Desired scans : Rank and File supplements Harpoon 3 & 4 supplements Force on Force supplements Hind Commander At Close Quarters War and Conquest Modern Spearhead The Face Of Battle General d'Armee (TFL version) Swordpoint
Connor Butler
January the 2nd in military history:
366 – The Alemanni cross the frozen Rhine in large numbers, invading the Roman Empire. 1492 – Reconquista: the Emirate of Granada, the last Moorish stronghold in Spain, surrenders. 1777 – American Revolutionary War: American forces under the command of George Washington repulsed a British attack at the Battle of the Assunpink Creek near Trenton, New Jersey. 1863 – American Civil War: The Battle of Stones River (a.k.a. Battle of Murfreesboro) resumes in central Tennessee after a day's respite, resulting in a significant Union victory. 1865 – Uruguayan War: The Siege of Paysandú ends as Brazilian and Coloradans capture Paysandú, Uruguay. 1905 – Russo-Japanese War: The Russian garrison surrenders at Port Arthur, China. 1942 – The Federal Bureau of Investigation (FBI) convicts 33 members of a German spy ring headed by Fritz Joubert Duquesne in the largest espionage case in United States history. 1942 – World War II: Manila, Philippines is captured by Japanese forces. 1945 – World War II: Nuremberg, Germany is severely bombed by Allied forces 1963 – Vietnam War: The Viet Cong wins its first major victory, at Ap Bac. 1992 – Leaders of armed opposition declare the President Zviad Gamsakhurdia deposed during a military coup in Georgia. 1993 – Sri Lankan Civil War: The Sri Lanka Navy kill 35-100 civilians on the Jaffna Lagoon.
Wyatt Ortiz
It is 55 years since the battle of Ap Bac, the first major victory for the Viet Cong in the Vietnam War. It was fought in Định Tường Province (now part of Tiền Giang Province), South Vietnam.
A week before the battle, US intelligence had detected the presence of a radio and a sizable force of National Front for the Liberation of South Vietnam (NLF/Viet Cong) soldiers, reported to number around 120, in a hamlet in Dinh Tuong Province, home of the Army of the Republic of South Vietnam (ARVN) 7th Infantry Division. To destroy the NLF force, the South Vietnamese and their US advisers planned to attack from three directions by using two provincial Civil Guard battalions and elements of the 11th Infantry Regiment, ARVN 7th Infantry Division. The infantry units would be supported by artillery, M113 APCs, and helicopters.
On the morning of January 2, 1963, the South Vietnamese Civil Guards spearheaded the attack by marching toward the NLF hamlet at Ap Tan Thoi from the south. However, when they reached the hamlet of Ap Bac, which is situated southeast of Ap Tan Thoi, they were immediately pinned down by elements of the Viet Cong 261st Battalion. Shortly afterwards, three companies of the 11th Infantry Regiment were committed into battle in northern Ap Tan Thoi, but they too could not overcome the NLF soldiers who had entrenched themselves in the area. Just before midday, further reinforcements were flown in from Tan Hiep. The fifteen US helicopters ferrying the troops were riddled by NLF gunfire and five helicopters were lost as a result.
The ARVN 4th Mechanized Rifle Squadron was then deployed to rescue the South Vietnamese soldiers and US aircrews who were trapped in the southwestern end of Ap Bac, but its commander was highly reluctant about moving heavy M113 APCs across the local terrain. Ultimately, their presence made little difference as the NLF stood their ground and killed more than a dozen South Vietnamese M113 crew members in the process.
Jaxson Ramirez
Late in the afternoon, the ARVN 8th Airborne Battalion was dropped onto the battlefield and in a scene that characterized much of the day's fighting; the paratroopers were pinned down and could not break the NLF's line of defense. Under the cover of darkness the Viet Cong withdrew from the battlefield.
Shortly afterward, more than 18 hours too late, the South Vietnamese hit Ap Bac with an artillery barrage. The artillery rounds killed another five South Vietnamese soldiers and wounded 14 others.
American advisor John Paul Vann, who had made key decisions during the early phases of the battle, blamed the South Vietnamese for the debacle. "It was a miserable damn performance, just like it always is. These people won't listen. They make the same mistake over and over again in the same way". According to Moyar (2008), in blaming the South Vietnamese, Vann wanted to conceal the Americans' flawed intelligence and poor leadership. He hoped to pressure the South Vietnamese to accept future changes he favored.
