Hey, Veeky Forums Could you help me out finding a good name for a class of this description?
>Humans that rely only on their skills, reflexes and mastery over their weapon of choice, be it guns, swords or a little of both. Besides putting their faith into their fighting abilities, they also learn a wide variety of handy and practical skills of player’s choice.
Blake Moore
Rogue
Levi King
/thread
Evan Myers
true enough, but I feel like Rouge has a lot of baggage attached with it, like sneaking, stealing, backstabbing kind of guy
Brandon Perez
Can i get a little more context? What system? What setting? I could easily say "thats just the fighter with more skill ranks" Tell me what flavor you're cooking up user.
Jaxson Bailey
Soldier of Fortune!
Aaron Parker
I thought that was what an adventurer was
Chase Walker
Steel Donut names for classes are generally a bad idea, especially when the class so neatly fits into a long established archetype. They obfuscate the class identity, not enhance it. If you present this class to a player and call it a Blade Trickster or whatever they'll just look at it and say "oh it's a rogue"
Baggage is good. It makes things easier to understand
Julian Diaz
rogue. maybe fighter. barbarian or monk if you push the flavor.
Whenever you have a fighter that can also do other stuff, ranger is the coolest name
Owen Thompson
Warrior. Any other choice is wrong.
Isaiah Flores
Wanderer
Ian Stewart
Adept?
Adrian Gomez
Dude
Alexander Martinez
Acrobat
Dylan Clark
3.5 factotum
Levi Carter
Landsknecht or Myrmidon
Daniel Campbell
Duelist.
Brandon Green
Faggot.
Angel Perry
Mercenary
Jackson Cook
Survivalist
Andrew Morris
Maven or Specialist.
Wyatt Anderson
It won't though if the class could just as easily be a blacksmith or ranger. Calling them a rogue will just make people who aren't looking for a rogue skip past it.
Nicholas James
Champion
Levi Watson
Honest man? I don't quite get why this concept needs it's own class. All it is is weapon skills and non-combat skills, without even specifying whether they're melee or ranged, or what kind of non-combat skills they use. Why can't this class be a specialization of a different class, a hybrid between 2 classes, or something that the player creates themselves through point-buy?
Chase Hall
Soldier.
Leo Campbell
Fighter
Really though.
Jace Cook
Factotum
Dylan King
>No change! >Just keep using the classes I grew up with so >I don't want to have to learn any new ones! The best classes and archetypes have always been those blended with the overall setting of a campaign or adventure. I loved all the prestige classes you had with things like 3.5/PF because so many of them had their own background/history/flavor. All the "old school" classes are so overused in media by now they feel like generic classes that only NPCs should have.
Just expand your boundaries a bit and maybe you'll enjoy games that try to experiment a little more. A rogue by any other name is just as sweet.
Robert Barnes
>he's such a pleb that all his NPCs speak the language he grew up with, instead of inventing completely new language families and forcing his players to memorize them all
Familiarity is useful.
Evan Gomez
I don't really want the classes I grew up with either. But I also don't a class that doesn't sound uniqeu gameplay-wise, and doesn't have any lore to justify it's existence.
In a dune rpg, I'd love to play the game's unqieu classes though. Mentats, duelists, face-dancers, bene gesserit, sardukar, yadda yadda yadda. Those classes would all have a unique place in the lore, and I can intuitively see why you can't just have mentats and bene gesserit be different specializations of the same class, and how these distinct concepts wouldn't work well in a point-buy.
But >skills, reflexes, good with a weapon (swords, guns, or both), and a variety of non-combat skills Is a lot less interesting or distinct than >An insular religious group that is both difficult to trust but occasionally very useful. They have no strong ties with any of the factions outside of their long-term schemes of using royal blood-lines to create a messiah. They can specialize in either ancestral memory for prophecy and situational buffs, hand-to-hand combat, voice control for social and aoe stuns, and biological control for weird shit.
You can also look at the classes of dofus for an example on how to have unique classes that aren't boring as fuck.
Jack Jackson
Actually wakfu is a better example than dofus. Or you can just think through what the cultures and societal roles of your world would be. If dangerous vegetation and diseases growing everywhere is a problem, then you might have a class than specializes in fire or axes or poisons or special plant-related skills. If weapons and/or magic was outlawed, then you may have a class that specializes in fighting with fists, improvised objects, deceit, etc. If mounts are an important thing, then you can have a guy who's not that great at combat but they have a mount. Falconers, merchants, terraformers, ghosts, etc. are all mrope interesting and have more reason to be unique classes than >skills, reflexes, good with a weapon (swords, guns, or both), and a variety of non-combat skills
Andrew Jackson
Scoundrel. Smuggler. "A Han Solo type of dude." Or stop being a faggot and call the rogue "rogue".