PC rating thread

Describe your current PC from whatever game you're in.

I'm playing DnD 5e, my PC is a ten foot tall human variant named Hunge.

Hunge is true neutral and is often motivated only by the promise of strong alcohol. He looks like a perpetually angry Hagrid. Also, he hates nature and anyone trying to say how innocent and fragile it is. He really likes violence. He's the most left character.

I hope to have this commission finished one day.

Unpleasant character that the party has no real reason to keep with them. 0/10

He is the best healer.

"I Am Cook", the Lizardfolk rogue

His motivation is to try every kind of meat in the world.

One day, he hopes to open an exotic tasting-menu restaurant for adventurers that serves only food made from monsters.

His combat style involves brutal piledrivers and throwing knives.

A character should integrate with the party with more than class based reasons. I've ran games with four cleric players and a paladin and all got along for in-character reasons. Game-based class reasons for party cohesion are terrible on general principle because anyone can replace your character if they're the same class.
Is there anyone in the party Hunge likes? or anyone that likes Hunge? What does he do for the party that someone else couldn't do easily?

The party likes Hunge and it's not like he won't help out or do the right thing. He's just very blunt and crass. Hunge was a hermit most of his life so socializing isn't his strong suit. He helps to stop people from bothering him. For example, the town a food and water problem. When he cleaned the water, the folk wanted a speech from him. Hunge got pissed drunk, told the town how nature fucking hates them, fell off the stage, and then vomited on a nun. Later he made their farms flourish, but only until they drug him out of the bar cheering his name.

I love this character. What exploits has he done.

If he was a hermit what made him change his lifestyle? Is it connected with what made him hate nature, or is his hatred of nature, or convinced attitude nature surely hates everyone else, something else?

A thirdborn noble, overlooked, he became a useless shit and spent all his money gambling and whoring and his free time getting into "honour duels".
He is a fencer with some bard thrown in, but underneath his rougish style is a self serving bastard thats bitter about the world while deserving everything he gets 100%.
Because he was a shithead, one day his parents sent him off "adventuring", so he isnt a waste of money. Now he's broke, getting his meals with playing a harp and singing, while getting into trouble.
Actually fun to roleplay with my group with, last time we didnt get a reward so we schemed the towns mayor into buying a "magic" amulett we set up to appear as a life saving artifact.

5e, an archetypal human villager, who lives an ordinary life with his ordinary parents. His granddad boasts stories about being a mercenary company leader, fills the boy's head with ideas of adventure and the like. "I'm gonna be like that when I grow up!"

The reality is he becomes a guard, and his young adult life spent protecting the village from mundane problems. The guard captain points out the kid has potential. "You've got the blood for this line of work, lad," or something like that.

Gets to the point to where his guard peers don't want to train with him, because supposedly he's too rough. A few of them have some nastier bruises to boot, the kid apologizing all the while. Kid's experience pretty much stagnates, with no one around willing to give him a fun fight and a chance to learn.

The guard captain notices this, and fires him. Perplexed, the kid is handed his month's pay, and a sealed letter addressed specifically to him. Basically this dude is looking to recruit the kid for assistance, apparently the captain knows this guy well. Guard captain tells him that he isn't seeing his full use in a place like this, and to go see some excitement.

If the boy's grandfather was alive now, he'd be happy to see the fire in his eyes, reading that letter.


And so begins the journey of John Bernart, Lawful Good Barbarian.

Truth is, first session hasn't happened yet, so I'm unsure how he'll turn out.

Well he was a worshipper of a newly formed god known as the Order of Nature. It was a massive yew tree, imagine the size of a 4 city blocks together. Hunge wound up making friends with the woodland creatures, he even had a little sanctuary where they could hang out and not stress over being predators and prey. The Order didn't like that so it reverted them while Hunge was away. Hunge destroys the tree with sheer anger over the course of years, causing untold destruction across the world. Each culture had an explanation over it but they never knew why exactly, the event was known as the collapse. The tree eventually collapsed on Hunge and killed him. Hunge awakes 500 years later with the party. Hunge has a large chunk of his memory deleted, only remembering a tree falling on him. This reawakening of the party is the start of the game.

sounds great! Love players like you in my campaigns. Especially thinking about the emotions of characters.

he sounds like a dickass demigod like that guy from moana

He's a simple goatherd wood-elf who just wants to sit in the shade, make flower crowns, and play the pipes for his goats.

