Hollow Deeds Revival

Alright Veeky Forums, so some many, many, many months back, a series of worldbuilding threads was made, all revolving around a "Gothic horror setting where the main goddess is imprisoned, physics are fucked, forces of darkness are winning, and humanity is barely holding the line".

The whole thing went on for quite a bit until unfortunately most interest died out, and it silently faded away. This thread is more or less being created to see if anyone here has any interest in a revival of said concept/setting-premise, or any interest in making an RPG, ala the numerous threads we had based around "Night Shift" and other fallen projects.

Other urls found in this thread:

docs.google.com/document/d/1GuPLQndY4T7-RufuZmDcS_VdVKuoRwMP_x5K1WRW0SE/edit
anydice.com/program/9ff1
yuki.la/tg/53443820#p53443820
yuki.la/tg/53481863#p53481863
yuki.la/tg/53544631
yuki.la/tg/53619633
twitter.com/NSFWRedditVideo

Gib more details and screenshots

Extrapolate on the Goddess

Here's a Google doc that outlines most of the setting rather well, albeit it's rather incomplete.
docs.google.com/document/d/1GuPLQndY4T7-RufuZmDcS_VdVKuoRwMP_x5K1WRW0SE/edit

>Due to a curse known as "the original sin" the main goddess of the world, Sulis, has been locked away from her humans in punishment.
>as such, the nights are extremely long, and the days are weak and overcast.
>Many humans believe the original sin was making the vampires, and the only solution is to destroy them all.
>Others believe that the vampires are a part of the punishment itself.

Autonomous metal knights fueled by eldritch power who have inscrutable goals who might just decide to kill you and your entire town in order to drag your bodies into what is for all intents and purposes Hell, or just stand and watch places where The Border leaks through into reality.
>Abominations who emerge from places where The Border starts to bleed through, and begin to devour all mortal souls they can find, and will go after Vampires upon sight
>Vampires who are unliving husks brought back into existence by the sliver of The Border that animates them, need blood to stave off their slow but inevitable decay due to this, have lost all memories of their previous life but can regain some of them from draining blood, eventually go mad due to the rot but gain immense supernatural powers, are hunted by Abominations from The Border upon sight and if they live long enough, will eventually turn into one of those Abominations
>Ghouls who have most of the same traits as Vampires, but most consume flesh along with blood in order to sustain themselves
>The main goddess of the world is imprisoned, and thus the nights are very long, empowering the forces of the dark, whilst the days are weak and perpetually overcast
>Several major Wars which have fucked the world something fierce, with the First Thaumaturgic War screwing physics over so badly that some portions of the world are completely uninhabitable
>Werewolves who are less brutish wolves with super strength, and more living vessels of plague and disease that need to consume flesh in order to fuel the pathogens that sustain them
>The ocean is alive and it hates you. trying to swim without appeasing it first is a death sentence

>The moon of the world is a fragment of some long dead cosmic horror
>On those most dark and terrible of nights, when the power of Evil is at it's zenith, the moon glows a sickly shade of green and red. Underneath the baleful gaze of the eye of the Dread Watcher, the forces of the dark are strengthened. Vampires find their infernal powers increased, and their regenerative abilities heightened, Therians find their already impossible strength bolstered ten-fold, the veils between our world and the oblivion of The Border fall with greater ease, and abominations of all sorts stream into reality, spurred on by the Dread Watchers malign power. and in the ancient stones of the world, far below the ruins of the old civilizations of ages past, darker horrors stir.

>It is a rare occurrence. Once every few hundred years perhaps. But it is still a night that is known, and dreaded. Some call it the Darkest Hour, others call it The Night of Horror, but the oldest mention of it calls it Grell Hunkorek, or "The End of the World"
>On this most unfortunate of nights, by some unholy miracle, the Dread Watcher reaches it's zenith during Dentersalia
>Beneath this dark gaze, the world is thrown into unbridled carnage. The Border is no longer a wall. It is no longer even an open door. The Border vanishes, and Hell spills out in the world unimpeded.
>The Border Guard, the Border Hunt, abominations, the undead, darker things than any human could know, all are let loose onto the mortal world on this most darkest of nights, bolstered to their greatest strengths
>The last time Grell Hunkorek came about, it was during the First War. Humanity was able to survive the night simply because they were already scorching the world as it was, no one seemed to notice Hell growing all the more horrendous
>But now in this new age of machines, the Grand Surveyor of the Stars has decreed that the darkest of nights is coming again, and soon