South Vietnamese casualties included 83 killed in action and at least 100 wounded. The American participants, who included advisors and aircrews, counted three dead and eight wounded. Of the fifteen American helicopters sent to support the operation, only one escaped undamaged, and five were either downed or destroyed.
For the Viet Cong, the battle marked the first time they decided to stand and fight a large South Vietnamese formation, although outnumbered by more than five to one. Against overwhelming odds, the Viet Cong achieved their first major victory. They successfully stopped the well-equipped South Vietnamese army, supported by a combination of artillery and armored units as well as American airpower. Their casualties were just 18 soldiers killed and 39 wounded, despite the fact that the fighters were hit by more than 600 rounds of artillery, napalm and other ordnance released by 13 warplanes and five UH-1 gunships.
Zachary Williams
Most wargame simulations of the Vietnam War cover US vs PAVN stuff from the later 60's. But Ap Bac provides the chance for an interesting early war ARVN vs NLF/Viet Cong encounter. The VC player is seriously outnumbered and will have to make full use of their mobility and experience to survive. The ARVN player has to struggle with poor leadership, corruption and court politics while trying to pin down their elusive enemy.
For further analysis, read "A Bright Shining Lie" by Neil Sheehan, which is about John Paul Vann and looks at Ap Bac in great detail. The second episode of the recent (and excellent) Ken Burns Vietnam War documentary also spends a lot of time on the battle with some graphic primary accounts.
Looking at PSR it seems that even WW2 is a bit patchy in terms of range coverage. Although Zvezda Brits seem to be ideal for early war which could be very good fun.
Asher Campbell
>WW2 is a bit patchy in terms of range coverage
I use plastics for the bulk of riflemen and generally MGs and other support options youre better off with metal
Lincoln Sanders
I have a few of their British kits. Small in numbers, but really great figures. Wish they'd just do big kits, making an all Zvezda BEF army would be fantastic. If they would just make a second infantry box with more riflemen, that'd suffice as well.
As for late war heavy weps, HaT has a machine guns and a mortars box with every weapon you need. Lifebuoy, Vickers, some Brens, a 3" mortar, a 2" mortar, a PIAT, even a Boys rifle. Somewhat different in style, but since they wouldn't be closely mixed, I'd say they are fine.
Also, HaT will do some BEF in the future as well, you can see the greens on their site under WW2.
And an unrelated note: thanks, whoever still seeding that Squadron/Signal torrent on Piratebay, may your soul be blessed.
Mason Butler
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Jose Hernandez
Pics like these make me wanna start Nam.
Tyler Bell
Do it, user. Grab a bunch of 15mm figs from Battlefront, and download Force on Force and the Ambush Valley books and have a go.
Adrian Parker
>figs from Battlefront Why them specifically?
Jaxson Robinson
Yeah, my first thought for 15mm 'Nam would be Peter Pig.
Blake Hill
cheap, hard plastic, good quality
Isaiah Diaz
Practically you get everything you need from a single box and maybe a handful of blisters.
Depending on your willingness, you could go 20mm as well, the Esci box is still wonderful, and the Pegasus USMC are top class as well. Also, there are some lovely metals from Elhiem and Flytrap Factories, but I've found the best source for Vietnamese from the old Esci set...or maybe some Koreans and Chinese could be recruited from the IMEX kits. The US figs from the same line could be used as South Vietnamese easily. As for vehicles...lots of plastics and resins available, just avoid Britannia like a plague.
Ah, forgot about them. My 15mm knowledge is not too wide, but FoW appears to have everything neatly packaged and no need to hunt down stuff in seventy different packs.
Easton Clark
Don't think BF do plastic infantry for 'nam
Adam Miller
Anyone have the rules for Imperium Romanum II and the tables? I want to build my own version of the game
Christian Martin
They do have vehicles, however.
Aiden Reed
Which are really the least useful part.
Cameron Rivera
I would however argue that it's much better to have plastic vehicles than resin or metal as it's nicer to work with.
At 15mm it doesn't really matter so much what your infantry are made of.
Michael Reyes
that's 15mm?
Colton Perez
20mm from Elhiem Miniatures
Mason Reyes
The selection for Vietnam is probably at it's widest in 20mm.
