/swg/ Planetary Shielding Edition

The greatest teacher, failure is: Post about FFG, X-wing, Armada, Legion, WEG D6, Saga/d20, Lego, and anything else Star Wars Related!

Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ (embed)
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png (embed)
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG (embed)
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Legion battlefield setup preview:
fantasyflightgames.com/en/news/2018/1/5/battlefield-recon/

Armada MC75 Profundity preview:
fantasyflightgames.com/en/news/2018/1/3/profundity/

Claim your ship-with-visible-turrets fu, /swg/.

What is the best Star Wars rpg system for a newbie? Will probably end up having to GM, and I am totally new to role-playing games.

You posted her

Welp, found my next droid character idea.

Best Sith coming through.

Original hotness.

I had a lot of success with complete newbie players and FFG's SW games, though its worth noting that I was far from a newbie running it.

What would be a good escort for one of these bad boys? A frigate or two and a handful of corvettes?

>tfw OP's ship is supposed to be the objectively better upgrade to pic related
>tfw Best ship is still Venator no matter what
You cant beat
A E S T H E T I C S

motherfucker.

Post The Senate

Much as I have problems with that movie, i did appreciate the nugget of wisdom

>that accent for "all batteries fire!"
>wilhelm scream
>"Elevator's not working"
>R2-D2 screaming while he slides across the floor
>Anakin and Palp awkwardly moaning as they slide down

christ this scene is a tonal disaster

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>Claim your ship-with-visible-turrets fu, /swg/.
Always Arquitens

>Claim your ship-with-visible-turrets fu, /swg/.
Repostin'

a few Neb Bs, several CR90s, some hammerheads, as many GR75s as you can carry, and enough fighters to fend off an ISD

Fuck TOR haters

...

I might like it more if the rear half was more traditional.

I like it. If it didn't have those extended areas off of the bridge and those bits after the outer hangers went all the way back it'd be perfect.

This ship could kick and SDs ass including those retarded Resurgent classes.

>Claim your ship-with-visible-turrets fu, /swg/.
BIG JOBS!

FFG is easy, plenty of material and will only take 2-3 games for everyone to feel comfortable

>[star wars quote]
>not "I have a bad feeling about this."

FFG also has the advantage that it is always abundantly clear how hard to make checks and the like. Just ask yourself wether it is easy, average, hard, daunting or formidable to try what the player is trying, conservatively flip purple to red denpending on how much potential for disaster there is in what they are doing, flip a darkside for one more red if you want them to do terrible for plot or fun, add setbacks generously, and go. That sounds like a lot, but really it's just two steps in deciding on how hard you want it to be and counting all factors against their favor, it becomes automatic really really quick. It avoids having to do a lot of arithmatic or numbers guesswork since you just have to fit the pool to the narrative in your head, which a lot of noob GMs struggle with and is a lot bigger deal than you would think since it decreases velocity and fluidity of play, which aren't usually good to begin with for the first sessions of a noob game.

That guy what ever his name that designed this is a genius but this ship here is the reason why Star Wars ship designers doesn't have all the guns visible on their designs. It looks like a cluster fuck. That is why Star Trek giving their ships phaser arrays will always be superior.

My problem with all the visible gun stuff in Star Wars is that most of the designs just make really tiny guns bigger. Are there any ships with visible guns that look proportionally large enough to actually BE capital armament?

I have a genuine love for phaser arrays.

Phaser Arrays are something similar will never work in Star Wars because they would have spelled the end of starfighters.

Chumbalaya! I seek your blessing to Git Gud! I have my first regional tomorrow!

How do I win big events?

What are some good names for Rebel ships? I've been thinking about using some Latin words (e.g. Profugus for a defected Neb-B).

It could just be handwaved that the targeting for phaser arrays in Star Wars have issues locking on to such smaller, faster craft.

That would be an even flimsier excuse than why you never see long range missles.

The fact that your pic is fan-art of a Star Wars dreadnought and my pic is canon art in a big-budget movie makes me doubt for the future of Hollywood.

In Armada or the setting in general?

In Armada it IS the Escort. Sortof.

