/swg/ - Screamin' Sheev Edition

Post about FFG, WEG D6, Saga/d20, Lego, X-wing, Armada, Legion, and anything else Star Wars Related.

Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin
All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Have your characters ever crossed paths with younger versions of known characters from canon/EU?

Other urls found in this thread:

fantasyflightgames.com/en/news/2018/1/3/profundity/
youtube.com/watch?v=4XECJyWaqz4
youtube.com/watch?v=3gBo3iLLIts
twitter.com/NSFWRedditImage

>Having four vastly different types of armor and equipment just makes it look ridiculous.

Eh, I always took that pic as a showcase rather than something you'd actually see in the field. I love Rebel stealth armor.

>Have your characters ever crossed paths with younger versions of known characters from canon/EU?
No, my characters are relative nobodies.

A few threads ago some said they're knew Bail's ability for Armada. What was it?

Best pilot in the galaxy here to say hi.

Profundity!

>fantasyflightgames.com/en/news/2018/1/3/profundity/

I'm absolutely in love with both versions of this ship. I'm now planning to buy two.

And a couple more MC30s.

So someone, what was stopping them from firing Missiles and or Proton Torpedo at the Mandator IV exactly, instead of doing that costly bombing run, which as far as I know took more casualties than the one that took down the Executor.

Heck, what was stopping the New Republic from perfecting this version of the B-Wing over that Star Fortress if the writers aren't going to pull EU innovations like the K-Wing and what not?

I think this version of the B-Wing would have did a much better job than any of those Bombers.

So you got your Armored Cruiser, with every upgrade slot in existence, feels like. Monster of a ship. Feels like a Rebel ISD.

And you've got your Ordnance Cruiser, ready to wheel and deal black dice all over the place. And it has TWO ordnance slots, so there's not only finally a use for Fire Control Team, but you can also stich together all sorts of ridiculous builds with Rapid Reload, External Racks, etc.

This might already have taken the title of my favorite rebel ship.

About to replay Jedi Academy for the first time in a few years.

I've only been able to do the dark side ending once and only once, because it was too depressing to see Kyle be so disappointed in losing both of his apprentices to the dark side.

And, of course, it comes with a beast of a Task Force title. Dial + token + an MC30/MC75 nearby for 8 Engineering points!

And then you've got a Weapons Team upgrade that is Ordnance Experts for any color of dice you want, including all those red Ackbar dice the Armored Cruiser can throw.

Meanwhile, a Hammerhead with Jyn Erso can disable a Quasar from resolving squadron commands, or an ISD from navigating or engineering. And maybe get you a victory token to boot.

And last (and least), you've got this weird situational card that's kinda neat if you get it off.

I'm planning a starfighter-centered campaign, and I'm trying to gauge the size/composition of the Rebel task force the PCs will be operating with. The campaign's set in the Greater Tion region a few months after Yavin.

This question was asked in the previous thread but I'll re ask it here and give my take on it.

What uniforms should the rebels/New Republic/Resistance have?

I would argue that it should be a combination of British/French WW1 uniforms, and the stuff we already see. Give the rebels some brown, tan or khaki great coats and trousers, have the enlisted wear a WW2 tin pot style helmet and the officers could have Red Khepri. With a gold rebellion/resistance insignia(lets be real, camo is not a factor here). Hell, maybe they even keep the sperm style helmets, as those actually look like they could deflect a blaster shot maybe.

One thing I liked about Rogue one was when all the different Rebel groups were present, they actually seemed as if they were from different world's and cultures, and thats exactly what the rebellion should be. We see that in the movies too, where you have the troopers on the Tantive IV, the troopers on Hoth, and the commandos on Endor, all looking very different in terms of uniform and equipment. The closest we have to a unifying uniform is the orange flight suit that the pilots wear.

Actually. It looks like in the Award Ceremony at the end of a New Hope there's a variety of uniforms on display, including the vest and shirt, the flight suits, but also some people in tan and green overalls and soft covers. Mechanics or officers maybe?

Make it one blockade runner, a gutted Lucrehulk loaded with mothballed R-41s, one understrength X-wing squadron, and one mixed Y-wing squadron led by a single B-wing. They're currently training new pilots to fly the R-41s, but none of them are combat ready and the fleet admiral would rather avoid using them anyway due to the R-41's poor performance.

