So...How would you do a Wakfu rpg?

So...How would you do a Wakfu rpg?

been thinking on working on one during my down time, and I just want to get some ideas thrown around. I was thinking of a 1d100 system, and each class getting their own seperate skills and feats as well as a shared pool of generic ones. What else would you like to see?

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A THICC stat and its various uses.

No, honestly, a socially useful sex appeal stat is at home in universe, and no, I have near zero interest in Wakfu as magical realm.

So, like comeliness? Perhaps it could provide a bonus to interactions to those whose sexuality would be effected?

That's not as useful when literally every character is proportioned like a porn star.

One problem I see right off the bat: xelors and their time magic. How would you even make that work?

>How would you even make that work?
They get to fuck with turn order, Force Cage and Time Stop effects, etc.

>I was thinking of a 1d100 system
Why?

because I like it better than dice pool and d20's been done to death.

So, for no reason, then?
You did not for a second stop to think about the potential benefits and drawbacks of this incredibly short list that contains less than a third of the options I can think of off the top of my head?

D&D 4e.

Both games already play similar to each other.

Honestly this. As a basis for adaptation it works surprisingly well.

I'm trying to adapt it to WEG d6, having a hard time deciding the class templates, will have a harder time adapting the spells.

Pretty much. It's the system i have the most experience with, but please, what would you choose?

Dofus is better

>>Dofus is better

Where in the world story do you want to start with? Before Ogrest becomes a big powerful entity? During the Ogrest Storms? How much would crafting/resource gathering be applicable to the game? Would you allow for Havenbags for the other players? How much would you force the players to adhere to the 10 commandments of each God? Is it based on how devout to the gods the players act upon?

Just use GURPS.
Use advantages/disadvantages like appearance and lecherousness, skills like sex-appeal and erotic arts.

Yes, Wakfu is for horny preteens.

Crafting/resource gathering wouldn't be all that applicable to the game, but players could take professions in it ala DnD.
Havenbags would be similar to Bags of Holding, as they're expensive and rarely seen because of it. Though this does not stop players from buying them.
Devoutness could play a part in the game as perhaps a bonus that you carry as long as you follow your deity's commandments that would be lost if you break their commandments too much, refreshed daily or something. It could also provide interaction bonuses for other followers of your god/dess, as they see how devout you are or something like that.

That depends entirely on what the rest of the system is supposed to look like.

The two depict the same world.


Not just preteen.
The web animation called Wakfuck got me horny as well.

Using the exact same style and the very same voices as in the tv cartoon probably plays a part in that.

>very same voices
Wait wat.
Same voice actors? Or did someone artfully rearrange sound bites?

Certainly not the same voice actors, as it's a cartoon for kids.
But the resemblance is uncanny.

Compare yourself :
> youtu.be/GiMREWS8qrQ
Start at 5:30

> pornhub.com/view_video.php?viewkey=663388768

And yeah, I'm french. And so are Wakfu and Dofus

Just sharing art of best boy

And the Iop he hangs out with.

Ouch

I hate this sword.
I hate when they introduced this shit on dofus

Dally is best boy user, be honest with yourself
>best Paladin character in a long ass time
>has an intelligent demon as his bitch weapon
>punches demons to redeem them
>has the best waifu, & gets cra ads of the daily
>awesome dad
>god