>Player asking lots of details about the world before you begin to make her character >Player telling you she had a good time this session > Players do more than just hit things >Player dresses up as her character for a session and for the after-session
Ryan Turner
>Players resolved a puzzle in a creative way that I did not see coming. >Players that are more than ready to risk their lifes to save a NPC. >Players that are more than ready to risk their lifes to save another player.
Carson Clark
Does she call you master in the bedroom, too?
Kayden Gutierrez
>Players risking their own life to save an npc/other player.
You mean their CHARACTER's life right??
Jeremiah Perez
>Players responding to answers about worldbuilding questions with "oooh, I like that" >Players not being overcautious and engaging with the world in meaningful ways. >Players leaving more excited than when they came in.
Lincoln Walker
>He doesn't use Russian Roulette instead of dice
Sebastian Ward
>He saves his friend from being mugged on his way to the game.
Grayson Wood
Not him but, I met my girlfriend through RPGs and I'm a forever DM. And she does.
Samuel Scott
>Players telling you midweek that they have plans for the weekend session >Players saying they can't wait >"Ha, that's clever." When you explain the reason behind something in the setting.
Life is cozy.
Jose Butler
To counter this
>Feeling like I'm annoying the GM by asking for details >constantly concerned my character premise will ruin GM's plans etc..
I'm so anxious about this shit, and I've never once had a GM really appreciate it openly. If they did, they kept it to themselves.
Mason Jones
>the "a-ha!" face they make when they figure out the twist that I've been foreshadowing >When they start theory crafting about what's going on during the game >when they genuinely seem engaged and interested about what's happening next
William Fisher
I never thought of this before, but should you call a female DM Dungeon Mistress?
Justin Young
Hell Yes.
Jason Nguyen
>Player says "Do you remember [thing] in user's game?" >Other players chime in with how much they liked it >Excitedly explain to any person who wasn't there what happened >mfw
I found out the other day my old group (I moved away) still talk about a campaign I ran nearly 10 years ago, and tell their new members all about it. Never felt so warm and fuzzy in my life.
Luke Nelson
You call her whatever she tells you to.
Jonathan Reyes
>One of the players you initiated on TTRPG gets interested on GMing >He ask you for guidance
Isaiah Hernandez
I'll be honest I never really enjoy DMing unless I've put way more effort into the game than what is necessary for my players to have fun and I rarely have the time for that
Matthew Diaz
>Players text you between games asking about world details, or about how much the are psyched for next session! >Players know the rules, but don't call you out of your rule zeroing, or when you fuck up a rule till after the game.
Dominic Edwards
>never have anything in this thread happen >feelsbadman.jpeg
Charles Sullivan
>tfw am player and do all of these to the GMs I-Its not like I like your rpg's or something.
Blake Nguyen
>Newer players starting to be IC more >Players coming up with some wild tangent that is nowhere close to what I had thought but is now >Players learning they can do more than just "I attack" or "I cast" >Players describing what their character does or rp out how they try to talk to an NPC Player makes a character that hits all the right fetishes and she fucking realizes it.
Logan Hill
>Players that are more than ready to risk their lives to save another player.
Makes for a good story. Especially if your character damn near/ does die in the process.
>Playing DH, as techpreist initiate with no augmentation, can't even speak mechanical cant (cogboy speak). Running from a APC, fail check and get legs pinned. Gaurdbro pulls cogboy free.(sadly the campaign ended after that session).
Landon Murphy
Players sharing stories of your game is the best feel.