Worst feel thread

What's the worst feel you've had in a game, OOC or IC, fa/tg/uys.

I'll start

>make autism joke offhandedly
>removed from first DnD game ever, go through a dozen non-starter games and get stuck in glacially slow games that start at level 3 and only get to level 6 after a year
>don't want to flake because that's douche and at least the people are really great
>become fifth wheel in original group, get thrown a small game on the side
>it's fine
>but it's a solo game
>not the same without a group
>stuck here with a full schedule of games but only one is actually even kind of interesting.

your go, anons

>2012
>get fleeced by Paizo into thinking Pathfinder fixed 3.5's problems and is a good game
>buy some books, offer to run a game for my group
>dive in headfirst, everyone's enthusiastic
>months pass and we gradually learn that Pathfinder did not, in fact, fix any of 3.5's problems
>all the old problems are still there, and now there are several new problems unique to PF
>chug through the game, determined to see it through to the end
>two month-long hiatuses
>end game at level 15, had intended to run it until 20
>end up so burned out and bitter about PF that I stop playing tabletop at all for 3 years solid

>Get a call from dad saying mom died of a heart attack
>Have to pretend i'm enjoying the rest of the session because If I mention anything about what just happened the entire table would break down into a stupid pity party and the whole day would be ruined for everyone

/thread

Fucking yikes, dude

>be GM with minor social anxiety disorder*
>Feel like I'm constantly disappointing my players
>They never say anything, but I'm always thinking "fuck, this is just a dumb slugfest fight!" or "fuck! where's the mystery?!"

*I mean it's gotta be a disorder because I have ZERO evidence they're anything but happy but I can never shake the idea they feel like "this game could have been so much better..."

I'm not judging, but couldn't you excuse yourself and say there's an emergency, and go be with your dad

Goddamn man

I have the same story. My grandmother passed away the day before a session. Hit the whole family like a train. I keep my personal life and game life separate.

Maybe he was living an inconvenient distance away from his father and family? If he's American then it's entirely possible.

all GMs think they are doing a shit job unless someone actually takes the time to talk about the adventure thus far with them. my players and I regularly discuss what has happened outside of session time and it makes me feel good that they are engaged in the story.
ask for their feedback.

>Pathfinder game, Kingmakers
>everything is fine, hexcrawling is fun, roleplaying moments
>ranger starts behaving like a petulant retard, breaking stuff and threatening key NPCs all the time
>cleric backs him up, together they almost alienate the only actual productive members of our future kingdom
>finally manage to get the castle and start building out
>Pathfinder's terrible balancing starts showing up as casters gain more levels
>encounters start feeling like a chore, since me and the cleric do most of the heavy lifting
>Hello, this encounter does not follow MM guidelines and as written has 90% chance of TPK even an optimized party(which we were not)
>TPK
>I point out to the DM that since he's already "homebrewing" the adventure path to "fix" the trivial fights, he could have at least fix the obviously broken shit.
>"I don't care what you think, Americans play and finish these paths all the time, and they are retarded. How hard can it be?"
>OK
>Roll new characters with the goal of recovering our corpses and resurrecting before we rot away
>decide to no longer be a caster and instead try something fun and not too useless (gunner)
>Encounters are even more of a slog now
>ex-ranger's new character is just as unlikable
>quickling encounter coming up, I can already taste how tedious its going to be with the bad tactics in the party

Almost quit RPGs forever at that point.

OP here. I'm GMing two games in the future

All my past ventures GMing have been canned because either shit gets derailed, players flake, or my life goes to hell in a handbasket.

You can do it, user.

Pathfinder has that effect on reasonable people.

...

Normal Pathfinder is rage inducing without serious amounts of houserules and splatbook digging

Pathfinder DOES have the honor of having a fair number of great ideas bolted onto it from third-party publishers. Alternative magic systems, entire replacements for Vancian that nerf magic users and buff martials, even entire campaign settings that are flat out better than the Pathfinder default (Golarion... Which is a diamond-speckled trash heap, most days).

The only bad part is that it's bolted to Pathfinder

I suppose I will contribute to the thread.

>Be me, friendless and have no idea about what DnD is besides what you see in pop culture
>Finally make some maybe friends in the 3rd year of university when I work up the nerve to join the tabletop club
>Get invited to join a Pathfinder game, don't know what that is but accept because I don't want them to not like me
>Fuck up almost everything, don't know how to build a character, don't know how to roleplay, don't know player etiquette
>Stop showing up eventually as the rest of the group stops interacting with me, nobody even contacts me when I don't show up
>Have a permanent fear of messing up any group interactions from then on, just try to keep my head down and never disappoint.

