It's on Google Drive, so it's not being lost any time soon. ^^
Anyway, he's a good friend, so I'm respecting his wishes.
I know, and I've told him. Perhaps I'll convince him eventually, I try every so often. My latest attempt involves this teaser! Hoping seeing some interest for it (and some competition!) might entice him.
Though I somewhat doubt it. I think at some level, he just wants to work on the system and tailor it perfectly for our group and our table without anyone busting his balls about things.
We have some bigger changes to the underlying systems, including:
- No brawn to soak/melee, all melee weapons have set damage codes. Gun damages tend to be about 2 points lower than they otherwise would be as a result.
Flak is 2 soak, guard flak 3 (both +1 against explosions)
Carapace 4 soak, 1 defense
Light PA 5 soak, 2 defense, heavy 2 (2 setbacks to strain recovery), noisy 2 (2 setback to stealth), morale 1 (1 boost to fear checks).
The Adepta Sororitas version (which, no, you don't get for free for picking the career, though it is easier to earn it through narrative, perhaps) is only heavy 1, noisy 1, and doesn't have limtied power supply. (Other PA last only a few hours.) In lore they seem about as though as "normal" PA, but this version seems good for gameplay so far (I'm playing a Sororitas who started as Sister Famulous and moved to Seraphim later, have a total exp of about 480 now, we get about 15-25xp per long-ass [I'm talking noon to midnight here!] session, so we grow at a slower pace than many groups from what I hear, but I think it's perfect for keeping growth coming, yet not growing so fast that it's hard to keep up with char development IC.
"Full" power armour is 1 more soak, Heavy 2, Morale 2, Noisy 2, but it has Powered quality while the others only have Power-Assisted, so it increases Brawn by 1. It also has more mod options than Power-Assisted.