Previous Thread: For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.
>Who's making the new 40k RPGs? ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/ Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.
There is a new Homebrew Megafolder option in above MEGA directory containing several things.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core. 40krpgtools.com/
40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books. mediafire.com/folder/i3akv9qx9q05z
why these threads are so dead? One would think they'd be bustling with activity seeing TT threads are so lively
Anthony Wright
Could be because the 40k RPGs are pretty much dead? I dunno, just a guess.
As an aside stupid question: how would one go about doing an Ork campaign?
Nathaniel Powell
>how would one go about doing an Ork campaign
deffwotch
Adam Hughes
Because the 40krpgs by FFG are dead, the new system WanG isnt out until august and is just DnD5e meets Shadowrun, and homebrew turns into a shitshow because a lot of people think its cheating and don't feel it's a valid way to play the game.
Dylan Roberts
Speaking of homebrew: any attempts to get rid of weapon damage scaling as present through all FFG lines and make it more tabletop- or fluff-like?
Evan Gutierrez
Here I am a new GM Trying to get into Rogue Trader. I was really surprised at the lack of anything even on Youtube. No good videos on tips or character creation walk through so I can make sure I understand everything correctly. But at least there is still this damn thread that has all the other books and tools. Which is at least a big help. Oh well guess I should not complain got a full 6 person group who are all excited to play.
>I was really surprised at the lack of anything even on Youtube I don't understand why would you need youtube when there's a perfectly good rulebook. You're under 15 and from a generation that can't read, aren't you?
Dylan Campbell
eh, its like 300 pages and you might not get everything right the first time, dont be like that
Evan Scott
Character gen is handled in a single chapter. It does not take reading 300 pages to make a character. Just go over the first chapter in the book if you're confused
Dominic Watson
to be fair, the book is pretty rules-heavy. I would advise to go with DH first, and then try out RT. It would make things far easier for everyone. Otherwise, yep, do with the book. It's a great one. Try setting up and playing fights on your own before any session, practice will make everything more fluid
Jeremiah Hill
>WanG isnt out until august and is just DnD5e meets Shadowrun
Who says this? People that played the beta?
Robert Howard
I mean 'not make a fucking autocannon of all things be more powerful than plasma'.
Brayden Phillips
Did Shas ever say what other sister of silence archetypes he was making? All I saw last thread was the oblivion knight
Jacob Barnes
If you were a rogue trader, what would you want your personal armsmen's primary tradition to be? How would they look?
Ian Ramirez
>armsmen's primary tradition to be? Protect me. >How would they look? Sufficiently blinged
James Ward
I'd also be dressed like this if I were a Rogue Trader. Thankfully, my Seneschal acts as my face in official arenas.
Levi Bennett
I really like the Weyland-Yutani troopers from an aesthetic perspective. Retro used-future is the best.
As a side-gig as an RT I'd probably keep at least one void-whaler (as thus-far described in what's-his-name's Karybdis Abyss homebrew), so I'd probably recruit from the best fighters there for some dank void-combatants for boarding and shit like that.
Christopher Campbell
The oblivion knight was made for one of the players in his OW game, I assume as time goes on he will refine and release more, and then do a big book of awesome with more things, as was the case with his DW game and TGTBTAL
Adam Parker
After drinking the last M39 vintage bottle of Amasec in the ship's hold, I had a great drunken thought like any great Rogue Trader.
Tyranids eat everything, but they move on. They can't differentiate precious items from junk. They've eaten a few forge worlds, so surely there must be some valuables out in space. And besides, there's also xeno tech I can sell at a higher mark up because they're dead.
My family has enough connections to obtain help from the Mechanicus. Are there any reasons I shouldn't go harvest some salvage from those systems or any problems I should think of?
Primary traditions are fighting nasty xenos beasties and protesting colonists.
The house guard look primarily like the ancient Solar Auxilia and are armed similarly. Void-proof carapace gives them incredible advantages in ship based advantages.
William Carter
If this new system sucks and you're not a fan of the FFG RPGs, what system would you personally instead use to play a 40k game?
Elijah Jackson
>reasons not to? None that I can think of.
I mean, the planet may well have issues in the form of another form of the completely alien landscape with potentially-unknown hazards, xenos trying to take over the planet, potential tyranid-influenced local fauna that make it difficult to just walk about, other dangerous people with the same idea as you (some of whom may or may not be involved with the ruinous powers), or a myriad of other things.
But why in the name of Holy Terra should that stop an aspiring rogue trader from taking advantage of a perfectly legitimate opportunity for wealth and potentially-rich salvage?
