>Official Site: Contains deck building rules and the current ban list. mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their decks strategy and card choices. tappedout.net
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet. edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commanders color identity. manabasecrafter.com/
>Is there a boogeyman deck in your group? If it's not your deck, how do you best combat it? i play with a lot of different people. i've lost to meren and derreti a lot though.
experience counters are dumb.
Brody Collins
Sub question: since this user reminded me, and someone on gatherer was complaining about the mechanic on pic related.
How do you feel about all of the non-interactive mechanics they've been creeping into the game lately, like experience counters, energy and now very likely ascend. At least with monarch you have a way to be dethroned without someone else playing a card that names them monarch.
Camden Sullivan
Removing counters from players (which would interact with both experience and energy, as well as Infect) could show up the next time Phyrexia is relevant.
Henry King
any resource that cant be countered is dumb, planeswalkers get a pass kinda since it usually takes awhile to ult. energy didnt get to have anti energy mechanics despite ENERGY SUCKING GREMLINS on a plane of PURE ENERGY. experience counters were also a typical commander precon mistake, with the only strategy is "just make them not play their deck is based around doing lol, we also made a land to get around commander tax since people were complaining about that lol"
maybe next time in kaladesh, since anti energy was a discussed thing that didnt make it in. phrexia doesnt have to have all the good things, even though it would thematically cleaning up mirrodin.
Jason Kelly
They're aiming for the casual and commander audience with it. I don't mind it too much as long as it's not parasitic/backbreaking. It's a necessity for some resources (i.e. energy) since that can get out of hand like we've been seeing in standard.
Cooper Fisher
command beacon is a garbage card unless you play land based decks, which are shit.
Colton Perez
>Is there a boogeyman deck in your group? If it's not your deck, how do you best combat it?
My Ur-Dragon deck. It’s nothing amazing, it’s not like I’m using Scion of the Ur-Dragon or Ramos to combo out. It just plays big dumb dragons quickly, that’s it. But I guess big dragons are scary enough on their own.
Owen Cooper
>command beacon is a garbage card bitch, please. you only need it once.
my main complaint is wizards yet again making it easier to play your commander. tucking was revised to sell commander precons, plain and simple.
Caleb Cox
Pretty sure tucking was revised because it's inconsistent with other rules.