ordained Defender Zweihander Sentinel. He's going to use a Butcher Axe and do lots of damage.
Should I allow it or are Path of War and Path of War: Expanded unbalanced?
Isaac Green
Sure. They're great if you want to see warriors kill things so fast wizards will never get a spell in edgewise. wizards will only ever be able to do utility because Pow classes are so deadly that you'll never field a monster for more than two attacks if they're both by PoW classes. I said attacks, not rounds.
Owen Torres
Isn't there a PF general?
Joshua Jackson
Emphatically yes. They give martials fun and useful things to do and are probably the best things that ever happened to Pathfinder.
Mason Barnes
We have dozens of 40k and MTG threads, Pathfinder can have more than one.
seriously, i had one of those in a game and it is one of the most bullshit thing ive heard. path of war is absolutly not to be used.
warder zweihander sentinel is: a full martial weapon full heavy armor dude that can cast up to lvl 9 warder spells without the vsmf of normal cast and get shield bonus to AC even with 2 handed weapon.
he is going to trivialize every encounter and vampire the fun of every other player.
if he wants to do a religious warrior, cleric, inquisitor or metal oracle is the best for this group.
Aaron Evans
I heard the exact same thing about ToB, why should I listen now?