Previously, on /5eg/: How do I represent a dragon in a vision without directly showing a dragon? With an undead menace, I can show a dead forest, with a kraken - something lurking in the murky deep, but how do I hint on a dragon?
>how do I hint on a dragon? >fields covered in >small creatures scurrying away from it followed by creatures that normally wouldnt be fleeing, fleeing from it >open skies that darken suddenly (not weather related) and everything goes quiet except for a single roar
Brody Sullivan
Red. Also, I can't show a shadow in the sky or something abstarct like that - this vision will be an interactive kind, and will be shown on a map.
Angel Torres
Black smoke billowing mountain Smoldering crater in the ground Furling, almost writhing, yet stationary pyroclastic cloud Sulfur vents Blood red sunset molten/melted gold black charred skeletons/corpses Slightly melted rubies Wild fires California
Matthew White
Kobold Pyro maniac Forge cleric who worships a normal dragon
Or a goo warlock of an undecided race with pact of the chain and a lot of pet rats.
Angel Cox
Charred remains of a destroyed caravan and from it a trail of coins and gems leading into a cave.
Alexander Nguyen
>I hint on a [red] dragon? volcano
Jackson Stewart
Size matters. If it's big enough it'll start changing the area around it's lair to suit it's element. If it's really big, it'll do that by simply being there rather than actively trying.
If we're talking Young, then it'll be building it's horde. A thin trail of coins for your tracker to track. Burnt and melted shit everywhere, maybe even a melted rock with the skeleton of someone who thought they could hide.
Dragons are typically big headed so they might leave a survivor on the map somewhere to tell the tale, if you plan on leaving anyone alive.
Andrew Stewart
Katana should be 1d8 slashing versatile and finesse what do you guys think?