/swg/ AT-ST Edition

Post about FFG, X-wing, Armada, Legion, WEG D6, Saga/d20, Lego, and anything else Star Wars Related!

Previous: Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Armada MC75 Profundity preview:
fantasyflightgames.com/en/news/2018/1/3/profundity/
Armada Chimaera Imperial Star Destroyer preview:
fantasyflightgames.com/en/news/2018/1/8/chimaera/

Legion AT-ST preview:
fantasyflightgames.com/en/news/2018/1/12/massive-destruction/

Express your appreciate for the Empire's cutest walker.

Other urls found in this thread:

youtube.com/watch?v=Rp0wSiQ_Nnc
twitter.com/NSFWRedditGif

>Empire's cutest walker.
That's not the AT-PT

Best Sith is here.

I miss him.

Stop being an Alpha-class faggot and ignoring the benefits of him being Legends-only.

What the fuck

I'm starting an Edge of the Empire campaign soon and I've never GM'd before, how do I do this?

do fun stuff
do stuff that your players will find fun
whatever you have planned, be prepared to throw it all out when one player decides to fuck off and go in a completely different direction

Read the book. Not just skill trees and stat blocks. The whole book.

I don't miss him.

I miss him. He was too pure for this world.

yeah I'm planning on just doing an intro delivery mission where a guy has them deliver some crates of rum that turn out to be crates of guns that another delivery crew is going to try to steal and resell to the Rebellion at a higher price.

He should have been the one to Allah Ackbared the Supremacy. No fucking justice in the world.

It's for the best- Legends Canon is much better.

Thank Lucas Katarn doesn't share a universe with Holdo

The FO fleet confuses me. Forget how the FO could have conceivably made the Starkiller, both resources and nobody noticing, the fact that the loss of their superweapon does so little to slow them is another thing. They didn’t just make a Starkiller, they made a whole damn fleet in secret & said fleet is strong enough that the loss of the Starkiller barely makes them pause.

Seriously.

Him or Leia, no idea why it had to be the pink haired bitch.

"Rejoice for those who become one with the force. Mourn them do not, miss them do not."
- Yoda

Saint Katarn died for our the sins of the canons, user; but it's what he would have wanted.

I hate that I agree with you.
I hate that, after all the times I've seen different takes of things I enjoy, at the old age of 32, I've finally turned into a "NOT MUH"fag.
I hate that Disney has done this to me. And with Star Wars of all things.

So, last thread there was a very brief discussion about using Legends in your campaigns, but with some modifications since now that canon is more open to interpretation.

Have any of you anons changed, or plan to change, aspects of that canon for your campaigns?

I plan on running with mostly Legends canon intact, with a few changes.
>Palpatine doesn't come back half-a-dozen times
>New Republic and Imperial Remnant make use of ST X-Wings and TIE Fighters, in addition to the standard
>Vong probably won't come up anytime soon, but if they do, their pain fetishism is going to be played down.
>No TCW Mandalorians
>Dathomir is as it was before TCW

Everything else is largely the same. Old Republic is still intact, as is most of the Clone Wars.

What about the rest of you anons?

I'm actually building a personal "canon" from the ground up. Throwing a bunch of things together from various points in the timelines as well as some of my own (mis)interpretations of various themes. I may keep the otriginal trilogy intact, but that would be it.

He did nothing wrong. What are everyone's thoughts on the Old Republic era? The idea of seeing a time where force users were fairly close to their height of power without it just being jedi everywhere is pretty interesting.

I'm going with some similar bits but I'm adding TCW mandos as I like them having lots of contrary cultures, super commandos, death watch the neutrals etc.

I had also planned on using TCW Dathomir but ad background for a more class flavored one emerging from its ashes afterm grievous fucked them over.

