Why is there such a common need for adventurers' guilds in games instead of, you know...

Why is there such a common need for adventurers' guilds in games instead of, you know, an actual overarching plotline that the PCs make progress through?

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Players are retards that miss plot hooks.

There isn't. It almost never actually happens, and it's just a small handle of nerds pushing the same meme because it's fun to trigger Veeky Forums.

There usually isn’t any need. I don’t think most of Veeky Forums uses them despite the annoying threads.

What are you even talking about?
I’ve been GMing and playing for seventeen years and I’ve never even once had to use or encountered an adventurer’s guild or an equivalent.
The closest we ever got was a local provincial camerlengo who paid off bounties and gave rewards and sometimes posted new ones.

Are you like a super new player or something?

>camerlengo
A what now?

A paymaster. Italian word I think.
The guy who’s job it was to hand out pay for work done by hired help for whoever the camerlengo worked for.

An adventurers guild or setting equivalent provides and easy (some would say lazy) way of structuring the activities of the player characters and explaining why things are as they are.
The presence of an adventurers guild does not imply that there is no overarching plot-line, it may play a significant role in the plot, or it may be incidental to it.
A story about the players trying to get promoted through the ranks of an adventures guild might sound phenomenally dull and unimaginative to you, but it is still a plot.

Also have there been a lot of shitty threads about adventures guilds designed to provoke arguments lately?

Because you’re a troll trying to trigger Veeky Forums and Veeky Forums is dumb enough to trigger.
Have fun with that buddy. Hope your new year is good and this moment and thread you made is memorable and worthwhile instead of the waste of time we are both fairly certain it is.

I like the idea of Adventure Guilds, because I like the idea that the PCs have a place to return to. Something that ties them together, and a convenient place to meet rerolled characters.