Hi, Veeky Forums. I want to write an RPG setting that breaks the trend of kowtowing to cultural marxism that's infested almost every RPG in the hobby. I want a hobby that's truly apolitical and is free from the influence of outsiders that are trying to corrupt our hobby.
What are some core tents that would help define a cultural-marxism-free setting? I've got a few already:
>Acceptance of racial difference, especially within the same species. The peoples of the setting must be aware of the fact that certain races are incompatible and incapable of existing in the same culture as other races and engage in healthy segregation and the formation of ethnostates. Anyone that goes against this is correctly identified as a trouble-making revolutionary and executed.
>Acceptance of biological difference between the genders. The peoples of the setting must be aware of the fact that almost universally, men are biologically superior to women. For this reason, women are confined to background roles in the setting, as any exceptional woman would still be outclassed by an exceptional man. Anyone that goes against this is correctly identified as a trouble-making revolutionary and executed.
>Acceptance of genetics as being core of an individual's identity. One's gender, race and other features are all defined by one's genetics. Any attempt to engage in homosexuality, transgenderism or any other form of deviancy that goes against the truth of genetics is the greatest form of degeneracy, punishable by permanent detainment in mental institutions. Anyone that goes against this is correctly identified as a trouble-making revolutionary and executed.
Any other suggestions that are key to making a true apolitical RPG setting?