/5eg/ D&D Fifth Edition General

Dragons Ruling the World Edition

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
lithdoran.github.io/fiveetools/5etools.html 5etools.com
>5etools
latest update- mega.nz/#!pQURTRDD!D0_R4jIXvN_wTZ1z-clszujTR3vVYaHYHXO1XnAzNrI
Use the Readme to get it working if you're computer illiterate, or ask for help ITT.

>Resources
pastebin.com/X1TFNxck (embed)

Previously on /5eg/: Tell us about the times you made a deal with a dragon instead of slaying it. What was the bargain, and how did it turn out?

Other urls found in this thread:

criticalrole.wikia.com/wiki/Vestiges_of_the_Divergence
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/Rulebooks/Supplements/Xanathar's Lost Notes to Everything Else.pdf
twitter.com/SFWRedditImages

Member Pastafication
Transmutation

Level 1
Casting time 1 action
range 50 feet
Components V,S,M(any pasta)
Duration 1d10 rounds

You point your hands at any creature you desire and say the words
"Skiddadle skidoodle your dick is now a noodle" the target must make
a constitution saving throw otherwise his dick turns into a noodle

Anybody got any good stuff like this they'd like to share? I think the idea of Weapons with special properties that advance with the player is really fun way to give the Martials something

My group played Lost Mines of Phandelver. We managed to save our lives by offering the green dragon Venomfang access to the spellforge after we cleared the mines. Venomfang then confronted us in the mines, but mysteriously poofed away in a cloud of mist. We later encountered him three times in barovia, where Strahd turned him into a Dracolich.

Now that Curse of Strahd is finished, the DM is writing an original story where we face off against our archnemisis, DEATHFANG.

>Tell us about the times you made a deal with a dragon instead of slaying it. What was the bargain, and how did it turn out?
I was the leader of an Orc/Mercenary Tribe, the deal was if the dragon and it's underlings (drakes mostly) help us in a war, we would stop hunting and killing them.

The Dragon kept it's promise. I did not.

Why is Arcane Archer so shit? Is their any way to make it playable?

>Is their any way to make it playable?
Cantrip-styled arrows would have been nice.

Actual thread with /ourgirl/:

I've had a character rent from a dragon before. He was a mountain climber who didn't really have a home after he was banished from his home town, so he ended up settling down on a mountain in a mountain range owned by a gold dragon.

It isn't shit

Dragon had been sighted in the area and townsfolk began blaming it for all their troubles. Mainly live stock being killed, slight changes in weather and such, kobolds in the area getting restless and bold. Lucky for us I'm not the smite and purge on rumours alone and some digging brought up strange evidence pointing to someone or something else doing this. Tracked the dragon back to it's lair and explained the circumstances, offered our help in negotiating a friendly arrangement between her and the local people in exchange for helping us find what ever was terrorizing them. Turns out a small group of mindflayers had discovered a tunnel to the surface and we're using the local beasts and kobolds to indirectly attack the people while they waited for reinforcements.

After shit got settled work out a mutually beneficial deal between the people and the dragon. They'd keep an eye out for bigger game or signs of potential rivals (other dragons) and inform her of them. She'd safeguard the area helping the people when they needed it.

what if the target is female?

teehee macaroni will be the end of me etc.

Unless you want duplicate threads forever, don’t post in threads linking to or advertising Shadbase.

The owner, Shadman, is like a cancer and advertises his pornography on Veeky Forums—especially blue boards. A lot of it is pedo shit too. He’ll never leave if you keep posting.

this is truly awful user

>Shadman
Advertise elsewhere.

because the first version was pretty good, people commented on that, and wizards got scared and nerfed it. same as the lore mastery wizard (very OP) becoming the Invention wizard (near pointless)

Meant to reply to OP, sorry

Am I gimping myself a lot if I make a Half-Orc Warlock?

How do I stop being so awkward at roleplaying?

The first iteration of arcane archer was pretty bad, if not outright worse in some regards. Currently arcane archers can invoke their arcane shot on a hit; in the UA you enchanted the arrow and if it missed you were fucked.

Practice

Unless you rolled for stats and did rather well, yes, somewhat. It depends on your level, though. If you're starting at level 4 at least you can patch it up with ASIs.

It could make for an interesting Hexblade, but that's about it.

stop linking to porn sites on a blue board you retard

...

Wow nice argument you got

We're doing point-buy

So more or less forced into Pact of Blade?


Based on his background, it unfortunately doesn't make much sense for him to have any Charisma but I'm rather attached to the idea. hm

That sounds fucking awesome my dude. Is your DM looking for players to play in an online game of his?