Add in a PC squadron or have them fill out the X-wings. Or have them be the green pilots after things go Bad.

So I'm looking at Shipfag's changes to starships. I understand increasing HT/SS, it makes all ships less likely to get gibbed, especially larger ships.

What I do not understand is the starfighter changes. To what are we adding Piloting+.5*Handling setbacks and why?

>To what are we adding Piloting+.5*Handling setbacks and why?

I think that's basically treated like a defense rating; setback dice to enemy gunnery rolls.

who's ready for this trash thats about to be unleashed

>you've got this weird situational card that's kinda neat if you get it off.

That card is purpose-built to wreck Gallant Haven fleets.

>tfw have a small but very solid group of affecionate players
>tfw have a very strong desire to play star wars saga
>tfw nobody in your group likes or even knows Star Wars enough to even care about trying it out

Claim you're droidfu!

If we are lucky it'll get Kathy Kennedy fired.

If it bombs it should be a sign to Don Mickey that this current status quo of continuing the Empire vs Rebellion isn't tenable that SW needs to change and go in a new direction (instead of say more CW or Jedi v Sith).

I've had a love for 8t88 ever since playing DFII: Jedi Knight as a child. Snarky droids are best droids

Two questions: What is more in Luke's character: to reestablish the Jedi order, or did what they did in TLJ?

Second, where should the First Temple be, in a thematic standpoint? Way out in the outer rims or in the core?

1. Re-establish the Jedi order after a period of further reflection on the force

2. Mid-rim backwater

>even knows Star Wars enough
How is this physically possible in this day and age? Star Wars has become such a normie thing that I figured everyone everywhere knew a good bit about it at this point.

You'd be surprised

you'd be dead

I'm a big fan of Sepratist surplus, but Lucrehulks aren't my favorite. Maybe a Providence instead?

you'd be in jail

Almost everyone has heard about star wars, roughly. But very few people actually know it. And as time passes, fewer and fewer people see the OT

That’s... not Dash Rendar.

...

There’s “OOH THEY DID THE MILLENIUM FALCON FIGHTING TIE FIGHTERS THING, I CLAPPED BECAUSE I RECOGNIZED THE STAR WARS” and then there’s “Wait, how are they engaging the hyperdrive within a planet’s atmosphere? What happened to hyperspace mass shadows?”

Continuity is extra messy now, which isn’t helped by Rule of Cool solidifying its reign over the films.

yeah, i actually think in 10-20 years no one will have watched the OT, but they might have watched the ST

1) to recreate the njo, the crap in tlj made no fucking sense.

2) core/tython where the republic started

>So someone, what was stopping them from firing Missiles and or Proton Torpedo at the Mandator IV exactly, instead of doing that costly bombing run, which as far as I know took more casualties than the one that took down the Executor.
They didn't have any Ys on hand to do bombing runs with. All they had laying around were some shitbox bombers that seem designed for planetary work.

youtube.com/watch?v=4XECJyWaqz4

Aren't the Providence and Recusant made be Quarrens?
What's the deal with the two mon cal species? They are one of the few than make Capital ships outside human for what I can see.

Dash Rendar is only good in his own drunken, rambling recollections in cantina dives, which is how I rationalize the difference between the SotE comics and N64 games.

Alright. Now, should Luke have gone AWOL to:

1) Find the First Jedi Temple to study a way to defeat the dark side/whatever

2) Find the First Sith Temple to study the ancient evils to find a way to defeat them

Basically, I'm just trying to find a reason to have Luke be missing, so that the retreatment I'm doing for my own satisfaction is similar enough to what we actually got that it doesn't just read as incomprehensible fanboy wank.

Not a chance. The original along with ESB is a classic and is part of movie history. The sequel trilogy is equivalent to Fall of a Nation what ANH/ESB is to Birth of a Nation. The ST is a poor made followup that'll be forgotten and probably lost to subsequent generations.

...

