Nobledark 40k part 44: Coming around for another go editiob

Welcome to Nobledark Imperium: a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.

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suptg.thisisnotatrueending.com/archive/56930616/

Wiki (HELP NEEDED!):
1d4chan.org/wiki/Nobledark_Imperium
1d4chan.org/wiki/Category:Nobledark_Imperium
1d4chan.org/wiki/Nobledark_Imperium_Notes

>Previous thread died way too early again
>It's getting really difficult to keep these threada up
>What should we do when this one inevitably goes down? What should we do about any write-ups that are completed later, just put them on 1d4chan?

Other urls found in this thread:

civilization.wikia.com/wiki/Crawler_(CivBE)
wh40k.lexicanum.com/wiki/Maccabian_Janissaries
fanfiction.net/s/12346611/2/The-War-For-Heaven-Short-Stories
1d4chan.org/wiki/Nobledark_Imperium_Primarchs#Vulkan
warhammer40k.wikia.com/wiki/Assault_of_the_Tempest_Galleries
twitter.com/NSFWRedditImage

Would Jokearo alter/improve a mans cybernetics if he was asleep?

By 999M41 how extensive is the Space Wolves grey area legality navy?

What is this about? I don't remember it and a refresher would be nice.

It started with Russ and his using Fenris as a blacksite for his experiments in fixing the Canis Helix to make a viable new generation of Dog Soldiers.

He eventually succeeded but with the splice keyed only for native Fenrisian genetic markers. He couldn't export it to other worlds.

His answer was to make more Fenrisians. To this end Fenris went from Iron Age Viking to a pagan Swedish Empire with agricultural reforms, an imposed peace between the tribes, technological uplift to the point where they had Kalashnikov equivalents, global maps with carefully marked borders for everyone and the framework for inter-tribal negotiation rather than constant border wars.

Fenrisian population jumps up in a few generations. Surge in Space Wolf recruitment follows.

Fenris is a shit world and everyone knows it not least of all the Fenrisians. There is a very severe population cap that was run into by one of the early High Kings; lets call him Fáfnir the Executioner, successor of Bjorn Fellhanded, because why the fuck not.

To overcome this problem Fáfnir claims settlement rites on a bunch of borderline uninhabitable ice balls. Being of such low value the Imperium agrees. Fenrisian colony worlds are founded. The colonists regard the worlds as less shit than Fenris because although the weather is painful there aren't any trolls, krakans or other lethal wildlife.

Fenrisian population grows again. Space Wolf descendant/breakaway chapters form on the colonies and thrive.

To bring in a bit of extra cash the Space Wolves and runty spawn start hiring themselves out as bodyguards to the navigator houses. Buy ships with the cash.

Start forming a navy to patrol the lanes between their kindred worlds and patrol nearby space. Also when they capture traitor ships in battle they sometimes keep the best ones for themselves.

This has been going on for ~10,000 years. There are Fenrisian colonies across most of the galactic disc by now though spread very thinly.

DId anyone save that bit of write faggatory about Shadowsun? I can't find it on the 1d4chan

>a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.
From the writers or within the setting?

If it's not there I can try to track it down in the archives.

I guess it depends then. How big is Ultramar or the Interex's fleet? I imagine Fenris' unofficial fleet would be less than a tenth of that because they aren't an established (or official) power and aren't as rich, but probably nothing to sneeze at either.

Yes.

Here's that write-up on the big Ork empires. It could use some fleshing out.

Contrary to popular belief, when the Beast was slain on Old Earth, the remainder of the Orkish army did not miraculously disperse into a puff of spore and WAAAGH!-flavored smoke. True, the Orks were thrown into disarray at the loss of their leader, but Orks are more used to radical changes in leadership than humans, and there were still plenty of Orks on Old Earth. Once the Orks were driven from the Sol System, the long and costly Reclamation of Old Earth began. Any spot on which an ork has shed blood is guaranteed to produce more Orks, unless the body is burned or more drastic measures are taken. However, this was Old Earth, the cradle of humanity, and its stubborn people would (literally) move mountains in order to ensure their planet was Ork-free. The intensity of the campaign to ensure that the planet was never Orkiformed was nearly as destructive to Old Earth’s ecosystem as the wrought by the forces of the Beast themselves.