Instead, he's on an adventure because the jarl demanded able-bodied men and his father sent him off to Become A Man.

He's 83 which is like the elf version of 17, has 8 int, and brought his favorite goat with him on the adventure.

The explanation was: Unbeknownst to Hunge, the exposure divine energy over the course of his life gave him some strong powers, enough to kill the tree. He lost it all upon death.

"This jello tastes great user! How did you make this?"

"Remember that gelatinousss cube we fought a week ago?"

Human male fighter that was going to be LG, but once I realized that the people in that AD&D group swear by the very restricting description of each alignment in the PHB, I stuck with TN since I could sit and argue semantics over it all day and probably get my way.

His father was a horse archer in a mercenary company. Had a kid with a cleric, cleric died. Dad decided to retire with kid as a carpenter in an isolated town on the edge of the woods. Dad trains kid as if kid was going to be a paladin, kid has a better sword arm than anything else so he settles for myrmidon.

After the DM did the whole "kill the family to get them motivated" he's started a vendetta against the slavers that came in and killed all the men and took all the women and children while he and the party were off doing some stuff in the woods for the druids.

>Game: L5R

>Enter Katai, an Akodo samurai trained as an Akodo Bushi. Picture your stereotypical samurai, with a rod up his ass about Honor.
>Constantly the most honorable of the group, knowledgeable in the Law of the empire and swift in using his katana to bring the justice of the Emperor down on any criminal scum. Many a traitors and would-be killers have already met their end thanks to his blade. His devotion to justice earned him the right to be a yojimbo to a jade magistrate and the opportunity to travel the empire, for which he is very grateful.
>He is getting increasingly cynical and paranoid, because his superior is a Scorpion. See: Ninjas.
>Despite the dishonorable nature of his charge, he does his best in keeping the party safe, generally by being the sword that is between them and whatever means them harm.

>Notable quote:
WE are the Law.

I love honor bound PCs. A lot of fun interactions with them when you got a neutral or evil character.

I'll contribute with another char in WHFRP

Alex was a simple peasant boy in the town of Jegow in Ostland: son of a shepherd and a bowyer, he grew up strong and quick, even if not as charming or bright as his other siblings.

Still, nothing too major: one day he sets off to retrieve a necklace of his sister that he suspected a wandering con-man had stolen. (Un?)Fortunately for him, he got grouped up with the party on the way to Altdorf, where they had all been called to by a wizard. Their encounter was in pretty dire situation, first as some mutants ambushed them on the road. Alex, who had never killed anyone before, managed with tears in his eyes to bash one of the disgusting thing's head in, while simultaneously avoid getting shot by one armed with a crossbow and a third bearing down on him with a club.

After that encounter, some beastmen chased them to an outpost and really scared the crap out of the group. Some more misadventures followed, of course.

In one of these, Alex encounters a Norse berserker who gives him an axe on account on how they are related, as they found out marching together: as time passes, Alex seems to be starting to get used to being a fighter, someone who his group can rely on taking the very front and brunt of the enemy's attack. While he can be cowardly, the party can count on him charging in to help them should they be in danger.

Goats are the best animals to bring with you!
Played my Human Bard(spy in reality) called Urdurd (moonmoon in the homebrew language) with his pet goat Brunhilde the 6th.

I managed to make the party trust me implicitly and was therefore able to make a switcharoo with the magical macguffins we were supposed to retrieve and deliver. So instead of magical amulets they got a bunch of silver coins. The other players didn't find out I had a different master until the one-shot was over and I told them.

A great time was had by all.

5/10
7/10
6/10
7/10
3/10
2/10
5/10
5/10

5/10 is fair. I make him more interesting in character though.

Most of these are fairly average characters in idea.
A character actually lives on the table, not on paper.

>3/10
Defend your rating.

You are hiding a lack of characterization with wackiness and memery, intentionally made to be able to do dumb shit in character and hide behind "it's what my character would do!".
It's a poor character, something I'd expect from the player who doesn't really want to be there and whose knowledge of fantasy is from interneting.