I got some new friends eventually and I'm doing a lot better now overall but I remember thinking about killing myself after that happened because I felt like I would never ever fit into a group that liked me.

Playing curse of strand, my good guy is falling and picking up curses left and right. Party confronts and a player goes out of character to talk about how things could go from here and player vs player shit.

Mfw he thought I was going to assault my party

Wait, Golarion is NOT the default Pathfinder setting?

This, 100%. Pathfinder may not be a good game but I've yet to find one that is, and at least Pathfinder has a lot of good along with the bad.

Golarion is the default Pathfinder Campaign Setting. Everything apart from the core books is related to Golarion.

It has some good parts. Go ask /pfg/ (or /sfg/ or /pgg/ depending on weekday) when they aren't in the depths of shitposting about the good bits.

Individually, parts of the world are cool. Their version of Vikings are the most fun nords I've seen. Their native Americans are all descendants of super soldiers. They've got two countries engaged in a century-long not!Vietnam war. There's an atheist country that hunts down spellcasters and another country ruled by a sorcerer who is just faking his Divine casting. You even have Literally Colonial Africa and "wizards fucked around so much magic no longer works, so now we build guns". There's a few good gods, like Shelyn and Zon-Kuthon, and motherfucking Cayden Cailean, who got so drunk he became a god.

But it's the definition of a kitchen sink setting and it's dragged down for it. Doesn't help that while the settings and ideas are cool, Paizo's execution of them is lacking at best and their writers are retarded. If you wanna use it, focus hard on one part of the setting.

t. Player in multiple Pathfinder games set in golarion

>playing in a new group after years of having no group in the area
>level 1 party
>DM is inexperienced but really enthusiastic
>takes over 2 hours to get to the first encounter
>everyone rolls like ass except for one person
>he gets focused on for being the only threat
>dies horribly fighting valiantly
>fight continues to drag on with no one able to roll above a 10
>praying that he'll just start fudging rolls to end the war of attrition but it never comes
>all but one person in the party dead by the end of the encounter
>decides in character that he made a mistake thinking he could be an adventurer and goes back home
>DM visibly upset that his campaign didn't get off the ground
>every players morale to low to care about rerolling characters and making another attempt
>DM suggests maybe just restarting at the beginning of the fight
>other players are burned out and decide to go home
>next meetup one guy doesn't show and it fizzles out by the third when just the DM and I show up
>haven't found a local group again for almost 2 years now

There's definitely worse stories but our group fell apart so immediately and pathetically it really bums me out

>Pathfinder, Golarion
>Make a wizard
>My character carries the party because apparently nobody else read the rules, also wizard
>Good thing I can use Int for Diplomacy, because nobody else took any social skills
>"Oh no user, you're a terrible powerplayer, why don't you try roleplaying more instead!"
>I'm the only who actually read Golarion and the region we were playing in, the only one that bothered to talk to NPCs, the only one with a backstory tied to the setting and the only one displaying consistent characterisation

RPGs suddenly felt like such a colossal waste of time and effort at that point. I walked out and didn't play with anyone for months.

>Start roll20 game since I don't have any IRL friends, invite people I know from another site
>Get really excited for this game, create a few small adventures for players to choose from in the starting village and a hook to get them all together
>We have the first session, it goes great, really looking forward to the next one
>Next week, time for the game...three of the five players flake out

>DM online for years with the same group of friends
>Most of them are great players, but one of them is always distracted and rarely RPs or when his turn comes around he does stupid actions that compromise the party.
>This starts getting worse, making me repeat myself when i explain stuff, says he'll do stuff when it too late and worst of all, when I ask the party if they want to do anything, he doesn't reply but after we move on he ask what's going on and gets mad when i don't call for him directly to do rolls.
>I've asked him over the years 'to be more focus on the game, since i've put a lot of time and effort into my games, i expect the same from you guys', his response is always "sure, whatever"
>He gets killed frequently because he think his character with shit all hp or ac can survive anything and because of this he's constantly making new characters.
>He died recently and says he's going to use this character now. I say no, you're not playing in my campaign anymore and I tell him why.
>he get mad, throwing excuses at me left and right. but worst of all the players backs him up.
>I've talked to each of them all one by one about him over the months leading up to this and they all agreed that he's a shit player and he should be removed if he doesn't pick up his game. Since they all went back on their words, i feel betrayed.
>tfw i just lose all motivation to DM or even create stories that day.
>tfw they keep asking me to DM a game since they're all too lazy to DM.

