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>What's the best monster you've made for a game? Do ones made for modules that I haven't run yet count?
Gabriel Baker
>What's the best monster you've made for a game?
Pseudo-dragon Dragon that was a boss of a wizards mental dungeon prison. The familiar was the second after the wizard to be imprisoned, and it's thoughts warped it's part of the dungeon into a warped perspective. The players became so tiny that the pseudo-dragon familiar was the size of a regular dragon. The lair was a giant version of the wizard's study. It's attacked were projected emotions and physical dragon attacks.
Ian Edwards
Did you make the module?
Tyler Russell
Yes.
William Taylor
So I'm thinking of making a setting for my players to play in where almost all of the classic D&D modules (and numerous modern ones for OSR) exist in a semi-post-fantasy-apocalyptic setting.
Would the world be too crazy?
Grayson Rogers
Mad Max type post-apoc, stealth post-apoc where they wouldn't notice unless they're paying attention or Dying Earth?
Hudson Campbell
So basically, a Points of Light type of world with more gonzo?
Jayden Brown
I'm rather fond of the Legion of the Damned. It's a blatant ripoff of the Evil Dead, but it's fun as hell to use when fucking around with PCs.