24 Hour RPG's

It's been a while since we last had one of these, and what better way to start off the new year than this?

Rules are you roll 3d500 and then design a game (or at least a rough playtest or something) within 24 hours using those themes. If you absolutely can't use those, you're allowed ONE reroll, but then you're stuck with it.

Rolled 453, 217, 213 = 883 (3d500)

Oh shit, I should probably roll too!

Paranormal, Video Games, and the Northwest US.

Guess this is just that one episode of Gravity Falls, let's do this!

Rolled 286, 386, 226 = 898 (3d500)

Giving this a try.

286 - Crustaceans
386 - Smartphones
226 - Surgery

Crabpeople forming the governing body of a smartphone company that is kidnapping people for nefarious purposes.

So then do you play as the crabpeople, or the kidnapped people?

>amnesia, assassination, haunted ruins
sounds familiar...

Rolled 310, 333, 110 = 753 (3d500)

>philosophy, creation, apocalypse
I feel it should be something like Dawn of Worlds with a focus on philosophies. Maybe developing a philosophy changes the world indirectly - you can shape the world through beliefs. But be careful, if you cross a very thin line it might end in a disaster.

Rolled 209, 59, 92 = 360 (3d500)

Is there a list of all the previous contributions or anything? It'd be nice to know that our work isn't going to disappear into the blackhole of tg's ass.

>The 60's
>Gangsta
>Scouts

It literally named itself. I just wish I knew more about 60's culture.

Rolled 474, 57, 459 = 990 (3d500)

Rolled 319, 59, 119 = 497 (3d500)

Just fuck my shit up.

>Ancient gangsa cowboys

Uhhh...

>World Leaders
>Ice
>Prudence

The players are the leaders or agents of the last remaining pockets of civilization after a massive and sudden ice age collapsed the modern world. The remaining super powers are locked in a cold war (pun unintended but not unwelcome), jockeying for the top position but careful not to escalate things too far...

I mean, there's the few threads in the archive, but no one's ever gone and made a big collection of the actual works done in them. Maybe we should try for that.

198 - Survival
177 - E-mail
28 - Insects

I have an idea, don't know how playable it is though

Rolled 219, 57, 198 = 474 (3d500)

Rolled 61, 147, 393 = 601 (3d500)

Let's see what hot mess I get to work with.

Rolled 63, 216, 387 = 666 (3d500)

Lest do this motherfuckers.

Clouds
Solo adventure.
Medical.

A solo-adventure huh. You are the doctor, flying around on your own airplane, healing people.

Hackers kills people using bugs sent in a emails. Are you rad enough dude to stop them?

IM ROLLING HAHAHH LOOK AT ME ROLL ROLL XDDDD ROLLLLLLLLL

Rolled 42, 477, 390 = 909 (3d500)

Rolled 19, 288, 33 = 340 (3d500)

deer god roll

>Stand-up Comedy, Conspiracy, Gods

Our world is just a giant joke by the gods, and THEY don't want us to find out. Now that you know, you are a target.

Rolled 29, 63, 57 = 149 (3d500)

Rolled 308, 291, 206 = 805 (3d500)

Rollan

The people are freezing soild, not from the cold outdoors, but the viral ice within. Now your ragtag crew of medically trained persons must stop the environmentalists-terrorists from reverting the world "back to the ice age".
Game includes long term medical research, lite combat, espionage, and ICE because illegals are still a problem despite the current "climate".

I would've just written out a game where your goal is to complete day-to-day Finnish life activities for that one, personally.

That's already a game though with that summer car one, add DLC for snow.

273 = Central America
114 = Satellites
306 = Drag Queens

Well, uh... that's going to be interesting.

Players are running a drag club for the CIA to run drugs through it. Their goal is to keep the Mexican Federales distracted while the CIA guy meets his Columbian contacts.

rolling

Rolled 389, 400, 121 = 910 (3d500)

Gambling, Midwest US and war... Did i just get new vegas?

Rolled 451, 186, 493 = 1130 (3d500)

>trenchcoats
>snow
>wheelchairs
N-NANI?!

Rolled 100, 98, 237 = 435 (3d500)

rol

Rolled 275, 139, 490 = 904 (3d500)

>The 50s
>Historically Accurate
>Award Ceremonies
Meh. Reroll.

>Heaven
>Post-Apocalyptic
>Death Squads
W-WHOA...

Rolled 208, 423, 318 = 949 (3d500)

...

Rolled 462, 347, 343 = 1152 (3d500)

Rolling...

Rolled 463, 440, 106 = 1009 (3d500)

Would be good if I was writing a book about Magnus Burnside, but I'm not...

Rolled 261, 377, 409 = 1047 (3d500)

roll

Agricola, Marketplace, Static.

I think it's telling me to go play Agricola.

Rolled 259, 301, 453 = 1013 (3d500)

259 - Eastern Europe
301 - Western Europe
453 - Paranormal

Rerolling the 259 to have something more specific

Rolled 137 (1d500)

Shit, forgot the dice.

Rolled 305, 429, 294 = 1028 (3d500)

let's go boys

Rolled 121, 76, 59 = 256 (3d500)

GIVE ME SOME GOOD SHIT

Rolled 313, 403, 491 = 1207 (3d500)

Well, let's see.

>candy
>monkeys
>classic rock
Rocker (anthropomorphised aliens) monkeys from Saturn arrive at earth to protect the human from the Candy Kingdom, after their civilization was enslaved by the addiction to sugar.

yjtfhgh

Rolled 91, 276, 421 = 788 (3d500)

Worth a shot

Rolled 266, 315, 433 = 1014 (3d500)

Well, sure, why not.

