Roll for 5e class and stats

Roll for 5e class and stats

Using Colvile Method: 4d6, drop lowest. 1st stat rolled is Str, 2nd rolled is Dex, so on for on for Con, Int, Wis, Cha. Restart if you don't have at least two 15's.

>Make something neat, pals.

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rpg.rem.uz/Dungeons & Dragons/
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Rolled 11 (1d12)

Yeah aight.

Rolled 5, 4, 3, 4, 4, 5, 6, 4, 6, 5, 3, 2, 6, 1, 2, 4, 4, 4, 1, 4, 1, 3, 4, 2 = 87 (24d6)

Rolled 5, 4, 6, 4, 2, 6, 3, 2, 6, 1, 5, 4, 5, 4, 5, 2, 1, 1, 6, 2, 6, 3, 5, 4 = 92 (24d6)

Well fuck, looks like I gotta roll again.

Rolled 2 (1d12)

Sure why not

Rolled 4, 2, 3, 6, 5, 5, 6, 5, 5, 3, 1, 6, 1, 3, 1, 1, 6, 6, 1, 4, 1, 3, 6, 1 = 85 (24d6)

>Bard
well okay

Rolled 10 (1d12)

Rolled 2, 6, 5, 6, 2, 6, 2, 6, 1, 6, 5, 3, 5, 5, 4, 4, 4, 4, 3, 3, 1, 2, 3, 3 = 91 (24d6)

>Sorcerer

op here, have a shit ton of pdfs and shit on all the dnd books from 1e to current

rpg.rem.uz/Dungeons & Dragons/

Rolled 4, 5, 3, 6, 4, 6, 5, 5, 6, 1, 4, 1, 2, 5, 2, 6, 2, 1, 5, 3, 4, 5, 6, 5 = 96 (24d6)

>rolling for stats
>not just using point buy
There's a reason why the Adventurer's League mandates the use of point buy, and it's not just the "I rolled 4 18s, honest" guys. It's also the fact that it can easily break the game's balance assumptions in both directions, and result in characters that are both overly strong, as well as overly weak.

But sure, rolling.