What sorts of talents should be created to make more specialized magic? A talent for casting fireballs for example.
Nolan Martinez
I'm not sure yet.
Right now I'm trying to tear apart the existing Implements in order to get a better idea of how to create our own (seriously, why wasn't that included as a toolkit somewhere, when we have full rules for designing weapons?).
I think having more ways for mages to spend money on upgrades will alleviate some of the concerns people are having with magic stacking up against weapon users.
Justin Allen
Brawl is covered by Melee (Light) now. I figured a light and heavy melee skill made more sense for 40k than a brawl/melee split.
Eyup. Forgot to fix that up, thanks for pointing it out user.
I'll try to work some more in, see what interesting stuff I can find in Enemies Within and Blood of Martyrs. I definitely want to stray away from faith laser beams though, I like the subtle applications of faith.
How does the Talent affect the user? Is it Passive or Active? Does it modify any of the three components of magic above, or does it affect the user directly? Ranked?
Joseph Sanchez
Yes, I think it could work real well, although I would personally add rules for dodging as opposed rolls, and blocking as regular defense
Hunter Green
thank you user
John Barnes
>I'll try to work some more in, see what interesting stuff I can find in Enemies Within and Blood of Martyrs. I definitely want to stray away from faith laser beams though, I like the subtle applications of faith.
Yeah, even something as simple as "Strong Faith" Tier 1 - Gain a blue to Discipline rolls vs. Fear or some shit. Then maybe a Tier 2 that lets you give that blue to the group or whatever.
It be nice to see at least one for each tier, but I understand how it isn't huge priority and certainly don't need Lay on Hands-ing laser clerics. It should definitely be lower key stuff like a few blues doing things in line with Ecclesiarchal things: resisting fear, corruption, maybe circumstantial combat bonuses, maybe Medicine rolls.
Just stuff for us fanatic priests to purchase to remind people why they should study more in Sunday School!
Adrian Torres
Solid user!
Classes look good to me. Streamlined as fuck.
Michael Parker
You'll want to avoid Blood of Martyrs then, as that's the Fucking Miracles sort of faith powers.
Liam Hughes
Wasn't there an user who was doing a shadowrun conversion for this?
Did he end up coming up with anything tangible?
William Bailey
Not that I've seen, but I may have overlooked something. You might want to also check the official forums--I know the Dark Heresy guy is active there too, and so might Shadowrun Guy be.
Adrian Young
So is there a single good reason to play this over savage worlds date or GURPS? Far as I can tell its just a scam to sell 15 dollar dice sets. A few just rolled into our FLGS and that was enough to convince me not to go back. I've been buying stuff there even though Amazon is cheaper, but if they are going to participate in this bullshit then I suppose I can do my 100 dollars per month of purchasing somewhere else. This game looks like utter fucking trash, snowflake dice mechanic that provides no tangible benefit besides "if you get this symbol then you have a complication LOOK IT'S REAL ROLE-PLAYING NOT D&D AM I DOING IT RIGHT YET GUYS"
utter fucking crap. There is not a single innovative thing about this system.
Aiden Carter
Are you done with your temper tantrum, user?
Jose Reed
I checked the Discord. A group is working on a SR setting. Last post I saw was a few days ago. Not much beside that.
In exchange I have a question. I fear magic could be unbalanced. To cast a spell it takes 2 strain, but you can spend an advantage to get back a strain. Whats stopping you from casting low level spells to regen all your stamina and effectively removing the only limit on spell-casting?
Dylan Bell
Mostly as inspiration, iirc it had some talents which were on the less ridiculous side of things (the powers themselves were all pretty fucked, I agree)
Lincoln King
Not an argument, nigger.
Eli Brooks
It wasn't in response to an argument, so I don't know why anybody would expect an argument as a response. Also flamebait copypasta and meme responses violate the global rules.
Charles Ortiz
>he hasn't even read the rules >still feels he can judge it as "utter fucking trash" with a "snowflake dice mechanic" Savage Worlds is good for tactical combat but not a lot else, Fate is okay but lacks the structure Genesys does and GURPS is straight up sperg trash, hope this helps you understand
Carter Price
In combat, and actually casting spells that would require a check, nothing, and it's definitely a reasonable strategy, but in exchange you're spending a turn to cast a limited spell and hoping you get what you need in a game where combat can only last up to 3-4 rounds against more typical enemies.
Out of combat, if it's a nothing spell that's just a small narrative effect, then it should just happen; no check but probably still strain cost.
Joshua Perry
Don't like it, don't play it. With a post like that, you aren't here to see if it's worth playing. You're just here to bitch and moan.
Anthony Evans
...
Matthew Carter
Someone came and asked some questions and didn't get too much non-troll feedback, so not sure if he'll bother to be back. Which is a shame as Shadowrun is high on my list of "games I'd like to see converted to solid mechanics" list.