The threat of the Beast’s hordes extended far beyond the Sol system. Through violence, cunning, brutality, promises of a good fight, and copious use of Chaos-sponsored Warp portals to cut down on travel time, the Beast had managed to suborn every major Warboss and unite virtually all WAAAGH!s worth noting in the Milky Way in little more than six standard years. It is estimated that at the time of the War of the Beast, nearly eighty percent of the Ork population was under Urlakk Urg’s control in some fashion. Upon hearing news of the Beast’s death, many of the more ambitious Warbosses attempted to break off and form WAAAGH! of their own, rather than follow “that Urlakk git’s” orders. Some of these Warbosses were more successful than others.

The most successful were the Arch-Arsonist of Charadon, the Overfiend of Octarius, and the Arch-Mangler of Mork. These three Warbosses carved out massive areas of space, forming the basis for what would become the modern Octarius, Charadon, and Bork sectors. The Octarius, Charadon, and Bork sectors are less sectors in the traditional Imperial sense, and more designations for the massive amounts of space that these three Orkish empires control. Although many later Ork enclaves have sprung up due to the increasingly strained nature of Imperial resources, these three empires can trace their roots all the way back to the War of the Beast. The Arch-Arsonist, Overfiend, and Arch-Mangler are even still around, after a fashion, even though the original Orks that carved out these dominions are now long dead. The identity of these rulers has changed regularly, as is typical of a kratocracy, but each Ork that takes control of each of these empires takes on the identity and in some cases the mannerisms of the previous rulers, even adopting the oversized gorget that has become a symbol of Ork power since it was used by Urlakk Urg during the War of the Beast. Sometimes by chance a Chaos Ork has even risen to the throne. Of course, these Chaos Orks typically fail in their goal to convert these empires to the worship of the Chaos Gods, and few stay in power for long, especially if they make the mistake of badmouthing the Gorkamorka.

The Imperium was unable to do much to stop these Warbosses at the time as they were still recovering from the War of the Beast and were still trying to scrape together a semblance of an empire in their own space. By the time the Imperium had recovered enough to retaliate, the Orks had already dug in too deep to effectively without a massive waste of manpower and materiel. Even during the Imperial Reconquista, when several smaller Orkish empires were crushed underfoot by Machairius and his forces, these three managed to stubbornly resist any efforts at conquest. Furthermore, as much as the Imperium is loath to admit it, the empires also serve a useful purpose in acting as buffer states against outside xenos threats, particularly Charadon which shares a border with the Necron Star Empire.

That is not to say the Imperium is content to sit and do nothing. The Imperium knows full well what happens when one leaves Orks to their own devices, as seen by the Empires on Gorro and Ullanor during the Great Crusade. The Imperium regularly sends assassins into Ork-held territories, especially the Empires of Octarius, Charadon, and Bork, in order to take out any kunnin’ or charismatic Warboss in the hopes of keeping an Ork like the Beast from ever arising again. Chaos appears to have a similar idea, sending their own assassins after any promising warboss, in order to keep the Orks stupid and easily manipulated. Unfortunately, this means that the few Orks who do survive this gauntlet of assassins tend to be the smartest and most kunnin’ of the lot, meaning that all this action may have done is lower the threshold for Brain Boyz to emerge.

Leman Russ Tank, Shadowsun Story, that last Inquisitorial Report, and Yarrick all up on 1d4chan. Also put what we had on Pluto on the Notes page.

The pictures off the tanks still need to go up, but I am not sure how to do that.

Am I missing anything?

It is good and well written.

Thank you. Tomorrow for me it is a half day at work. Time permitting I will try and remember how to put pics up.

I will also try and get some writing of my own done. Assuming I'm not at the level of exhaustion.

Should we call them Ork Empires or Ork Dominions, to distinguish them from more organized states like the Tau. The Orks haven't had a unified infrastructure since Gorro, Ullanor, and the WotB, though I imagine the Brain Boyz might have changed that in the last couple of millenia.

