Class names

Hey, Veeky Forums
Could you help me out finding a good name for a class of this description?

>Humans that rely only on their skills, reflexes and mastery over their weapon of choice, be it guns, swords or a little of both. Besides putting their faith into their fighting abilities, they also learn a wide variety of handy and practical skills of player’s choice.

Rogue

/thread

true enough, but I feel like Rouge has a lot of baggage attached with it, like sneaking, stealing, backstabbing kind of guy

Can i get a little more context? What system? What setting?
I could easily say "thats just the fighter with more skill ranks"
Tell me what flavor you're cooking up user.

Soldier of Fortune!

I thought that was what an adventurer was

Steel Donut names for classes are generally a bad idea, especially when the class so neatly fits into a long established archetype. They obfuscate the class identity, not enhance it. If you present this class to a player and call it a Blade Trickster or whatever they'll just look at it and say "oh it's a rogue"

Baggage is good. It makes things easier to understand

rogue. maybe fighter. barbarian or monk if you push the flavor.

Rogue, Scout, Agent, Swashbuckler, Pirate, Highwayman, Duelist, Adventurer, Soldier, Musketeer, Skirmisher, Ranger

Ranger.

Whenever you have a fighter that can also do other stuff, ranger is the coolest name

Warrior.
Any other choice is wrong.

Wanderer

Adept?

Dude

Acrobat

3.5 factotum

Landsknecht or Myrmidon

Duelist.

Faggot.

Mercenary

Survivalist

Maven or Specialist.

It won't though if the class could just as easily be a blacksmith or ranger. Calling them a rogue will just make people who aren't looking for a rogue skip past it.

Champion

Honest man?
I don't quite get why this concept needs it's own class.
All it is is weapon skills and non-combat skills, without even specifying whether they're melee or ranged, or what kind of non-combat skills they use.
Why can't this class be a specialization of a different class, a hybrid between 2 classes, or something that the player creates themselves through point-buy?

Soldier.

Fighter

Really though.

Factotum

>No change!
>Just keep using the classes I grew up with so >I don't want to have to learn any new ones!
The best classes and archetypes have always been those blended with the overall setting of a campaign or adventure. I loved all the prestige classes you had with things like 3.5/PF because so many of them had their own background/history/flavor. All the "old school" classes are so overused in media by now they feel like generic classes that only NPCs should have.

Just expand your boundaries a bit and maybe you'll enjoy games that try to experiment a little more. A rogue by any other name is just as sweet.

>he's such a pleb that all his NPCs speak the language he grew up with, instead of inventing completely new language families and forcing his players to memorize them all

Familiarity is useful.

I don't really want the classes I grew up with either.
But I also don't a class that doesn't sound uniqeu gameplay-wise, and doesn't have any lore to justify it's existence.

In a dune rpg, I'd love to play the game's unqieu classes though. Mentats, duelists, face-dancers, bene gesserit, sardukar, yadda yadda yadda.
Those classes would all have a unique place in the lore, and I can intuitively see why you can't just have mentats and bene gesserit be different specializations of the same class, and how these distinct concepts wouldn't work well in a point-buy.

But
>skills, reflexes, good with a weapon (swords, guns, or both), and a variety of non-combat skills
Is a lot less interesting or distinct than
>An insular religious group that is both difficult to trust but occasionally very useful. They have no strong ties with any of the factions outside of their long-term schemes of using royal blood-lines to create a messiah. They can specialize in either ancestral memory for prophecy and situational buffs, hand-to-hand combat, voice control for social and aoe stuns, and biological control for weird shit.

You can also look at the classes of dofus for an example on how to have unique classes that aren't boring as fuck.

Actually wakfu is a better example than dofus.
Or you can just think through what the cultures and societal roles of your world would be.
If dangerous vegetation and diseases growing everywhere is a problem, then you might have a class than specializes in fire or axes or poisons or special plant-related skills.
If weapons and/or magic was outlawed, then you may have a class that specializes in fighting with fists, improvised objects, deceit, etc.
If mounts are an important thing, then you can have a guy who's not that great at combat but they have a mount.
Falconers, merchants, terraformers, ghosts, etc. are all mrope interesting and have more reason to be unique classes than
>skills, reflexes, good with a weapon (swords, guns, or both), and a variety of non-combat skills

Scoundrel. Smuggler. "A Han Solo type of dude."
Or stop being a faggot and call the rogue "rogue".