Don't space your posts like that. It breaks up the flow of the sentences.

Roscine Igantius Gumpower, of the Gumpower family. Which is how he always introduces himself.
Born to a mid-sized Caravan of Entertainers and Merchant Duergar who ventured out of the underdark to swindle the surface dwellers out of pocket change. At a young age, Roscine discovered the world above's gift of Fireworks and used to from them forth to bring amazement and joy to those he comes across. Roscine can be described as fatherly, friendly, family orientated, and nurturing, but he can be Oblivious, Clingy, and overprotective at the same time. In a personal turmoil, Roscine's respect for the world above's ideals of family, honesty, and kindness clash with his inaction against theivery, bribery, and his inability to confront his loved ones about his problems.
Tragically, an ill-fated avalanche on a twisty, cold mountain route twenty years ago left the Caravan disbanded, disorientated, and frozen to death with Roscine seemingly the only survivor. Roscine now travels the world, looking for his long-gone family and simple companionship, hoping to fill the void lost when his wife, children, and cousins were sent adrift in the tumbling snow.
Roscine is equipped with multiple bags, pockets, a large mountain climbing back pack, and a midget mule to hoard his Fireworks and traveling supplies. He sports cheap, faux gold bracelets, a dark magenta gypsy robe, black sandals, a braided, mid-sized, red beard, lots of small pouches and bags over his belt and backpack, and a brushed back, ginger foxtail.
He's a STRanger Beast Master which makes him dependant on his STR, CON, and WIS while also making him relatively underpowered which I'm a fan of honestly.

>7/10 for my villager boi

What stuck out to you?

A raw sense of joy and wonderment that it feels like people, especially ones who have been doing it a long time, seem to lose.
I can see the character hungry, eager to go out into the world, to do his family proud, to be SOMEONE and make his mark. It's the kind of pc I want to run a game for.

A Spanish journalist hoping to reduce tension in Vietnam before all out war breaks out in the region. Gentle hearted and kind, has troubled keeping himself from getting involved in the gritter parts of his job. Having been to a night class to learn the language, he has a decent grasp on proper vietnamese languages, but has poor crossover with the party's poor farming village dialects and slang.

He follows the party because of their intricate involvement with both of the imperialistic parties at the source of the tensions, and the protection of travelling in a group. They also make for a good focus for his photography, since the group is primarily children. His camera probably does not steal souls.

Officially only the second worst pokemon trainer in the group.

I see. Thanks for that. I'll take that to heart for future characters, aswell.

I'm sorry you've played with such shit people user.
The goatherd might have low int and have never been to school, but he's got high wisdom which means he doesn't do objectively dumb shit.
And he's not wacky, although sometimes jokes are made at his expense, he's kind and wholesome and has been a great asset to the party.

5/10

Have fun.
Then why didn't you say all of that when you described him the first time?
Do realize all I have is what you tell me, and what you told me was that he is a teenage retard who drags a goat around.
Of course I'm gonna shit on you.

Truth be told, I should have killed the Scorpion when he used Gaijin pepper on one of our missions... but I decided not to because I am a stanch believer that PvP is cancer.

He's gotten better at hiding his toys now

>Gaijin pepper
Is that like Gaijin Smash?

I didn't think I needed to.
When I hear "uneducated young farmboy" I think "slightly stereotypical fantasy hero" and not "wacky character with a lolrandom player"

Try gun powder

A Half-Orc Fighter named Krubb.

>Illiterate
>Grew up in and is comfortable living in squalor
>Doesn’t mind rotten food and other unpleasant sights, touch, smells and tastes
>He has a strong sense of justice regardless of the law of the land
>Strong silent type, but will vocalize to warn of danger and convey critical information to his party
>Genuinely likes his party and considers them his adopted family, but doesn’t tell them because he knows they’re mostly in it for the money
>May actually have high functioning mental retardation, but I never declare it or TRY to show it so he remains tasteful and respectful to those who suffer IRL
>He’s just a really quiet, good guy in over his head who meat-shields for those who are nice to him and can’t function in society—thus he adventures.
>His Party takes advantage of him (they’re like min/maxers that grab all the loot the second it drops from monsters)
>Low Int and Cha, moderate Wis and Dex, high Con and Str

Appearance
>Let’s his plate armor rust
>Slathers it in Orcish child-like pictographic graffiti
>Brawler and prefers to use his hands using a homebrew Fighter specialization called Pugalist
>Ton of MMA unarmed grapple shenanigans

His dream is to save money to open a farm away from people and raise dogs and sheep. No dreams of wealth or grandeur. He’s just an incredibly simple guy.