Bump

Kind of another loose idea for squat trains, to explain why the squats have them and where they came from.

Not all planets are so lucky as to have a breathable atmosphere, tolerable levels of radiation, and stable tectonic activity. The people of the Hubworld League near the galactic core know that better than most, many of their worlds being near the galactic core and therefore under constant upheaval from tidal flexing in the gravitational pull of a gas giant, pulsar, or the core of the Milky Way itself. On many worlds, it is not even possible to build the traditional bunker-like fortresses favored by Hubworld architects. Instead, the primary form of squat habitation is in the form of Land Trains.

Land trains were originally developed on less hostile worlds, designed as caravans to bring raw ore and other goods between major settlements. However, on less stable worlds, land trains have been refitted to become settlements in and of themselves, ballooning in size to encompass populations of entire cities. These types of trains are typically found on less tectonically stable worlds and often contain large amounts of mining equipment, allowing Hubworlders to mine the ores that drive their civilization while still being able to move out of the way of newly formed fissures and tectonic rifts.

Many who see Hubworlder land trains draw parallels with trains on other worlds. The comparison is better in some ways than others. A better comparison might be an armored trade caravan, albeit one with treads and an ability to mine its own raw materials. Hubworlder land trains are formed by linked cars, but they do not follow tracks. After all, on these worlds sedentary or semi-permanent structures are a death sentence. Instead, land trains have treads, allowing them to climb even on highly angled surfaces.

As with almost every piece of technology they developed, the Hubworlders soon found that it was easy to repurpose their caravans for war. Armored sides designed to shrug off micrometeorite impacts and stellar radiation are equally well suited to deflect enemy fire. And the large size of the trains makes them ideal not only for troop housing and transport, but supporting truly massive weaponry, potentially making them armored juggernauts when used correctly.

Was tempted to suggest the trains run on kind of a regenerating rail system like in Girl Genius (rails are laid out by the engine and reabsorbed by the caboose by nanomachines [son]), but thought that might be too over the top. Especially for the squats.

Dominion was the name of the Dark Age human Galactic nation.

I swear I'm working on some writefaggatory

It's good and suits the feel of the hubworlders perfectly.

If anything I'm reminded of this

civilization.wikia.com/wiki/Crawler_(CivBE)

but a line of them strung end to end.

What would hubworlder psykery be like?

Do Hubworlders even have psychics? Do abhumans have psychics (yes, Hubworlders aren't abhuman, but still)? I know that Ogyrn do, but none of the others have been touched on.

I assume if the Hubworlders are basically baseline humans, they would have psykers.

>A better comparison might be an armored trade caravan, albeit one with treads and an ability to mine its own raw materials. Hubworlder land trains are formed by linked cars, but they do not follow tracks.
Reminds me of the Wagon Trains of Patrick Tilley's Amtrak Wars books. Good.

As long as Hubworlder worlds don't have any giant earthworms.

Oh who are we kidding this is 40k, some probably do.

It seems that even the Survivor Civs send their psychic to the Black Ships.

Hubworlders might not out of stubbornness and pride. If they do not then they would train them in the manner that they do anything. Meticulous, methodical and by the book in the proven to work manner and heavily focused on defense.

Or just give them the bare minimum needed for daemons to not eat them and that's it. Any references to squat psykers in canon?

Given that in Vanilla the squats have sweet fuck all fluff the answer is no.

40k borrowed very heavily from Dune. So it can be considered a certainty that someone somewhere is surfing a worm.

Also keep in mind that pic related is a typical hubworlder. They are four and a half foot of bone and muscle who stand at rest by leaning on their knuckles. It's easy to see why people think of them as ab-humans.

What? When did this happen? When did squats become gorillas? I was under the impression they were short, but heavily built people due to the high gravity of their worlds. Five feet tall and three feet wide.

Is there anything based around the Ottoman empire?

In canon there are the Maccabean Janissaries, but I'm not sure if they are specifically Ottoman flavored.

wh40k.lexicanum.com/wiki/Maccabian_Janissaries

In an earlier thread we were actually bemoaning the lack of canonical Middle Eastern inspired worlds beyond Tallarn as a general Middle East World (and of course the numerous Space Egypts and technically Colchis).