I don't even know what to do anymore...

>make a character with roleplaying rather than optimization in mind
>make your best effort to get the most out of it
>the universe rewards you with nothing but bad rolls

Focus on building a family, DM for your kids.

>Have a great group
>Playing a fun D&D campaign for 1 year
>Everyone's enjoying themselves
>People bring snacks, talk about the game in advance
>One of my old friends contacts me
>Wants to play
>I know he's not a good gamer and kind of difficult socially
>Invite him in anyway because Friendship is Magic(tm)
>He offends two players immediately
>Talks over people
>relates awful stories nobody wants to hear
>Group disbands within 2 sessions
>Weeks of prep work down the drain
>My friend calls me and says "Hey, fuck those guys, let's start our own game."

I've never wanted to punch anyone more.

>Be perma-gm for a group of my friends
>Everyone else either won't GM or can't GM
>Haven't gotten a chance to play in ages, especially not in a good game
>We've had a bunch of campaigns that were non-starters, either due to me or the players losing interest
>Remember our first campaign as a group, my first GMing experience, was a well-received DH campaign
>Don't like DH any more, but ask my group members if they would play a DH campaign
>Response is an overwhelming yes, everyone is hyped to play
>Ok
>Spend two months working on a DH campaign
>Put more effort into this thing than I did my thesis
>Have entire first adventure set up, plus a plan for future adventures
>Spend hours crafting planetary social structures for different imperial organisations, dozens of NPCs, and crafting a convoluted conspiracies for the players to uncover
>Game time comes around
>Half the group ditches us to play a shitty pubG ripoff, twice
>The one session they do turn up they derail the campaign by picking fights with heavily armed arbites and getting killed before the adventure starts
>Give up on GMing for my friends, some of whom I've known for a decade, and switch to R20 instead.

This hurt me just reading it. I'm sorry for your loss, user.

If it's any consolation, this happens very frequently and you're not the only one.

Until they've GM'd themselves, players just do not understand how much work goes into being a GM.

This. I used to be a perma GM. One day one of my players decided to run a game, he apparently worked on it for ages. Game day comes, our characters get letters to go do something important, so we gather our party and venture forth, get into a fight just outside town, wrap that up and the GM says "That's all I've prepared for this session guys, how'd you like it?" It had literally been less than an hour, in a time slot that is usually 4-6 hours long.

>when you're playing over Roll20 and can hear That Guy masturbating during the downtime before the game because he thinks his mic is off and no one can hear him
>someone mentions in text chat "dude your mic is on"
>he stops to text chat back "no it's not" then goes back to masturbating
>actually hear him moan once he blows his load

Most awkward game I've ever been in. Turned out he was a garbage player too.

>>he get mad, throwing excuses at me left and right. but worst of all the players backs him up.
>>I've talked to each of them all one by one about him over the months leading up to this and they all agreed that he's a shit player and he should be removed if he doesn't pick up his game. Since they all went back on their words, i feel betrayed.
>>tfw i just lose all motivation to DM or even create stories that day.
>>tfw they keep asking me to DM a game since they're all too lazy to DM.
Oh, hell no. Tell them to FUCK OFF and that they're never getting a chance to waste your time again because they're all a bunch of fucking traitors.

>Put more effort into this thing than I did my thesis
>Spend hours crafting planetary social structures for different imperial organisations, dozens of NPCs, and crafting a convoluted conspiracies for the players to uncover
Holy shit, maybe you wouldn't feel so dejected if you applied a more reasonable degree of effort into things.
Like fuck man, that's way more than any beginning mission has ever called for. Like ramp up before you start putting in that much. God damn.
I'm running a game right now, not right now, but I am gming. Fucking 2 npcs actually matter, 2 more are going to matter in the future because the players like interacting with them (despite them being made mid session because well fuck someone asked this person what their name was, better check the random list).

You're going overboard, no wonder you're disappointed.

You should call out everyone for agreeing to kick him out in the 1on1's and prove no one fucking likes him and that he should find his life elsewhere.

>build clever bard character, unremarkable statline but creative mind and intending to use this to overcome challenges
>GM is running a published adventure path and turns out to lack the skill needed to handle going off-book in any way
>character ends up being less than useless because his plans are never allowed to work
>end up rerolling a mute half-ogre brawler and basically sitting in the background until the party needs to fight

That wasn't what I wanted to play. Not at all.

reposting. shit is kinda funny in retrospect, but eventually this would lead to a fracture that tore the campaign apart...

"Flaking" is leaving without notifying. It is not a douche move to leave a game you're not having fun with.

