"Send dudes pls" Your Dudes Thread

Show us something new & cool /tg
Or old it doesn't matter
All war games accepted

Other urls found in this thread:

1d4chan.org/wiki/Conservators
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
docs.google.com/document/d/13UOy0T_5DSmlv0UTiErNIP9q8fQIkv8Y-H4MAneqMF4
twitter.com/SFWRedditGifs

I was the OP of the Conservators threads.

I call them my dudes but they're not really mine, a ton of people pitched in to develop them.

Poor as shit marines, humble and friendly with a somewhat concerning predilection to scavenge and loot supplies wherever they can find them.

Let's hear about them

Oh shit, I remember these guys! Some cool stuff. Anything new been developed lately?

Basically, a rush job of a chapter put together quickly that got horribly decimated right at the start, spent forever slowly rebuilding and eventually cobbled together a decent force.

Poor as hell, outdated equipment, little capabilities beyond basic marine dudes, but they do have a knack for making friends and enough psykers to make the Thousand Sons feel slightly concerned.

Also really heartwarming and friendly guys who consider themselves no different normal humans, just with an important job to do, and when not on deployment go home to quaint medieval villages and hang out like normal folks.

>1d4chan.org/wiki/Conservators

No new stuff, just happy to have had fun with them.

Other notable features include their love of swords. Everyone has swords, they're just really nice steel swords. May or may not be being blessed by an altar of Titanian basalt the Grey Knights gave them one time.

Also their chapter master is a crippled invalid who was horribly injured. Very wise and a great leader, mostly just hangs around the castle giving orders. Sometimes takes the field in a centurion armor suit that's halfway to being a dreadnought.

...

This is my custom chapter. It currently has no name, since I discovered someone was using the original one.

They are an iron hand successor chapter, with a Freeblade joining them. No lore on the Freeblade yet, either.

The transfers are a mix of GW space marines, FW Iron Hands, and custom made smiley faces.

How is quartering supposed to work?

Keep the faceplate a solid color and split the helm.

Like this.

Also these are my dudes.

Phaerakh Medethea of the Gotrekh Dynasty. Born seemingly free of the star-curse that doomed the Necrontyr to their short, uncertain lives, Medethea's genes were once championed as the salvation of their benighted race. With those genes consigned to the bio-foundries alongside the rest of her people, the young Phaerakh lost her purpose. Declaring the Necrontyr race dead, she leads her Dynasty to instead become as saviors to other young races, shielding them until they have a chance to reach their genetic potential, and purging destructive elements such as Chaos, Tyranids or the AdMech if they get too uppity.

In theory, anyway, I'm holding off on collecting models until the new codex drops. They tear things up in DoW, though, and their lore document has become a full-on short story at this point.

That is some extensive fluff. You might have me beat for word count.

Are those periwinkle marines? That's fantastic, nobody uses that color even though it's so good. C'mon, let's do up a name. Apropos of nothing I'm going to lead with "Twilit Scions."

Very carefully, as I understand it.

Dangle successors, I assume?

...

Here are my dudes

>Age of Sigmar
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY

>Warhammer 40k
docs.google.com/document/d/13UOy0T_5DSmlv0UTiErNIP9q8fQIkv8Y-H4MAneqMF4

I had this idea back when warhammer fantasy was still around, but it could be applied to AoS as well.
Basically it's a chaos warband lead by some really fat ugly mug who was once a noble man that loved to eat. Once he had tasted everything there is to taste and grew bored, he turned to slaanesh and asked for a Blessing. So Slaanesh blessed his tongue and made everything taste awesome again, which at some point made the noble turn to eating humans and other sapient species.
He now roams the lands with his cohorts finding new things to shove down his throat.

ctrl f knot
0 hits

Dumping Repudiators

...

...

...

GIMP color tests.

1st company captain

...