If you wanna add this comprehensive spell and effects sheet we made that would be neato.
Its cool cause you can CTRL F things and also copy paste them.
Matthew Russell
I'm not SR user, nor am I intimately familiar with the original mechanics of SR or Adobe Indesign, but if I have the time I will gladly work on an SR conversion for Genesys as I feel it would fit the rules well.
I'll actually be playing my first session with this in a one-shot Thursday evening. I'll be sure to let you guys know how it goes, though I don't have much RPG experience (wargames are way more popular at my FLGS). I think I'll enjoy the dice pool mechanic more than most RPG players because of my affinity for mass dice anyway (40k Ork player).
Julian Young
Good on ya!
Most seems pretty self explanatory, the trick will mostly be how to deal with magic (is Genesys basic magic too open ended for SR?) and worse, how to deal with PhysAdepts, as there seems no rules even close for them.
Zachary Russell
I'll be back soon. I'm in Uni taking finals so my priorities have shifted for the week.
Gabriel King
I'm not disappointed in the lack of pages and pages of magic systems and alternatives, but man, they really left that entire concept to just hang.
I'm working on breaking down implements so that you can build custom ones like we can with weapons. I'm also working on some obvious talents for magic.
Kevin Garcia
Looks good. I agree that the magic system is pretty disappointing. We can hope for a nice supplement but this is a bit too little and vague in my opinion. The one line of "Magic should never be better than an actual skill" is a saving grace and shows they are aware of potential pitfalls, but that they couldn't skim a few more pages from other areas into a more robust magic system is a bit concerning.
Liam Garcia
Oh, I didn't think they were fucked. I personally liked the more dramatic stuff, as a SOB player (I mean, SOB have had inv saves from sheer faith in the longest time. Faith doing biblical shit is my default.)
Adrian Carter
I am a huge fan of faith stuff in 40k games, priest-types is my go-to character, but a player having the ability to call down direct divine intervention like that doesn't sit right with me. It feels a bit out of place with the themes.
Life-long warrior nun's having super-faith I'm fine with, *in the universe*, but just not convinced that is a good thing to have in the hands of players. It should either be supremely expensive with massive RP and XP costs or much more vague, like a D&D 5e Cleric's "ask for intervention" ability where you don't know what form it will take, rather than "pew-pew faith laz0rz".
I'd much rather see things kept more subtle, as there are plenty of ways to do it.
Charles Morales
While I honestly like it with 40k's themes as it adds a fair bit to the supernatural aspect and the idea that so much is defined by belief. It doesn't really strike me as any worse in player hands than Psyker powers.
Still, to each their own.
Gabriel Davis
Yes, but being a psyker means forever being distrusted and under threat of a lynching (both by random crowds and at any point by the Inquisition), this isn't including that your powers are always a threat to yourself and others.
Psykers seem much more a high risk/high reward type thing.
Wyatt Roberts
Can anyone hook me up with the item creation tables?
Benjamin Thomas
I know they're in the janky pdf that was in the OP for the last few threads. If we got better scans of them, I missed it.
Good to hear! Don't let Genesys drinking get in the way of finals!
Elijah Wilson
I was going to build an entire magic system for my setting anyways, so it's not a big deal to me. What we have are more like guidelines though, so I see why people would be angry
David James
Dude stop shilling your fucking Discord in the OP.
Wyatt Nguyen
Anyone have the weapon table from the fantasy section?
Not my discord. And have you not heard the good word? Shilling is what we do!
Ryan Gonzalez
Wrong.
Drinking is what we do.
Jordan Ross
Can confirm, Im a shill for shilling. Please shill, everyone. Its amazing.
Hudson Edwards
Alcohol shilling is still shilling, anonyshill.
Asher Murphy
Will do. Hopefully I'll have the initial write-up done before the holidays for you drunken fucks to tear it to pieces.
Nathan Torres
Why should I play genesys over other generic systems with more established fan bases and more material?
Not trolling, I'm looking into the system and want some answers
Benjamin Brown
Same reason you should play any system, because you find the actual mechanics interesting and fun.
If you like the narrative mechanics of the dice and it applies to the type of game you want to run, why not play it, even if it is *relatively* new? If you not, then don't try and force it.
Eli Clark
Narrative dice is a cool concept, it makes every roll much more dynamic than a pass/fail. Additionally it encourages played to come up with how the positive befits are played out. Really the system has some depth with a surprising little amount of hard crunch. If you want a good idea on the details, read the game rule sections of Edge of the Empire. It was the Star Wars game that used the rules before Genesys.
Cameron Ross
personally I enjoy that the rolls offer several axis of information at once. Your attack roll, determines if you hit, your extra damage, chance of critting. and extra advantages can be spent to do things like recover strain, buff yourself or allies, or hinder your foes next turn.
