What would make for an interesting twist on the Dwarves? My last DM made Halflings and Gnomes into cultural offshoots that moved out of their mountain homes for literal greener pastures, while the Dwarven Dwarves are tradition-bound die hards with an esoteric connection to "the Stone." Which is why they're so damn heavy & stronk compared to the soyboys in the valleys.
I know Elves are usually the first people on the "my ___ isn't like the other setting's ___" list for worldbuilding, but if you ask me, Dwarves deserve that attention more.
Kevin Miller
My dwarves are all the same.
Eli Morris
Their craftsmanship extends to all materials, not just smithing/stonecutting
Parker Collins
It's hard to change dwarves since there's such a strong "usual dwarf" idea that to change it up you'll have to rebrand them under a new name. Almost all works of fiction have dwarves as short stout folks with an affection to booze and shiny things. The biggest difference between most books and games which have dwarves is how it handles their back story and if there are female dwarves.
It certainly isn't hard to change dwarves, but the current tropes used makes it hard to make them convincing to most players. They'll probably whine "oh, but your dwarves are just regular dwarves except they're taller and their culture is different". So the best solution is to make a new race using whatever you want from dwarves and just name them something else so you wouldn't get a backlash or confused looks from your players.
Nolan Turner
My dwarves are, in essence, Russia before Peter the Great. Declining in relevance as they steadfastly maintain their old ways even as science, society, and magic changes the world around them.
Sooner or later a Peter the Great type character will arise among them, though. And then those beards are gonna go.
James Gomez
>a goddamn quiver of throwing axes
Why on earth would you want to change anything about Dwarves? They're perfect.
Brayden Gray
I had a DM who once fluffed them kinda like Gorons from The Legend of Zelda series. They could literally eat certain kinds of rocks or mineral-rich water which their bodies would then break down and integrate into their skin/bodies, and this is why they would be so tough compared to other humanoid races, and why they chose to live in mountains and underground. The color of their skin and it's texture would even change based on what kind of minerals they consumed, and some would form rocky calluses or cysts over their body.
So basically, the DM made them literal rock-people instead of just "hurrdurr midgets underground".
Nolan Barnes
To be fair, one could say the same of elves, even though they get lore overhaul threads all the time on here.
I, personally, would really enjoy going further with the cultural stagnation/cultural deviation combo, with the other short humanoids being dwarves that fucked off to somewhere livable and turned into flabby little out-of-shape fuckers because of it. It would make a lot of sense for halflings to be a +CON race, since they still have dwarven blood, in spite of living like river rats and farmers. Besides, everyone loves CON. gets the flavor for the traditional mountain dwarves perfect, while the ones in the lowlands might look more like the Irish. Just kidding, they're totally Scots that ride boars. Nudorfs are cancer.
Jaxon Moore
And then there's the elder scrolls, which made the dwarves elves and it worked.
Hunter Evans
Mine are great mariners as opposed to great miners. Either way they plunge fearlessly into the unknown, except this time they do it in their dwarven greatships across the wide and windy sea instead of delving through rock and stone.
Although there are still plenty of those delving dwarves, but they often go crazy from exposure to radioactive heavy metals and such.