Imperial Guard Regiment creation thread

>1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

The Adeptus Terra has decreed a new regiment to be drafted to the Emperor's service, and this is exactly what we're going to do.

First, give me a 1d10 for regiment's classification.

Rolled 9 (1d10)

>Militia: Brave enough to defend their world without training or equipment.

Looks like a semi-official formation, tasked with defending their planet.

Now, 1d100 for recruitment criteria.

Rolled 56 (1d100)

>Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.

Now, 1d10 for Nature of Recruitment.

Rolled 4 (1d10)

>Elite tithe: The best of the best of the planet were recruited for this regiment.

So far we've got an interesting picture - a group of spacers concripted into a militia to protect the world they live around.

Let's see what kind of world they protect.

1d100 for Home World type.

Rolled 62 (1d100)

Kudos to you OP for not rolling your own dice and bumping your own thread under the guise of another user. You have integrity.

>Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed.

Safe, non-conflicting option.
Now, 1d100 for world's predominant terrain.

Rolled 77 (1d100)

I'd provide images if my bandwith wasn't strained.

So we're >A WELL REGULATED MILITIA?

Like proper guardsmen!

I just thought
>Militia (so not really an official regiment)
>Born in space
>Elite tithe
>Devout
Are we like, devout imperial citizens living on a space hulk?
Would explain the elite aspect in a militia unit. Specialize in fighting fucked up shit in spess.

So basically a shrine asteroid, protected by a group of elite monk/pilgrim/crusaders who simply want to worship the emperor on their little asteroid, I dig it.

>Urban: Good soldiers, once you get the cityboy out of the city

Hmm. So, the landlubbers are drafted into guard proper, while people from orbital habitats form the Militia?

Now, the meat and bones. Regimental tactics.

1d100 for Core Units.

49

Rolled 55 (1d100)

>Heavy Infantry

Hmm. let's see how it meshes with our specialization.

1d10 for Specialization.

Rolled 7 (1d10)

Heavy Infantry works well enough in Space I guess.

>Ranged Combat

Heavy Infantry good in firefights. Somehow I imagine a lot of portable heavy weaponry - Imperium's rough analogue to Dark Reapers, or Tau Broadsides?

Anyway, let'ssee how loyal we are.

1d10 for Loyalty Rating.

Rolled 2 (1d10)

Dakka filled spaceship corridors best corridors

>Fanatical: No remorse, no retreat, no fear.
As they should be.

Now, 1d100 for Special Equipment.

Rolled 23 (1d100)

Exotic heavy weapons go!

Perhaps the las equivalent of an anti-tank rifle?

Rolling for creed dice+1d100

>Specialized Lasgun Pattern

Something that actually packs a punch?

Now, 1d100 for Regimental Creed.

It goes in the options field bro - imma let you roll it

Rolled 94 (1d100)

Rollin!

>Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.

Integrated lasguns, anyone?

That's it for the regiment itself. Now, let's see to our relations.

1d100 for our friends.

Rolled 93 (1d100)

Well shit, no one else is, but im still here for you OP

Rolled 82 (1d100)

Let's see who we're closer than average with, eh?

>Imperial Navy
OR
>PDF of a specific world.

Both work really. Since we're spacers, it makes sense to be friends with Navy who haul us from our planetoid to the main planet that we militia for.
It makes even more sense to be friends with local PDF, but having both proper PDF and a militia (us) seems redundant. Or maybe the planet is that important.
The first post after this one decides which roll we're going with.

Imperial Navy.

We are born and raised on the planetoid/Space Hulk. Get ferried back and forth by the Navy.

Navy it is.

Now 1d100 to see whose ass we kicked the hardest.

Rolled 56 (1d100)

I'm guessing orks.
It's always orks.

Nope.

>Chaos Space Marines

We're hardcore enough to have CSMs as our personal enemies.

So we got stranded on a space hulk, noticed it was filled with CSM and shit and decided "fuck no, this won't fly", and now we're back to serving The Emperor.

>Legion of the Damned, Guardsman edition.

That's it for the rolls, time to recap and summarize.

>Militia, not a proper regiment but a self-formed organisation of volunteers who were hardcore enough to last.
>Attached to an average urbanized Imperial world
> Numbers formed up from spacers taken in the local area, only the best are accepted.
>Specialise in heavy infantry and firefight.
>Tech-savvy, utilise rare lasgun pattern and a lot of augmentics.
>Fanatically loyal.
>Friends with navy types - spacers find common tongue.
>Hated by a group of Traitor Astartes.

Aren't there CSM pirates? Would they work as our nemesis?
Elite ship militiamen, sailing the high seas of the warp for His Majesty.

There are all kinds of CSM warbands, including reavers and pirates. Look no further than red Corsairs.

In that case can we be age-of-sail flavored?
I want stronk sailor guardsmen no homo

They can be, though that's not what we rolled.
It would fit more if we rolled 10 on our very first roll for it to be
>Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. 10

As is, we're recruited from space but we're still ground-combat.

so we have soldiers with las-minguns and lascannons augmented into their missing limbs and probably have advanced scanners implanted into are most veteran of heavy weapon users. we never got picked for guard recruitment or couldn't due to age, health, and/or status so got some spaceships, found a small space hulk crawling with pirate space marines, asked, bribed, begged the local navy for some support and took to cleaning it. now we go settlement to settlement that are on asteroids and old hab stations looking for strong and loyal men and women who can hold themselves in a fight while fixing a lasgun at the same time.
that sound good at all?

So we're competent Frater Militaris?