Jonathan Taylor
The nids eat EVERYTHING on the planet.
Jose Hill
Good ideas. I'll just have to recruit some more lab rats/colonists from some penal world. Yes, I realize that. There's still plenty of things in space and debris from battles with the hive fleet. Ships that ran out of supplies, isolated refugees on planets that may or may not be necron tomb worlds, xenos like the eldar already weakened by the tyranids, and even space hulks.
Easton Phillips
Might want to put something of a spin on it, though. "Salvage," is not the thing a self-respecting rogue trader resigns himself to. Unless your GM is running the game as a bit more grimdark than the sort of RT games we discuss here.
Jose Hall
GURPS
Matthew Perez
Something inherently simple and fast to both learn and play. I'm rather fond of the core system used in both Warbirds and Remnants, so I'd probably go with something similar to that.
Oliver Ramirez
I mean in universe it wouldn't be seen as prestigious. There's that whole section in the RT book about salvaging a battlefield and how it actually might hurt a character before arriving on Footfall. It's probably frowned upon by major Imperial institutions as you are basically taking their stuff.
It's not something you'd see a Rogue Trader like Sebastian Winterscale step down to, but it is lucrative. But there are plenty of Rogue Traders who are down on their luck. This one in particular is drinking M39 Amasec, which is almost universally swill. M34 vintages are much better
Aaron Rivera
what's a good way to start playing dh2 with people who havnt played it before, I've got all the books and was thinking of running the core book adventure then the one they printed.
Lincoln Nelson
>this one in particular is drinking M39 Amasec, which is almost universally swill. M34 vintages are much better This is why I love rogue trader so much.
Joshua Long
The adventure in the book may lead to TPK due to daemonhost.
Isaiah Martinez
>The absolute State of the generation
Emperor preserve us.
Jason Fisher
For someone running 1st edition DH, whats the deal with the different SoB careers? Is one better to use than the other?
Mason Smith
The first one is weaker, and was made by GW. The second one is stronger, and made by FFG with power creep. Blood of Martyrs is the cutoff start for OP splats.
Brody Lopez
So you want to use the Inquisitor Handbook version to keep things balanced?
Jason Ward
It depends on what type of game you are running. The post Blood of Martyrs books give you characters with good gear and skills, and competency in their field. The pre-Blood of Martyrs books give you trash-ass nobodies who wear rags and sticks. It depends on what type of game you want - do you want a dirt-farmer game where life is monstrously difficult and your best gun is a rusty lasgun? Allow only Pre-BoM books. If you want competent characters who can stand a chance at a fight and have the skills to do their jobs, powerful but balanced against each other, while still dying to shitty decisions, use only Post-BoM books (Book of Judgement, Blood of Martyrs, Lathe Worlds, etc).
Jaxson Thompson
what do then?
Jack Roberts
In rogue trader I'm having trouble understanding the weapon training, specificly the (universal) tag.
as an example void master starts with pistol weapon training (universal) but can choose pistol weapon training (universal) in rank one. So this points in the direction of you pick one type under universal but when looking at heavy weapons training it says that each heavy type requires training and as such there is no universal.
can someone clear this up for me?
Angel Bailey
IIRC, its a typo. A lot of the books are riddled with them.
Jaxon Butler
I'm working on converting DH2E to a sort of mad max esque post apocalyptic RPG, is this a terrible idea or a great idea?
I like the system well enough and I feel the combat and lethality of it will fit well into a post apocalypse setting, and I've not seen any post apoc based RPG's that really grab my attention.
Starting with converting the weapon tables and character creation (mostly just reskinning and minor modifications to the rules here and there), heres my ideas for character gen conversion so far:
The pistol thing on their advancement table is if some alternate career removes it. The latter is a typo.
Looks okay so far.
Leo Bailey
What are your favorite fluff-oriented houserules? You know what I mean, the sort of headcanon that rules in your games.
Christopher Jackson
So universal covers all pistols with the exclusion of primitive?
Isaac Martin
Yes.
Landon Russell
As the GM of a RT game updated to DH2e, I've homebrewed so much stuff it's halfway to being a new system. Weapon rebalances, merged skills, new talents, alternate career ranks converted to elite advances, custom Profit Factor mechanics, improved ship combat...
Players seem to like it, even if it is basically an ongoing playtest.
Caleb Evans
Is this a good premise for s DH game?
