Anons tell me about your races in your fantasy setting
Anons tell me about your races in your fantasy setting
The common races are:
>humans
Why don't you knock it off with them negative waves?
>tieflings
All over the world the descendants of devilish influence are possible. Northern tieflings are walking talking remnants of a fallen empire; the circle of thirteen lords that made it eventually had very powerful devils come and collect on the bargains they made to get the empire in the first place.
>elves
Northern elves come in two flavors: stodgy city-dwellers from the imperious meticulously-cultivated and "birthplace of civilization," and forest-dwelling berserker/shaman isolationists who guard the "World Heart." Southern elves are native to the Arrakeen Sands; known for their deep blue and purple skin tones, general hardiness, and desert-craft. The mages of the Arrakeen elves prefer to branch into wind-oriented magics, and these are often used to propel sand-skiffs at great speeds when the natural winds aren't cooperative.
>goliaths
The furthest North is too harsh for anyone else to really make a living, but the goliath are among the hardiest of the Peoples of the World. They build their cities on ruins that have themselves been built on ruins; no city has yet found where it stops. Some of these cities branch into the Under-Dark, but the far north of that dread realm is as dead as the stone of their mountains.
>dwarves
They argue with the elves over who has an older history, but are otherwise bros with them because they compete to create the finer things. They are an old people, and their habits and tendencies are often set in stone. Their mines and under-mountain kingdoms have occasionally breached the Under-Dark, but they are in no hurry to interact with that terrible place.
I have a couple more:
>dragonborn
Their culture is martial and hierarchal emphasizing clan loyalty; a council of patriarchs maintains some peace and cooperation, but each clan's land is theirs to rule. Some clans are fighting a joint kor-lizardfolk revolt, as they made the "Aztec Mistake," in Skye. Some have tails and some don't (this is clan-oriented and often a point of contention) while wings are a universal rarity and considered a blessing by the gods. Colors and Chromatics often compete (the good-evil divide is less inherent and more cultural, Donaar's fantastic racism is pretty universal, and the Bahamut/Tiamat religions offer more subtlety), and both sides have high-status clans on the Hoard Coast.
>kor
The true natives of Skye, these cousins of the Northern goliaths use the Zendikaran stat block and the same emphasis on isolationism and stoicism; as well as the climbing and fearlessness required by their mountainous home. They live high enough that the dragonborn occupation of Skye effects them little, but they resist occupation of their home all the same; adding their efforts in aid of the mistreated lizardfolk, especially those in areas where the dragonborn clans enslave them instead of just making them second-class citizens.
>lizardfolk
The true natives of the swamps south of Skye (and the lower parts of the southern mountain range, as the swamps meet them), they share that land-bridge with the kor and dragonborn; the former in peace and the latter in war (hello, Vietnam). They have a history of fighting for their lives, as they are also harrassed by hobs who share borders with their land.
>orcs
Incredibly family-oriented steppe folk who are so fearsome that the Far West region of the Greater Northern Realms is still mostly unexplored. As opposed to most cultures, champion fights to settle clan/tribal grievances are often seen to completion by one family's warriors representing each in small-unit combat.
I'm not going to pretend it's all super-original, but it works for me and my group seems to enjoy it.
Honestly that channel has been going down hill. The battle video was just complaining about realism and pandering to the Total War armchair general crowd. Not really literary advise.
>Avels
Humans, also the toughest shit around. Currently a minority race, they came out of hiding underground after what they claim to be an apocalyptic world (which the other two races deny existing).
>Lapori
Rabbit people with a thing for fighting real hard. Have a history of various tribes that fought with one another, though it's rare to see any now, in this more civilized day and age.
>Drakon
Dragon-like people, said to have been born from raw essence of the five elements. Magic and physical strength is their flex zone, and they're the cockiest (and greediest) fuckers around.
They don't exist because fuck shitty over used memes, it's fucking "fantasy" yet everybody is using the same shitty races for decades it's not a fantasy anymore.
So show me something new and fresh user. Show me something that's not a
>human +1
>hive-mind insect
>furry
I'm running a goofy dungeon crawling game, so races are pretty standard.
>Humans
>Dwarves
>Elves (High, Wood, and Northern varieties)
>Gnomes (Pronounced guh-nome)
>Goblins
>Hobgoblins
>Trolls
>Ogres (Sometimes two headed)
>Skeletons/zombies
>Mummies
>Vampires
>Psions (Basically mind flayers)
>Amphibians (Weird toad/catfish people)
>Lizardmen
>Ratmen
>Mutants
>And more!
Spectra mechanica
Machines and tools that have spontaneously come to life after having been anthropomorphized long enough, if you make a habit of referring to your sword by a name and ascribing a will or personality traits to it ("My sword thirsts for the blood of the wicked!") don't be suprised if you wake up one day and your sword has a political opinion it can't wait to tell you about, maybe you just called your ironclad ship a "she" a bit too much and the old girl then tells you she's a conscientious objector or even worse that she has decided your enemy are the better side to fight for.
Remember tools are inanimate objects talking about them like they are alive is the first step to making them alive.