>There's actually four moons in the sky, all but one some horrible entity or Eldritch rule. This is incredibly useful during the seasons of long night, where in some regions the moonlight is almost as bright as a normal twilight sky

>The Three other moons whilst nowhere near as bad as the Dread Watcher, they each have their own dark surprise for the world.
>The Dark Construct. This twisted mass of rot, metal, and the flesh of the damned hangs in the sky, phasing in and out of our reality as it drifts into the border. When The Construct is seen in the sky, it is most especially a bad sign. The artificial constructs of the world, whilst they can resist most of dark powers with ease, the siren call of The Dark Construct drives them into a maddened frenzy. Those artificial lifeforms touched by its power have their forms and minds warped to its will, and attempt to destroy all in their path, devouring and growing as they do. Whilst it hangs in the sky, The Dark Construct will occasionally sent down portions of itself, it's own spawn to aid in the assault. These aberrations are made from the flesh and souls of all those unfortunate enough to have been taken by The Dark Construct when it leaves this reality. Eventually the coming light of dawn drives away the nightmare, destroying all but the strongest of the newly-formed monsters and sending The Dark Construct reeling back to the abyss, but much will be lost in these assaults.
>The Dreamer Of Unending Night. a mass composed entirely of leering faces, and eyes, and grins. This "moon" is but the egg for an ancient evil, that rarely stirs in its slumber or makes itself known to the world, but when it does horrors begin to emerge. Reality begins to warp and shift becoming abstract and mind-breaking, seas turn to blood, forests wither and die, the earth opens up into numerous mouths capable of swallowing mountains, and the skies themselves began to tear and rain putrid flesh melting fluids from above. The dreamer cannot directly assail the world still imprisoned in slumber as it is, but it can still break down The Border and have abominations and its vile dreams do so in its stead.

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>The Autoklaive is a famed weapon amongst hunters. While many hunters like to keep a low profile, as per the exacerbated pleas and "strong advisement" of the Bureau, many hunters that adhere to the old ways and refuse to call their employers anything other than the Order flaunt their status as defenders against the dark.

>For those hotspurs and mavericks, there are few weapons more iconic than the Autoklaive. Essentially an advanced piece of lumber equipment used in advanced countries such as Gelfundry and Veislünd, Autoklaives utilize saw blades or chainsaw teeth housed in motorized chambers. The hilt can be fashioned on long poles and used like spears or battle axes, or a sword or axe hilt, or even more exotic configurations like chains for a meteor hammer like effect or even as ballista/crossbow bolt heads

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>The marvel of technology, a mixture of engineering and magic, the object that thrust the world into a new era, and the center of Autocraft engineering, the Arcane Heart. This particular model is known as the FAH12 model, the most common model used in Autocraft. It is a large object, with three central valves, allowing for rapid movement of magical energy that fuels the engine and the machine it's in. The secondary cooling pipes allows the engine to intake water to cool it, and the central support port on the other side allows the Arcane Heart to be fastened securely into a central shaft. The pressure gauge on the top is to ensure the internal stresses can be kept in check, and if pressure rises too high, the manual release valve can be used to depressurize the engine, at the cost of losing it's pressure seal and releasing magical energy, rendering the machine motionless till the pressure is normalized.
>The FAH12 model engine is used majorly by vehicles due to it's large size and efficient power usage

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The Deconstructors. A branch of hunters drafted and formed specifically to counter the Dark Constructs spawn. Unlike other hunters, who usually receive orders and go out to meet their prey, or roam the world in a constant hunt, the Deconstructors are more like local guard, stationed in tech-heavy cities in personalized hunting posts that are both home, office and armory for these hunters. When the Dark Construct begins to unleash it's spawn, the local Deconstructors set out to fight back.