>One of the Inquisitors informants have gone silent >His location was on a space station at the edge of Imperial space >The Acolytes are sent there to investigate >When they get there they find clues/notes from his quarters that he has been working for a rich merchant that brags about his new exotic Xenos he bought here on the station around his crew and dockworkers >The acolytes will eventually find a rogue Trader selling illegal Xenos animals INSIDE imperial space
That’s all I got, is it a good start/premise and what else can I do to make it more interesting
Ryan Thomas
No. Primitive and exotic types (pulse, shuriken, splinter, etc.) each require their own talent.
Connor Wilson
Also, hand flamers are covered with Flame WT (Universal).
Isaiah Jackson
Yes, it’s good.
Ryan Clark
Oh I know I just wanted a reference to tick all the boxes from an experienced player. Just helps as a reference guide as I will be helping everyone make their characters and going through things with them on the first session. We won't be playing until the following one. So we can do some mock combat and such to get a feel for everything.
Jason Harris
NO NO NO AHAHA
Carson Fisher
Terminator armour in my Deathwatch campaign has 40 AP. It’s supposed to be the toughest personal armour known to mankind, not have just 2 AP more than artificer suits.
Kevin Edwards
You, uh, realize that that literally renders Termies immune to 95% of everything and literally tougher than Russes after TB? Also, Artificer armor is nearly identical to Terminator Armor in the wargame. Termies only get better weapons and a fairly crap 5+ invuln. So there's precedent for them being similar
Jordan Brooks
Genesys
Odds are if FFG had managed to keep the license that's the route they would've gone anyway
Luis Phillips
Not sure if this is the right thread to ask, or which thread would be the right one to ask on in the first place, but has anyone done anything like make a fanon codex for one of the lost astartes legion where Kenshiro from fist of the North Star is the primarch. In all honesty I'd be quite surprised if no one has done something like that, because I think Kenshiro would make a right badass primarch.
Zachary Brown
This is only a problem is you are trying to replicate TT rules in an rpg. Plasma is generally an infantry weapon, autocannons a vehicle mounted one. The solution is not to have autocannons be manportable, or drastically lower their manportable ammo count to single digits.
Ayden Bell
Either way, weapon scaling is weird in 40krpgs.
Adam Anderson
Weapons scale in a way appropriate for their roles and use, not as an approximation from TT. The numbers on a handful of weapons is wonky, but on the whole, it's understandable for the vast majority of weapons.
Luis Lopez
TT scaling does work. The problem is the scale wasn't followed by Black Industries, and TT powercreep has gotten out of hand.
Aaron Williams
Yes, Shas (the namefag that frequents the thread and has quite a few god teir campaigns in the archives of TG such as all gaurdsman party and deffwotch.) Has done such with a lot of weapons and brought things like grab weapons into the system. It's in the mega somewhere. I never got chance to use them for my own sadly. 5e made sure of that
John Wood
>TT scaling does work Yes, for TT. It stops working in a game based around human sized creatures.
Anthony Richardson
How smug do you depict eldar in your games? How smug are they after getting their asses handed to them?
Jacob Butler
I'd rather have a dead thread than the cesspits that pass for TT threads.
That pic reminds me of a bit of lore (3rd ed. SM dex, I think) where an Inquisitor calls for aid after a planetary governor rebels, and a chapter comes up, teleport termies in the high command bunker, and steel rain on every major base or depot. Rebel high command is devastated, as are the planet's defenses and industrial output. The Marines say that the PDf had no excuses for following orders, since loyalty is owned to the Emprah first. The Inquisitor then says that he will can the Assassins next time, in order not to leave a planet entirely defenseless and unable to meet the tithe.
Thomas Nguyen
My Arch-Militant in my group's 3-year RT campaign basically put together these dudes. Skull-masked elite operators with a focus on void-tactics.
Jacob Scott
I'm currently planning a future Rogue Trader campaign that is going to take a lot of inspiration from Battlestar Galactica, FTL, and Banner Saga.
Basically the party are going to be the head of a refugee fleet fleeing a sector that is being absolutely devastated by a Tyranid Hive Fleet. The Inquisition, Sector Battlefleet, local governor, religious sects, and Genestealers will make things difficult in the fleet - while they also struggle to keep their supplies stocked up to avoid starvation or running out of ammunition.
On their way they'll run into adventures in the systems they pass - searching secret research bases for hints of a weapon to use against the nids, raiding "abandoned" armouries to feed their guns, and making hard choices regarding who to save and who to leave behind to be subsumed by the Hive.
Jonathan Sanders
This sounds cool, but if you expect some form of criticism or tips it would be helpful if you'd ask specific questions.
Eli White
His tabletop to rpg conversion tables work in most cases. Fringe cases like plasma throw them off.
Kayden Torres
>post in roll20 ad >no response
should I just end it?