It sounds like it would fit perfectly in AoS. Slaneesh is also more fun now when Host of Slaneesh has got its own allegiance abilities, command abilities and artifacts

Totally-not-excorcists who guard the ancient tome, Mutus Liber. Helmet color is determined by their rank; battle-brothers wear all-black, which represents the alchemical process of nigredo, seargeants wear white for albedo, veterans paint their helmets red for rubedo, 1st company has golden helmets. Their armor has all kinds of protective alchemical signs to ward off the influence of the cursed tome. When the set of armor is passed to the new battle-brother, he washes off the signs of the previous owner and starts again from scratch to earn the similar honors or maybe surpass 'em. The longer you serve, the more signs your armor has, but you must be super-careful when applying them, because one wrong stroke may turn the ward into a chaos sigil.

their only mission is to complete the tome and banish the demon inside it; for now they posess less then half of needed 616 pages

never heard of them. So

>Let's hear about them

dafuk?

Will have to read more about this in that 1d4chan page later.

I'm working on an original Malifaux crew.
Malifaux General Hospital.
It'll use existing crew rules, namely McMourning crew and the starter set Doctor and co. but all the miniatures I'm converting.
Once it's done I'll even do custom cards with photos of the minis for ease of knowing who's who.
I'm still working on their story at the moment but basically the place was renovated from what was thought to be the hospital back the first time around and because of that it's got some Neverborn history about it.

...

War bears ayyyy lmao

Kickass dude.

I played in a one shot of Malifaux on August 8th 2015. I haven't found any games of Malifaux to join since then though.

The game started with everyong getting ready to board a train on Earth getting that would to take them through the breach. So I made Saul Duncan, Private Eye on his way home from a case that had taken him to Earth.

One of my best friends made a flamboyant and shifty bastard and conman named Donnovan McGonagall.

So naturally this was going to be fun.

Awesome! I always liked their fluff. How would you play them on tabletop? What tactics? I would expect a lot of Scouts and Assault Marines...

I have no idea, I never touch the tabletop, I just like the setting, play the vidya, read a book here or there.

There was a codex being put together but I neither understood nor contributed.

Some basic ideas would be no assault marines, but every tactical marine has as good a melee attack as assault marines because of their lack of jetpacks but universal love of swords.

Very restricted vehicle use, most of their vehicle fleet is outdated imperial guard stuff salvaged or gifted from grateful planets.

Tons of psykers, too many psykers to be reasonable, mostly wizardy blaster casters who are better at not hitting perils of the warp than most anyone else.

But I don't know how feasible any of that would be so I dunno.

Man, I love these guys.

Heh. Someone saved my old Steel Warlords pics.

The sacred Bell of Liberty rings
The Eagles (of Liberty) Fly!

These guys are sexy as fuck. I love that tint of purple with the black
What was their old name?
What's their lore?

>animegirl_puking.jpeg

wtf user

Knight Owls.

Got it once in a generator but I don't fluff because it's stupid to do so.

you mean madotsuki?

Guardians of the Covenant 3rd Company. A xenos Rak'gol invasion went horribly wrong in their sector and the chapter was severely damaged. Their Chaper Master is a schizo dreadnought, 1st and 2ond company are in tatters. 3rd, 4th and 5th Companies departed beyond the Halo Stars to seek vengeance on the Rak'gol, only 3rd returned. Isolationist, refuse help or contact with most imperial forces. Suspected of pursuing and using xeno and forbidden knowledge and tech.
Bros with most Unforgiven chapters, specially Angels of Redemption. Refused primaris reinforcements.

Fluffing is half the fun in my opinion. Technically there's no reason for any chapter (In the books or your dudes) to be fluffed. But its inventive to have a backstory for them to give a reason why you kit them out a certain way, or why they have the colors they have

Knights of the Starlight Hawk
Ultima Founding
Fleet Based
Progenitor; Most likely Salamander

A new Primaris Chapter tasked with exploring & reconnecting/resettling worlds gone dark after the appearace of the Great Scar. They escort a civilian fleet brimming with souls to seed new planets.

They are usually slightly pale & have luminous blue eyes. Their final trial is sending all promising initiates together to either reconquer a planet or to conquer a new one, those that succeed are sent one by one to meditate in the Chamber of the Hawk. Some gain psyker powers, for some nothing happens, others die with their eyes burned out.