Bump.

Looking it up squats in canon are said to have psykers in the form of Living Ancestors, squats that live for 300+ years and thus become psychic (mostly precogntive).

How that could be fit in with the socialist space cowboys who are essentially baseline humans in high gravity is unclear. Especially since the psyker rate should be about the same.

I have a cleaned-up version of the Leman Russ tank with infantry here if you want to use that. The color pics I used with the write-up were pulled off of the WH40K wikia.

Also, uploading a picture seems to be a matter of going to "Upload File" in the sidebar of 1d4chan, making sure you give it a name, and linking to it later on the wiki page with something like "[[Image:Nobledark_Leman_Russ.png|thumb|A Mk. XXIV tank, with one of its crew and an Eldar Guardian standing by its side.]]". 1d4chan's "Help:Editing" explains it better than I do.

It was something someone suggested many threads ago and nobody objected. It wasn't really pushed though so it can still be dropped.

>editiob

Orks.

How old should Legi be?

She described her old job of waiting on tables as a lifetime ago but it seemed not too distant. So maybe ~100. Not everything has to be super ancient evil from beyond the dawn of time.

It would have to be changed in this AU. Squats have universal longevity treatments but they don't let you live much past 220.

It was said in the fluff that they had pre-Strife agreements with the eldar. So that means that there was some prior contact. Maybe the fashion for future seeing came from them, also runes for psychic shenanigans.

I think that the idea was to distance them from the Dwarf Shortstack fapbait and have something that looked short, stooped but powerful and derived from human.

Is anyone going to be taking on and having another go at the Dorn fluff?

I remember the threads involving squats and the only time I remember that picture coming up was just as a picture, not supposed to be what Hubworlders actually look like. The abhuman thing was in part revenge by the AdMech because the Hubworlders wouldn't do what they want.

So we got short stacks in SPAAAAACE!!!

How "normal" should they look? We sticking with this?

Doesn’t look like it. If you’re interested go for it.

>short stacks in SPAAAAACE!!!

Keep in mind that the woman would be as brawny as the men. Less short stacked and more short and muscular

It would also lead to the interesting implication of her just starting to realize she's going to live a lot longer than a normal human without rejuvenants. We said humans with rejuvenants can live about a thousand years "on average" with massive fluctuations due to compatibility, but how long do "normal" humans live.

Even without rejuvenants, I would assume there would be some increase in quality of life due to other medical technology (even if 99% of it is lost). Like living to 90 but physical damage due to aging is reduced.

Maybe female Hubworlders have a tradition of wearing their hair in short-cut masculine styles. In universe because short-hair is less likely to get caught in hardsuit seals or machinery, Out of universe to pay homage to the idea of female dwarves looking masculine

I thought it was 1,000 years upper realistic possibility. Not including temporal distortions caused by lots of travel.

What were Dorns actions in the Great Crusade/WoTB?

Have we nailed any down?

That's with rejuvenant drugs. Typically not available to the average pleb or if available only the lowest grade stuff. Cain's Alfred (seriously, does this guy have a name) is a veteran of 4th Armageddon War and can only just afford the most basic stuff.

There has been no name suggested yet.

As no name is suggested I'm going to suggest Edmond Aldsworth for the simple reason that it's equally as British as Alfred Pennyworth was feels the same.

He would have been an orphan if he started his career as a stormtrooper from the Schola Progenium. It's possible that he was named by his biological parent's but if he was orphaned early enough then it's equally as likely that his name was arrived at by an administrator picking at random.

Last news from the latest Dorn writer was they hit a roadblock and couldn't get any further.

The only thing so far is Dorn being on the battlements of Old Earth during the Siege of Terra and Perty's messenger delivering the chess piece to him. Nothing about the actual battle.

He smacked the Tarellians around until they agreed to a white peace after one Tarellian warlord attacked the Imperium leading to the collapse of the first Confederacy and teamed up with Perty in building Fortresses, Dorn being one of the few who got along with Perturabo.

Sounds like a good name.