HK-47, obviously

He was ashamed not because he almost killed Ben but he was ashamed that he couldn't prevent Ben from falling making him doubt his ability to teach so he goes to find the first Jedi temple to learn from the old masters about how the OJO failed during Yoda's time

My personal idea(after TFA) was that he went far away from the FO to train a new generation of jedi that would be different from the Old Jedi Order. And potential candidates like Rey would end up there and undergo training. Like how in the writing of ESB, Dagobah was a jedi training ground instead of Yoda's place of exile..

Probably asking for trouble with this question but:
Is there any site that has a collection/archive of all the official WotC Web Enhancements from the d20 editions PRE Saga? Every search I look for brings up either SAGA Edition or homebrew stuff.

...

The Sith are dead, any new threat is a different (or homegrown) doctrine of Dark Sider rearing its head in the absence of Sith bullies.
At least that’s what Pablo’s been saying about the Sith, god knows most of the audience can’t distinguish between the Sith and their source of power.

I’d say Luke was looking for ancient philosophies of the Force to get a better perspective on the development of Force-based codes and schools in the absence of pre-existing doctrines (i.e. before the Jedi and Sith became the two big names in the galaxy) so as to better guide the Force into a state of balance (because there will always be a Dark Side and those who choose to draw on it, and if left to amass power will inevitably lead to imbalance in the long run).

An AF with these boys, Ackbar and some ECMs is going to be a nice efficent bully that lets you hit above your weight class and tank above your weight class. Very excited for these guys.

Garm or Leia MC30 Mon cal spam? Both are going to get you really good engineering spam.
Raid is going to need more of an explanation. Do you spend a token or dial to remove the raid marker?
Good way to deal with a flotilla hanging off a big ship, gallant haven style fleets, or even just punishing a clustering enemy. Probably not replacing APTs on Demo, but still really good.

1. He would reestablish the Jedi order. No if's or buts about it. TLJ was pure character assassination.

2. No idea. He probably would want to avoid the trap the old jedi order got into, where they got too involved with the republic's politics.

If you ask me the whole premise is trash, but if I was forced to fix it up I would make it that Luke was actually pursuing Snoke, fell into a trap and got stranded. The first order made sure to erase any information to his whereabouts so no one could rescue him.

>too depressing to see Kyle be so disappointed in losing both of his apprentices to the dark side
Almost like having a guy who had struggled dealing with the dark side train TWO apprentices at the same time was a bad idea.
Yoda trained Dooku...Dark Side.
Obi-wan trained Anakin...Dark side.
It's as if it's important when training people who are going to wield great power via space magic to be very hands-on and attentive to them and not sending them off for fucking errands.

So how about this: First movie, Luke is gone for the majority of it, only to be found somewhere in the Mid Rim on a planet called Tython. And then, in the second movie, after Main Character finds him, he explains why he was gone for twenty years and what he was trying to accomplish(namely, trying to create the perfect Force-User Code/Philosophy), then Luke and Main Character go to Korriban to find the Sith Doctrines to study them. This could also be a could point to test our Main Character(the evil forces there are overwhelming, digging up their demons).

Exactly. He's out there to try and find/develop a way to make sure the Light vs Dark bullshittery never happens again. Could also be a good commentary on the black and white morality that the Force poses(thus making fans talk philosophically about, thus generating more interest, yada yada mo' money)

>He would reestablish the Jedi order. No if's or buts about it. TLJ was pure character assassination.

Couldn't agree more. I understand what they were going for, and I could sort of see it, but I just recently watched the OT again and I can't say that young, brave man turned into a cowardly recluse.

>If you ask me the whole premise is trash, but if I was forced to fix it up I would make it that Luke was actually pursuing Snoke, fell into a trap and got stranded. The first order made sure to erase any information to his whereabouts so no one could rescue him.

Another interesting idea.

>Couldn't agree more. I understand what they were going for, and I could sort of see it, but I just recently watched the OT again and I can't say that young, brave man turned into a cowardly recluse.

He wasn't cowardly, he was beating himself up. He didn't run to escape his problems, he ran because he lost confidence in his own ability to not fuck everything up. (Note: the theme of TLJ is people fucking everything up.)

Does that include the writer?

>Note: the theme of TLJ is people fucking everything up.

Including the director. HI-YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

>the theme of TLJ is people fucking everything up.
Then why didn’t Rey fuck up anything?