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>Those who fought in The First Thaumaturgic War and were lucky enough to live to the end of the war, but not lucky enough to die, have been twisted into immortal, abstract abominations untied from reality known as "Revenants", still fighting their long-ended war between each other
>Revenants are few in number, but each possesses horrifying reality-bending powers derived from concepts, ideas and the like intersecting with the universe
>Revenants are only partially immune to their powers, and as such most are twisted into inhumanoid abominations, ranging anywhere from flesh-covered statues to living castles to sapient armies
>Most of these forms are unbearably painful to the revenants themselves, but their immortality prevents them from stopping the pain

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>The dead were not safe from the effects of The First Thaumaturgic War either.
>Some of the poor folks who suffered especially gruesome and magical deaths, such as when the walking tower Grandfell, exploded, removing an entire mountain range in the process, were infused with the pure, raw magic power. Some of these people just exploded in a shower of burning gore, but a very unlucky few became Lich
>Lich are accursed undead beings, their souls having been melted to their bones by an ethereal super nova caused by such magical cataclysms, now their souls are engines of sorts, pouring out magical energies like a broken faucet
>Lich are seen as walking figures of melted and charred bones, great stars thumping away in their chests
>What makes Lich so terrifying, is that they are unliving memories of those cataclysmic events, their bodies infused with all that destructive power, and controlled by a lost soul that is constant, rending agony.
>Lich are unstable beings, and few exist long before they erupt into a brand new cataclysm, which may spawn more Lich, renewing the cycle.
>But in return, Lich are unquestionably powerful spell weavers, if they can be coherent enough to do anything with that power.

Bump.

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>Long before The War, there were two towns next to each other
>In those two towns were two boys
>These two boys hated each other, they always competed over everything possible, and always found any excuse to call a draw, or to hate each other more
>When The War started, the two boys joined separate sides, and on the battlefield they chose to end their life long competition
>They clashed many times across the War, and every time they could not finish their battle, they were each too strong to kill the other.
>Before they realized it, the war was over, and they had lost their chance to kill each other
>In frustration, the two marched back onto the scarred, ravaged earth, to end their feud once and for all
>But they were not alone. For every one step they made, a thousand feet marched, for every one hand gripping their weapon, a thousand hands drew their own
>The two men had become Revenants, two massive armies of identical soldiers
>So the two armies fought, over and over, endlessly, fueled by their obsession to beat the others, oblivious to the reality that neither will ever be able to win.
-The Tale of the Immortal War

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>Long ago, in fear of the things that stalk the excruciatingly long nights and feast on the small lives of man, a blacksmith of great skill and power broke off a piece of The Border, using it's incomprehensible nature and boundless power to forge several magic weapons
>However, these weapons could not be wielded by any man, due to influence of The Border any living being who deems to try and touch these weapons is instantly liquefied
>Thus the blacksmith went to work once more, and instead, forged knights of metal to wield these magic weapons, crafting the suits around these weapons so they are one in the same.
>The Border shard's influence brought life to these forged knights, and as the blacksmith hoped, they could wield these incredible weapons.
>However, as soon as the knights came to life, they slew their creator, and marched off into the night to return to The Border
>Now, this band of lifeless knights, commonly referred to as "The Border Guard", stalk the edges of the world, phasing in and out of this and the next, seemingly driven by unknown goals. Sometimes they slay entire towns and drag the bodies through The Border, other times they simple stand there where The Border is bleeding through, silently keeping watch, whatever it is they do, and whoever, or whatever, is commanding these knights, is beyond mere mortals to understand

Hmm.

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Doot.

>Magic is dying. Or at the very least, that’s what most claim, from the most venerable of arcane families, their power dwindling with each successive generation, to the most lauded of scholars and scientists. Few can ascertain why, but most assume it’s something to do with arcane talent being a recessive gene, rather than a dominant.


>It’s not entirely uncommon to find these arcane families practicing large scale eugenics programs in order to maintain their wealth and status, with highly varying levels of success. Most of the time, these projects simply end in failure or disaster.


>A symptom of the decline in magical ability is found in Sourcerors, people who should have magical abilities, but completely lack the spark required to perform spellcraft and basic enchanting. This existence is maddeningly torturous to them, and most tend to die by late adolescence. The ones that do survive invariably become adults seeking to gain magical ability through other means, and frantically search for new sources of power. Hence the name, ‘Source-rors’.


>In an even more tragic twist on the tale, those that do find new magical sources often drink far too deeply, and too readily from their newfound power, rapidly and usually fatally overloading their ill-equipped bodies from the strain of arcane power.

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Oh hey, it's cool to see so many of my lore tidbits in the document

Wish more people focused on the world rather than spoopy monsters tho

>Oh hey, it's cool to see so many of my lore tidbits in the document
Thanks for providing them, user. It's actually pretty cool that so many people came together to help contribute to this.