The palpine clones would show up but non bearing the actual spirit of palpatine, they are instead being used as figure heads by a cabal of imperial moffs trying to hold power for themselves and we're driven to desperation by a man calming to be the emperors son, he's mad, hammy and more then a bit strange but he remains a threat to republic and throne takers alike. Meanwhile amid the squabbling the empire of the hand is setting bases near Former Ssi-Ruvi space. Thrawn questioning if now is the time to reveal what he knows about the far outsiders

Guys! Guys!
To all of you who are dissapointed in TLJ. Don't worry! (Well maybe worry a little.)
But remember the backlash Ep2 got? And how much more effort Ep3 seemed to get put behind it in turn?
I'm holding out for ep9. Return of the canon!
Han solo movie be damned though.

I had hoped that the legacy era would have been a return to it but with all the added experi encephalitis from the trilogies to mix into it....

TOTJ is peak Old Republic era coolness, with the Zayne Carrick comic a close second. Never liked the art style of the KOTOR vidya or TORtanic, though.

I had the idea for trying to run a game wherein the New Republic was woefully unprepared for actually running the galaxy, so when they got to actually ruling it the piracy ramped up, they've got a pretty major terrorist and civil unrest problem both from Imperial sympathisers and rebels who disagree with them.
Several planets have taken this opportunity to declare independence regardless of whether anyone says that's okay
The Imperial Remnant gets it's shit together against the weakened New Republic, and instead of the internal fighting the power structure kicks in and somebody - probably Thrawn or Daala - keeps it functioning as one machine, so it doesn't end up tearing itself apart - weakened, certainly, but more alive and well than normal.

Just the idea that destroying the Empire leaves the galaxy in a really fractured state. I figure it provides opportunities for players too:
Crime is at an all time high since the Empire took over, if you're playing scum the whole galaxy is your playground - there's even the natural progression of harder missions depending on where you are, one of the indie states, the NR, or the IR, because they have increasingly ramped up security.
Soldiering types can choose to play as the NR or the IR - seeing the galaxy in the state it's in might make them even sympathise with the Empire a little more. Back in the day at least they had an enemy in the Empire and weren't dealing with the influx of scum and having to take down the people that 5-10 years ago they'd have called one of their own.
Jedi and force sensitives aren't going to be hunted down - officially, anyways. There's also the potential for them to join up with the NJO, which is in itself kind of a fun idea to me.

It's fanfic-tier alt history, so there's a reason I won't run it, but that doesn't mean I don't think about it sometimes.

I hate my phone....

I run Legends as-is, but with events changeable from both my campaign and other campaigns with our group.

>Hoth has been changed; Veers died and Blizzard Force was halted, forcing Vader to deploy a flight of bombers to kill the shields and destroy Echo Base with an orbital bombardment instead of invading it
>This has caused a shitload of knock-on effects, Leia made it to her transport only to need evac from Hoth's surface once it fell prey to bounty hunters
>Instead of being lured to Cloud City Luke had a fighter duel with Vader above Dagobah since Vader lost the Falcon; Yoda is MIA presumed dead
>Admiral Harkov's defection actually went off, thanks to Maarek Stele being reassigned to hunt the PCs down and the PCs themselves slicing a Holonet relay to cover up his activities
>Maarek Stele is now dead thanks to the PCs ambushing him
>Our Old Republic-era characters left holocrons, one of them is now in Skywalker's hands and will shape his future training
>We're currently around Shadows of the Empire with all these changes

Oh I almost forgot. Neo seperatist staking claimes to their own systems and just asking for what they wanted in the first place, legitimacy of state

>there are people who don't run Legends
how the fuck would that even work outside the Clone Wars? Disney has expanded on exactly jack shit.

If we make pic related the director, all is saved.

Oh, I might be stealing that. I liked Raxus and it could be neat as its independent state. Though, granted, since it was sorta the capital of the CIS, that would probably be one of the first places the Empire would swoop in and subjugate.

Still, plenty of opportunity for minor Sep worlds that the Empire had no real interest in that I can just make up. Could be a neat campaign where one, or some, of the players are Jedi that survived Knightfall and fled to one of these worlds knowing they'd have no love for the new Empire, somewhat similar to a Dass Jennir origin.

