I'd like to bring attention to a setting for a videogame released this year and see Veeky Forums's opinions/take on the setting.
I'll try to cover as many details of the setting as I can remember. Please ask questions and I'll try to answer to the extent of my memory:
>Setting is divided in 2 "worlds": The upper world, with 2 places mentioned in the game. The commonwealth, a country raised over the structure of a previous empire and the Harp nation, a group of harpies that oppose the commonwealth.
>The second world, the Downside, a place where the commonwealth throws their criminals and outcasts. They get to downside through a river and death by drowning is not uncommon for newcomers. It's not possible to go back to the upper world through normal means. People can't swim up the stream and flying machines can't reach/break whatever keeps them trapped in the Downside.
>8 Races
>Humans: Usual stuff. Nothing really noteworthy
>Demons: Humans that have been in exile for a long time and were mutated by the Downside. Generally big, much bigger than the average human. Said transformation can rescind if they leave the Downside
>Imps: Bat like creatures native to the Downside. Usually not all that smart, but can be trained and grow to be smart enough to reach human-level intellect if exposed to enough stimulus
>Curs: Sentient dogs. Exactly like an average dog, but can speak and have human-level intellect. Used to be known as great warriors and hunters, but during the time the game takes place, they lost most of that fame.
>Wyrms: Sea worms. Known for their honor and knight-like tendencies.
>Harps: Harpies. Harps don't have human hands, only wings as the upper limbs.
>Saps: Plant people. Known for their long lives and high social status in the upper world, due to their previously mentioned long lives and resourcefulness.
>Crones: Snake-like people known for their witchcraft and potion making.
Cont.