How would you do a campaign based on Death Stranding?

Babies are youth batteries to let you bop around in the rain with your suit.

The Baby and the arm-thing also seem to work in tandem to detect Evil. Since its only after getting the baby that Sam's Arm-Unit activates and he's able to see the monster that was attacking them.

this one of those settings were women are extinct, right?

humanity messed up with the natural order of life&death so those big guys came to slap our shit, now women are no more and we have to rely on cloning to keep the species going

Maybe it is possible to transfer rapid aging effect onto proxy organism - baby, thats why suits stop working correctly, when baby is detached. Whole point of suit and clever light is working as protection and without it main utility - baby, they simply stop working.

>implying Kojima even has a plot finished

It'll just be a bunch of half baked ideas stolen from whatever American show he's been watching incoherently smashed together and you know it

Kojima reportedly told Del Toro it’s supposed to be the Apocalypse, the end of all things. This gave him free reign to go wild.

More specifically, there was a lot of talk about “the next state of evolution” and how you’re not “playing as Norman Reedus, you *are* him.” This paired with the main character’s name being Ludens (a reference to Homo Ludens, the suggested next stage of Human evolution that brought civilization) means you’re playing in a Creation narrative. Why else does water age everyone but Norman? Because God or whoever is wiping the slate clean with a new man.

So like every single Kojima game ever?

lel, this guy knows whats up, I love jap developers but their creative process is transparent

It's going to be a clusterfuck, but it may have enough sparks of genius to work.