When I hear "And I have 8 int and I took my GOAT with me", wacky character is the first thing that comes to mind.
So just about as bad.
8/10
Your group doesn't deserve you.

3/5 would play with

>just about as bad
Yep. By rokugani law it should have been
>"OFF WITH HIS HEAD!"
But cooler heads prevailed and now I've paid the price

>Dreams of opening a farm and raising dogs and sheep
I want to protect this dream.

Just made a totally random character using Xanathar’s Guide to Everything’s roll tables.

Neutral Tiefling Grave Cleric Laborer
>Born in a barn
>Didn’t know his parents
>Raised by a single human step-father in a small shack with 10 adopted siblings
>He’s one of the eldest
>Had a good childhood regardless and was well liked in town by adults and other children

>Went on a pilgrimage as an adult and discovered his calling to Kelemvor, a god of proper burial and death
>Lost 4 toes and an ear during the adventure
>His Church is a fortress in the countryside that trains warrior-priests
>Joined and was assigned the job of Laborer because he’s obviously poor with no skills
>Forgetting a ton of other stuff, but it’s okay because this guy was just a test run of Xanathar’s roll tables

Xanathar’s is awesome.

My dude was a Man-at-arms for a village that was attacked by raiders. He was at one point struck down and helpless and in his desperation he called out for help, offering anyone that could give him the strength needed to defend the village anything they wanted. Before some nefarious entity could take him up on the offer a Solar gave him a fraction of her power and with it he was able to rally the defenders and escort the survivors of the village to safety. Afterwords the Solar told my character that he could continue to draw from her power on the condition that he would venture off to do good in the world and also that he would accept tasks from her. My character was good to begin with so going off and improving the world appeals to him but he also developed a crush on his patron so now he also want to impress her.

I know it fairly silly/stupid but I thought the whole crush on my patron thing could be a funny knife for my DM to use.

Any ideas for improvements? There is still time to edit his backstory.

Make your patron a little more mysterious, and make it entirely apparent you have been granted power.

A bunch of us are playing Nechronica for the first time, and thankfully the GM has at least done it before.

Knowing that I couldn’t play a loli with a straight face, I made Stitch-Em-Up Sally. She’s a rag doll of a woman constantly sewing things into herself and cracking jokes to help mask just how terrified she really is. Her main goal is to find a thing that she can’t remember the name of.

She treats the resident Shotgun Loli like a niece that she’s babysitting, and the weeb in the robot cosplay like a walking punch line that she adores. She has no idea the cosplayer isn’t actually a robot.

While the loli can snipe and the robot can tank, Sally runs around stabbing things with a shovel and drawing fire. Fortunately, regeneration is her specialty. Everything she’s equipped that isn’t a shovel is designed to put her or someone else back together. Unless she’s just doing a dance around the bullets.

DM let me have a cool Angelic sword that will get better as we level up so I could deus vult decently without needing to multiclass if that covers the "apparent I have been granted power" bit a little. Gifted to be by my patron of course. I'm not sure what you mean by more mysterious though.

Thanks anons.

9/10; concept is dope, but could be 10/10 if it wasn’t just “a cook adventurer”
7/10; it’s refreshing having a noble that’s not a prince inheriting a kingdom
7/10; sounds like a young adult novel I’d read
5/10; simple. 5/10 isn’t bad when I give it. I just don’t think there’s enough info there to grade, but it’s good so far.
6/10; fuck your GM
7/10; we need more characters like this in the world instead of undead werewolf vampire Half-Drow/Half-Dragonborn demon worshipping necromancers
6/10; I like the progression
8/10; fantasy novel tier
5/10; last sentence threw me for a loop
3/10; just give him one likable trait and he’s at least 7/10 for me

8/10 because the ending was worth 2 extra points. Didn’t see it coming.