I masturbated while we were waiting for a late arival once. My mic was off but it was a deffinite thrill listening to the GM and his wife and the two other players chatting/rolling up characters while watching porn. Wasn't good enough an experience to want to do that again but being made aware that my mic was on would have lead to me full on physically disconnecting my mic or leaving the room to finish up in actual private then anything. that makes it sound like he was doing it on purpose.

here is one of mine
>Finaly work out a time to get a group of players together
>set up a base building/DnD game that I had built a couple years before but because of scheduling issues hadn't been able to run it
>A couple sessions in everyone is having lots of fun
>I'm having issues with one player has built a caricature of Trump supporter "Build the wall" "The g'mint is try'na take away our crossbows" "The shire doesn't send us their best."
>half the players are way liberal but get that its a joke
>Another wants to push the technical aspects of the setting to beyond what I have time to micromanage.
>I roll with it and the two players end up giving me ways to reduce the complexity as they improve their hub town.
>Session six: players have made contact with all the local factions and have irivocably tarnished their relationship with the goblins by killing their babys and defacing a shrine to dedicated to ancestor worship. And the idea that there is something going on that they and their town have yet to fully grasp.
>two days later Trump wins the presidency.
>Player with racist caricature doesn't want to play it any more and wants to re-roll
>two others of the 7 players dont want to play in a game with said character
>Mogul character doesn't get the joke and wants to keep building the wall because it was fun
>next session has four players flake
>organization for the next attempt is met with silence or "scheduling" conflicts.
>Haven't been able run a game since

yikes

In the first game I ever tried, the DM's mother died 2 minutes in.

The guy visits Veeky Forums so I hope you're all right if you're reading this.

>don't know how to roleplay
I never understood this, is it not intuitive to say "my character says this," or does my group just do it differently?

DH is an investigation game. There needs to be a shit tonne of npcs for the players to talk to, and for the aforementioned convoluted conspiracy to exist between them. And this WAS a beginning adventure. Even if the players don't remember most of the NPCs names they're still necessary to create an immersive world.

It's not a go-here-kill-those-guys-collect-loot kind of game. If there was only two NPCs the conspiracy would be a bit obvious. It just grinds my gears that after everyone said they'd love to play a Dark Heresy game I worked my ass of to make it the best damn Dark Heresy game ever, and then half of them couldn't be bothered turning up.

Cheers.

I feel this on a spiritual level.

"no its not" lol

>some guys on Veeky Forums start a game
>I get in
>we get off to a slow start because everybody is too polite to make the first move
>eventually get past that
>everyone is cool
>the characters play off each other very well
>the GM is top notch

>fast forward a few months
>real life kicks GM in the balls and he has to disband
It was like the perfect Veeky Forums game. It actually started, nobody was awkward and creepy, and the disagreements we had didn't destroy the game, instead they were handled in a very civil fashion. There was no major flaw that I can point to, be mad about, and say, "See, this is why everything fell through and what I had to suffer." Just things beyond anyone's control. It's too reasonable and it eats me up.

OOC
basically the understanding that the group of would-be friends I'd joined the sessions of were mostly barely functioning adults
the only one that was legit out of the whole crew was rarely there because being an EMT was really cutting into his game time
legitimately influenced my rethinking of my priorities more than I realized at the time, and may indeed be part of the reason I went back and got a degree in computer engineering

Your experience explains why anti-wizard faggots are the worst. You where bitched at for being effective and detracting from a mouth-breathing fighter's experience.

>DH is an investigation game.
Niggah I'm running a murder mystery. I know I should have opened with that information, but nothing about my argument has changed. You ramped up the complexity too much too soon. Ain't nobody keeping track of that much shit on mission one, I'm giving you the benefit of the doubt by believing this was going to take multiple sessions to introduce by the way.
>Even if the players don't remember most of the NPCs names they're still necessary to create an immersive world.
Those npcs sound like they don't need a fucking statblock then. They're fucking background. Maybe they add some detail, but they're window dressing you're playing up as being real for the feel.

Here's what you do user. Focus on the core mystery, you want a few but very well defined actors, and then the rest. I'm not saying you need to only have two people (I only needed 2 people, the murderer and the accomplish who the murdering is pinning the entire blame on), just that the rest don't deserve a huge amount of your time and energy.

Generic stat blocks are our friends. Define (or preferably have the system FUCKING DO THIS FOR ONCE GOD DAMN IT) define what average is, ideally for a few common walks of life. Make it generic, make it malleable. Hey guess what? All those people who are only playing a minor role?
They're generic npc stat block numbers 3-7 with a name taped on.
Because they really don't matter.
If you know system and setting norm, then the only thing you need to do to differentiate npcs mechanically is slightly modify that.