>jewelry
>spaceships
>contagions
Okay, I love those second two. Jewelry might be easy to leverage as an element of character creation/definition, especially if it's a 'Magic...In...SPAAAAACE' sort of setting, though it might take some brainstorming to have it fully jibe with the other two. Or maybe have the jewelry be a goal?

...or it could just be a Steven Universe thing.

Rolled 223, 500, 171 = 894 (3d500)

Let's see what we get...

Got it: A not-quite-heist game where you're trying to steal the Hope diamond from a derelict full of horrible space plague.
The layout of the ship will be semi-randomized: six master layouts, with the same number of rooms, the room 'keys' will be distributed randomly, the room that has the diamond will be chosen randomly. Roll 1d6 for a layout, roll 1d10 (or whatever) for a reference key, roll 1d12 for which of those rooms has the diamond. The room type defines exactly where the diamond is and why.

And the contagion means there is a ticking clock aspect. Perhaps additional opposition will also be randomly generated, or rolled for form a list?

Rolled 316, 259, 331 = 906 (3d500)

dice+3d500

Rolled 349, 267, 283 = 899 (3d500)

Here we go....

>Marketplace
>Small Scale
>Vagrants

Okay, so this is clearly an RPG that takes place entirely within a single marketplace. 'Vagrants' is the interesting spice thrown in... are the players vagabonds and drifters passing through, their pasts colliding at the crossroads that is the marketplace? Or are they traveling merchants, their collective market wandering with them as a 'vagrant marketplace'? Lastly, kind of a mix of the two, maybe it is a 'vagrant marketplace' but that's because it's on an airship, landcrawler, magical building with chicken legs, etc. and you only have a limited amount of time to find what you need in the market before it travels too far away from home, and you end up lost?

Each of these is a compelling premise...

Rolled 69, 53, 26, 60, 49 = 257 (5d100)

Alright boys, let's see what we got

Fuck, rolled the wrong diceset

Rolled 461, 125, 184 = 770 (3d500)

rolling them bones!

Rolled 270, 286, 259 = 815 (3d500)

461 - Piracy
125 - Slavery
184 - Dice

Isn't that just 7th Sea?

>Coins, Crustraceans, Eastern Europe

Crab people are manipulating the economy of Eastern Europe to finance their colonization of dry land.

PCs fight these crab people in the shadows, lest the public learn of these giant monstrosities from the depths and panic.

Rolled 390, 234, 42 = 666 (3d500)

Need a quick project, let's do this.

>conspiracy
>the far east
>stand-up comedy

...huh. Well, let's see what I can come up with.

Trying to roll from the phone

Rolled 113, 370, 111 = 594 (3d500)

Rolled 397 (1d500)

Rerolling temperance

Rolled 60, 124, 254 = 438 (3d500)

Rolled 235 (1d500)

Rerolling Court Trial

Rolled 107, 284, 298 = 689 (3d500)

Rolling

Rolled 291, 168, 109 = 568 (3d500)

Is there any guide to writing rpg rules? Any crash courses or whatever?

Rolled 315, 307, 59 = 681 (3d500)

Oh boy

Rolled 325, 303, 384 = 1012 (3d500)

Sounds fun!

Rolled 306, 242, 416 = 964 (3d500)

Reroll

It has to integrate social media, angels and rain.
Fascinating...

Oooh, now that's a weird combo.

Dwarf Coffee Money,

Dwarf Coffee Shop Simulator, this is a pretty good idea.

I'm thinking these would be best combined in a post-apocalyptic setting.
Deities have decided to reach out to the masses via social media, at a time when water wars are front-and-center for most developed countries.

nigger

dice+3d500

Rolled 315, 377, 211 = 903 (3d500)

cunt

Rolled 111, 303, 66 = 480 (3d500)

Blib

Mummies, Social Media, and Meteors.

The players are a bunch of reanimated dead, sent by a prophecy saying that soon the new meteor will arrive to once more reset life on earth. They start out going through the streets, telling people one by one, but they realise there are much, much more people than when they were last alive. They take to social media, where they're discovered by the Founders - a few rich, powerful people. The Founders know of the meteor.

Who do you think sent it?

Rolled 207, 483, 279 = 969 (3d500)

Sure why not?

Alright, I've got an hour left and this probably needs some serious layout revisions, considering it kind of just rambles on, but fuck it, I present to you all the bastard offspring of Tales From the Loop, Home Alone, and Jumanji.

If I had more time/energy, I'd probably make a couple sample monsters based on some Athabaskan stuff, just to push that Northwest US factor.

399- Transhumanism
9- Energy Crisis
103- Blackjack

...wtf??

Welcome to the Vitruvius Casino, where you don't bet money, you bet your body! Win, and you win all new state-of-the-art cybernetics. Too bad they never figured out a good power source for them, so you have to win more to replace them as they start to drain away. Are you a bad enough dude to win the legendary Eternal Parts from the casino's owner and escape the cycle of gambling hell?

so...what, your in-game avatar goes through cycles of better quality cybernetics as you win tournaments?

Western. Clothing. Dice.

So you roll dice and wear cowboy boots? This chart sucks.

Sounds kinda like fire punch.

I was thinking of it as a system where your character bets their own cybernetics and prosthetics on matches, and if they win, win newer or more specialized types of cybernetics. The key factor would be that all cybernetics have a finite amount of power, and once they run out, they can't work any more. So you have to keep gambling higher and higher stakes to get new parts before your current ones that give you all the nice stat boosts crap out on you.

Just a rough idea though.

the more details you add, the more I'm intrigued.

Here goes nothing... Wish me luck!

dice+3d500

Rolled 55, 280, 283 = 618 (3d500)

Rollo