Bump

Leman Russ stuff going up on FF.net when I have the time and energy to get it done. I also found some very incomplete old Nobledark Tyranid stuff I was working on, here's the first snippet:

“The Tyranids are undoubtedly one of the greatest threats the Imperium has ever faced, all-consuming in its hunger and insidious in its method of infiltration. I do not care. This Hive Fleet will burn like the rest.” - Ordo Xenos Inquisitor Kryptmann

The rain fell without pause on the vast expanses of the city, one of many like it in the Calixis Sector, sliding down the cream stone, black steel, and red brick of towering structures to splatter over gray boulevards and rooftops adorned with gold, copper, and silver. Smoke chugged out from a few chimneys, quickly twisted and turned and dissipated by the wind. The windows of tightly-packed spires and straggling lines of hovercraft and groundcars on elevated rockcrete roadways twinkled, streetlamps driving away the darkness of the night and illuminating the millions of umbrellas borne by the teeming masses of humanity who called this small Hive City home.

Tyranid action takes a little while to get to, but I'm sort of struggling with the tactics an Imperial Guard force would use against a Splinter Fleet to defend a Hive City(spoilers, not the one being described), and it ballooned like the Leman Russ tank writeup did on a much larger scale.

Draco's escapades could be as much for her benefit as anything. A well contained but resentful and sad Legi is worse than a slightly mischievous and slightly free Legi.

Of course she will never be allowed to be really free. Not after she had children and the horror that resulted.

Random click pic

What do we know of his record so far?

the Fulgrim story mentions points of contact with his because Dorn was from age of strife canada and Fulgrim was from age of strife america

>Orphan
>Raised by the state for the good of the people
>Became Stormtrooper
>Recruited into the inquisition in the private retinue of an as of yet unknown inquisitor
>Presumably served them for some years in which time he got up to quite a lot of crazy levels of shit. Hunting Dark Eldar slavers not least or greatest among his stories
>4th Great War for Armageddon starts and he's there for it in Hive Hades. So either he was there on Inquisitorial business or he had since transferred to the IG/PDF. As Yarrick would have commented on an Inquisitorial presence the inquisitorial business would have had to have been clandestine or absent. Reason for leaving the Inquisition unknown.
>Deployed into the storm drains, sewers and other underground and half forgotten dark places beneath the Hive as part of hunting down the Kommando infiltrations.
>Was down there for four years longer than the war officially ran for because people either forgot about him or assumed he was dead.
>Spent the entire time in the dark hunting green monsters
>Emerges only after substantial injuries. Drags himself to the surface for treatment.
>Receives some grade of Rejuvenents for his exemplary service above and beyond and beyond and beyond the calls of duty. As he was already approaching middle years by the time he received them they were not super effective but did return some of his lost vitality.
>Serves in the Steel Legion PDF for years longer
>Gets too old. Doesn't want to retire.
>Imperium assigns him to be attaché to the Imperium's ambassador to Beil-tan on the basis that he has the correct demeanour and the Beil-tan elder will respect a decorated war hero.
>Eventually Cain becomes Ambassador
>And here we are in the final days of 999M41.

>Leman Russ stuff going up on FF.net
link plz

IS Ork edible?

Would the Armageddon Outriders have been eating the slain orks?

The Leman Russ stuff is also on 1d4chan too. You could always just make edits to that.

Ork is definitely edible in canon. It's said that Ork, or at least Squig, tastes like ham with the consistency of chicken (and maybe a hint of mushroom sauce). Several worlds in the Imperium sell squig as a delicacy as mystery meat or exotic goods, because although people love it the sellers are afraid everyone will walk away in disgust if they find out what it is.

That makes sense. The orks were designed to be part of a larger army so it makrs sense that their food could be shared.

Plus they were designed to fight Necrons. Tyranids have cysts and toxins out the wazoo to deny native consumers any biomass and to help in tyranoforming the world if they fall, a la Pacific Rim. Necrons don't eat, so all toxins would do is use energy better spent on fightin' and growin'.

Ork flesh would have spores, but the human body (and presumably other species) have a pretty nasty immune and digestive system that would tear apart any residual spores. Humans eat mushrooms all the time and any ill effects are caused by poisons, not spores.