That makes a fair amount of sense, really. The New Republic WOULD be pretty unprepared for governing the whole galaxy all of a sudden, and with the fall of an extremely firm centralized government, there would be *a lot* of systems opposed to the idea of another central galactic authority.

I had planned on bringing back Gizor Delso who is trying to use connections to pay kamino to clone a set of fertile queens to get his species back on track, and admiral trench, who survived being impaled by having 2 hearts or somthing, and had worked with the rebles to a degree during the GCW, but now it's time to get things rolling, he actually thinks forming a second major state is good for both them and the republic as it forces less of the galaxy to be managed by new and not fully stabled governments, letting them breath a bit

Someone explained it here a while ago.

They needed someone to disagree with Poe. If it was Leia or Ackbar, the audience would hesitate, because we know those characters and we know they're good at their jobs.

They killed Akbar so that it would be Holdo being in charge, and so when Holdo disagrees with Poe, the audience sides with the character they already know and already like.

I didn't like them killing Akbar so easily either, especially for some contrived scene, but there you go.

One CIS character I'd like to make use of is Mar Tuuk, the space captain during the Battle of Ryloth. He was really cool, being a military scholar as well as an officer, and being pretty cool-headed and logical, instead of a typical villain. He survived the battle, which made me think the writers would use him again, but they never did.

I'd like to bring him back somehow, maybe the admiral of one of the post-CIS independent states.

I'd also like to try and bring Sev'rance Rann back in somehow, probably being the army equivalent of Mar Tuuk.

The nemoidian dude? Yes I only neglected to mention him because I couldn't recall his name!

I'm probably going to go into Legion- Will I need cards from the opposite faction's boxes to make gud lists?

I'm looking at splitting a core and getting at least 1 of each box- will I need to find someone to trade cards with, or can I keep the rebels for tutorial games and the like?

And I just realized, we both forgot based Kalani

So far it looks like the upgrades are either specific to each mini, or the generic ones you get enough copies from your faction to matter.

Cool.

How much of everything should I get?
Core and 1 of each box (but 2 boxes of Snowtroopers?)

Is there any way to make Stormtroopers use black dice or the like so that they can actually shoot harder than they punch? Stormtroopers being best at beating the shit out of rebels by punching them seems strange to me.

Dumb world building question, what do they have as sci-Fi in this galaxy

Probably the same stuff as we have - their tech but more advanced, exploring the relevant issues of the day, the moral issues of forever, etc,
If you're portraying a sci-fi holo or something in a game, you can always just either use 1960's esque sci-fi with SW aliens ("When Wookies Attack!") or have a very thinly veiled Star Wars within Star Wars - but then I guess stories of Jedi doing crazy things with a bunch of rag-tag types would fit more within the realm of "Adventure" or similar.

>using TORTanic unironically

He is probably the only battledroid commander I find at all threatening.

F

think of the word for a genre, add holodrama
scifi-holodrama

Also sci fi horror movies are probably 80% aboutsome fucked up monster races from the unknown regions

I'm 26 and I feel the same way user. Anytime something new comes out in an IP that I already enjoy I'm extremely skeptical. At least I can always just go back the OT, Thrawn books, and Dark Forces/KotoRs.
The new movies hate aliens for some reason. Probably because it takes effort to design cool ones, but I don't understand why they don't just put in some of the OT and PT races like Gran or Ithorians at least.

Honestly? I liked it a lot. It makes for battle conflict where both sides have very powerful members, but because they opposites it actually keeps the power at a limit.

The Sith Empire is personally really fucking interesting, its a powerhouse that makes sense, but all that internal betrayal is awesome to set up stories.

I also like how the "non-force" classes worked in the story. These guys are the best of the best, so of course theya re going to kick ass the force users.

I primarily run games somewhere in the post-Republic, pre-Endor decades so new canon hasn't really affected anything, and even where it has my parties are unlikely to notice. But for my own autism, these are the changes to "my" canon. Primarily Legends except where noted:

R1 and Dark Forces both happen, Kyle wasn't involved with the Death Star plans but since that's only the first level, the rest of his history is the same.