Hitherto, it has been a perfectly viable Rebel tactic to field double MC80's (or MC80 and MC30, or Assault Frigate in some variation) in a napoleonic era naval gunline, usually with Ackbar in charge, looking to broadside some poor ISD. The way the Imperial Player could stop that would be by parking Demo or a Raider or some other small ship in the lines path, the guy in front slams into it, and everyone else conga-lines into the back of him, and the blocker doesn't take too much damage, either because he isn't even targeted (Ackbar) or simply because of the weak frontal guns on most Rebel broadsiders.

The MC75 on the other hand has almost as good (if not close enough post upgrade cards) broadsides but more importantly a really nasty amount of frontal firepower that would LOVE to see a Raider or Demo deside to get into close range, and if it rams? So what, the MC75 has the most HP of any Rebel Ship in the game. So now your opponent has to accept that if he tries to block that gunline, he's going to very possibly lose his blocker, and he might just think twice if it's Demo since that thing can dish it out, but it can't take it all that well.

I dont get why X-wing players say Kimogilas are dead on tables

played Torani Kulda last night stripping the opponent off his tokens and stressing shit up with Enforcer title and then BMST them to pieces.

Its a good ship i must say or just that Scums players are just Red Dice faggots.

At least that one has a gun that looks like it's actually meant to engage capital ships.

>Names of people arrested/executed by the Empire (The Bail Organa, Dodanna's Justice)
>Something about justice, hope, past, sacrifice, martyrdom, freedom, etc. (Eternal Hope, Bringing Freedom)
>Names of Jedi (Carrick's Blade, Nomi's Hope)
>Rebels seem to like birds a lot (Star Falcon, Hawkbat)

Space wizards fight with laser swords.

That's because until now Scum ships have either been COMPLETELY BROKEN or utter trash. The Kimagila is the first ship Scum players have ever had that is mere good but with fair balances.

Those poor B1s.

That guy isn't entirely just a fan. He illustrated some EU book. To be honest Lucasfilm should hire the guy since his work is way better than who they got now.

Torani is very Stronk.

Like
said, it's not as pants-shittingly powerful as the Jumpmaster or Lancer, so they whine.

It's straight better than a B-wing as a generic, and the Aces are very aggressively costed.

Torani at ~34 is a monster.

Arrays are cool, but its a completely different tech.
Hell old timey turbo lasers still cram a charge in the gun's arse, point it mostly manually and blow shit up

Creativity is badly lacking in the new movies, I dont hate them but the lack of new shit I can steal for muh games pisses me off

Unpopular opinion: Not having a wilhelm scream was one of the only things TLJ did right.

I have a question about Force ghosts: do you have to learn the Force ghost spell before you die in order to be a Force ghost when you die? If that's the case, how did Vader learn that spell? Did Qui-Gon Jinn also teach Vader the spell, even though Qui-Gon Jinn only knew half of the spell and could only be a voice? And how does it work? Do you have to cast the Force Ghost spell right before you die or something?
It seems like Kenobi does that. Also, what kind of other spells can you learn as a Force ghost? It looks like Yoda learned the Force Ghost Lightning spell as a Force ghost but surely there's more.

>spell
This isn't D&D, son. There are no single purpose spells. The force is like a Tod Howard game. It just works.

In the setting. I don't plat Armada (though I've been thinking of getting into it).

>spell
I hate you more than words could ever convey.

So does the Empire still exist, apart from the First Order? A bunch of stuff seems to say the New Republic signed a treaty with the Imperial forces that didn’t flee into the Unknown regions. Or is it just assumed that they all joined the First Order later?

You faggots are the ones who keep calling Jedi and Sith space wizards.

Shit are we? All this time I thought this was an anonymous image board but clearly you have my whole post history at your fingertips.

I can appreciate this joke much more after spending two weeks researching 20th-century Italian history for finals. Caporetto was fucking wild.

...

Which of the three would be best? Are they all compatible? Thanks.

Empire at War and the old Rebellion computer game had lists of names that could be randomly assigned to capital ships.