>that feeling when you hope beyond hope

Play what you want to play, my man. You’ll only not have fun playing with an unoptimized character if you’re playing with min/maxers which isn’t fun anyways.

Reminds me of legacy items from 3.5
The problem I always had with those was that the costs usually outweighed the benefits.
I DMed a 3.5 game once (back when I still played 3.5) where I wanted to try giving each player a legacy item
I borrowed certain mechanical ideas from the book but for the most part I homebrewed them to not suck.

Honestly I really like the format for these right here
Their more simple but the effects are more powerful and their is no downside to having one.

I enjoy the idea of items that grow and improve as the characters do so much that I have been thinking about homebrewing legacy items in 5e for a future campaign I want to run, but I won't bother now, this PDF is perfect.

Depends on your definition of gimping. It's not optimal, sure, but it's not like your character sheet is going to burst into flames the second you write down your class. It'll be fine. What kind of Warlock were you thinking of playing?

What’s your favorite Ixalan race? For me, it’s Sirens. Do sirens exist in Faerûn?

You'd at least get some mileage with Savage Attacks, and Relentless Endurance can help compensate with your low hit dice, and Warlocks don't really get enough spell slots for your +Con to help with concentration.

You guys have any experience playing online with strangers? Is it worth trying or absolute shit?

yeah but the revised version didn't have that issue but did have a way better version of magic arrow at level 3 instead of 7 so the subclass doesn't feel near useless after using it's (mostly not that powerful) primary feature twice

You can still make it work if you limit yourself to non-save or non-attack spells, which is fine since a warlock's spell slots are mainly for utility. Hex, Cloud of Daggers, Misty Step, Shadow Blade, you can still get quite a bit of mileage even with a 14/15 in your casting stat. WIth a 16 you should still be fine for attack roll spells, though save spells will still be a little low.

>implying you could trick a dragon

I'm gonna tell you what people tell those who killed Strahd early on.
You didn't face the villain. You faced a shitty DM.

!!!!! Wow someone actually posted my homebrew items. That explains where the random views were coming from (I was freaking out thinking one of my players somehow found them). Note those are artifacts not really just random magic items you can throw to your players and they get from like a boss or randomly find outside. So that means you have build something around them to make them worth more, to not only get, but to affect something in a specific location. In other words, these are not just items they are plot devices.

If you want more examples of items like those I borrowed heavily from the Vestiges of Divergence from Critical Role if you saw that show.

criticalrole.wikia.com/wiki/Vestiges_of_the_Divergence

Why do you say that? They are artifacts after all. Do you have anything you recommend for balancing them?

same to you

I didn't "face" anything. After the war was won, we went back to killing each other, much like in real life.

I would also like to know. Thinking about finally getting a laptop with my bonus or taxes and playing Roll20.

My IRL party are literally always Wizards or Wizard multi-class powergamers. Gets so stale

At wotc sanctioned stuff it's fine.
House of a mutual friend kinda deal should be fine too once you warm up to eachother

>So more or less forced into Pact of Blade?
Not even close, don't listen to someone who would tell you that. Tome and Chain are great for utility, which for the most part doesn't depend on your stats. Half-Orcs synergize better with Blade, but you're hardly pigeonholed into it.

I only play online with strangers, till you know, I get to know them. I have never played in real life a single time, feel like maybe I'm missing out but what I don't know doesn't hurt me.

Well his background was that, as a half-orc, he wasn't really accepted by his mother who birthed him and his father is gone because orc.

So growing up isolated he didn't really have much for social interaction save a honey charred whisper from sort of a demon beasty which establishes him as a infernal patron Warlock.

I don't know what pact I was going for, but that's what I have it as. I figured he spent most of his free time just wandering and reading. He's a good person deep down

Take criticism on Veeky Forums with a grain of salt desu

You can always flavor any boon to his charisma as a gift from his patron, but I would recommend asking your DM to give you casting off your INT stat as was initially intended for Warlocks if you're worried about being gimped. Also if he likes reading that much then Tomelock would be a good fit, which also helps him not worry as much about being optimized since he can fall back on ritual utility.

There's a blue dragon who apparently just sorta hangs out in the human kingdoms and works as a politician. We cleared some corruption in the city, and in exchange he gave us some land.

Still not sure if we accidentally helped him on some evil plot.

Oh pfft!
Sorry for the scare.
I've been looking at them a lot just cause I'm in the NEED for plot relevant magical items.
If you ever come up with more throw them here!