Death Troopers and Dark Troopers thus share a common lineage. Dark Trooper Phase Zero was Mohc's proof of concept, once it got the go-ahead for his project the remaining Phase Zero shit was spun off into Death Troopers.

The Inquisitorious exists as per Legends material, the Rebels inquisitors might/may also exist but the rest of the order doesn't use the numbered brother/sister shit

Lightsaber color can be determined either by crystal type or attunement and is left ambiguous and unexplained. A "purified" or "corrupted" crystal might change colors, it might not. each weapon and its crystal is as unique as their owner.

Legends mandalorians primarily, but might pay lip service to TCW/Rebels mandos if I have a player that's familiar with the shows

I think that's the major stuff. In general I look for ways to incorporate both sources and mesh them together if such a thing makes sense, but usually default to legends continuity.

Sith Warrior and BH stories were amazing, shame about most of their companions being shitty compared to Inquisitors and Agents. Light side sith was fun in particular, everyone just expected you to be a psychopath and when you don't shove a lightsaber in their eyesocket their minds are blown.

Any of the Republic side stories any good in it? Or did they only give the warrior BH and agent the good writers

Disney can't touch him now, at least.

Trooper and knight were fun but smuggler just seems so fucking boring, you're just a Han Solo clone, and not even an interesting one like with the BH.

What would you recommend to read if I would like to read about him ?

Trooper was shit unless you went darkside. Lightside trooper was a traitor for most of the story.

youtube.com/watch?v=Rp0wSiQ_Nnc

I'm running a game of D6 on Discord.

KBlast#7976

>implying you can betray republic fucking shits

...

This gives me hope. Is it real?

that saber is like 25% too long

It's definitely a much more detailed model, either way.

I like it.

there's not much. he's actually not been all that relevant.

the Dark Forces trilogy are the only novels that focus on Kyle, and they're a retelling/expanding of the games. (Dark Forces and Jedi Knight).

He also plays a minor supporting role in a few of the Legacy of the Force/Fate of the Jedi books, and Crosscurrent/Riptide focus on his apprentice Jaden Korr, but that's pretty much it

>Don't talk to me or my son ever again

There's a bunch of bottomsalty IA players in the comments on the FFG post of this whining that the IA one is just as good or the Legion model is just an upscaled sculpt and I'm actually disgusted

Does anyone else feel like Agility and Intellect are a bit OP in the EoE/AoR/FaD rules? With the skills being so ability focused, just having high numbers in those allows you to be great at everything related to it, unlike other games that requires high skill levels to supplement it. For example, having an Agility of 4-5 somehow allows you to be:
>an ace pilot that can operate any vehicle with ease
>highly proficient with every ranged weapon existing in the universe
>an expert stealth killer
>extremely coordinated
With an Intellect of 4-5 allowing you to be:
>an expert at astrogation
>a pro slicer, computer hacker
>a walking database of all known knowledge in the galaxy
>a legendary mechanic
>an excellent doctor
While a 4-5 in something like Brawn gives you:
>an extra 2-3 health than usual?
>ability to carry a couple of extra items?
>an extra 2-3 damage in melee?
>a bit tougher against environmental effects?
It's pretty biased for sure, since having a high Brawn makes one a dangerous melee fighter. But does that really matter in a game where a character can be blown to pieces from ranges far beyond their reach? And what good is resilience or brawling when both of those are dwarfed by better weapons/medicine. This seems to be a case in the Genesys rules too, though thankfully using a fantasy setting can alleviate the high usage of ranged weapons. I just want to know if I'm alone in this or not?
>Inb4 didn't read lol

You didn't read dumbass. You are really undervaluing brawn. I bet you are one those that don't worry about encumberance aren't you? Also Willpower is an excellent stat.

Right off FFG's own twitter.