It’s not silly. Add a character flaw or a tick.

I got to play a spoiled rotten full of himself wizard kid (14-15 years old) that treated the rest of the party line they were his servants/beneath him Because he was an educated wizard (Apprentice)

I also was very quick to pantomiming flinching in fear whenever someone raised their hand at me, even just as a gesture or wave/pointing.

Another member of the party (Cleric/party mom) eventually sat down and talked to my character about his strange behavior, bad attitude and twitchiness.

This is when it was revealed that my character was bullied horrendously in wizard school by Evoker/Conjurer chads and even though he originally wanted to be a transmuter he had to learn a lot of Abjuration to stop people kicking the shit out of him. This eventually led to his first casting of a non-cantrip spell - Shield - as a knee-jerk reaction to an incoming punch. The shield spell broke the other kid's hand and stopped him from being able to cast spells effectively ever since, which my character blamed himself for

This led to a lot of self-confidence issues and a disdain for himself that he compensated for by assuring others that he really was worth their time by asserting his own intellect.

The party Cleric and Paladin became his surrogate Mother and Father figures and at the end of a two-year campaign (Which contained a few time skips) he was a 25-30 year old master Abjurer that owes his success to the only two adults that took him seriously and helped him through his problems.

Also the Barbarian got to be like his surrogate crazy drunken Uncle and that relationship was actually far more interesting than the mom and dad shit from a player standpoint but not a narrative one so meh.

And there wasn't even a single lewd shota moment. All in all a 10/10 campaign

This is almost like a friend's character. Wood elf, hippy-dippy with low INT, helps everyone, has no survival instinct whatsoever. He's got no goat but he's cursed so his shapechange screws up 75% of the time with varying crazy effects.

>Evoker/Conjurer chads
Good story, user. I liked how well you implemented his magical area of expertise.
8/10

Currently playing a half-orc Paladin, Drell, Oath of Devotion. Started out as a pretty boring, serious guy, but as the campaign went on he veered a bit more into the "gullible, overly curious" type. He's 18, and the youngest in the party. Tends to "test" things by hitting them.

The Sorcerer in the party is trying to be his friend but the sorc's idea of friendship is to try to get him to take drugs and booze and generally just succumb to hedonism.

The Paladin hasn't prayed to his god in a long time (St. Cuthbert), but he's done other semi-religious practices. But the story has come to a rather severe head (deals with devils, a full crazy night of drinking that drove him mad, and now he believes he's a high-ranking leader of another Paladin order. Which won't fix itself.

I was trying to think of something with a bit of substance to it but nothing came to mind beyond the traditional paladin flaws like being uncompromising or taking personal slights way too seriously.

Hunge is very protective of the party and is the voice of reason a lot of the time.

6/10 But will probably improve with time.

I brought in a Divine Hunter half elf paladin into our Ironfang Invasion a few sessions back (rip my cleric pc). She was a refuge from the Hold of Belkzen who was taken in by the church of erastil. Gave thanks by becoming devoted to him and joining the militia to take care of the town that saved her.

Started out as a very mother like pc (mostly because she was a mum), and has embraced that now. Teaches the villagers that the party took in how to hunt and scout, does little 'magic' shows for the kiddos, wacks the druid on the head anytime he talks ill of other gods, tries to teach our half orc manners, and became one of the newest leaders for the rebellion.

Despite everything that has happened and her losing her sight in one eye, she stays hopeful that the town that once protected her will be restored to its former glory. She doesn't believe that the world is only white or black, but that its surrounded by grey. Accepted that she can't force the ways of her god on others and will acknowledge others actions even if she doesn't approve.

Maybe he's racist? Doesn't like elves or half-orcs or tieflings for one reason or another?

Maybe he's too trusting?

Perhaps he falls in love too easily? Anyone whop shows him a modicum of positive attention, he's all over them, talking about starting a family or just being smitten.

Test post

Maybe you could play his romantic obsession with his patron as a flaw. He constantly gets himself into trouble in hopes of impressing her, he spurns the advances of literally the perfect girl who's right in front of him because of his one-itis, he's just borderline creepy about it.

Castor Marcello, Ventrue in New Orleans.

