Maybe a bit of an overview of what you'd be getting if taking both generic Haqq starter and HB one:
- 3x Ghulam: basic linemen, good Doctors and Forward observers, mediocre fighters. Most commonly used just as cheerleaders. Basic troops for all flavors of Haqq.
- Zhayedan w/ Breaker Rifle: glass cannon guy that has a slight chance to go back from unconsciousness on his own; very good against 1 Wound troops, especially Ariadna. Ignores enemy cover when shooting.
- Khawarij: a fast attack unit that can jump over most obstacles.
- Tuareg w/ Sniper Rifle: remember Marbo? Here's Marbo with a Sniper Rifle. Marbo's signature trick (appearing out of nowhere in the middle of a table) is actually pretty pedestrian in Infinity.
- (Red Veil exclusive) Al Fasid: a giant Heavy Infantry with a mean machine gun and a grenade launcher that includes smoke. So he's both a beatstick and a tool for your less durable units to get in range.
- 3x Daylami: irregular speed bumps. Putting a panzerfaust in someone's way is sure to make them reconsider their advancement options. But they don't do much on their own.
- Hassassin Ayyar: a medium range Heavy Infantry that creates holographic images of himself, forcing your opponent to guess which one is the real one. Can also pretend to be other units (fun fact: one Ayyar costs as much as 3 Naffatun, so you can easily disguise him as them during deployment). A really strong unit.
- Hassassin Muyib: a guy with a grenade launcher, that like Al Fasid also has Smoke Grenades. Base for Muyibs Core.
- Hassassin Farzan (Forward Observer): an infiltrating Specialist with camo cloak and ability to Target or Stun enemy.
Taken mostly as is (with Al Fasid) that adds up to almost 300pts, though probably it has too many Irregular troops for 13 Orders.
That is not a bad plan. Note that for a full Ghulam link you'd need Leia Sharif, I guess you could proxy her with something at first.