GURPS General

/GURPSGEN/

Phantom Voices edition.

Question of the day: Have you run a successful one-shot with GURPS? What was it like?

Previous Thread

Other urls found in this thread:

forums.sjgames.com/showthread.php?t=40920
forums.sjgames.com/showthread.php?p=1863150#post1863150
forums.sjgames.com/showthread.php?p=1053891#post1053891
forums.sjgames.com/showthread.php?p=2141315
twitter.com/NSFWRedditImage

Was there a fan-made enhancement of these combat cards? I seem to remember one that had manuever options like deceptive attack, etc.

Mecha sub-edition

>Have you run a successful one-shot with GURPS? What was it like?
If you mean one-shot as in one short adventure, then yeah. If you mean one-shot as in one session, then no, I've never managed to run anything in less than two sessions (not counting session 0).

Usually I'll run one-shots to introduce the campaign world or GURPS to new players, but no matter how hard I try I always end up using two or three sessions. Part of it is because part of the first session is usually spent making last minute changes to characters, going over rules, answering questions, etc., and part of it because GURPS combat can drag on with newer players.

I've decided that I'm actually going to try and write GURPS Marital Arts.

Basically, a book about marriage and families. I've got a lot of research material about marriages up until the wedding, but not much about what happens after. How have people throughout history managed their households and so on? Seems like it is rather more significant than wedding ceremonies and the like, but harder to figure out exactly what to write.

Can anyone suggest good things to check out?

Did you check out Harems in the Ottoman empire? it practically works the same as in other kingdoms, the first lady aka the mother of the king or the first queen is the managed of the harem and always buy slaves and recruit girls for the harem, if the king or a prince find a favorite girl they wait until pregnancy to promote her to be a wife.

What's the reason behind those researches tho? are you trying to make a social game based on marriage or what exactly? how much GURPS related it will be?

>are you trying to make a social game based on marriage or what exactly?

Mostly, yes. Family structure is a huge part of society and love is a major motivation for real people and fictional characters, but it doesn't get that much attention in RPGs. I want to try and come up with something which makes the subject actually interesting for gaming; suggestions for how marriage can drive plots, form support structures for people to draw on and so on.

>how much GURPS related it will be?
It probably isn't going to have masses of GURPS rules material, since a lot of this stuff isn't going to be rules related. Still, I want it to include as much as will be useful; probably rules for finding a suitable bride for someone, negotiating a marriage, etc. based on the Social Engineering rules. Other stuff I will basically see how the thing develops.

I remember that mockup but I'm not sure if it was ever developed into something complete.

You could make a hell of an adventure out of bride kidnapping as one of humanity's weirder traditions. In many cases the abductions were even arranged and agreed upon by the bride-to-be, sometimes even with her family's blessing. (A kidnapped bride isn't really expected to come with a dowery..)

Buying up weapon skills from their default from other weapon skills as hard technique, what breaks?
For example, Buying up Spear-2 default of Staff for 3 points instead of 8.

Spear and Staff is actually exactly the case which I would be concerned about. Form Mastery to use spear for attacking and staff for defending is fucking overpowered already.

I would strongly recommend getting rid of the parry bonus for staff (maybe making it a fencing parry instead) if you are going to make it that easy to get both skills at decent levels.

But I'd generally advocate doing that anyway, since I think staff as written is ridiculous. There's no reason for it to be the best parrying weapon in the game.