Yes they are all compatible. Force and Destiny would probably be the hardest while Age of Rebellion would probably be the most restrictive but the easiest narrative wise.

Borrowing from RL naval names works pretty well.

I use historical USN names for the Rebels and RN names for the Imperials, mixing in location names Star Wars-isized when they come up.

Italy is a joke nation, how has it survived even it's own short lifespan?

They pretty clearly are spells, though. Like when Kenobi is fighting the droids, he casts the Force Push spell and that spell knocks over a droid. Then later, when the shielded droids come up, they cast Force Speed and run away super fast.

I genuinely don't get the problem with this. The Force is magic, and the Jedi cast spells with it.

I just want a little clarification on how one of the Jedi's spells works, so if you have a real answer, please provide it, but if you just have sass, keep it to yourself please.

...

I will use this image the next time someone in this thread uses the word space wizard

Only thing to watch out for is the Duty, Obligation and Morality
They are optional, or you can use all if it suits- ie: colonist, rebel pilot, sentinel could have all 3 at the same time if thats how their careers ended up
I recommend using them, theyre good for story building

Basically it depends what focus you want - criminals, Rebels (or imperials with some refluffing), or Jedi.
They're all completely compatible however, so if you want to mix things you can.

AOR is probably the easiest for a new GM, since the players are Rebel soldiers - so instead of building an open world and trying to drop hooks for them to follow, you instead just give them missions and orders - might be the one to go for as a new GM, assuming your players are interested in playing as the Alliance that is!

Is it me or is this designed under-armed?

It has plenty of legs, though.

How so? I don't see what ten plus arms could accomplish that eight couldn't already.

Have you had your party interact with movie cast? Bonus points if it isn't Vader/Luke

>Claim your ship-with-visible-turrets fu, /swg/.
Not the Falcon

I ran Strike Force Shantipole once, so my players have met Ackbar. I kept them in the dark about it until the last minute, so they were pretty surprised.

Game set post-ROTJ. I had a random encounter table for whenever they walk into a bar because modular encounters can be fun - as a joke, rolling a 20 was "You meet Lando Calrissian who's here to gamble, drink, or get tail".
Naturally, the third bar the players ended up in (on Kamino, funnily enough) had a 20, so they played Sabacc with Lando Calrissian. He seduced the parties' Twi'lek intentionally, it's gay Chiss unintentionally, and convinced the party to go to Cloud City for him to investigate shipments of tibanna going missing, then walked away with 1000 of their credits in gambling earnings and drinks.

Yeah my group kidnapped Luke Skywalker and our Twilek force sensitive player seduced him.

Makes me think of pic related. Clearly it needs to have more storage upon it's back and at least a few more grabby claws.

d6, less fiddly bits to worry about than FFG and captures the flavor of the OT very well.

anyone else gonna get Legacies when that drops? some of those cards look ridiculously good.

classic fucking Lando.

That is the standard I will hold random acts of Lando to now


How trained was this Luke and how did they capture him?

It was a little bit after ANH it's a long story suffice to say it ended up with our crew being number one on shit list of Vader who captured Leia and trained her as his apprentice. Doesn't help that the genderbent Boba Fett is the ex gf of another player who is hellbent on ruining our lives.

>Lando is a random encounter who shows up, woos half the team, gives them a mission, and takes half their cash
I very much love this.

Im gonna steal it.

Was the prequel choreography really that bad? In my opinion it was way better than the OT in that regard.

While I agree the Venator is sex the capital ship, it's an unfair comparison anyway. One's basically a battleship with a small fighter contingent, and ones a carrier with some big guns.

The Force Ghost technique, in the current canon, was taught to Yoda and Qui-Gon by a group of Force users on a hidden world somewhere in the final episodes of the Clone Wars cartoon. We don't know how or when Yoda taught Kenobi the technique. However, it is highly likely that Yoda taught Kenobi AND Anakin together. As part of the ritual for training, Yoda was forced to come to terms with and conquer his inner dark side, illusions of peace and happiness, his deepest fears, and face off against past and present Sith Lords. Personally, I believe it's likely that Kenobi mastered the technique while Anakin would've been unable to do so because he struggled so deeply with some of his weaknesses and desires. This would leave Anakin in the same half-completed state that Qui-Gon claimed to be in. It would not be until his redemption with Luke that Anakin would make peace with his inner darkness, and gain use of the technique.