There are squigs with acid or poison, but those are more the exception than the rule.

By 999M41 are there any non-Imperium, non-Chaos humans left or have they all been absorbed or killed off?

bump

How should he be connected to Inwit?

Should he be?

It was suggested in a previous thread the Olamic Quietude survived to M41.

The Olamic Quietude are a human civilization that survived the Age of Strife by either uploading their minds into cybernetic bodies or being basically a brain-in-a-jar from birth. In canon, they were violently opposed to the Imperium and saw them as mockeries of humanity. They were also much, much more technologically advanced than the Imperium.

The idea was that here the Quietude survived by uploading their minds and see themselves as the true inheritors of DaoT humanity and therefore have the right to rule over all their inferior kin. The Imperium took exception to that, but the Quietude's technology was too advanced to crush them without an absolute bloodbath. The Imperium could always drown them in bodies but the cost to take the few worlds the Quietude occupy is too high.

So the two have adopted a standoff cold war policy and the Quietude have become A.I. Space North Korea. Quietude ships in Imperial space are shot on sight as well as vice versa. The Quietude remain a rock of independence even into M41. Problem is they don't have the AdMech's prohibitions on inventing so their technology does improve, and it's getting to the point where they're going to have to be dealt with.

There are probably a bunch of other independent human civilizations but they are largely ones that have not been found yet.

I think the stuff on the Notes page mentioned Inwit, though I'm not sure.

fanfiction.net/s/12346611/2/The-War-For-Heaven-Short-Stories
First chapter is the ancient "War For Heaven" story. Second (link) is the Leman Russ stuff.
Will probably make the changes directly to 1d4chan once I get around to making an account.

The Severan Dominate is still a thing in 999.M41 in this AU, isn't it? Although how long they'll survive is debatable, they are resistant to an Imperial return to power in the region.

You don't need an account, if you don't mind your IP address being visible.

The Dominate are around, but they're a secessionist group from the Imperium. They were originally Imperial. I think someone floated the ballpark that roughly 1% of all systems have some sort of secessionist movement going, though how much support it has varies.

Bamp

how big is the Dominate?

Olamic Quietude

After reading a bit on them they look good as a potential local antagonist. Could have it where back in the day, after they vivisected the ambasadorial team, Russ and Bjorn wanted to rain nuclear fire on them from orbit, smash their ships and pitch them into the nearest gravity well, topple their orbital dockyard and drop it on the capital city and hunt them down to the last man, taking any sufficiently unaugmentd women as war-brides and adopting any children and dependents. Yes he promiced after the Souring of Skand Wars that he and his people would never do this shit again and the tradition would be retired but he felt the Old Ways could be brought out again just for this one special occasion.

Russ was quite angry. They had insulted the Imperium, they had insulted his Legion and he had friends in the contact team and he knows that they died badly.

In the end the Steward managed to calm him down enough to call him off and the Olamic Quietude dodged a bullet. The Imperium would have won, in time, but the cost would have been astronomical. Also although they had warp capability they weren't expansionist and didn't extend beyond the dozen or so nearest worlds to their frozen homeworld. They were, and would continue to be, a problem for later. Thankfully they got just as fucked over by The Beast as the Imperium did and as such were in not position to take advantage of the weakened state.

The Olamics believed intitially that the Imperium would implode. They weren't the first big interstellar empire that had arisen around them. All the others had died, this one would to. By the time it looked like they were here to stay it was far too late for the Quietude to be able to do anything about it and claim what they saw as their birthrite.

Skip forwards 10,000 years and the Olamic Quietude, seeing the strains on an overtaxed and attack on all sides Imperium, are getting their war boner back on.

They have taken the ancient listening posts on the worlds at the border, killing the crews and exterminating the service towns that grew up around them. They are very much preparing to take as the Imperium is distracted elsewhere. Their fleets are assembled, their soldiery constructed and trained and they are going to methocically and meticulously take and settle and turn to war world after world untill they take Old Earth. What will life be like under the Olamic Quietude? Nobody will ever find out. They don't leave survivors. Baseline humans and any human not of their realm is seen as some sort of primitive lesser animal. They have made so far no distinction beyond civilian or soldier, adult or child.