You'd have to be a fucking moron to think that's the same sculpt but upscaled, but I can understand them being salty over having to buy essentially all the same shit again as their original game goes the way of the Star Wars TCG.

>But does that really matter in a game where a character can be blown to pieces from ranges far beyond their reach?
Combine it with a melee specialisation and they'll have a soak of like 8 or 9 without having to wear any armour.

Sweet! Getting more stoked for this every reveal they do. Seems like exactly what I was hoping IA would be.
A lot of FFG forum users are fucking autists.

>He did nothing wrong.
That's the beauty of Emperor Malgus. If he wins, the sith empire is under the thumb of someone who knows what the fuck they're doing, but even in defeat, the scope of his betrayal shocked the empire into adopting a more sustainable form.

Logically speaking if it doesn't impact weight and you have the skill to wield it a longer saber could be a major advantage, especially if you haven't mastered force choke/lightning/pull.

Son, lemme tell you something about mechanics.
A high mechanics skill and enough cash to get you off the ground turns you into fucking Batman.
You will win any fight as long as you have enough prep time. See, if you can make arms and armour, you can sell those on for more than the component materials it took to create them, more if you can buy where stuff's cheap and sell where stuff's not, and even more if it's of good quality.
That means you can generate enough money to do whatever you want as long as you have enough time. And with mechanics you can create something for every situation.
Need to be a tank? You can create armour that gives a boatload of defence and soak, make it weigh far less, and with a few talents in trees about wearing armour, buff up both those things even more.
You can create a weapon that uses whatever skill you need it to, do whatever you need it to, and generally do enough damage to take down even rivals in a single blow with a solid hit - this becomes even more ridiculous if you make it a stun only weapon, because it's easier to strain someone to unconcioussness than it is shoot them to death.
With a decent mechanics and access to a doctor, you can also get yourself some cybernetics, to patch up any weak spots you might have in your character. Need a little extra brawn? Slap a robot arm on yourself, done.

Mechanics, if given the opportunity, is absolutely ridiculous. That skill alone is enough to counter pretty much everything that isn't a force user or someone armed with a lightsaber, and in that situation you're going to have to come up with creative solutions anyway.

Maybe I'm just a little jaded from playing with a group wherein another player who's super mechanics focused has just become this unstoppable force, they could fill the role of everyone in the party except our local force sensitive and still probably be fine.

>a walking database of all known knowledge in the galaxy
Pretty sure you explicitly can't make knowledge rolls unless you have the ranks. Also having amazing dexterity and being an absolute genius are kinda OP in real life.

The craft rules are OP as shit, yeah. This became a far bigger problem for the system after they started releasing splats.

Pitch me a sitcom starring Mandalorian Neo-Crusaders.

I like this a lot, pretty much the Russian civil war in space.
The New Republic is the Reds, they've got Coruscant / Petrograd, but have a very week hold on anything outside of the capital. The major industrial sectors are still in the hands of the Imperials / the whites.
Pockets of New Republicans are all over the place, but the imperials still control the hyperspace lanes.

It's Always Sunny on Cathar/Mandalore/Taris

I'm watching Clone Wars for the first time and just watched the Overlords Trilogy
Is this the most nonsensical pile of bullshit that never gets mentioned again in the entire series? Because it feels that way.

Smuggler was fun, but the male voice actor doesnt sell the lines well. The story is a bit more basic.

Trooper was awesome, but I'm too fond of the Clone Troopers. And Elara Dorne is best waifu.

Knight is pretty cool, feels like a proper evolution of the Kotor series. Kira is voiced by Laura Bailey so its pretty awesome. Lord Scourge is cool, but the others are okayish.

Consular is...okayish if you don't want a hyper adventure moment. Honestly, its the weakest to me, but enjoyable if you get in the right mood.

They are people that willing to do bumfights for some blasterbatteries, also their past time is smashing their heads against concrete walls as to get themselves used to getting fucked when going against Jedis

But what good is that huge soak when you can be pretty much ignored, seeing how there's no real aggro skill unless I missed something. If I did then I'm just retarded. Even if you get into melee, the opponent can just break off and shoot someone else.