Castor was embraced, to this knowledge, as part of some grand social experiment. Like the rest of his coterie, his sire is a mystery. While working for the Irish Mob he was sent down to New Orleans to broker a deal with the criminal element there to ship drugs down the Mississippi. His contact was a man in a gaudy white suit. Unfortunately for Castor, he mouthed off to this man, saying that hideous suit made him look like a poof. After being dragged into the alleyway and roughly fifteen hits from a cane and a dozen stab wounds Castor found himself waking up in Louis Armstrong park as a vampire. He sees this as a chance to seize the power he has always deserved and uses his big brass balls to broker and maneuver for power. He's ingratiated himself to the local Prince and started making waves in the Invictus thanks to the skills his Blood has awoken in him, as well as fallen pop star Tessa Gray(a Daeva), Kermit and Dwight (two Mekhet, Dwight being a very proficient sniper and talented sneak), and a Gangrel medic who's name escapes me. Together they're carving out a place in the New Orleans underworld.

You’re 100% successful. Welcome to our den of squalor, newcomer.

I think I like this idea the most. Could have fun with the kids cartoon style infatuation. Tristepin from Wakfu comes to mind.

Love makes you do crazy things. What'd happen if someone managed to impersonate your patron?

While it would be fun to say that he'd obey "her" every command, it would be quite easy for him to find out if it's actually her or not. I feel like it would be quite difficult to impersonate a Solar.

So, fun answer: be confused and excited at the same time and fall at her feet basically. Nofun answer: get really suspicious why his lady just showed up for no reason and ask commune with her directly to fact check.

And then the succubus fucked him and broke his spirit by revealing her true form!

That's what I was hoping. Through his extensive fanaticism of his one and only love, he would see through their deceptive disguise.

"You're not my waifu!"

7/10 because I’m always a sucker for ‘rise to power’ mob stories

>W-what! How could you see through my disguise!
>Because no one could hope to replicate the perfection that is my true beloved!
>That and you cup size is 1 too small.

DnD 5e, CoS.
My character is a dwarf Paladin, a former soldier or rather a blacksmith in the army. The one time he was sent out to the frontlines (those being underneath his home city, where drow have tunneled up from the Underdark and they (and worse) launch attacks against the dwarves), his brother died in front of him. He blames himself, and so does his father and his clan, because they had always been a clan of warriors, not blacksmith. To find forgiveness, he decided to dedicate himself to Moradin and swear vengeance (guess his oath) on the drow that killed his brother.
However, his hunger for acceptance and glory, along with the desire to hurry the retaking of ancestral lands, led him to steal shards of a metal warhammer known as the Hammer of Moradin from the temple, and escaping from the city to find a place to reforge it and bring it back, a prophecy stating that the weapon will be the end of any foes of dwarfkind. It can't easily be reforged though, as the only place known to dwarves where it could be was in the lower tiers of the city, now overrun with the creatures of the Underdark.
While travelling, he decided to help a small town with a werewolf problem, in the process entering Barovia after mists descended on him and a half-elf rogue he met while travelling.
Now the fool seeks to return to his home and undo the future that is THE DROW
gotta get back, back to the mines nananana

I wish these types of threads were more popular

Same; getting help on character creation was nice

bump?

I dropped into a 13th age game at the last minute with some of my extended game group. I had no idea how to play the system so one of the DMs pulled out a small pile of pre-genes and suggested I take one of those. I picked a human spear fighter, that had no relationships, skills, or special feature yet and jumped in like that.

The party was hunting down a evil Druid cult, who’s power location happened to be on an island off the coast of the mainland. At this point I decided to have my character be a former sailor, guarding merchant ships, and I helped the party navigate a Druid created storm while the mage filled the sails with magical wind.

After that, I decided to fully commit to the ocean ascetic. My characters armor became scale mail armor emulating fish scales, his weapon changed from a crescent spear into a trident, I gave him a background as a winter trapper and a peasant levy to explain his fighter training, I made his special feature an unusually wide mouth with sharp teeth, and to top it off I finally named him Zam Trios.