Ljot's Landing is an inhabited world not very far from the Olamic Quietude exclusion zone. Very similar to Olamic in that it's a half frozen semi-wasteland. And it is a Fenrisian Colony, with a chapter of it's very own. The call has been put out. The Valkyries are rising, the Wolves are awkening and Bjorn is at long last going to be allowed to settle the long, long held and unfulfuilled grudge.

That is what I put it that most of the Fenrisian Colony Worlds and the Fenrisian "totally not a" Navy are busy with in the final days of M41. They are at war with the Olamic Quietude.

I would say not to big. Ultramar consists of ~350 worlds and is the largest survivor civ (possibly second to the Hubworlders).

If the Severan Dominate were that big then it would detract from the "little fish has no fucking idea how big the pod is" feel to them. 50 at most Iw ould suggest. Enough for them to feel grand and mighty, small enough for them to really not be.

I'm doing some edits to whatever writefaggotry I can get my hands on, any pages or blurbs that need some urgent cleaning up?

practically everything I touched or had a hand in. Holy fuck I can't write for shit.

will take a look, could yougive me a link to some of your stuff? primarchfag turned up nothing on the wiki

1d4chan.org/wiki/Nobledark_Imperium_Primarchs#Vulkan

It felt clunkey when I was writing it way back when but I dnon't have skill to fix it.

I'll be honest, I'd cut the whole Afrique-League conflict, and shorten the pivotal raid. The first is irrelevant to Vulkan's story, and the second is given more "screentime" than other, more impressive achievements.

I will admit I went on a bit too far with the introduction. My intent was to explain why the map was as it was, why they Afrique-League was so enthusiastic in Ursh kicking and why Vulkan was racist against eldar.

It could be a good. Sadist Nazi Borg vs Space Viking.

I'd say that it needs to be kept but not so prominent. Or it could be because the story seems to be truncated and stunted after that.

How many Fenrisian Colonies are there and do they all have Chapters?

Isn't there a number on 1d4chan? I think it's less than 30. I think we mentioned somewhere whether they have their own chapters or not. I know that Fenris is the sole dominion of the Vlka Fenrika but other Canis Helix chapters do exist.

Do we have any names for these other chapters?

Also what do Fenrisians call their own religion? Everyone else refers to it as Fenrisian Paganism but that's probably not their name for it.

Actually, the way you phrased that makes it even better, it conjured up images of 'nordic' obsessed wankers being clobbered by actual Vikings, and the equivalent post human Astartes and Vlka Fenika demonstrating the superiority of Imperial post humans over Olamic attempts.

On a related note, I'd suggest that the names the Vlka Fenrika use for their military ranks (Jarls, Thanes, etc.) are much more widely known throughout the Imperium. In canon no one outside of Fenris knows the actual names for the military titles because they see Fenrisians as a bunch of hick barbarians and the Fenrisian-to-Gothic translator did things notably half-assed. With Russ

To be honest, I actually liked all the stuff on the Afrique League. It gave a feel for their culture and made Vulkan's duel with the Dark Eldar badass. I think has the pulse of things, what we really need is to expand the parts about what happened after Vulkan joined the Great Crusade and the War of the Beast.

Weren't the Salamanders the ones that took out that relict crazy Iron Mind below the Caucasus in canon?

The Dominate has at least ten in canon. I agree that < 50 sounds likea good idea.

Ignore how the previous one cuts out, this is what I meant to say...

On a related note, I'd suggest that the names the Vlka Fenrika use for their military ranks (Jarls, Thanes, etc.) are much more widely known throughout the Imperium. In canon no one outside of Fenris knows the actual names for the military titles because they see Fenrisians as a bunch of hick barbarians and the Fenrisian-to-Gothic translator did things notably half-assed. With Russ being from Earth and therefore much more involved in things as well as Fenrisian Colonies being spread out all over the place, it makes it more likely that people would know of the Fenrisian terms (plus Russ would likely kick the ass of anyone demeaning his warriors by calling them wolfywolf wolfs, especially given the connotations of that phrase given what happened on Fenris).