Fuck off they didn't kill his mom and blaming them is stupid even for you /pol/shits.

>start new game as GM
>player has a gf and a real job ooc
>I don't have either
>break down internally

Get a job then, it's not hard.

Yikes. He said yikes. As in, an expression indicating surprise or terror.

That's hilarious. Even 'yikes' are /pol/ now!

Sit on those pews!

>Americans
>Retarded

I might have beengoing overboard a bit, but really I was just preparing in case my players wanted to talk to someone specific - like if they wanted to shake down a specific shifty Lord's secretary for information. I used a few generic statblocks for most of the NPCs. But even so, I still needed dozens of npcs with names, backgrounds and motivations. Like I said, its not a murder mystery, its a conspiracy. It did have a few major NPCs, but the players need witnesses to give conflicting stories and schemers trying to manipulate the players for their own benefit. And it wasn't just the npcs, because I was homebrewing DH (and the generic DH background stuff is useless) I had to build my own planet, complete with settlements, social hierarchies, etc. for those NPCs to exist within. I built an entire prison planet based around chain gangs of miners digging until they accidentally unearthed something horrifying, built a conspiracy within the prison guards looking to exploit the horrifying thing for personal gain, and came up with a bunch of psychological horror shit to unnerve the players with. It was a tonne of work. I wrote descriptions for fantastical sites. I designed chilling dungeons for the PCs to explore. I put my heart and soul into this thing.

Then players derailed it before they'd even left the Inquisition base and never even got to the planet. Feels bad man.

I have a job but everything under 80k a year is poverty tier where I live.

Yeah no you put it way too much effort, you're getting no sympathy from me. Let's make an analogy here user. Upon asking your friend if they'd like to come over to watch the game on sunday, and hearing a "sure", you went out and spent two thousand dollars on confectionaries, a snow cone machine, not one but 8 chocolate fountains, and you got them all commemorative jerseys, all before telling a single one of them that you're a soccer fan.

Like you put so much effort into something, without even testing the waters to see if anyone wanted it. Not only that but you somehow managed to make all of this effort so easily avoidable because you clearly gave them zero reasons to give a shit about it. Hell why are they even picking a fight with arbites before the adventure even started, how the fuck does that even happen? If you didn't say they played DH before I'd have asked if they even knew what 40k was at that point.

Like this is seriously all on you man.

F

>>"I don't care what you think, Americans play and finish these paths all the time, and they are retarded. How hard can it be?"
And yet it was you guys that were retarded enough to TPK in a relatively easy module.

I put a tonne of effort into this thing because everyone acted like they were really eager to play it. We'd had previous campaigns fall apart because the GM hadn't put in enough effort, because there wasn't an overarching plot, or enough NPCs, or whatever. I made an earnest attempt to make a full campaign that WOULDN'T fall apart, and then when the actual game night rolled around half of them decided to play fortnite instead. Even the choice of system was deliberate. Dark Heresy was the first and best campaign I ever ran, the players all said they enjoyed playing it, so I made another, but even better. They all knew what 40k was and what the game they were playing was.

And they still couldn't be bothered turning up, and when they did turn up, they played "lol so random" characters that got blown in half by arbite psyker guards/babysitters because the PCs psyker picked a fight with them.

Then I switched to r20, found a group actually interested in roleplaying, and I've been much happier ever since.

>went to the moon in the 60s as part of a pissing match with another country they hated for using a different economic system than they did
>now need to hitch rides into space with that country's spacecraft

I dont get why you are getting so ass blasted. I agree that he may have put more effort then is generally required but he built a setting. A GM is supposed to put effort in and you put in more effort the more complex and open you want your players options to be.

If the players then decide to commit suicide in game and not take it seriously then it is the players fault. He could have stuck with a prefab module like how one of my GM friends does and we are probably going to be playing 100 bushels of Rye for the fourth time...

TTRPGs aren't "come over to watch the game" experiences and shouldn't be. its an active experience. My original group can't function because one memeber treats it like that. We can never run a game for more then a session because he either comes just to get drunk or his attention span is shorter then an ADD kid with a can of red bull after the first game.

See user, I'm trying and failing to try and save you from yourself here. Don't plan entire fucking campaigns out before they even begin. No shit you can't deal with pcs not even starting the campaign despite that literally never should have being an option.