Rey's not a person. She's this pink thing that kinda appears at plot relevant points and jump-starts the story when they can't think of a way for a fleshed out character to drive things forward.

She fucked up turning Ben, and left her training early. She also frequently on the island let her emotions get the best of her, from trying to probe the dark hole to pulling a lightsaber on Luke. She also didn't actually do anything about Snok, and if he had survived would have given up Acht-to to the first order.

>from trying to probe the dark hole

Go on.

All I'm saying is, she felt a darkness and went 'oh hey I should go in that'. What happens when she does? Weird vision that ultimately gave her nothing and left her feeling sore, disappointed and wet.

Sounds like luke druged her and then fucked her silly. Lewd.

She's nothing if not impulsive

But does she ever face any major consequences for her flaws/choices that say Luke or any of the PT/OT characters do?

Thus for nothing aside from massive disappointment

>left her feeling sore, disappointed and wet.

losing a limb would be too similar to what happened before

I would be down with horrible disfiguring scars, but I don't think disney would want to do that with their squeaky clean star wars protagonist.

This New Republic disappoints me.

Kylo Ren has some facial scarring already anyway.

She hasn't grown a bit. Anakin or Luke suffered like motherfuckers for every inch of power they got, Rey simply waltz trough the Force using powers like she was trained be masters since a child.

you can never have too many facial scars

>we're back into sequel arguing again
>because somebody thought Traditional Games was the right board to ask for input on his fan movie script

I guess.

Why don't the walkers in SW get some hands?

Because that's du b and you're dumb.

Alright, boys, that's enough Sequelposting for one thread.

On another note, anyone have any good adventure hooks for squadron/fleet-focused campaigns?

Veeky Forums is one of the most creative boards on the site, and /tv/ is a shithole that will tell me to make Fynn chimp out, and Luke go on a spic murdering rampage and to make a loli take it up the ass. Also, Veeky Forums would scoff because >movies being an artform.

And besides, I've got my ideas already, I'll just be leaving.

The fleet has to make an emergency landing on a primitive world.

You first need a campaign structure.
A really basic one is the “hunting” one, akin to classic naval warfare; your fleet or battlegroup or squadron has a very specific target, and the entire campaign is spent cat and mousing then all over a sector or subsector or whatever, hitting their resources and supplies while looking for traces of them, landing on planets to gather information and look for weaknesses, all the while trying to ferret out those Rebels/dodge the Imps until you’re in a position to strike.

The finale of course being finally locking down their rebel base and fleet or finally trapping and ambushing that Star Destroyer with enough supply problems and exploited weaknesses that you can finally engage them in a straight-up fight.

What system?
Also the Imperials have got a link about a Quarren mobile shipyards than is doing CW era capital ships to sell to local navies than scoff the rebellion and the Empire, with the intention of destroying it.
The Rebellion stumbles about it acidentally, and want to capture it, after the Mon Cal embassy failed to sway the Quarrens.
With all that atention, the Quarrens are making the preparations to get the hell out of there, contracting Mercs to delay the Rep and Imp forces.

There is a lost Sep fleet out in the rim causing trouble. Are you a bad enough ISD squadron commander to juggle supplies, repairs, combat and crew moral?

>fleet forced to land on Weik
I'd play it.

>fleet forced to go though mining guild space
>intel on a SSD about to be enter trials at Kuat so you have to take it out before it's operational
>Squadron forced to go through Mining Guild space
>some dumbskull accidentally wakes up an old CIS factory and now there are vulture droids everywhere

I've allways been interested in running the sw equivilant of a submarine wolfpack. You would have to get an interdictor, a mothership to repair and run everything off, a squad of talented scouts that know the ins and outs of the local hyperspace and try to find sneaky attack and espcape routs, an espionage cell trying to snoop out the supply lines that would hurt the empire most and a fighter squadron capable of hunting down even moderately escorted ships your interdictor pulls out of hyperspace.

The Operation would try and target the weak spots in the supply lines of the empires military industrial complex, striking especially at vulnerable connections to the outer rim and unknown regions that ship precious minerals and volatile gases. That would also be the perfect distraction to cover other rebel activities.
The roles in this kind of fleet can of course be occupied by one of the same ship/person, depending on the scale of it all. Also, this would draw a fuck ton of attention of course, so the players should expect the most capable imperials hunting them after a time, and at some point they will have tracked them and try and tear them a new asshole. You would also need to interact with other rebel cells a lot to refuel and restock, which could compromise everything if one of the two parties gets compromised, or could really help out the rebellion by supplying whatever you can steal from your raids.