Keep in mind, the technique is considered a light side ability. At least, the version we've seen in the current canon is so far. Yoda even confronts what appears to be a Force Ghost of Darth Bane, but refutes its very existence and points it out as an illusion to claim that no Sith could master such a technique because they are too focused on "worldly power", as in an existence of flesh and blood.

OT it's really clunky but it looks like they're really invested in it, the swings look amateur but they look like they're actually trying to hit and kill each other. Prequels it looks like what they're doing takes way more skill to pull off but it doesn't look like people fighting, there's no aggression in the movements.

Fractalsponge guy is great. I love his crusader class corvette

claimed, turret on the right.

Creativity is a sign of the prequels and focus-groups don't like that.

Totally disagree. Just watch When Obi comes out swinging at Maul in TPM after the shield gate cuts off.

IMO, the prequel choreography looks more like what I imagine precognitive warriors would do. It's like leading your shots with a firearm. They wouldn't swing where the person is, but where they're going to be. That's why, to someone that can't see a little bit into the future, it looks like they're just swinging their lightsabers together without actually aiming for each other. In reality, they're constantly having a mental battle and trying to get multiple steps ahead of the other by being unpredictable, yet practiced enough to move through the forms by reaction. That's where the idea for lightsaber forms came from, that fighting another Jedi would look totally different from fighting a guy with a blaster, and that fighting certain Jedi would look totally different from others.

You still have that table, user? Sounds pretty fun.

>Disciples of Harmony out for more than half a year
>no one's ever bought it, much less scanned and uploaded it.
>Consulars forever unloved

It's a shit career with shit species.

Yeah it would be good to see more non-imp ships though.
His space murder pickle was pretty neat

>he hates fun
TLJ really was the movie for you.

Unfortunately not. I made it for a WEG D6 game run over Roll20 2 years ago, but we moved onto FFG about a year after, so the old game that had all it's stuff got deleted.
I didn't think I'd need it again, the players stopped dropping into random cantinas and looking for work and started actively having goals and hunting stuff down.

>someone else asked for it a few threads back
>found a full scan in less than a minute

we were playing a prequel jedi game set 27 BBY, were at a starfighter race to make an underworld contact, under cover as gamblers, when who do we fucking see rocking up to the start line but anakin motherfucking skywalker, who we all know from the temple, with a somewhat disguised obi-wan as his 'crew chief'
we meet the contact, and after deciding to gamble a large portion of our discretionary funds on anakin at 40-1, we tell the contact that there's a fix on and to bet on #99.
Of course he wins and after some questions and quick thinking we tell the bookies that we don't know the name, but we seen him win the boonta eve classic five years back, so naturally we'd bet on talent like that.
The contact is impressed and very pleased with the money, and the bookie is mad at the oddsmakers, but not us, and we're in with a great cover
sadly the game fell apart not long after, but it was fun while it lasted

That's a lot of effort to justify bad

Episodes 1-3
>The force is being able to manipulate the Midiclorians inside your cells and those around you.
Episodes 4-6
>The force is magic and no other explanation or lore is given. And we were happy.
Episodes 7-9+
>The force is female, you white cis-male dickhead! Kill the past! Over your time is! Ehehehe! Female is the force!

>Scum could've had this instead of a remodeled Gozanti

Really want to run an EoTE game loosely based on this, is Coruscant the best planet to capture the vibe and atmosphere of the Walled City?

yeah.
but you should watch real man john woo movies instead of embezzlement dragon dildo run faggotry

I've seen all of his classics and also I have no idea what you're talking about and doubt that I want to.

the guy who runs CGL, who make shadowrun, Loren Coleman, embezzled over a million dollars from the company to pay for a new porch, got let off for it by his pals/co-owners, fired the person who discovered it, and still keeps on being utter trash

>Female is the force!
1 week out of every month the force is more difficult than usual master?