I'm not I'm Like I said I like the format, though I see you borrowed that from someone else. But I do think the ones in your PDF are pretty bonkers, but that was probably the way you intended them.

Honestly If I were going to run a campaign that included upgrading weapons I would probably have them be as insanely powerful as these.
I might even borrow some of your ideas if that campaign ever happens, here's to hoping.

Any recommendations?

>You can always flavor any boon to his charisma as a gift from his patron

I like this idea. Perhaps the Infernal being coaches him or graces his own words with demonic guile

Whats a decent +1 STR, CON or WIS feat for a STR Human Ranger? I could always grab Heavily Armoured, but I plan to have 12 DEX and use Defensive fighting style anyway so I'll probably just use medium.

yeah switch to milestone leveling.

How many variant rules have you tried out? Stuff like injuries and sanity seem cool on paper but I feel in practice they would just bog things down.

resilient

>Tell us about the times you made a deal with a dragon instead of slaying it. What was the bargain, and how did it turn out?

My players were unprepared for a battle against a young green, so they tried talking their way out of it, at the end, they had to kill a bunch of hobgoblins and slave their leaders in enchange for passage and a truce, the dragon then betrayed them anyway and they killed her :^)

Also >Wow someone actually posted my homebrew items.

I feel obligated to accuse you of samefaging

Arent chromatic dragons exclusively evil? You probably did

So im making a serpentblooded Silvertongued rogue for a future campaign who has high charisma and double bonuses on persuassion and deception rolls, her character flaw is that she is an exile from a far away land, soo the taboos of the realm that she would be in wouldn't be taboos from her home, and vice versa. Does anyone have some good ideas for taboos/social norms of a serpent race that would differ from the more humanoid races?

Observant is my go to for getting an extra point of WIS. Extra Passive Perception is always great.

My recommendation is to keep being a cool DM making awesome encounters for your players.
Apart from that, monster XP tallied, divided by number of players. Give some extra for feats that really stood out.
How did the sorcerer player react? I would be kinda miffed, but at the same time it seems awesome, and it could make for a great villain (an undead dragonrider, maybe even becoming a full vampire?)

>That sounds fucking awesome my dude. Is your DM looking for players to play in an online game of his?
>>that feeling when you hope beyond hope

Not really. Sorry.

My DM actually successfully manipulated us into helping a Green Dragon. He claimed his Black Dragon sister was encroaching on his land and he wanted her dead. Unfortunately for him, she was older (thus stronger). So like the murderhobos we were, we went and slew a Black Dragon that wasn’t even his sister and he swooped in and almost TPK’d us if not for the valiant sacrifice of our Half-Orc Fighter. RIP Urbull. You were too gentle for this world.

Lesson learned.

Athlete

We sorta connected blue dragon with evil chromatics like 3 weeks after the reveal that he was actually a dragon.

DM clarified that in his setting Chromatics are still *mostly* evil, but there have been good ones in the past, just as there's been evil metallics.

They do. Want injuries? Play a BRP like CoC or RQ:G. Want sanity? Again, CoC. CoC is the second most popular P&P RPG for a reason.

>Their more simple but the effects are more powerful and there is no downside to having one.
Ehhh... there are some downsides for some of them. I got a guy with the Rapier of Azatoth and he almost killed 3 people in the party after a boss fight when the Rapier awoke, since then he has been trying to be more careful with it and save it for a rainy day. Also if you are using the same upgrade requirements that Heartbeat requires, you have to kill someone close to you, like a loved one on purpose. Similar to how the Assassins of old became assassins by killing someone just to become an assassin you have to kill someone just upgrade Heartbeat.

I do, but it always helps to get balancing feedback for these, I always worry about them. Like very soon I'm going to be introducing Distract and Deceit and I'm trying to balance them as well as I can with the feedback I got from here.

No problem! I don't know what else to make and right now in my home game I am using only 9 of them (I have 7 players...). So I need to focus on getting all the side quest stuff laid out for them so if they go looking for the others they can start looking for them.

The idea was not to have super OP items, but they kinda turned out that way, from my experience so far with the ones I have put in my game (Rapier of Azatoth(Awoken), Loreweaver(Dormant), and Netherlight (Awoken)) they are okay. I feel Netherlights restrain duration might be a bit too long, you could probably drop it start of your next turn(The player who plays the Barbarian using this is a min-maxer so I keep up with this item's strengths). Loreweaver did not break anything the inspiration bonus helped party members greatly and I liked it just fine. The Rapier is going well, though the party member has no idea that it has one more stage and is super careful about not accidentally killing his teammates with it. So that's what I have seen so far.