Chase Hall
Look at thegame finder thread, someone did an ad for 1e DH
Parker Cook
Stormtroopers, mostly. With training to operate in reinforced void or hazmat suits.
Being a rogue trader means I'm going to end up in strange and dangerous situations, and no self-respecting RT lets himself lead redshirts.
Neat.
Nathan Cooper
I also want to do something like BSG it has faults, but so many great moments
Yessss! The Pegasus reappearing is a scene I may be looking to specifically copy.
The party has managed to solidify their control of the factions of the fleet, even managing to get the loyalty of the commander of a battlefleet vessel.
Then down the line they run into a battlecruiser or battleship with an admiral who throws the political balance all out of whack. Especially if they're a GENESTEALER SPY!
I'd be happy to take ideas for Tyranid and general space encounters in a ravaged sector.
Landon Mitchell
..and you arent looking for more players?
Dylan Miller
I'm afraid the campaign is for my regular 40kRP group, and it may not start for another year or two. Our last RT campaign ran for 3-4 years and our current DH campaign has run for almost a year and will probably go long as well.
But I'm having a lot of fun starting preparations already.
Leo Campbell
alright
Jaxson Nelson
Your dream campaign. Go.
Jason Bailey
Existing.
Samuel Jackson
any good 40kish resources to use when making maps in roll20?
looking for items, building tiles to use
Angel Powell
>How smug do you depict eldar in your games? Anime-loli levels of smug
>How smug are they after getting their asses handed to them? 'Just as planned' levels of smug
Did they ever resolve all the many questions around servitors and pets (cybermastiffs, the psyeagles, etc)?
I always wanted to play a magos who had his minions do the heavy lifting but between a retarded GM who gave us 80 thrones a month for the party, and getting into arguments about the vague and contradictory rules with the other GM, it never happened.
Kayden Moore
You can probably take stuff off of the minion system in BC and not using 1e.
Jaxson Reed
OW had decent rules for playing a servitor-master character.
Xavier Cook
I have an encounter/adventure for you if you're interested - I've just run it for my own RT group (though we use a mix of RT and DH2.0 rules) and it was very fun.
>RT ship receives distress signal while in warp transit >Crew on edge, who ever heard of a distress signal in the warp? >RT diverts course, reaches ship, distress signal has looping audio under it but there's still too much interference >Hail ship >No answer - maybe the signal's not getting through? >Sensors say the gellar field is still intact. >Greedy RT hatches plan: >maneuver RT ship alongside other ship so gellar fields overlap >Send a fortified boarding shuttle over with the players on board >"Investigate what happened and drop the ship out of warp so we can salvage it - meet you in realspace!" >RT ship fucks off to safe distance to avoid spacehulking once the players have crossed the field overlap
have fun, you players are now cut off from all help and exploring a derelict in the warp. I had my players avoid and outsmart a tyranid lictor as they cut and hacked their way to the bridge to drop the ship out of warp. Turns out the ship was in self-imposed quarantine. Also had a fun bit where the corrupted machine spirit of the ship threatened to open the bridge shutters to the warp if the players didn't extract its cogitator bank and save it from destruction.
Camden Bailey
Playing only war and considering buying Frenzy, defense came to mind and I remembered about not being able to do defensive actions However come to find out you're only prevented from parrying, retreating, or fleeing Sounds like dodging is perfectly allowed (in which case why get battle rage?) but I'm wondering if this was errata'd somewhere?
Daniel Jenkins
How did they outsmart the lictor?
Oliver Clark
Can you create your own minions with those? The idea has intrigued me, might see about getting my GM to let me start that sort of character after my navigator bites it.
Matthew Morris
In BC? Yes, but the rules gravitate towards making pile-of-traits monster minions. In OW? No, servitor types are predetermined (and they work like comrades).
Ethan Taylor
It's explicitly for that Be warned they're pretty useless except greater minions (Tier 3 talent), which may or may not be what you're looking for
Isaac Allen
Rogue trader with freebootas
Xavier Parker
Lictor? They hardly knew her!
Jaxson Barnes
You can dodge, yes. The further talent, Battle Rage, allows you to parry, and offers bonuses/rerolls to coming out of Frenzy.
Gavin White
True. I'd make it 25, with a host of auto-injectors and some nice gubbins, like being able to sync pic feed with other termi suits for bonuses.
Juan Sanchez
I want to make a character who has servitors and cyberhounds and servoskulls with guns and all that shit do his fighting for him.
Henry Cooper
Alright, I've made some custom talents for a Inquisitorial Stormtrooper/Tempestus Scion elite advance for DH2e, I'd like y'all opinion of them.