Into mission. God damn. Do something minor, build that world, build some themes, get them into it, get them wanting more, know exactly what it is they're getting out of the game. Then go balls deep.

>I dont get why you are getting so ass blasted
Suck my dick you presumptuous faggot, wasn't talking to you.

>thatguy shitting all over friends funtime tropey campaign
>i probably couldve btfo his pvp-ing asshole with the build i had, but was too chickenshit depressed to do shit despite the foresight

feels badman

>PC gets nabbed by a bunch of automatons for trying to kick in the door of a mansion and feigning that she is the master

>they drag her inside and brush her teeth and comb her hair because they're going through "standard procedures"

>end up feeling really good about myself OOC because it's the closest thing I've experienced to some form of physical intimacy a long time

>end up feeling super pathetic for the exact same reasons

I know you weren't, but this is an open thread so stop riding that one anons dick and acting like building a setting is somehow a bad thing and that players intentionally tanking a game is somehow the fault of an invested GM.

Fine bitch if you're so desperate for my ass blastings.

>If the players then decide to commit suicide in game and not take it seriously then it is the players fault.
Yes, but if this results in hours upon hours of thought and effort on the gm's part going down the shitter. Then that loss, is on him. In fact if the gm is playing with people what would even consider that an option, then it's doubly on the gm for wasting their time with such a shitty group.

You can't control your players user, which is exactly why you shouldn't plan an entire campaign out before it begins. Have an outline, it's always good to have an outline, but the sheer fact that all of this was for naught before the campaign even began just goes to show you how poorly that time was spent (and says something about the value of session zeros for that matter, seriously how do you tpk the party "before the campaign even begins", is that really not setting off redflags for you?).

I didn't plan the entire campaign, I planned the first adventure, with the rest of the campaign to be filled in later depending on player feedback about the first adventure. I wanted to make sure that I planned the whole adventure out, so the game didn't fall apart, or I had to end a session an hour in because the players did something I wasn't expecting.

But you aren't listening to me. My players never even bothered to play the awesome adventure I built. They only turned up for one out of three sessions and derailed it half-way through the one they did turn up for. Because for all my planning ahead, I didn't plan for them to pick a fight with shotgun-packing carapace-armoured arbites while their characters were unarmed and wearing cotton jumpsuits. There was nothing I could have done to "hook" them.

Hence why I now play dnd with guys on another continent over r20.

>the awesome adventure I built
>They only turned up for one out of three sessions and derailed it half-way through the one they did turn up for.
Oh yeah you're making it sound so fucking awesome.
>I didn't plan for them to pick a fight with shotgun-packing carapace-armoured arbites
And yet not only did you place that arbites in front of them, and either provoked them, or allowed them the opportunity to provoke the arbites.
>There was nothing I could have done to "hook" them
I don't know let me think of something real quick. Off the top of my head, did you consider starting them off with a reason to give a single moticrom of a fuck for the reason they were there? Perhaps this could have been accomplished by some radical feat of discussing the concept of the game with them beforehand. I don't just spitballing crazy ideas here.

Modicum? But hey, I'll start saying moticrom just to fuck with people.

Mkay, I feel some context is in order. I'll explain what actually happened in the first session.

We'd already had a session 0. Everyone had planned out their characters. Unbeknownst to me, one of the players had left that session upset. He was the Psyker Player, who will be referred to as PP for short from here on out.

PP had come to the session saying he wanted to play a dapper Baron Samedi shaman, an unsanctioned psyker. I knew this guy liked to play "lolrandom" characters, so this wasn't that much of a surprise. However, one thing I did ask of my players was that, as they were being sent out to investigate shit on behalf of the Inquisition, then they make the kind of characters the Inquisition would recruit and send out on missions, as opposed to, say, the kind of characters the Inquisition would burn alive for being heathen unsanctioned psykers.

I tried to meet PP halfway, by suggesting he play a planet-hopping high-class conman psyker who used his psychic powers and his charm to schmooze his way into rich people's confidences and then strip them of their valuables. I suggested his character could have been recruited to the Big I when an Interrogator tracked him down, put a bolt pistol to his head, and suggested that maybe his talents could be better used in service to the God-Emperor.

My suggestion was a compromise - I was still letting him play an unsanctioned psyker, and it preserved all the important parts of his character concept, the dapper, schmoozey, charming psyker. He agreed, and left the session.

Then when I set up the first session he and one of the other players (who was his friend) blew us off to play Fortnite. I engaged in some quick negotiations to get him to come join us, agreeing to let him play his Samedi motherfucker. But he still waited until the week after to actually play with us.