Joseph Thomas
I'm waiting before I get any peter pig Vietnam figures, they're in the process of revamping the whole range and I'd rather wait for the newer sculpts.
Carson Green
what's a good hex and chit game I can use for Roman or Medieval era fights/wars
looking for a tactical game or even a map based one
Isaac Bell
>not recognizing elhiem
Owen Jones
They're pretty niche.
Jayden Harris
Friends got me pic related for my birthday I've played a few games and it's pretty fun so far, are the expansions worth it?
I believe I solved my Sub issue for Missile Threat
>Place sub marker when deploy sub >Marker indicates sub is nearby, so enemies have somewhere to send ASW helis and drop sonobuoys >Actual sub could be North, South, West or East of marker, within 12". Each direction has a 90 degree wide area so sub could be anywhere inside there. >Actual position is marked on a hidden dice (1 for north, 2 for east, 3 for south, 4 for west) a dice under a cup would be fine (this kind of hidden dice method is used in blucher) >If enemy sonar makes contact with the area you specified that your sub is, there's a potential for detection, and your sub must attempt to evade or hide where it is (the latter reducing chance to detection - sitting on the bottom or hiding behind some underwater topography or under thermocline). >If there's no threat of detection, the sub player can either move the sub marker, alter the direction which the sub is relative to the marker (So change the dice under the cup to a new number, can only change by 1 though, so from North to East or South to West), or deploy the sub within 12" and in the specified direction. Can only do 1 of these per turn. >If there is a threat of detection, the sub player can only hide or attempt to evade. Attempting to evade could result in detection, but would allow sub to change the actual position by 1 or move the sub marker 6". >If sub is detected, must be placed within enemy sonar range and in specified actual direction.
This should hopefully allow for some ASW fun and pseudo-hidden deployment, but still being able to force a sub out if you get enough sonars in the area.
Sebastian Robinson
I made a thread before I saw this general, but I'll ask again here. Are there any good channels that stream historical wargames? Ideally something Napoleonic or similar, but really any high-quality wargaming channel would do.
Jaxson Barnes
What are some good books or manuels on military tactics and strategies during the 80s and 90s?
Eli King
The Bear went Over the Mountain details Soviet tactics in Afghanistan in the 80s. The Other Side of the Mountain details Mujahideen tactics Fangs of the Lone Wolf details Chechen tactics in the Chechen wars (1994 - 2009)
Angel Butler
Commands & Colors Ancients. Uses cards. Not a block game, just uses blocks for style.
Julian Sullivan
are there any medieval GMT games that U could download and print off to play? anything like the Men of Iron games?
Jaxson Robinson
So would it be out of the realm of possibility to have my communist chinese force for bolt action to have a tank be it say a regular provided one or just a captured japanese one?
Liam Baker
We have some serious Sinophiles in /hwg/ who will be able to give you a more authoritative answer But my old go-to, the online Tanks Encyclopedia, lists a variety of vehicles the Communists used including (for example) this Stuart captured from the Nationalists See: tanks-encyclopedia.com/ww2/china/chinese-tanks-1925-1950/
Jaxon Long
Why not play Chinese nationalists? they actually had tanks of their own (at least to start with).
And yeah, no one's going to ask too many questions if you include a stuart or sherman, Chinese forces used them a lot in Burma. It would be rare to find someone who knew the difference between Chinese communist and nationalist equipment intimately, so you should be pretty safe there.
Cooper Cruz
>So would it be out of the realm of possibility to have my communist chinese force for bolt action to have a tank be it say a regular provided one or just a captured japanese one?
Why are you worried about historical accuracy or plausibility in Bolt Action? Just play it and have fun.
Brayden Reed
Yeah I might play nationalists but I just liked the PRC's symbols and what not along with the fact that I just like the idea of playing them.
>Why are you worried about historical accuracy or plausibility in Bolt Action? Just play it and have fun.
Because I like to have atleast a somewhat plausible force when I play I guess.
Thomas Parker
>Because I like to have atleast a somewhat plausible force when I play I guess.
That's not necessary in Bolt Action because Bolt Action's own army lists aren't plausible.
Before anyone starts screaming, none of this means BA is "bad" or that people are "wrong" for playing it. DBM's army lists and match-ups aren't plausible either - Polynesians vs Macedonians anyone? - but that doesn't stop it from being a fun and widely played game.