>Wish more people focused on the world rather than spoopy monsters tho
Yeah, that was definitely one of the major parts that went unfortunately underdeveloped. But with any luck, this thread might bring back some interest in expanding this world and Its mythology (If people would stop responding to retarded bait threads on the catalog, that is). I actually have a few ideas that I might decide to post later on.

I'm all ears

Well, I was basically thinking of expanding on other deities of the world besides Sulis. I mean, we already have the Radiant Magnificence, and that one Madness God, but other than that, we don't have much else. The pantheon's pretty barebones as is, and it definitely needs fleshing out in terms of the various Divinities and lesser Spirits of the realm.

Funnily enough, the Jester God Gone Mad was my creation. I was hoping we'd get more divinities

Well, props to you for that one. It was a very interesting piece and it was certainly a great contribution all in all. Anyway, here's one that's been sitting in my head for a bit.

>Maeral, The Lady Of The Screaming Tides
>Maeral is many things, the oceaniccurrents that sweep away men and women and child, the deep sea dwellers who were once children of Hers, as well as the great surges of boiling current that sometimes crop up across the churning Seas. These are all expressions of what She is, for she is the very embodiment of the great waves themselves. She is their breath, their very soul.
>However, when the Dark crept into the world, when the light of Sulis faded, and the Oceans grew too terrible in their rage and malignance, She too began to change.
>Where once the Lady Of The Soothing Seas stood as a symbol of the Oceans love and boundless benevolence, now rose a raging tempest, a screaming force of insanity that tore at both itself and others wantonly, desperate in Its attempts to cleanse the Illness that had befallen it's once proud streams
>Thus, The Lady Of The Screaming Tides, The Mistress Of Waves Dark, was born

Ooh, I like it

Thanks. I rather enjoy the idea behind ocean god's myself, and I find it strangely easy to write for them compared to some others. Probably because the core ideas behind the Ocean are it's beauty as well as its jaw-dropping horror and those are quite likely it's most captivating aspects.

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There was something about a goddess of fate, and her husband the god of luck, but I think it got removed.

Huh, I wonder why. Certainly sounds interesting, so long as it fit in with the rest of the setting. Either way, I'm sure something could be made of such an idea.

As I recall, the goddess of fate had been tricked into reading out terrible fates from a book she had been given, while the god of luck tried his best to distract her so he could erase the particularly bad ones all the while getting bloodied (who he still loved) and looking for a way to get her to stop reading it.

Basically, luck was one of the reasons humanity held on, because he keeps averting the "and then everyone died" prophecies

Oooh, I remember that! It was a cool lore tidbit

>Someone/Something tricked the goddess of Fate into reading from a book full of "Everyone Dies!!!" Style prophecies
Hmmmm, I wonder who could be behind this
>Looks up towards the Three

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For a setting with vampires, shouldn't there also be other gothic horrors like vampires, or the undead? Werewolves could be a subset of humans who either use their lycan abilities to help the dark powers or right them. Maybe mercenary groups?

did you even read the thread? There are already werewolves, ghosts and other gribblies in the night

Hey I remember the original threads. I stole a lot of inspiration and used some stuff for my setting.
>Once every few months the Dark Moon rises, dissolving the Border and allowing creatures of the dark to pass into our plane
>Ancient order of paladins has fallen apart over the years, now doesn't possess the resources or manpower to protect all lands
>Arcane Hearts of Light were created, basically mechanized magic nuke-lanterns placed in villages and towns to keep the monsters at bay

>Players in big town
>Dark Moon, border has been breached, scary shit can be heard terrorizing outside the magical walls
>Diviners feel a disturbance in the force
>Arcane Heart of Light in nearby village was somehow destroyed
>Paladins going on rescue mission, need PC's help

1/?

>PCs fought their way through a nightmarish landscape
>Reach village
>Magic walls have been breached, obelisk of light destroyed, arcane heart missing

>Giant centipede-like monster explodes from the ground within the village square
>Has an egg-sac on its back full of devoured mortal souls

>Tentacle monsters that are basically shambling maws are capturing people and eating them whole
>tentacle monsters grow with every meal

>Meanwhile shadow wraiths are flying around, snatching people and throwing them into the jaws of the centipede monster

>PCs kill tentacle monsters but nearly get TPK'd by giant centipede
>Paladin NPCs say rescue whoever is still alive and boogie
>PCs finally realize not all encounters can be won by hitting things with swords
>Flee with a dozen or so surviving villagers

There are literally things like fungal and insectoid mimics, Crooked abominations that sneak into houses through cracks and windows in order to spirit away children, mosquito-sized critters with rusty and diseased syringes for stingers, utterly putrid creatures called "Therians" who are this world's versions of Were's, millennia old vampires who have become so horrid and terrible that reality decays and breaks down just from their stirring (and then there's the even older Firstborn), three titanic, living "Moons" that are literally composed of Pure Evil and are some of the bigger bands of the setting, and countless other horrors roaming about in this setting, user. There is certainly no shortage of infernal terrors ready to devour you utterly here, in this fallen world.