>Weren't the Salamanders the ones that took out that relict crazy Iron Mind below the Caucasus in canon?
Well that needs some sort of accounting for. I could actually see that thing as a longtime Terrawatt nemesis due to the technological heritage, if we decide to include it. Its defeat would also be an absolutely massive proving of the Promethean creed in the eyes of the early Imperium, and earn Vulcan the towering stature necessary to get away with his subsequent rebukes of the Imperium's most prominent foreign ally.

Reading over the entry in Lexicanum, the A.I. was doing something with the Ethnarch of the Caucasus Wastes, either surrepitously aiding them with tech or something.

Also, take a look at where the Caucasus was sitting relative to Terrawatt. Terrawatt was sitting on a ticking time bomb and they didn't know it.

warhammer40k.wikia.com/wiki/Assault_of_the_Tempest_Galleries

I concur with this statement. In addition, this event could practically be imported without almost any changes into the AU, considering how the Salamanders go in with the best technology available at the time, engage in battle against impossible odds against a superior force that just won't stop coming, and survives to shut down the power to the Ethnarch's network of defenses through sheer grit, competence, and stubborn refusal to give up and die.

If we do import it, however, are the Salamanders who participate Thunder Warriors or early-mark Astartes? And how does the Emperor even find out that it's a target worth attacking?

The "concur" part was over 's statement that this event might need accounting for. Also, how much of a part does Vulkan play in this, if at all?

The force that takes down the AI wouldn't be "Salamanders" in any sense, as the Legions hadn't been formed or even conceived of at that point since they were not based on Primarch geneseed like in canon, only formed when the Great Crusade started. If we want Vulkan to lead this attack then this would have to happen during the Late Unification, as Vulkan was one of the youngest Primarchs and was part of the group that got the prototype Mark III S enhancements. (This is also how he got his absurd strength and durability; during the enhancements his muscle growth went out of control, and while the gene-smiths considered it a defect because he was less quick and agile, the freakish strength and toughness it granted actually suited Vulkan's style better).

I think we are trying to keep the Space Wolves as far away from wolf wolfing wolf wolves as possible.

Are you relatively new to the thread? If so, I’d be curious to know what your initial impressions of the AU/the writing were, like where the quality was uneven, what was done well, what needs expanding/cutting, etc. I imagine at the moment it’s a bit opaque for someone new as the wiki pages may be tough to navigate and some accepted “canon” hasn’t been written up and thus only exists in the threads.

At what point does Vulkan get married?

Bump

I was thinking Vulcan's ridiculous durability came more from being a huge dude and his natural stubborn will than anything else. The other two Mark III S primarchs, Sanguinius and Lion, were both sword users. Vulkan preferred sledgehammers or warhammers, which lends to a different fighting style and a more bulky phisique. And he wasn't a small guy to begin with.

True, but the enhancements make everyone a huge dude and Vulkan’s way outside the bound of the normal variances, so I figured it might be more compelling to have a reason he’s legendarily tough other than being sooper special.

It could be that the gene-smiths weren't ever sure what if anything went wrong with Vulkan.

He was observed to be notably stronger than other Mk3S soldiers, never seemed to run out of stamina and shrugged off injuries that should have killed him quite often. Hence getting the nickname The Perpetual Promethean; fucker just wouldn't stop.

He was also observed to have a lower top running speed than other Marines and his reflexes left a lot to be desired.

Due to not being able to duplicate the good points of the deviation reliably measures were taken to fix the faults.

It was suggested that Vulkan had a wife (possibly more over his ridiculously long life) and children. Who and what should they be like?

Also was there ever a defining moment when he accepted that there were some eldar that weren't complete bastards?

Jain Zar chewed him out over saying she was a credit to her species and compared her to the "other" eldar. He found out from her in private that her family had been attacked (and in her case, killed) by Dark Eldar raiders too and found a sort of detente.

Vulkan's views eventually shifted long term from "all Eldar are assholes" to the more benign but at the same time more condescending "have you tried not being a hedonist?" He saw the eldar as natural hedonists that needed "extra help" to escape from their sinful ways.