Plausibility and historicity aren't part of BA so there's no need to worry about either. Just play and have fun.
Bentley Long
You got a good point user. I'll just do what's fun.
Adam Brooks
Hey gang, I just purcahsed pic related.
Looks fun, interestingly they have 3 Shermans to 2 Panzers. Is this unbalanced? When I checked the rulebook the points for Shermans and Panzers were the same.
Zachary White
Those german tanks are Panthers... (technically a Panzer, but "Panzer" is more often used for either the Panzer 3 or Panzer 4 by confused people)
Tyler Peterson
Ohhhh okay thanks, makes more sense then.
Eli Thompson
Yeah, panzer is commonly used as the short form of Panzerkampfwagen, the German word for tank.
The Panther was the Panzerkampfwagen V. Panzers I through IV didn;t have real nicknames, Panzer VI is the Tiger.
Andrew Peterson
Good on you, user. Please post some pics and AARs when you do, okay?
Elijah Ortiz
>Polynesians vs Macedonians anyone? Damn that would be harsh, the Polynesian list in DBM isn't much good really and against a list with three times more options they're doomed, even though they're Book IV while Alexander's boys are in II A Maori-modded list doesn't even get Psiloi because that kind of skirmisher didn't exist in their warfare In DBA (where I've seen a Maori army used) you get to have a shitload of Blades so maybe a zerg rush would work Thought this was a cool baggage counter for a DBx Polynesian force, a nice mo'ai would be neat too
Connor Jackson
>Damn that would be harsh, the Polynesian list in DBM isn't much good really and against a list with three times more options they're doomed, even though they're Book IV while Alexander's boys are in II
Good or not, fewer options or not, different books or not, the central conceit behind DBM is that, points being even, every army listed can be successfully fielded against every other army listed. Of course, as you note and as the "All Cavalry Army" problem proves, that conceit is a complete lie. However, the fact it is a lie doesn't stop DBM from being a FUN and widely played rules set.
BA is neither historical or plausible. BA is FUN, however, and widely played. There's no need to sweat about "counting rivets" with BA. Just play it and have fun.
Cooper Williams
My Secret Santa just arrived today! Many thanks to the Canadian user for the partizans and licorice, both are much appreciated.
Jason Hernandez
Personally I prefer the British Banana.
Justin Stewart
That is cheap as fuck. Not going Vietnam, but definitely going to make up some forest sections and such.
Christopher Fisher
It's like force you to play those matchups.
I guess WAB is ahistorical as well because you can play Normans against Renaissance Italians. Impetus is ahistorical too because you can play with Romans against Medieval English. Deus Vult is ahistorical because you can play early crusaders against late crusaders.
Your argument is shit and that "but it's not bad" is only there to tell us "no, please don't call me out on my bullshit".
Fuck off.
Benjamin Robinson
>Bristol Belvedere Iconic in it's own right, the workhorse in Aden and Borne
Nolan Thompson
Second the request for "SABOT tank vs tank skirmish" rules.
Any chance this file could be shared guys?
Thomas Jones
To be fair though about the only thing BA has going for it is the player base. Plenty of other rules that do WW2 better.
Owen Hill
Oh ho! a mystery package. What's inside?
Sebastian Ward
dragon dildos?
Charles Fisher
They actually tried to market it as a commercial passenger craft; the idea would be able to fly straight into the center of cities; London to Paris, etc.
No one bought it unfortunately.
Asher Morris
Many thanks user! Perfect timing, I've just started getting interested in the period. I'm really desperate to start painting them and get something going with them, and I will as soon as I can. Although I fear their enemies may have to be my father's old 25mm SYW British, lead miniatures, at least to start with. What company are they by? I had a very quick search around with no luck.
I hope I can do the sculpts justice as they will be my first foray into 28mm. Do you know of a good painting guide? (or even a good book) I'd like to do them properly.
Thanks again user. Happy New Year.
Maybe next year.
Xavier Lewis
anyone have thoughts on GMTs Pendragon? the game looks very nice
Cooper Richardson
Looks like it uses the COIN system? If so - I liked Andean Abyss and A Distant Plain.
Christian Walker
they ain't dragons, but you can still shove them up your ass
Nathan Adams
Haven't played but heard lots of good things about it.
Robert Clark
Suddenly and without any warning Next War: Poland suddenly appeared in the mail. Was afraid I was never going to get it.