Long years aboard the voidships they have developed a ship based feudal system, the Captians of the civilian fleet are like kings & officers & captians of lesser vessels are vassel lords. The chapter only initiates sons of Astartes. Each marine having long honorable family lines. They started under a different name, Knights of Brotherhood but renamed themselves to be Knights of the Starlight Hawk after an encounter while beseiged by Chaos on an unchartered planet. A warp storm cut them off from the Immaterium & so the Chapter went to the planet to secure it. Commander Bradley, heir to the Chapter Master at the time, was leading the Scouts, hard pressed on every side, desperate to find safety for his men, he was visited by visions of a starblue hawk guiding him through the dangers of the planet & away from Chaos forces to an old & half buried fortress. There they found a remnant of the Old Ones an ancient & huge crystaline figurine of a large birdlike beast

They activated it & though many Astartes died that day, including the old Chapter Master, defending those that escaped, they made it back to the fleet & took the statue with them. Bradley was named the new Chapter Master. Within the crystal statue is a warp entity. The warp entity stabilized the local warp enough to escape. Now the Hawk is said to come to faithful in the fleet, in great need & guide them to where they are needed most, & to guide the fleet itself to some unkown mission.

Left pauldron displays the family crest of the Knight, the Right displays the Starlight Hawk

I "My Dudes" by doing conversions

...

Here's abit of backstory for them:

Hive Fleet Cavea is a small splinter fleet off of Behemoth. The fleet has lost contact with the main fleet for several centuries but has somehow evolved in parallel with the main body.

They carry with them a divergent copy of the Swarmlord conscience and has spawned their lord more frequently than others. Because of their small size, they favor tight spearhead insertions, with most of their biomass spent on spawning elite specialist creatures led by their Swarmlord rather than huge swarms of expendable troops.

Hive Fleet Cavea is not strong enough to conquer large populated planets yet, instead preferring to focus on small colonies and lone communication relays on the edge of imperium territory.

Their fleet colors are yellow with black or red markings, depending on Synapse chain priority and specialist strains.


I got tired of painting so many gaunts that I decided to play Nidzilla instead

>Found a giant blue bird trapped in crystal
>it's a warp entity
>it gives us psychic powers
>lets worship it

Even leaving aside the part about astartes having kids, it sounds like your chapter is cruising for a rusing. Really like the idea of a fleet based with glowy eyes though.

...

I've mostly decided to go with this scheme. These Dudes are going to be some rogue trader house troops, for a Rogue Trader Militant that specializes in mercenary work. Gold armor with white uniforms seemed like the easiest way to let everyone know you're rich.

My headcannon is that before the Old Ones made the original web way, they used warp entities to help navigate them to where they wanted to go. Much like Navigators & such. The big blue bird is one such entity, though whether it is corrupted, or has its own agenda, or is even benign has yet to be seen. So far it has helped the Knights against Chaos & has done a lot to help & protect them. Some Knights think it is an aspect of the Emperor. They are wrong. The Chapter sees itself as Loyalist though the Inquisition would probably BLAM! them if it found out.

The kids thing is because they are a bunch isolated ships, escorting huge colony/generation ships. I like the idea of family lines being important to these people. Now, whether the initiates are nephews, cousins, etc or if the Astartes had kids before the final conversion, or if they all donate a sample of goo etc, is all up to whether you care/how celebrate you think Astartes are.

I always figured that the path to being a Space Marine was long & took a bunch of potential kids & as they grew up the ones that succeed get implants & more trials & more development etc, until you have a small batch of Initiates that form the Scout Regiment.
So kids of Space Marines are going to be predisposed to succeed because their parent was strong/tough/fast enough to succeed.

They can still be distant or familial, like a distant father who only ever interacted with his son by letter because the father was always at war, or a grandfather who dotes on his grand daughter whenever he comes to the colony ship because all he knows is war & she is innocent of the horror that surrounds them.