>just preordered the Legion core box and General Veers
>debating buying more
>know that if I go in too deep out the gate I'm never going to finish painting anything in a reasonable amount of time

Shit sucks but that AT-ST looks tasty and I wanted a T-47 as well to give both sides a heavy option. Snowtroopers also look cool but I'll settle for painting up Veers for now.

Is there any more coming down the pipe that's been hinted at? Right now it looks like the Imperial side has an extra trooper option and a second commander available but I figured they would keep a lot of the release stuff relatively even

We don't know if Veers/Snowtroopers will release at the same time as the other stuff.

>Is there any more coming down the pipe that's been hinted at?
Leia and Scout Troopers have both been name-dropped in interviews

>The Crusaders have a cat problem.

Dad's Army but with Mandalorians.
They're all Mandos who have some kind of reason for not being on the front lines, like age or injury or just straight up lack of need, but they're still trying to serve the Neo Crusader cause as best they can.

>It bombed in China because every Star Wars movie bombs in China

This. Star Wars stinks too much of Americana for the Chinese media czars, and its narrative is not one the Communist Party is comfy with.

First of all, you can only increase a characteristic at character creation, or through the Dedication talent. Raising a characteristic from 3 to 5 would cost 90 xp, which is going to be most (if not all) of your starting xp and that's only if you start as a species that already has 3 in that trait: for a Human (2) it would cost 120, for a Droid (1) it would cost 140.

That is to say, it is a significant investment of your starting resources. One instance of the Dedication talent (+1 to any characteristic) costs 75 xp to get to, which is not cheap, and only exists once on each talent tree which means you're going to have to cross-spec if you want it multiple times. That means it's an even bigger investment to bring any of your other characteristics up to just an average score.

So a big cost for a big benefit, and if you're min-maxing you're naturally going to be weaker in some areas, right?

Here's the problem: You will only be rolling green (Ability) dice. Since you're not training in any skills, you're not getting the benefit of yellow (Proficiency) dice.

That means you are rolling no Advantages, and no Triumphs. Which also means that opposing Threats are not cancelled out. It's also unlikely you'll be gaining many Boost dice since your talent progression is likely to suffer. So while in theory you may have a "jack of all trades" character on paper, your actual performance will only be decent-to-above average compared to someone who's arranged their xp more reasonably.

And let's be real, the primary feature that sets EotE apart is its narrative focus. You've made a character that has high numbers, but also one that is boring. And as a DM if I knew a player of mine was trying to game the system to maximum advantage, you bet your ass I'd make sure his weaknesses got the spotlight just as often as his strengths. Not out of spite! You can be good at the things you want to be good at, but you better expect some social scenes where your Agility won't help.

Then why does TF, F&F and the MCU (including all the Captain America movies) do well in China compared to SW?

I think it's less to do with Americanisms and more to do with genre.

Generation Kill but Space Australian.

Merchandising, product placement, and in the specific case of Transformers explicitly portraying China and the PLA in an extremely positive light.

Wait how is lightside the traitor?

Star Wars is wuxia in space but the writers don't know what wuxia is and so they end up making this wierd thing that acts nothing like how most wuxia stories are supposed to. In fact, I suppose it's because Star Wars tries to be too many different things at once and a culture not familiar with the OT and it's origins would neither understand nor care for its descendants.

China dislikes SciFi and anything featuring non-Han Chinese Asians. It also has no chinese locations featured and I don't think anything was shit in China either, so there's no incentive to push the movie for media tycoons.

Previous star wars films outperformed TLJ by significant margin.

Actually its because Chinese audiences expect a LOT of action on those movies, they go for the eyecandy. If they want something a bit more cultural, they will watch Chinese movies themselves.

Space Emus

I really like Sev'rance, mostly because i played galactic battlegrounds, and here come this literal who and is the cis campaign protag.