I don't buy the Herald's effect in red, and it's too narrow if it doesn't also prevent you from losing the game.
Easton Howard
...
Daniel Garcia
1RR should fairly appropriate for a 2-for-1 though
W/R Herald was designed especially with LabMan in mind. U/G Herald with Energy and Experience counters, but I've played him too safe.
Benjamin Cruz
I don't get the flavor of this one. To lay bricks you need time (i.e. "at the beginning of your upkeep" etc), what does the 4CMC represent?
Isaiah Anderson
Assume th ? Flavor is walls are built in response to threats, and cmc 4+ is meant to represent the opposite of white caring about cmc 3 or lower (we know theres an intentional and acknowled opposite, as white tends to hate high cmc versus black tending to hate low), though i thought it was 2.
Luke Clark
>There's magic in my Magic?! >It's more likely than you think!
Jace James
...
Cooper Price
Dunno if too powerful.
Liam Jones
Yeah it's a bit busted. Worst case scenario, it's a 3 for 1.
Benjamin Kelly
3 for 1?
Nathan Morales
I'm talking strictly from a card advantage perspective. If you resolve that creature, it's ability will (at minimum) allow it to kill three things. Opponent loses three things, you lose one thing: three for one.
The chance of it surviving to the next turn is pretty much guaranteed with those keywords as well.
Everything seems pretty on-color as far as its cost, but it's way too good. There's no way to interact with it; that's not gonna feel good.
Colton White
Worst case scenario, it gets cast turn 3 and gets three feather counters. Next turn, it gets sacced to exile three things. You get rid of 3 cards and lose 1. 3 for 1.
Brody Flores
...
Jose Green
I'd make it "for each other creature". Finisher is a cool idea but it doesn't quite gel for me. Honestly Raid already fills the space that Finisher would fill in my mind, given the implication in the name. Still, it's fine.
Awkward card name. Effect is fine, though I think maybe a touch on the cheap side with how easy it is to set up.
Weird card idea I came up with. I love designing Mercenary cards so I'm always trying to figure out new weird ways to make them with pushed bodies and "traitor" mechanics.
Connor Sanchez
This needs a clause to break ties.
Colton Nguyen
I didn't include one because I figured adding CMCs would tie very, very infrequently if at all. But you're right, it was lazy. What do you think would be a good tiebreaker?
Colton Gutierrez
...
Julian Hall
Not him, but you could use Timesifter as precedence, since it has "If two or more players’ cards are tied for highest cost, the tied players repeat this process until the tie is broken." Or you could just have it do nothing if there's a tie.
Benjamin Ward
Yeah I considered just slapping (If there's a tie, you maintain control of ~)
Ayden Peterson
I'm not exactly sure why you combined these ideas. I think the thing that exiles cards to do a thing but then gets them back when ti dies is cool, and while not especially compelling the deathtouch + block additional creatures thing with esper colors is a nice combination. I think this design would be better if it were just two different cards. It's also pretty flavorless but maybe I just dont 'get it.
Michael Davis
I think you have a cool core idea here. Not sure if this is the cleanest execution but it's fine. I think the stat line is interesting.
Wyatt Edwards
...
Jaxon Sanchez
I mean, it might be more in flavor to do something like "Each player may reveal a card from his or her hand. If a card revealed this way has a higher converted mana cost than the rest, the owner of that card gains control of ~." This is more akin to a bidding war. And with this wording, if there's a tie you keep control.
Parker Mitchell
Are you new or just don't speak English?
Kevin Murphy
>using i.e. when he means e.g. Fucking children. Don't you have homework to do?
Gabriel Johnson
this is very cool
David Bailey
Yes, but "Can't win the game" is still not a mono-red effect.
Isaac Cooper
...
Jackson Rivera
seems like it would be hard to play but interesting design
Jayden Green
I think this is a fun mind-game card with potentially strong effects (Tutor or Fateseal) but in the end I think it might be unplayable trash. But whatever it was fun to make.
James Lewis
What the fuck is going on here.
Julian Morgan
I can't even tell what the intention behind this is.
Colton Cooper
Thanks user.
I wanted the hand peek utility, but your wording would certainly make it smoother and easier without need for any reminder text.
Tyler Peterson
Red does get similar effects from time to time, like Stranglehold.
Juan Carter
That's an insanely weird bluffing piece. I really like it, but the activated ability just seems odd. You're probably right about it being unplayable, but I think it deserves to exist just because of how unique it is. It could maybe be used in some sort of combo mirror to just mess with them, but I can't see it being truly useful.
What I think he's doing is creating a tutor that your opponent can maybe shut down at the cost of their topdeck. This can make them squirm if they have something good on top, so you can try and sneak a combo piece or something through. If they have something useless, they can just dump that and take your card with it. You can also bluff with something redundant to chance your opponent into getting rid of something relevant, but I doubt they'd choose it very often.
Christian Wood
...
Ayden Thomas
I don't see WotC printing this. Maybe try to get a similar effect in a more elegant way? The activated ability seems a bit too much.
Isaiah Miller
The original intent behind this was just to tutor, but another user pointed out tutoring from outside the game as well, which is something I've been trying to incorporate. I just wish I could do it with fewer lines.
Lucas Perry
...
Matthew Adams
...
Justin Adams
Why would that need to be a keyword to begin with? You'd have a bitch of a time filling an entire set with it, since Blue and Red can't really do much with it.
Kevin Nelson
Yay or nay ?
Lucas Baker
...
Isaiah Reyes
Not him, but there have been keywords restricted to certain colors in the past, usually when they're tied to a certain faction. Just look at raid in Ixalan.