>On way back to main town, party ambushed by necrotic hellhounds and wraiths
>led by a spectral Nazgul with a magic sword of darkness
>sword absorbs the souls of whoever it slays
>goodbye 3 villagers
>party scrambles to get everyone across river of black ooze
>occasional zombie hands reach out of ooze to drag in and drown
>Nazgul eventually destroyed, other dark monsters crumble to black ash
>Sword remains, party steals

Overall it was a fun two-session rescue mission. Players enjoyed the change of atmosphere from standard fantasy to horror fantasy.
Unfortunately we got side tracked by another campaign and haven't returned to this one.
>Party never learned that the sword acts as a key to the Plane of Darkness
>Party never learned who sabotaged the obelisk or why

Sounds like it was a great time, user. Definitely seems like it was a close excursion judging by the sounds of things, though.

>There exists a religious cult who worship the First Thaumaturgic War. They do not see the war as a battle between people, nations and cities, but as a god in and of itself. There symbol is that of the first major moment of the War, The Rending of Ires, an explosion of magical power so enormous it could be seen from other countries and across the sea. The continent of Ires was completely obliterated, reduced to shattered islands, desolate wastelands, and constant ocean storms.
>The cult is known as The Cherished Welcomers of The Desolate Dawn
>They are zealots with an intense fervor for their doctrine, and their doctrine is to insight a second War, in the belief that a second War will bring forth the true form of their god, and purge the 'unfinished business' of the first War

Have you heard the story of Her Baroness, Atelia?

Long ago, there lived a woman from a line of spellweavers and thaumaturges who longed to give birth. When it was discovered that the magic tamperings of her bloodline had left her barren, some whisper that she locked herself in an immense tower and deadened herself to the world. She grew thin, pale, and of a complexion resembling a corpse. A large metallic...womb...had been surgically attached to her body. She stroked it with affection and whispered of 'her sweet'

Some parts of the stories insist that she wasn't a Baroness. The term Her Baroness was originally an insult, written as Her Barrenness.

Still some others say that she lives still, waiting to give birth to that awful construct of hers.

>Oh, what terrible thing shall the Cold Baroness beget onto the world, some wonder? What terrors shall the world suffer when her steelcwomb empties all of its terror for the realm to see?
>By the Light Of Sulis, we can only pray that the form it finally takes shall not be too horrid to behold.

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Glad to know I'm not the only one who remembers this fondly! I keep a downloaded copy of the document in my computer, because I love that setting so much. I want to write a story set there one day.

>The Old Band are traditionalists to an extreme. They abhor the new ways of the hunt to an ignorant degree, seeing firearms, and bymetal, and autocraft weaponry to be perversions of the way of the hunt
>The Old Band hunters are known by most other branches of the Order to be 'drugged up cunts', because of the main methods of the Old Band, which is imbibing immense amounts of highly risky and dangerous alchemical concoctions to transform their bodies into machines of flesh and carnage, turning a normal man into a whirlwind of steel and slaughter. Old Band hunters have very short lifespans, and those that don't die in battle, usually die of complete organ failure, and those unlucky few who don't die of complete biological shut down are permanently crippled, living the few remaining years they have in a constant state of pain and discomfort from the extensive damage they have done to their bodies.
>Still, somehow every year new recruits to the Old Band are seen marching off to hunt.

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Sad to see this thread doesn't have the following the originals did, OP.
I still love it though

It's saddening, but that's what happens when most of the boards write-fans were utterly alienated and practically kicked out. I'll try and keep it alive until tomorrow at the very least, see if anyone shows an interest in this stuff again.

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There were some write ups for various Frankenstein-type monsters in different flavors that didn't make it into the doc.

I'd say you need to edit and format the doc and try to steer discussion towards specific things.