Henry Roberts
also, dont be intimidated about those 'narrative dice'. Yes it offers ways for the party and GM to come up with free form was good and bad things can happen but for all really important rolls there also a list of good and bad you or the gm can 'spend into' if you want to keep things simple. Especially combat.
Aaron Gray
It's a nice compromise between crunchy and narrative rather than being too far one or the other. You can have a tactical combat experience with narrative flair.
Technically you don't need Genesys to do that, but Genesys gives you tools to help you do that and make it easier for GMs and Players.
Aiden Lewis
not the guy you're talking to, but it would be interesting to see a mod of genesys that is purely for tactical combat that follows a bit more rigid list of 'these are the things you can spend dice on' during rolls.
Carson Lopez
Man, poor maces getting the short end of the stick once again.
Because those fanbases are shit. Join the cool kids club.
Landon Lewis
You can rework them to be less shitty using the weapon design toolkit in the book.
Jack Scott
Yeah, it's a bit much. Crit 4 is what really puts it over the line.
Julian King
It just seems a bit like a game that would be fine with one stat line for all 1 handed melee weapons to let people pick style over mechanics. Swords just seem clearly superior between axe/sword/mace type choice.
Adrian Baker
Weighted head attachment is available for maces, which puts them at +5 damage. It's currently the best choice for dual wielding, is it not?
Mason Nguyen
Attacking for straight Wounds, yes. Swords/Light Spears would be better if you wanted to add some defense while still getting damage from both weapons when dual-wielding.
Ryan Gray
Has anyone shared Android example setting and Sci-Fi chapter?
Benjamin Sanchez
I like how flexible it is. And neutral fluffing of implements is good since now it can be used as is by Mad Scientist, Arcanist, Priest, and Shaman alike.
Post it, user! Your day of anonymous internet glory awaits you!!
Sebastian Parker
>watermarked pdf >anonymous
Nathaniel Wright
Fair use! You shared it with your table-mates and you don't know how it got out!
Owen Cruz
Eh, You're right. It's a bad idea. I just got excited and wasn't thinking.
Jonathan Wood
Hint: There are people on /share/ who can help (you) with a watermarked and locked pdf file. See >
Evan Cook
Someone will know how to clean the watermark... Eventually.
Joseph Long
Does anyone know a *working* coupon code?
Juan Thomas
Yep, drop it in here and I'll clean it. vola file org /r/db91awem
Daniel Wilson
Uh... EotE is one of the most taxing on GMs outside of something like Pathfinder. Don’t try and advertise the dice as easy on GMs when the game is extraordinarily player focused despite the dice putting players at a little disadvantage. Every single roll puts the GM in a spot, and many of the rolls make it extremely hard to GM properly.
I’ve not read every page of the generic, but there’s nothing making it easier on GMs here and generic tends to make things a little harder since there isn’t prior art to reference for tone and feel.
Logan Sanders
I used to find it extraordinarily taxing responding to the dice-- until I let my players help me. Once you have player and GM hunched over a result like augers reading tea leaves, it becomes a lot easier.
Don't always narrate how it happens-- ask THEM how it happens and moderate things as necessary.
Evan Hughes
Can you acquiesce another file drop, I missed it.
Thanks user.
Luis Perez
If anyone has the PDF and wants it cleaned up for sharing, they can upload it to the vola room. After I've got it I'll delete it, and upload the cleaned version ter.
Nobody donated it yet. ;)
Luke Sullivan
what is the vola room? Me and my group are probably going to get it but I dont know what the watermark is, also what do you mean cleaned? Is the pdf locked in some way or something or is it regarding the watermark?
Gabriel Kelly
Ok, I see, so the name and order number is put on the book... In that case no offense but I dont think Ill trust an user to clean it up for me, Id have to figure out how to do it myself, if you are willing to teach me, though Im not familiar enough with Veeky Forums to know how exactly we could extrapolate this conversation to a different medium
Parker James
If you buy it from drivehtru then there will be a digital watermark with your name and order number, so I'm talking about removing those, 'cleaning' the PDF.
A vola room is on volafile.org, a place where you can upload and download files, and also chat with whoever's there.
Just watch out for the watermark being divided into sections. So there might be one watermark for our first name, a second for your surname, and a third for the order number. Trying to remove all three in one sweep will appear to do nothing.
Good luck!
Joseph Young
Im no coder but Ill try
Jacob Diaz
That's because this might be the single most player-centric system I can think of.
Wyatt Perry
If you go into the PDF Share general, there are trustworthy cleaners (MageGuru, etc) that have been in this game for ages. I'm just an user, but I've donated probably $300 worth of PDFs to be cleaned and never had any troubles.
Jose Barnes
Id try to do that, but alas the copy of the PDF does not belong to me and I am not going to take the risk for somebody else. Ill just have to do it myself. I wouldnt think twice if I was the one whose name was on it.