How comes nobody tried to make a good rpg out of Magi: The Labyrinth of Magic? it's literally the best fantasy world, who's running something based on arrabian/persian myths?
How comes nobody tried to make a good rpg out of Magi: The Labyrinth of Magic? it's literally the best fantasy world...
>it's literally the best fantasy world
Based on what?
While the story is complete shit after a while I am running a three years campaign in a setting heavily influenced by it.
>Dungeons
>Djinns vessels
>Djinns equips
>Politics
>The world not being a giant shitfist of overused boring races
>Magicians are patrons to elect the king
>Martials aren't useless
This is one of the few cases where the lore and worldbuilding is more interesting than the actual story.
See you list these as pros and I see them as cons. This shis is what happens when you try to game the story instead for storying the game.
>Politics
Eh. All things considered, the politics aren't super interesting unless you're already one of the big actors (i.e., already leading a country or monarchy), or in good with one of the big actors. Otherwise, you really have no say in what's going on, and I don't see how you could worm your way in without something super contrived. Potential is there, though.
>Martials aren't useless
Only if they get magic items. Otherwise, they can't compete, and getting those magic items isn't guaranteed.
It started great, but Christ, it just unraveled more and more as it went on until it became a completely incoherent mess. That nonsense with Sinbad and layers and godhood and the palace was so fucking dumb.
I solved the politic part by putting in the setting some big actors and a lot of small actors competing for becoming one of the big. For example my PC got to lead a very small province but in a higly strategic place that was contested by two very powerful Kings, and considering that neither of the two King wanted direct war against each other it meant a lot of intrigue for trying to obtain that region.
Explain, how dungeons can be a con when it allows you to have a self contained world with it's own creatures, laws and challenges without throwing the original world out of balance, also Djinn vessels and special weapons allow for characters to grow beyond their limits without breaking the system (aka how a human survives the amount of abuse it lives through without being a mage).
>Only if they get magic items. Otherwise, they can't compete, and getting those magic items isn't guaranteed.
They're still strong enough to take above average foes and can finish a dungeon on their own, I imagine the campaign would start with one so characters can get better equipment.