-Eye of the Storm- The Scion has gained training as a Tempestor Prime, leader of both Tempestor squads and battle groups, a fearless warrior and able captain in the harshest battlefields the Imperium faces. Tier 1 Aptitudes: General, Social Effect: Gain Leadership as a Aptitude, and when using the Inspire/Terrify action, can substitute Willpower for Fellowship for the roll.
-Hard Corps- Scions are expected to survive in the worst environments imaginable, and their ability to withstand everything from frigid climes to plagued battlefields is legendary. Tier 1 Aptitudes: General, Toughness Effect: Gain Fieldcraft as an Aptitude, and when testing against poison and environmental hazards (including Fire, Suffocation, Vacuum), gain a +20 to the test.
-Master of War- Tempestors can be expected to face against the myriad foes of the Imperium, and are schooled in the methodology, tactics, and weapons heretic and xeno. Tier 1 Aptitudes: General, Intelligence Effect: Gain Knowledge as an aptitude, as well as Forbidden Lore: Xeno (All), Chaos Space Marines, Mutants, Psykers, and War trained, and has a +10 to tests based on Lore tests on enemies, wargear, and battlefield conditions.
Oliver Jackson
>Of the above talents, the player chooses one of them when the advance is first taken, and can't take any of the others.
-Killer Intent- A Tempestor's attacks are buttressed by a lifetime of war and killing, every blow dealt the Emperor's Own blade, death assured in His Name. Tier 2 Aptitudes: Willpower, Offence Effects: As a free action, the character may spend a Fate point to gain Vengful (9) on his attacks until the end of the encounter
-I Am Slaughter- Righteous hatred melds with sublime skill to lay low the enemy, and a squad of tempestors is virtually assured victory over any foe. Tier 3 Prerequisites: Killer Intent Effects: When using Killer Intent, it instead becomes Vengeful (8), and allies within WP Bonus x 3 meters gain Vengeful (9) on their attacks.
-Fearless- A tempestor's hard experience with horrifying situations have rendered them innured to the tender fears of lesser men. Tier: 3 Prerequisite: Iron Resolve Aptitudes: Willpower, Defence Effect: The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test.
-Sanctioned Killer- Tier 2 Aptitudes: Perception, Offense Effect: When the character causes Righteous Fury, he may roll 2d5 and choose the result
Nicholas Ortiz
-Brutal CQC- Tier 3 Aptitudes: Offense, Finesse Prerequisites: Quick Draw Effect: When the character succeeds in a melee attack with 3 or more DoS, he may, as a free action make an unmodified +0 Challenging standard attack with a basic ranged weapon on his person once per round.
-Tireless- Tempestors are expected to push on in the face of all difficulties, and their fortitude rarely fails them. Through brute force of will or extreme physical resilience, they are capable of carrying on through extreme adversity and exhaustion without losing significant efficiency. Tier 2 Prerequisite: Hard Corps Aptitudes: Defence, Willpower This character ignores penalty to all Tests from Fatigue. He still suffers any other effects of Fatigue as normal.
-Beacon of Hope, Icon of Despair- The Prime is an avenging angel on the battlefield, inspiring to his men and terror to his enemies. Tier 3 Aptitudes: Leadership, Offence Prerequisites: Eye of the Storm Effect: The Inspire/Terrify action becomes a half action, rather than a full action, and in addition, enemies within WP Bonus x 10 meters take a -10 to their next action.
Dylan Sanchez
-Blade of the Emperor- The tempestor is the blade in the arm of the Emperor, and no bulwark can stay his wrath, no armor can stay His Judgment. Tier 2 Aptitudes: Knowledge, Fieldcraft Prerequisites: Master of War Effect: The character can ignore up to his Perception bonus in Cover AP or armor AP, but not both in the same turn.
-Master of the Panapoly- A tempestor is so well acquainted with his weapons of office that in his hands, their deadliness is matched only with the wargear of the Astartes themselves. Tier 3 Aptitudes: Intelligence, Fieldcraft Prequisites: Master of War, Blade of the Emperor Effect: All the wargear associated with the Ordo Tempestus gain Tearing and Reliable. If it possesses either already, it gains Razor Sharp. If it has both Reliable and Tearing already, it gains Razor Sharp and Concussive (0). Weapons affected are (Hotshot Weapons, Bolt Weapons, Plasma Weapons, Power Weapons, Grenade Launcher, Meltagun, Flamer, Frag/Krak Grenades, Melta Bomb).
And that's it. Come at me, fuccbois, I can already imagine the reeee-ing.