Wizard Party?

Is it possible to play a party full of JUST Wizards?
What difficulties would they face and what would they do.
Would their alignment matter or would it be a good idea to allow any alignment?
What foes would they have the easiest and hardest time dealing with?

Depends on the system, and depends what you mean by 'Wizards'. Just actual people with a Wizard class? Just arcane magic users? Just casters in general?

>Is it possible to play a party full of JUST Wizards?
Yes.
>What difficulties would they face
At low levels, sword to the face. At higher levels, finding any situation that can't be just invalidated instantly.
>and what would they do.
Fuck around, probably, like all other PCs.
>Would their alignment matter or would it be a good idea to allow any alignment?
Literally nothing to do with class.
>What foes would they have the easiest and hardest time dealing with?
It depends on a lot.

I plan on DMing a 5e campaign sometime soon.

It's gonna be called "Escape from Wizard Prison." Every player is a wizard, but they can ONLY cast spells from their school of magic.

System of your choosing.
What I mean by Wizards is casters who use magic and are squishy.
The magic has to be learned and not inherent.

So low level play will have an emphasis on combat while high level play shifts to a more story/roleplay focused game?

I mentioned alignment because I imagine scholars can put aside morality in the pursuit of knowledge but wouldn't want the party to implode because the necromancer wanted to do necromancer stuff.

Sounds interesting user.
What kind of story you got planned out?

>What kind of story you got planned out?

Escape from Wizard Prison:
The Wizards are in Prison, and they want to escape.

No, but low-level play will be more different in the area of combat, while high level play will be different in story/roleplay as well as combat. At first, the squishiness is more of an issue. Later, it's not any more, and the problems that might crop up in a story/roleplay sense are also easily solved.

A friend of mine ran a wizard school campaign, where all the party members were wizards, but each either a different race or archetype

>but they can ONLY cast spells from their school of magic.
It's absurd to me that this isn't how that works by default. There's not even a real point to having different schools of magic if every wizard can learn any spell and be a living god.

>Would their alignment matter or would it be a good idea to allow any alignment?
A moot question, wizards don't have alignment, because wizards don't have any sense of right and wrong.

Naturally, as wizards are above petty concerns like "good" and "evil"

I started to run a campaign where everyone was a different wizard-in-training, all Focused Specialist (So they each banned 3 schools). But sadly, it didn't run very much since our illusionist started to flake and everyone else kind of lost motivation.

And "right" and "wrong" presumably.

>What difficulties would they face and what would they do.
Nothing.
Anything.

Played a BC game where everyone played chaos sorcerers devoted to the different gods, minus khorne obviously, pretty much was a bunch of skeletors trying to out scheme and AHA each other, good times.

Magicka.

>Is it possible to play a party full of JUST Wizards?
No because wizards are paranoid and jealous creatures that would sooner fight and kill any threats to their perceived superiority (i.e. other wizards) than work together.

Not so sure on the necromancer stuff, in Elder Scrolls it's the major divide between guild mages and non-guild mages (cult of worms in particular). Tends to be "the line" that even wizards don't cross. That said it's more a setting than a class issue and if in your setting there isn't a major taboo on necromancy then there isn't.

The artist seems to have taken it down while moving sights, but I read a (frankly, bad) comic ages ago about a Conjurer, a Diviner, an Enchanter, an Evoker, an Illusionist, a Necromancer, and a Fighter named Abjur. All the wizards except the Enchanter dropped Enchantment, IIRC.

>System of your choosing.
>What I mean by Wizards is casters who use magic and are squishy.
>The magic has to be learned and not inherent.
Then yes it is very possible to play an all "wizard" party

came here to post this

they'd have to be very careful not to get surprised, and work together to ensure that they have perfectly complementary lists of spells prepared and ready to cast

if one of them goes down to something like a hold person or ghoul touch or something, or gets poisoned or whatever, the others won't be able to do much about it

if they ever had an encounter against something(s) that are specially prepared to deal with casters, they're likely effed

>they'd have to be very careful not to get surprised
Until one of them gets a rope-trick style get out of jail free card.
>healing
Yeah, the DM will need to be careful not to overdo things like this, since each one will be an ordeal and take up significant playtime.
>if they ever had an encounter against something(s) that are specially prepared to deal with casters, they're likely effed
More like they'll have acquired a potent and thematically appropriate antagonist.

>but they can ONLY cast spells from their school of magic.
you'd ruin every character completely and utterly. evoker would have no defence whatsoever. lots of peeps would not be able to do a single point of damadge. abjurer has no spells at level 2. imagine being an abjurer in your shitty setting. you can basically cast shield for four levels and then you get counterspell. that would be it. good luck with that. no player would want to play a completely useless twat.

>More like they'll have acquired a potent and thematically appropriate antagonist.
Anti magic field, everybody dies.

PCs might actually have to run for once.

The Abjurer would end up dispelling things, counterspelling, banishing demons, etc etc. Pretty useful archetype.

As for 'not a single point of damage'... Well, the big reason wizards are OP is because they can beat enemies without using damage at all. Necromancers have negative levels, transmuters turn themselves or others into abominations, Conjurers make abominations of their own (Or conjure arrows or whatever), Enchanters can turn enemies into friends, etc. etc so on so forth.

Magic is an abomination.

There's literally a class feature for wizards in pathfinder available at 9th that lets them handwave alignment away. It's called Beyond Morality.

The problem is that the spell schools are in no way balanced against each other so now you have 8 Wizards and a couple of them are still broken while a couple are shit. There's a reason that banning Enchantment and Evocation was the go-to in 3.X.

>walk out of the AMF
>Conjurer hurls orbs into the AMF

eventually... and their second level slots would be useless. that is pretty much the worst character you'd ever play.

Okay gary, what do you do? Well, I can only cast couterspell so I stand around doing nothing against EVERY FIGHT WITHOUT A CASTER!

Thing is, you'd have more than just dispel magic. You'd be able to protect the other party members, keep doors locked, throw up prismatic walls, and eventually just make people go away forever.

Not sure why you think there are no 2nd-level abjuration spells. Karmic retribution, Arcane Lock, Daggerspell Stance, Resist Energy...

>throwing magic into an ANTI-MAGIC field
user, I...

>not knowing that instant conjurations work when cast outside of an AMF

It's conjuring actual matter from the elemental plane of earth/acid/fire/force(?), then magically throwing it at the target.
Trying to say that that wouldn't penetrate an AMF is like saying that teleporting an ordinary rock above an AMF just makes it teleport back once it hits it.

Yes, plenty of systems operate on that assumption (Mage the Ascension, Ars Magica, etc).

How will evoker-fags ever recover

>alignment
into the trash it goes

...

Why isn't this a thing? If you studied at a particular school (the entire feature of 5e wizards) then why are they able to cast everything?

Because most spell schools are shit individually unless they have class features backing them up.

I think user is referring to a different edition senpai.

Because when they tried to do that in the playtest grognards reeee'd at the idea