We ended up going on several adventures. My likable but somewhat menacing fighter protecting his teammates, tricking pirates into spilling important info, having in character arguments with the party about trying to free occupied territory on the edge of a war zone, and growing close enough to another the party’s rouge to learn how to be a proper frontline commander instead of just a beat-stick.

1/2

My favorite moment so far was when the party attempted to take over a pirate ship. Zam made his way to the upper deck, took off his helmet and shouted, “Congratulations! You are all now part of the crew of the dread pirate Shark Teeth!” unfortunately this lasted all of twenty minutes as we tore open the bottom of the ship on a reef to blockade a port town. Zam decided his duty was the go down with the ship. He was true to his word, and he stood on the deck until the ship landed on top of the reef after about fifteen feet. Zam coughed and clicked his oversized tongue before saying, “Well, I’m gonna go now.” as he dropped his captains hat and joined the rest of the party in one of the life boats.
2/2

My character is a 2 and a half foot mousefolk named Elric who's clad in solid steel and carries a sword that is half-again longer than he is. He rides a rooster like mount that is as tall as a man, which he couches lances upon to jab people in the fuckin' throat. His uncle ran off after a fit of madness on a "quest to save the world." Elric wants to become a formal knight.

He's a new character, and the premise of the campaign is that there was a great apocalypse that interrupted all of the PC's adventures, and now they are in some sort of magical prison 100 years in the future.

Give him a flaw and a virtue.

He's currently intolerant of ratfolk, but he wont admit it up front, (he just HATES being called a rat), overconfident, and has an *obsession* with becoming a knight. But he tries to follow chivalry and the philosophy of stoicism.

>Game
L5R

>Name
Kiriko
>Character
Raised by the Tsuruchi family, young Kiriko seemed to have a brilliant career as a Tsuruchi archer before her. She was among the best of her class and, to the joy of her parents and relatives, believed in honor and in justice, even if they were overshadowed by her sense of compassion towards the peasants at times.

However, she also seemed to be a 'free spirit', interpreting commands to suit her best and sometimes ignoring them for moral reasons. Especially after an attack on a defenseless Phoenix village, which led to her asking to be reassigned to another commander and granted the request.

Life isn't all sunshine and rainbows of course, during her time on the Commander's Kobune, they were hit by a storm and lightning struck her best friend- from that day onward, she has been afraid of Osano-Wo's wrath, trying to avoid displeasing him and remaining indoors as much as is possible.

Finally, her parents thought they had found a good match for her to marry, a clansman a short boat-trip away. So they accepted the samurai's proposal of betrothal, as he had been widow for a year now- and promised Kiriko's hand in marriage. When she visited him, she found out what a wretched and dishonorable man he was and saw his disregard for peasant's life with horror.

She called off the marriage and left, disgusted, becoming a ronin to bear the burden of her dishonorable actions alone, without reflecting any of it on her family.

That's where her adventure starts.

Witcher universe campaign. So if anything is wrong blame the GM because I don't really know anything about The Witcher.

Character is a secondborn twin Noble, was destined to be the double agent of the firstborn son, for that purpose was even given the same name. Thirdborn was a font and sent to a mage school early, and fourthborn a good for nothing.

It's a bit of a long story about how him not being able to handle the dirty work he was supposed to do as the "double", aswell as his rancor and jealousy of his other brothers ended up being the house's downfall. With the main thing about it being that he freed a criminal mage which did it all. The first time he did it was kindness, the second time it was rancor/jealousy/rage.

After that, he realized he had no real name, but taking other people's names was also his only talent, so he took on countless names while traveling, ended up setting with a joke name he made for a fool at some tavern, mainly because it represents the opposite of his personality, Adamantine. But it's also the persona he likes the most, a Neutral Good traveler.

He then went to the mage academy, in witcher the DM told me there was two, one all-women and the "better" one, and a all-men one, where the thirdborn probably is. He didn't care about family anymore, he was already free, but didn't want to be "The Second" again, so he took an act that could be called insane and mutiled his own genitalia, said it got mutilated while he was young and because of that they never knew his sex properly.

So he ended up in the all-women academy as a man(?) mage. In there he stopped taking other names, and was just himself, which ended as him being called extremely nasty in the rumours and being know for as "Black Liliana", mainly because he is inexpressive and the only emotions he shows is jealousy or annoyance. Black Liliana is neutral evil.