Alternatively, for more "squad of aces" style of play, you could have your players be distraction and cover for another big operation, striking the empires communication abilities by destroying small outposts and holonet towers to inhibit the enemies ability to coordinate.

Time paradox, rakatan ships pour out to cause a problem.

Also has anyone made use of the system's that allow the creation of custom races? And if so what did you or the other group members make?

>Rebs get what is possibly the best large chassis in the game
>Empire gets ISD recolours

Because the Rebels were hurting so badly for a brawler. Meanwhile the only things that have ever shaken up the Imperial playstyle remain the nerfs to Rhymer and Demolisher. Is it too much to ask that for something that isn't just another bloated space triangle with a single useful arc?

What kind of ship would you like to see for the Imps?

They're pretty comparable.

>another bloated space triangle
Hey, FFG doesn't make the movies.

From what I understand, Rey and Kylo have so much power because of the awakening of the "Cosmic Force" which has been sleeping for a while.

It's basically The One but with Jedi, yeah.

Then why is Kylo such a little bitch (even Snoke laughed at him) than needed Rey to kill the last pretorian guard, even when in Theory he has been trained be both Luke and Snoke, apart of killing with his edgy gang the rest of Jedai in training?
Kylo actually grows thanks to his misteps, Rey is barely a character because she doesn't even have to try.

>Meanwhile the only things that have ever shaken up the Imperial playstyle

You do realize one of the biggest Imperial archetypes was added in the last wave, right?

That appears to be the theme

>a submarine wolfpack
>not a raider battlecruiser

youtube.com/watch?v=3gBo3iLLIts

Small mid range combatant with a blue/red armament and a conventional nav chart (fuck you Arquitens). Neb B2/Dreadnaught/Carrack would fit the bill.

Or else go full retard and give us a bigger point sink than an ISD. Interdictor SD for that blend of expensive and useless I guess?

So if the Empire has walkers as their primary combat machines, what did the New Republic-Rebel Alliance use for warmachines in the EU?

I heard they had a lot of old Republic warmachines in their ranks, in addition to things like Snow Speeders, but anything else?

>Small mid range combatant with a blue/red armament and a conventional nav chart (fuck you Arquitens).

Keep in mind Chimaera brings you Thrawn (Arqs can ConFire *and* Navigate) as well as Intensify Firepower (fleetwide dice fixing).

If you're talking about BT/Avenger that's just an efficiency upgrade for the ISDs people were already taking.
And if you're talking about fighter heavy lists, the Quasar is just taking over from the VSD-I as cheap carrier.

Sloan's a thing I suppose, but she's had a pretty soft impact on the game from what I've seen. She's buffing defender/interceptor/ace balls to be sure, but those were all extant before her - she didn't suddenly enable them.

They didn't really, the Rebels mostly chose speed over slow, heavy armor. They couldn't really afford using anything like walkers often because they usually performed hit-and-run attacks. Holding the line and laying siege were not the specialties of the Rebels.

So usually they just stuck with aircraft, fighters, and landspeeders. Maybe fast hover tanks.

>Sloan's a thing I suppose, but she's had a pretty soft impact on the game from what I've seen.
Sloane was 1/3 of all Imperial fleets at regionals so far.

>She's buffing defender/interceptor/ace balls to be sure, but those were all extant before her - she didn't suddenly enable them.
130 points of Interceptors wasn't really a list until Sloane. And to the extent that it was, it struggled against big ship lists with minimal squadrons to farm from points - Sloane (as well as BTVenger) excel against large ships.

I share your mourning over Rhymer, though. He needed to be nerfed, but his loss (and Sloane's rise) have left the TIE Bomber shelved, which is a shame.

Hopefully they get some love in the unspoiled Chimaera cards (Goran looks like he might give Heavy squadrons Counter 1, maybe?)

>redeemed his dad's failure by swimming in lava
WHICH BOOK. I must know.