1/2

I'd intended the first session to be relatively stress-free. The players were supposed to introduce their characters on an Inquisition base, roleplay a bit, then get briefed on their mission and sent out, with the actual adventure starting the session after.


All of the other players did well here, until we got to PP's turn. PP, as an unsanctioned psyker in the Inquisition, was kept in a cell, and when he moved about the base he was followed by an arbite.

On the morning when I the players started to get called together for their mission briefing, PP was being guarded by one of the more cantankerous arbites. PP had been introduced to the arbite beforehand and knew of the man's cantankerousness. PP still chose to pick a fight with him and the arbite crit-failed. Three arbites came racing around a corner to find their buddy lying on the floor clutching a bloody wound while PP stood over him holding his shotgun. The other arbites promptly blew him in half.

I ended the session there, after only an hour and a half, so that PP could make up a new character. A week later he still hadn't made a character and he and his buddy blew us off to play fortnite again.

When I was planning the campaign I had done so expecting to have at least one mind-reading psyker on the team. Now the player who had called dibs on that role had dropped out, meaning I'd either have to chase him up or go back through and change a whole bunch of shit. It was more work on top of all the work I'd already done, so in the end I decided it wasn't worth it and just dropped the campaign.

Not really a story, I used to GM a game but it died, both my best friend and I want to play again, but neither of us have the time or energy to sit down and plan a game. We even decided to try and co-GM a Cowboy Bebop inspired game.

However it never gets anywhere, I'm busy with university and my best friend is in a depression.

It isn't even a lack of group, we could easily assemble one if we wanted to. But fuck, neither of us seem to be able to hit that sweet spot where we are both motivated, inspired, and have the time to work on something.

>Several years ago.
>I've been running games for and with the same group of people for 10 years at that point.
>Get an offer to from a family friend to go trekking in New Zealand for a month over the holidays.
>Fuck yeah.
>Tell friends we will be taking a six week break, plan game accordingly, see you all next year etc.
>Go trekking, fun as hell.
>Get back and start setting up game restart.
>No body answers phone/text/email.
>Guy who's house we were playing at most of the time is empty and for sale.
>Have to literally stalk a friend to get an answer.
>Turns out they got together to hang out while I was away, things were said and it ended up with one person in the hospital and another in jail.
>Who said and did what to whom depends on who I was talking to.
>Still don't know exactly what happened.
>No one is talking to anyone anymore, including me, who is somehow at fault even though I was in a different hemisphere at the time of shit going down.
>Still don't have a consistent group to play with.

Seriously, the hell people?

>first TTRPG
>be a newguy to established group with a few other newguys
>oldguys hate GM but keep him around because he's sadistic enough to forever GM
>accidentally bant him too hard and he quits
>other newguy takes over game
>wonderful game with memorable characters and tons to do
>one player metagames a bit too hard as far as plot goes
>due to being unable to justify meta knowledge, just draws ire from a chunk of the party
>my character has had a shaky relationship/rivalry with the PC since game 2
>group jokes that it's turning into Avengers Civil War except good because we actually care about the characters
>start thinking politically and use character's charm to woo who he can in case shit hits the fan
>tensions continue to rise
>suddenly schedules shift and whole halves of the party can't make any day of the week
>finally get one game in
>it's a slog full of animosity and not getting shit done
>game dies
>tfw later told no one else except the other player liked where the game was going
>tfw you almost single-handedly kill your first and favorite campaign
>tfw no game after lasts more than three sessions before schedules murder it
I know with schedules it was inevitable, but it still hurts.
I know that feel, tried rolling up a STR/CHA bard to be the sea-shanty guy for our pirate ship that also can haul like a motherfucker and get into fights. Nearly dies first combat, has only landed two attacks the entire game (one of which was on an unconscious dude), and effectively shitting their pants on any social interaction has left them as the party packmule. Meanwhile the chunibyo cleric gets no lower than a 14 for any stat on character creation and the rogue dominates convos despite dumping CHA
That depends on if you consider Russia and The United Soviet Socialistic Republic the same country.

Are you high? Are you having a stroke? Did you misread what I typed? Jesus Christ, dude. I hate /pol/ but even I think you're jumping at shadows. Calm the fuck down.

>have shitload of ideas
>cant contribute jackshit cuz Gm is dealing with That Guy Blanco
>That Guy Blanco fucked 4 sessions, missed 3, made the dumbest fucking character with the personality of a burnt toast
>SOMEHOW CO GM, HOW THE FUCK
>group gets tired and forces the GM to kick That Guy
>finally given a chance to contribute
>write pages of random encounters and side quests for the party
>TFW game is cancelled cuz That Guy was harassing GM IRL

We later learned that this asshole was going through depression. No idea how being sad gives you the right to ruin everyone's fun.

