>57383075 #
All three are really really good, depending on what you pick. I hate sounding like an MMO-fag but Tundra Herald and Ancestral are both good tanking options, the other two storm heralds have excellent damage for their action economy (and CON casting), and Zealot hits like a train and never stays down.
Ancestral has a nice fluff option, but the damage mitigation coupled with a 4th edition style mark mechanic makes yo actually put in work with that D12 and weapon resistance, and that's a very good thing.
/5eg/ Fifth Edition General
>Want to play a Red Draconic Sorcerer for FIREBALL EXPLOOOOSIONS
>DM makes the first 4 levels go slow as fuck
>Finally get to level 5
>Awwyeah, I finally have fireball unlocked! I get to EXPLOOOOSION things now!
>DM proceeds to make half the combat encounters against fire-resistant enemies or enemies with fire resistant gear.
>DM says I have to pick out a new feat when I told him I picked Elemental Adept (Fire) as my free human feat.
>Also says I have to center the fireballs on enemies instead of casting it behind them (to avoid hitting my own allies).
Dunno, felt like sharing my experience with Sorcerer. Never had any of this bullshit happen when I picked Wizard, not sure why.
Ancestor's maybe? Could make it so the spirit that helps in his rage is an ancestor who actually was a great warrior, and leads enemies to attack him in hopes he'll get brave.
Its because your DM is retarded
>Which barbarian path makes most sense
Berserker. And i firmly believe it is only only that makes sense in general.
Well, actually, i am willing to consider totemic barb as well, but it think it is pretty narrow archetype.
Fireball is kinda super overpowered for it's slot level. No spell of it's level (except lightningbolt) does nearly as much damage, and no lower level spell can be scaled up to do nearly as much damage. I wouldn't blame a newer DM for not knowing how to deal with it.
That being said, he should have discussed it with you so you could both reach a agreeable solution instead of building all the encounters to counter you specifically.
Then again DM's talking to their players is the answer to like 80% of the problems in the game.
WOT4E Monk. Who doesn't like being the underdog.
If a DM said I had to center fireballs on creatures I'd consider walking out.
At the very least I'd respec. It's like saying clerics can only heal downed allies
Given Divine Souls ability to grab any cleric spell from level one, would it be balanced to remove the requirement for Theurge to grab all their domain spells before grabbing other spells from the cleric list?
No.
Divine Souls have very few spells known. Wizards are in best 'spells prepared' tier and already have arguably best selection of spells. Also, they can just learn spells from scrolls, which sorcerers can't.