Which makes me think, by now I have dozens of games from GMT and a few other similar titles from other publishers. But how do I lure my casual board game playgroup into testing these things out? They're all about Ticket to Ride and Terraforming Mars.
If there was a Star Wars COIN game they would be all over it (they loved Rebellion) but anything with a historical theme just instantly turns them away. I was thinking that maybe Conquest of Paradise and Cuba Libre could be good gateway games but...
James Ross
I have them all and I say yes they are worth it if you love the game. No need to get them all at the same time. I would recommend the russian expansion first, but the austrian and prussian ones are also excellent if those armies interest you. Get the epic expansion if you have a bunch of friends willing to spend a day playing the game with you.
Jace Hall
glad they arrived safely! they are made by Perry miniatures , they have a great AWI range and plastics to boot.
and please dont insert them, they're rather pointy and it wont end well
Adrian Powell
>BA is neither historical or plausible. Mfw
Brody Evans
BRDM
Luke Johnson
Thanks for the advice, we'll see how popular it proves at club. Now I'm not totally clued in on Napoleonic warfare but why do cav get a negative for attacking downhill, was this difficult?
Also I think I'm just stupid but when it comes to ignoring flags is that for every time the dice is rolled or over the course of a turn?
David Stewart
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Easton Martinez
Are there any free postcard type wargames that are any good?
Kayden Perry
...
Jaxson Johnson
Glue the counters to the tops of small wooden cubes. You may need another copy of the game if the counters are double-sided.
Ryan Hall
Did Indiana user get his package yet?
Henry Carter
Thriving the request for the "SABOT" ruleset.
Dominic Brooks
I don't think anyone has it user. I had never even heard of it until you started asking for it. Looks like its futuristic anyway, so probably belongs in /awg/
Henry Diaz
Actually I only found out about it because someone else asked about it. ;)
Doesn't look like the guy writing them has finished them yet...
Luis Peterson
>why do cav get a negative for attacking downhill, was this difficult?
Have you ever run down a hill? Now imagine doing that with 4 legs and at an even higher speed.
Ryan Barnes
Mind you, Cavalry charges downhill were devastating. It was going uphill that was hard for them, since they couldn't build up momentum.
Zachary Wood
>Mind you, Cavalry charges downhill were devastating.
How about a cite for that? I'll bet you even believe cavalry makes their entire charge at the gallop too.
Easton Wood
>I'll bet you even believe cavalry makes their entire charge at the gallop too. Well, duh - how else do you generate enough momentum to break the enemy formation, nimrod?
Samuel Gray
So you do believe they charged the entire distance at the gallop?
Levi Cruz
Well, I just told you that, didn't I? You've gotta get a nice momentum going, so you can send all the enemies flying when your horses collide with them.
Nolan Murphy
Sup Veeky Forums Thinking of getting into 6mm war-gaming and the company Baccus has a few army sets for both Hail Caesar (Warlord Games) and Polemos rule sets. Does Veeky Forums have a preference or a recommendation? I also know through tangential interactions that some people do warmaster ancients from gamesworkshop. How does that hold up to the former two?
Caleb Edwards
Surely it depends on the angle of the slope. Personally, if I'm not getting a protractor out to play a wargame the rules must suck.
Isaac Reyes
>Well, I just told you that, didn't I?
Yes you did. I was just confirming you're idiocy.
>You've gotta get a nice momentum going, so you can send all the enemies flying when your horses collide with them.
Yeah, because cavalry is just a bowling ball mowing down infantry like bowling pins despite spears, pikes, bayonets, etc.
>Surely it depends on the angle of the slope.
Yes, it does. That's why there's a difference between a slope and a hill. And, no, you don't need a protractor to tell the difference between the two in a wargame.
Mason Wright
>>you're idiocy
Fuck. Potato phone and potato phone owner.
That's supposed to read "your idiocy".
Ian Morales
Would any of you happen to have a pdf of Hagakure? I'm looking to get into feudal Japanese wargaming, and so I want to have as much "background" as possible for inspiration.
Impetus seems to usually be the recommended rules around here . I've never heard of Polemos but then again I don't play ancients. You might be able to base your guys to work for either rules set
Thomas Moore
Seeing this wajo,I really wish someone there were 28mm Ming miniatures for the Imjin War.