Done. I can help a lot, though I wish it was on tappedout so I could playtest it and see your curve a little easier.
Talrand is a bit of a trap. As you cast more spells, you make more drakes, but if you're doing that, you're generally winning the game. Incremental advantage is also good, but you're very vulnerable to boardwipes, or any form of disruption really. Without being able to see your curve or playtest things, my first thoughts are:
1) Not enough ramp.
2) I don't know what your wincon is.
To fix ramp, Gilded Lotus is fantastic because it makes blue mana. I'd also recommend Worn Powerstone, and Thran Dynamo. Cost reducers could also help you tremendously, and Baral was the first card I thought about. I also run Sapphire Medallion in my monoblue deck, and it's amazing. Suddenly cancel is counterspell, and negate costs U.
Now, wincons are slightly more complicated. I see the deadeye combo, but what are you actually doing with that mana? If you want to make a billion mana, I suggest adding paradox engine, then using cantrips to draw your deck and drown people in drakes. If you want to do that, you'll need a Tezzeret the Seeker, Fabricate, Trinket Mage, and a few more mana rocks to enable shenanigans.
The flipside is, if you want to win through incremental advantage, I'd personally run a stax package. Keep the paradox engine in there, run mostly rocks, and tutor winter orb/static orb/what have you to lock your opponents down. If you're unfamiliar with the concept, you want to run things that slow your opponents down until you can find a card to make the lock asymmetrical. I saw stormtide leviathan in there, and that's one of my favorite cards for exactly that reason. You might also be able to get away with Uba Mask or something like that, but I'd steer clear of Trinisphere with how low your curve is.
Overall? I actually like your list a lot. Definitely get a cyclonic rift.