Easy. Record your conversations. Play them back at the right moment.

>drawn into new group
>interesting game, fun gm, lots of activity
>eventually become a demi-GM
>basically doing a side game in the same world
>told by GM it can be whatever, mostly just a distraction for when they're too busy
>agree, dive in with no pressure
>having a good time
>more people joining in too
>players notice I'm a lot more available and regular than GM, and my game isnt bad either
>starts getting more popular than regular GM storyline
>Anther player does a similar demi-GM story
>also gets popular
>GM suddenly steps in, tells other demi-GM to stop
>says he's infringing on the main games "copyright" and violating the story
>he immediately backs off, lets it be known he never meant to offend
>GM doesn't say anything about me, depsite my storyline being a bit out there too
>other demi GMs players dislike this
>some outright quit, throwing their other games a bit off
>others actually leave main GM and join mine
>suddenly "my camp" is mostly against the main GM
>i feel really bad because i liked other demi GM's game and don't understand why I get a pass and he didn't
>finally decide to ask
>"I just didn't like him personally."
>conflicted between desire to keep going and desire not to prop up GMs group by filling in so much
>slowly start coming less and less, hoping people will shift back to regular GM
>no dice, group starts to die
>decide to just cut the cord
>felt bad, but really didn't condone what was done

It would have been the same with any class.
If your character is not a special needs person, you're "not really roleplaying."

>What's the worst feel you've had

Every time I play D&D

Dude

>Go ask /pfg/ ... when they aren't in the depths of shitposting ...
So, never ask /pfg/ anything ever, got it.

So you did a ton of work, painted yourself into a corner and quit.

Maybe if you'd done less work you'd have more flexibility and could have kept playing with the good players.

Is there a talent that lets you roll int for diplomacy?

Same except I had a player tell me the only reason they played in my game was because they liked one of the other player's characters.
Just broke my heart into a million pieces.

some groups get real into it, like no ooc allowed and you speak your character, don't narrate.

Bro. Bro, he said "yikes," not "kikes."

I'm sorry mate

You should have kept going otherwise things will never improve.

It's been ages, but I think it was an origin or whatever the Pathfinder equivalent is. My wizard was a little princess.

>Group disbands within 2 sessions

>He offends two players immediately
>Talks over people
> INVITE HIM FOR A SECOND SESSION ANYWAY

Found your problem

...

I have two explanation. One is improbable - you travelled to a parallel universe. One is more likely - your friends are dumb. Any way, you need new friends.

>Gaming circle is tiny, just me and some buddies from college
>All graduated except for one
>He has to go back soon
>We've tried gaming over skype/discord and it was a train wreck
>Games will inevitably come to a grinding halt until summer
>Had another member of the circle sperg on me when I joined a game without him in the past
>Finding another group is gonna be like pulling nose hairs unless I invite him or juggle a new game with one of his
>On top of it all this group currently consists of my only friends in the area
>Current job is not a great source of new friends and work's gonna ramp up in the spring

>Been permaGM for years, friend group is too lazy or bad at GMing
>Start playing OSR game everyone says their enjoying
>All they want to do is walk around and hit shit
>Try and introduce plot hooks and interesting NPCs and all they want to do is go back out and bash shit
>Game is on haitus due to holidays
>Gee user can’t wait to start up again next year

>not giving them fun quests where they can walk around and hit shit and also getting hit

They’ve been enjoying the game so far it just feels like I’m running a diablo spin off for them, root around ruins, go back to town, ignore any and everything that doesn’t immediately pay some sort of reward, go back out.

Introduce your plot hooks through obvious and relatively short city encounters and through stuff they find in dungeons.

Have their reward stolen so they need to do more effort to get it back, have them beaten up and their equipment taken away until they do something specific.

>Be at first convention ever, playing the only game of D&D I've ever played that I didn't GM
>having loads of fun even though I'm extremely nervous
>have numerous social ticks but nobody seems bothered
>come back after break, new gril asks me something, stuttering too hard to understand
>get all tight faced because I think she's making fun of me, not exactly mean mugging but it's enough that she just trails off
>realize later on that I didn't stutter once that day
>mfw I still think about that time 6 years ago that I made a girl feel self conscious about her speech impediment.

You have my deepest sympathies.
You are a fucking cunt and I hope someone force feeds you a bottle of bleach.