>My IRL party are literally always Wizards
Do they also throw a mega hissy fit if the word Counterspell comes out of the DMs mouth?

How have you not mercilessly raped them with an anti-magic field yet user?

Alright, let's solve this.

What's the best Wizard MC for Eldritch Knight? Abjurer? War Wizard? Bladesinger?

How about for Arcane Trickster?

I'm between War and Abjurer for EK and I think Bladesinger works best for AT.

I would imagine that everyone in the party has Counterspell so that they would be able to negate any attempt from any enemy group that has less wizards.

War for EK, it fits thematically with the whole Evocation + Abjuration deal which is exactly what an EK is but with weapons.

For AT I'm torn between War and Bladesinger. Bladesinger has the Elf restriction which limits it for some games, but the Bladesong helps their ac, while War increases their initiative, give them the shield feature, and durable Magic which stacks with Shadow Blade and Haste... I'm gonna say War for this.

what the most fun and good monastry tradition?
Was thinking about shadow but not sure

Depends on the setting

Shadow is what we call ass. Open Hand is best. Drunken Master is most fun.

o shit i had completly forgotten about the xgte options.
Why is shadow ass tho?

>Evocation Wizard never shapes her spells
>Sorcerer never uses careful spell
>Fighter keeps getting blasted by his friends
Makes you think.

3 is alright but steep
6 is dm-dependent
11 underwhelming
17 obscenely underwheliming

yeah I can see that, ima look into drunken master and open hand then. thanks

How the hell does a wizard forget to use sculpt spell?

Nobody in my group likes playing full casters and I don't know why. Paladins? Fine. Rangers? Why not. Bards, Wizards, Sorcerers? Fuck no.

I prefer Abjuration over War for EK, they're both good though. It's basically the 4e Aegis from swordmages.
Bladesinger is pretty bad for EK honestly, but good for AT.

My players are super new and don't want to buy the handbook, and keep "forgetting" to look at 5etools. I have to keep reminding them that they have these features WRITTEN DOWN ON THEIR SHEETS.

Well, the Fighter doesn't. He actually bought a PHB the day he joined.

We've played 5e for a few years now and we've had literally 1 Wizard and only for a shortened period of time.

>2 Droods
>1 Barbarian
>3 Bards
>2 Clerics
>5 Fighters
>4 Monks
>4 Paladins
>2 Rangers
>4 Rogues
>2 Sorcerers
>2 Warlocks
>1 Wizard

This is when you just continuously write “use sculpt spell” over his entire sheet.

Bards are the best PHB class. Are your players autistic?

Bards are also super faggy.

I mean, not everyone likes the flavor. I certainly outright dislike it.

There has to come a point where the DM just gives the fighter a antimagic field item for 10ft around him. If people are going to actively ignore the things they have in order to make their teammates lives miserable, they should have to suffer the same.

I can see how people would dislike the "musical" flavor that WOTC crams down the throats but that's an easy fix desu. My College of Satire Bard performs somatic components via laughing and jeering. He's a buff/debuff/ooc utility/skill monkey with lots of tools and languages you get the idea. Definitely very far removed from what you get isolating the fact that your arcane focus has to be a musical instrument. Just bug your DM.

i didn't type desu wtf

For a super serious campaign I won't go bard. But otherwise I love playing someone who memes his opponents to death
are you new

baka desu senpai

Is a Samurai/Kensei Monk multiclass a bad idea mechanically? What ratio of Fighter to Monk levels would you take?

>trying to port bloodrager from pathfinder into 5e
I'll fucking do it

How much planning do you actually do before starting a campaign?

My group already did LMOP, and I wanna homebrew a place up for our next game.

>cousin seems to enjoy dnd
>messages me every so often about being excited for the next session
>has been playing with us biweekly for quite a few months now
>tries to avoid combat at all costs
>even when the party gets wrapped up in combat, he just tries to stealth and do nothing
>if that fails, he only partially pays attention
>whenever he goes for attack rolls, he always rolls and never adds any modifier
>have to remind him of the modifiers
>he then will add them up and i let him know if he hits
>even when he hits, he just sorta nods and sits there, never rolling damage until i remind him


It is like every time.

What feat should a variant human Barbarian take? Sentinel or GWM? Or something else? Playing two handed zealot or bear totem.

yes im a newfag is this a thing

These guys tried it, it did not go over very well.

rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/Rulebooks/Supplements/Xanathar's Lost Notes to Everything Else.pdf

See the Sacred Kin.