>I'd say you need to edit and format the doc and try to steer discussion towards specific things
Unf0rtunately, editing said doc isn't exactly my forte, but I shall see what I can do. As for discussion, well we did discuss this world needing a more fleshed out pantheon, perhaps with religious following behind them, so that could work well.

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>Wake up
>Check Veeky Forums
>See that Hollow Deeds is back and using the doc I created

My time has finally come. I have a system prepared for this shit, at long last. D12 based, with skill ranks going from 0-5.

anydice.com/program/9ff1

You created the doc? Huh, thought that we'd never see you again. Glad to hear, user.

One thing I tried to do the first time around was organize the discussion, and attempt to move it onto a discord for solid planning. While Veeky Forums is good for a lot of things, like ideas and basic concepts, it's not good for actually hammering out the hard details of any given setting, or actually making the mechanics of a game.

It's truly unfortunate about that, but Discord isn't really the best place for most of that. It's actually a pretty shitty system all in all, even if it does allow for some slighlty finer-tuned stuff.

Anyway, I'm going to try and piece together some more religion and pantheon stuff. If anyone else wants to add their own piece to the pot, feel free.

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>The Blight of Durendel. The town of Durendel had been faced with a dark corruption for many years, but it was only when several skilled Hunters from various branches and several of the elite amongst the Church came to investigate did they find the root of the problem.
>A truly ancient vampire, an Eldest, had nestled itself deep beneath the town in slumber, it's vile existence blighting Durendel and all that surrounded it, poisoning crops, turning water into toxic sludge, causing various mutations to infect the townsfolk, and even turned the very surrounding forests into masses of branching tendrils and snapping maws.
>Eventually, through an extended ritual invoking the power of the Light, they managed to force the horror above-ground to where it could be confronted and banished. The townspeople of Durendel screamed as their bodies where reduced into a sludge of flesh and biomatter which was used to construct the Horror's physical form, which erupted out as a mass of tendrils, screaming flesh, and corruption
>The fight was long and arduous, but eventually the Hunters and the Church forces managed to cast the aberration back to the abyss that spawned it, but at the cost of the entire town and the destruction of much of the neighboring area
>Even today, the area in which Durendel once was remains a blighted hellhole to which numerous monstrosities flock. There are even rumours that there are those who would wish to summon back the Blight, but none have been able to confirm this.

>It should also be noted that defeat of the the Blight was the start of a series of seismic shocks spreading throughout the continent, as if it's defeat had caused something to slowly awaken from slumber.
>Eventually the shocks ceased, but not before many people suddenly fell ill and perished, along with The Border bleeding over in higher concentrations.
>Whatever the defeat of the Blight had caused to stir, it was something dark and terrible, something deeply linked to The Border itself, something unfathomably vast and ancient.
>The defeat of the Blight had undoubtedly drawn this things attention, and thus the Church and numerous philosophers, scribes, seers, and Hunters document and gather everything they possibly can on the nature of the Eldest and past records of sudden quakes following the defeat of an Eldest, and their links to these sudden stirrings.

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docs.google.com/document/d/1GuPLQndY4T7-RufuZmDcS_VdVKuoRwMP_x5K1WRW0SE/edit
Retrieved the updated Doc, if anyone's still here who wants to see it.

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nu/tg/pol/ doesn't do worldbuilding, only complaints about real world issues.

Oh, I realize that. Nu/tg/ can't into worldbuilding, roleplay, good greenest, or even general Fun whatsoever, but it's still surprising that even a slight few of the Anons from the old threads came back. Proves that there's still interest here,and that it can still be expanded upon.

Link to archived threads?

Here ya' go, user.

yuki.la/tg/53443820#p53443820
yuki.la/tg/53481863#p53481863
yuki.la/tg/53544631
yuki.la/tg/53619633

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>not having vampires be the result of an eldritch super soldier program in attempt to save the world
>not having them sorta work but sorta not work

What if Vampires are the Border's machinations to separate the two realms, but backfired tremendously?
>fuck it Bob, the other world's getting closer
>I know Clem, that's why I'm putting weird Border magicks in this dead otherworlder
>What's your plan?
>Well we don't want to get stuck in the other world when we close the rift, yeah? So I made -this- to close it for us from the other side
>Sounds good, why'd you put some reality manipulation thingamajigs tho?
>Because it's cool
Later on...
>WHAT HAVE I DONE, CLEM?!