>Roll your power. Just one this time around >Roll 1d100 for your powerlevel/skill/competence. Whatever makes you feel better. >There are 5 rival factions vying for power. Your ending post number determines your squad. 0-1, 2-3, 4-5, 6-7, 8-9
Team 8-9 Trap Manipulation 19 Artificial Life Creation 74 Magic Combat 78
Now then, you were all prisoners in a maximum detainment super prison. Some of you were villians, some were vigilantes, and some were just unaffiliated civilians used to make a point. The prison you're in was originally meant to hold looming threats from beyond the stars. Those threats heard of this place and took it and everyone inside. Now you're all free on a dystopian planet filled with aliens trying to eat you.
I only rolled a 19, but the traps i create should still be able to distract my opponents while my team and I sieze a more advantageous position.
Parker Jenkins
Projectile Enhancement >The user can enhance the speed/strength of projectile weaponry (firearms, arrows, thrown objects, energy balls, etc.) through various means, such as channeling energy into the object.
By my roll I would guess myself to be a former cult leader of an old one, possibly succeeded in my goal but that didn't stop me from getting captured. Now I'm stuck on an alien world with a living sand castle, Iron Man, and the greatest marbles player in all the cosmos.
Cameron James
I mean yeah, regardless of whether or not I've actually done anything wrong, locking up someone emanating a field of should-not-be makes a certain amount of sense. Can't really be too mad about that.
I'm probably a living macguffin anyway but let's see how much I can fuck up time and space!
Colton Gomez
My team won't have anything left to do, when I make the aliens eat each other because they doubt that they are loyal and so think that all their former friends are traitors.