He still sometimes runs off to travel though, he loves being Adamantine the most, even if that is just a "fake name".

Vaclav of Orr is an elven rouge. Born on the Isle of Ashat as Hyperion of Ashat to the local aristocrat family, he was involved in an accident where his brother fell off a cliff. Hyperion fled to the elven capital Elys, where he joined a political-religious cult wordhipping a demon of chaos. After a failed political cup Hyperion fled to the mainland and changed his name to Vaclav of Orr. Now Vaclav roams the continent with some adventurers in search of diversion and a sense of purpose.
Vaclav is basically the fantasy equivalent of a lost 20-something traveling the world.
He's a psychotic murderer, but dresses and speaks like a trustworthy aristocrat.
The party hasn't yet figured out his true nature.
He has an affaire with the female city guard liutenant of some elven port town.
He fights with a two handed elven sabre.

4/5 would play with

Im playing D&D 5E and my character is a dwarf fighter by the name of Brokki Holedigger.

He is a stubborn but loyal dwarf who left his hold to experience the world and hopefully take something back home with him. He is also concidered to be the leader of the party as he tries to right wrongs, help people and have fun with his adventuring friends.
Notable feats he has done is:
>Sneaking up on a pair of hobgoblins in full slintmail and smashing their heads like a melon
>Resist the curse of a wizard by just being stubborn
>Tanked a fireball in order to proctect the party
>Fighting to reclaim a fallen dwarven hold
>While fighting in said hold, he kicked and punched bandits and goblins down from thin narrow walkways (bridge of Khazad Dûm style)

Khatru the kobold bard.

Incredibly unhappy with the kobolds across the worlds never accomplishing anything for themselves and being hated by just about every non kobold, he sets out to try and make himself into some kind of rockstar/hero to inspire other kobolds, and let them know that even creatues such as them could become great people, and not just slaves to their resident dragon.

Gets nervous around combat fairly easily, but manages to keep it together since he fears that the image he's trying to build up for himself would be ruined if he was outed as a coward, which would put a huge dent in his plans. He'd often switch quite heavily between being egotistical and overly humble as he slowly tried to figure out what sort of persona the general public in-universe enjoyed seeing more.

While he initially sucked at being a hero (weakest by far in terms of combat within the party) and a mediocre entertainer (bad singer and mediocre lute player), he was slowly able to get better over time, and as the only PC to survive from beginning to end, he ended up making himself into a folk hero for his people, which encouraged them to not take any bullshit from the dragons. He also ended up becoming quite the rock star, which encouraged the surface dwellers to be a bit nicer towards the kobolds.

First ever character. It was fun, and having a character come from an out-of-the-way area worked well since I was new to TTRPGs (and fantasy in general for that matter), so it avoided a lot of 'Your character should know this, even if you as a player don't' moments.

I play a very old scholary wizard that already lived his life and started adventuring as he retired. Easy going, looks out for his party members, tries to guide with advice and tries to inspire them to become heroes.

I myself am the veteran player at a table of newbies so it works pretty well. Nice group.

That is some potent autism you got there buddy. Good luck with that.

Half-orc Bern Morrow used to be a brash, thug-like constable, living only for the thrills and the rush of the judicial power he wielded on the streets of one of the setting's major towns. However, a poorly planned attempt to hunt down a cornered Warlock lead to half a city district burning down, along with the deaths of a large part of the guards assigned under his command. Publicly and personally shamed for the consequences of his behaviour, Bern distanced himself from the force, joining instead a local order of monks in an attempt to quell his hot-blooded and foolhardy orcish blood through introspection and meditation.

Still too ashamed to return to his hometown, Bern kept the peace in a small, frontier town for a while. However, when a mysterious force pillaged and razed the place, Bern decided to join the other PCs to bring the fight directly to the assailiants. While still as authoritative as ever, his past experience may have made him overly cautious and "by-the-books". He is a lot more willing to cut his party's losses by retreating in the face of a dangerous challenge than gamble the lives of those in his group.

Vanilla as fuck. Not necessarily a bad thing, though.

I give it a 7. It’s a story we’ve seen a thousand times, but a classic that’s being played well enough.