Lucas Green
This should at least cost two. I'd also have the cost have both black and white in stead of the hybrid.
Caleb Campbell
>has never seen Journey to Nowhere before
Liam Kelly
I based it on both Journey to Nowhere and Bone Splinters.
Jordan Mitchell
My bad, carry on.
Samuel Jackson
For what purpose
Brandon Cook
Nay. Neither casting cost fits the spell. A -x/-x wipe doesn't fit mono W. A mono B spell that also has a path effect stapled to it doesn't quite fit B either.
I see the intention of the card, and it fits that blend well, but it's hard to ignore how mono W this effect feels. Yes, the bone splinters connection is clear, but we've seen similar effects like Archon of Justice, Ashen Rider, and Mangara of Corondor, which are all White effects. I struggle to find any examples that are mono B.
Over all, this seems fine. It's a boundary getting pushed and ultimately is far as offensive as some previous splitcolor cards have been.
Lastly, the flavortext should be in Quotation marks, as it sounds like the person in the art is saying it.
Evan Rogers
Goes well with Barren Glory or Near-Death Experience, I guess.
Owen Garcia
>I struggle to find any examples that are mono B. You could call it a throwback to Faceless Butcher.
Jayden Rogers
Are these lands broken? I'm honestly not sure if being legendary justifies them having no ETBT and getting three colors.
Ethan Young
>Are these lands broken?
Yes.
Cooper Watson
Yes. Competitive formats are very fast, so the blowout from sometimes drawing the same copy is very low risk compared to the payoff of having so much untapped color mana available.
Jack Diaz
>the blowout from sometimes drawing the same copy You just don't play more than one copy. It's a ticket for a random chance to get a ridiculously above par land some games.
Evan Myers
Say you're playing Abzan (in any format other than Commander). You play just one copy each of the Mardu land, the Sultai land, and the Abzan land. For no cost, you get two free dual lands and a free triland.
Jackson Phillips
Yep, that would work very well too as a way to break these. We'd need to see like, a Legendary-land-only 1 mana blood moon to really punish these in a legitimate way.
Daniel Martinez
Or you just don't print them.
Aaron Bailey
Yeah, there's no situation where these are healthy for the game. Even two-color versions are broken for the same reason as
Brandon Stewart
I see, these are good points, thank you. I'm gonna mess with these more and get back to you
Josiah Clark
...
Jackson Morgan
...
Luis Flores
alright, I've put a restriction on them entering the battlefield. Hard to balance Arcte and Vraga since it's so easy to get their triggers off
Cooper Gomez
I've never understood having lands with different triggers like this. It just overcomplicates everything and makes the cycle harder to balance.
Juan King
He prefers a small pond
Jeremiah Ross
City of thieves will basically never enter untapped
Asher Gonzalez
The set I'm building has Mardu's color identity as "steal things tribal". I'm even working on a keyword for stealing stuff. As much as I'd like them to be easier to balance, I'm a flavor whore and I want them to enter untapped if you play the theme of the factions.
Luis Phillips
>The set I'm building has Mardu's color identity as "steal things tribal". I'm even working on a keyword for stealing stuff. That sounds like a train wreck waiting to happen.
>As much as I'd like them to be easier to balance, I'm a flavor whore and I want them to enter untapped if you play the theme of the factions. Then reveal a card from your hand, like the tribal lands of Lorwyn.
Camden Adams
You do realize that only one of those colors can steal effectively anymore, since they kinda removed black's ability to reanimate from other people's graveyards. So you basically have a faction right now that's three colors, and focused on a thing only one of the colors can do, and not very effectively either
James Anderson
Boneyard Parley, Demon of Dark Schemes?
Caleb Wood
Both mythics
Henry James
Take your time.
Lucas Bailey
>The set I'm building has Mardu's color identity as "steal things tribal". I'm even working on a keyword for stealing stuff. Alright, post your examples of White cards with this keyword.
Lincoln Taylor
...
Jack Watson
If I was making a 3-color faction focused on stealing other player's permanents (which is a pretty narrow focus for an entire faction, not to mention unfun in large amounts on par with land destruction), I would use the colors that steal. >U: Non-temporary stealing >B: Stealing from graveyards >R: Temporary stealing
Keep in mind that black is an incredibly distant third here compared to blue and red.
As for lands, I just based mine on checklands. +1 color produced, -1 land type checked for.
Ian Ross
i would maybe make its stats a bit better maybe a 4/3? Accursed Spirit is a 4 mana 3/2 with intimidate. And with a downside like that if your in draft and you top deck it late its pretty bad.
Ryan Price
To show faith
Jack Nelson
...
Daniel Lopez
My argument for Mardu steal stuff is that Red is stealing things temporarily (as many pointed out) and Black taking things completely (either from their deck ala Gonti or from the graveyard)
As for white, I'll admit that blue would be the better choice, but a city of thieves doesn't feel very URW. I feel that the white part of stealing would be more in the line of Fiend Hunter kind of effects, or trading effects where you exchange permanents instead of just taking them.
Easton Baker
>I feel that the white part of stealing would be more in the line of Fiend Hunter kind of effects That's completely different.
>or trading effects where you exchange permanents instead of just taking them. No.
You're trying to get flavor to push over the color pie and the color pie is the stronger of the two.
Ryan Green
A surprisingly elegant complete package, wow. There's the 3 eyes in the art, 3 in the mana cost, cost reduction by 3, draw 3 cards, lose 3 life, and draw 3 lose 3 for 5 isn't the worst thing by itself though a tiny bit below rate, and while I've always thought the flavor was a little forced, if we assume discard = losing sanity, there's that too. I love it.